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Designing User Interfaces and Experiences (UI/UX) Course
More than 2 million students worldwide

Designing User Interfaces and Experiences (UI/UX) Course

Master the full UI/UX design process — from user research and wireframing to visual design and usability testing. This course equips you with the tools, methods, and portfolio-ready projects to launch or advance a career in product design. Learn to think like a designer and deliver interfaces that truly work for people.

Dedika for businesses

What you'll learn:

  • Apply design thinking and core visual principles to real digital interface challenges.

  • Conduct user interviews, surveys, and synthesise research into actionable design insights.

  • Build sitemaps, wireframes, and clickable prototypes using industry-standard design tools.

  • Design accessible, inclusive interfaces that meet WCAG standards across diverse user needs.

  • Construct scalable design systems with reusable components, tokens, and style documentation.

  • Prepare a compelling UI/UX portfolio with structured case studies for job applications.

How you study in practice Designing User Interfaces and Experiences (UI/UX) Course

How you practise Designing User Interfaces and Experiences (UI/UX) Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of UI/UX Design

  • Lesson 1 • Core Design Principles

    Introduces Gestalt, hierarchy, contrast, and alignment as foundational visual rules. Applies these principles to interface critique exercises.

  • Lesson 2 • The Design Thinking Process

    Presents the five-stage design thinking model as a problem-solving framework. Connects each stage to practical UI/UX deliverables.

  • Lesson 3 • History and Evolution of Design

    Traces design from print and industrