
Design Thinking for Problem Solving Course
Master the full Design Thinking process — from deep user empathy to tested prototypes — and solve problems that actually matter. This course gives you a proven, human-centred framework used by the world's leading innovators. Whether you're tackling product challenges or organisational change, you'll leave with tools you can apply immediately.
What you'll learn:
Apply the five-stage Design Thinking framework to real-world problem-solving challenges.
Conduct empathy interviews and synthesise findings into actionable user insights.
Craft clear point-of-view statements and How Might We questions to focus ideation.
Generate, evaluate, and develop creative solution concepts using proven brainstorming techniques.
Build low- to medium-fidelity prototypes and run structured user testing sessions.
Embed Design Thinking into organisational workflows and measure its business impact.
How you study in practice Design Thinking for Problem Solving Course
How you practise Design Thinking for Problem Solving Course
For businesses looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Design Thinking
Foundations of Design Thinking
Lesson 1 • Core Principles and Mindsets
Introduces the five mindsets—empathy, collaboration, experimentation, optimism, and iteration—that underpin effective design thinking practice.
Lesson 2 • The Five-Stage Framework Overview
Maps the Empathise–Define–Ideate–Prototype–Test cycle and clarifies how stages interact. Sets expectations for the depth covered in later chapters.
Lesson 3 • Setting Up a Design Thinking Practice
Covers team composition, physical and digital workspace setup, and psychological safety norms. Learners leave ready to launch a functioning design team.
Lesson 4 • Design Thinking Versus Other Methodologies
Contrasts design thinking with agile, lean, and systems thinking to clarify its unique contribution. Helps learners choose the right tool for each problem type.
Lesson 5 • Origins and Evolution of Design Thinking
Traces design thinking from craft traditions to modern innovation practice. Provides historical context that explains why the framework is structured as it is.
Chapter 2HideHide detailsSee detailsEmpathy: Understanding Your Users
Empathy: Understanding Your Users
Lesson 1 • Stakeholder Mapping and Ecosystem Analysis
Expands empathy beyond end users to include stakeholders who influence or are affected by the problem. Ensures solutions account for the full human ecosystem.
Lesson 2 • Conducting Empathy Interviews
Covers interview design, question framing, active listening, and probing techniques. Produces qualitative data rich enough to reveal underlying motivations.
Lesson 3 • Observation and Ethnographic Research
Teaches structured observation, shadowing, and contextual inquiry to capture real behaviour. Connects field data collection to later synthesis activities.
Lesson 4 • What Empathy Means in Design
Distinguishes empathy from sympathy and explains its role in uncovering latent user needs. Grounds the research methods introduced later in this chapter.
Lesson 5 • Empathy Maps and User Personas
Guides learners in synthesising raw interview data into empathy maps and actionable personas. These artefacts bridge raw research and problem framing.
Chapter 3HideHide detailsSee detailsDefine: Framing the Right Problem
Define: Framing the Right Problem
Lesson 1 • How Might We Question Technique
Converts POV statements into generative How Might We questions that open ideation space. Learners practise calibrating question scope to avoid too-broad or too-narrow prompts.
Lesson 2 • Crafting Point-of-View Statements
Teaches the user–need–insight formula for writing focused point-of-view statements. A strong POV anchors all subsequent ideation to real human needs.
Lesson 3 • Defining Success Metrics Early
Establishes measurable criteria for a successful solution before ideation begins. Early metrics prevent scope creep and guide prototype evaluation in later stages.
Lesson 4 • Problem Reframing Strategies
Introduces ladder-up, ladder-down, and analogical reframing to challenge initial problem assumptions. Reframing prevents premature convergence on a suboptimal problem definition.
Lesson 5 • Synthesising Empathy Data
Applies affinity clustering and thematic analysis to organise raw research into meaningful patterns. Synthesis is the critical bridge between empathy and definition.
Chapter 4HideHide detailsSee detailsIdeation: Generating Creative Solutions
Ideation: Generating Creative Solutions
Lesson 1 • Convergent Thinking and Idea Selection
Teaches dot voting, impact-feasibility matrices, and structured critique to narrow ideas to the most promising candidates. Convergence must be rigorous to avoid groupthink.
Lesson 2 • Concept Development and Storyboarding
Develops selected ideas into concept sketches and storyboards that communicate the solution narrative. Storyboards serve as the direct input for prototype planning.
Lesson 3 • Core Brainstorming Techniques
Covers classic and structured brainstorming methods including brainwriting, round-robin, and silent brainstorming. Each technique addresses a different team dynamic or constraint.
Lesson 4 • Creative Stimulus Techniques
Introduces SCAMPER, random input, and analogical thinking to break cognitive fixation and spark novel ideas. Stimulus techniques are especially useful when brainstorming stalls.
Lesson 5 • Principles of Divergent Thinking
Explains the neuroscience of creative thinking and the rules that maximise idea quantity. Establishes the psychological safety needed for uninhibited ideation.
Chapter 5HideHide detailsSee detailsPrototyping: Making Ideas Tangible
Prototyping: Making Ideas Tangible
Lesson 1 • Experience and Service Prototyping
Applies desktop walkthroughs, experience prototypes, and pilot services to test end-to-end user journeys. Especially relevant for non-digital and organisational solutions.
Lesson 2 • Prototyping Philosophy and Mindset
Establishes the fail-fast, learn-fast mindset and explains why early prototypes should be rough. Reduces the emotional attachment that slows iteration.
Lesson 3 • Digital and Medium-Fidelity Prototyping
Introduces wireframing, clickable mockups, and service blueprints for digital and service solutions. Medium fidelity tests interaction flows without full development cost.
Lesson 4 • Paper and Low-Fidelity Prototyping
Covers paper mockups, cardboard models, and role-play scenarios as fast, cheap ways to test core assumptions. Low-fidelity prototypes maximise learning per dollar spent.
Lesson 5 • Prototype Planning and Documentation
Teaches learners to define prototype goals, assumptions, and success criteria before building. Proper planning ensures each prototype answers a specific learning question.
Chapter 6HideHide detailsSee detailsTesting: Learning from Real Users
Testing: Learning from Real Users
Lesson 1 • Capturing and Organising Test Data
Introduces note-taking frameworks, observation sheets, and video tagging to capture rich test data efficiently. Organised data accelerates post-session synthesis.
Lesson 2 • Testing Strategy and Planning
Covers how to define test objectives, recruit participants, and select the right testing format. A clear strategy prevents wasted sessions and inconclusive data.
Lesson 3 • Deciding When to Iterate or Pivot
Provides decision frameworks for determining whether to refine the current solution, reframe the problem, or abandon the concept. Prevents both premature pivots and sunk-cost persistence.
Lesson 4 • Facilitating User Test Sessions
Teaches neutral facilitation, think-aloud protocol, and task scenario design to elicit authentic user behaviour. Facilitation quality directly determines data quality.
Lesson 5 • Analysing Test Results and Insights
Applies pattern analysis, severity rating, and insight laddering to convert raw observations into design decisions. Rigorous analysis prevents acting on anecdotal evidence.
Chapter 7HideHide detailsSee detailsFacilitating Design Thinking Workshops
Facilitating Design Thinking Workshops
Lesson 1 • Documenting and Sharing Workshop Outputs
Teaches methods for capturing, organising, and communicating workshop artefacts to stakeholders. Clear documentation ensures workshop insights drive real decisions.
Lesson 2 • Remote and Hybrid Workshop Facilitation
Adapts design thinking activities for virtual and hybrid environments using digital collaboration platforms. Remote facilitation requires deliberate design to maintain engagement.
Lesson 3 • Workshop Design Principles
Covers agenda architecture, energy management, and time-boxing to create productive workshop flow. Good design prevents the most common facilitation failures.
Lesson 4 • Facilitation Skills and Techniques
Builds core facilitation competencies including active listening, questioning, and group dynamics management. These skills apply across all design thinking stages.
Lesson 5 • Warm-Up and Energiser Activities
Provides a repertoire of warm-up exercises that build psychological safety and creative readiness. Warm-ups are calibrated to workshop goals and participant familiarity.
Chapter 8HideHide detailsSee detailsScaling and Embedding Design Thinking
Scaling and Embedding Design Thinking
Lesson 1 • Leading Design Thinking Initiatives
Addresses executive sponsorship, change management, and political navigation needed to launch organisation-wide design thinking programmes. Leadership alignment is the single biggest success factor.
Lesson 2 • Building Organisational Design Capability
Covers training programmes, communities of practice, and coaching models for spreading design thinking skills. Capability building is the foundation of lasting organisational change.
Lesson 3 • Continuous Improvement of the Practice
Establishes retrospective routines and feedback loops that evolve the organisation's design thinking practice over time. Continuous improvement prevents the practice from becoming stale or ritualistic.
Lesson 4 • Integrating Design Thinking into Workflows
Shows how to embed design thinking checkpoints into existing project management, product development, and strategy processes. Integration prevents design thinking from remaining a one-off event.
Lesson 5 • Measuring Design Thinking Impact
Provides frameworks for measuring the business and human impact of design thinking initiatives. Measurement converts anecdotal success into evidence that sustains investment.
Your valid completion certificate
This course is for you:
Product managers: seeking a structured approach to user-centred decision-making.
HR and organisational development professionals: driving culture and process innovation internally.
Entrepreneurs: validating ideas before committing significant time and resources.
Consultants: expanding their problem-solving toolkit to better serve diverse clients.
Engineers and operations leads: bridging technical expertise with human-centred thinking.
Educators and nonprofit leaders: designing programmes and services around real community needs.
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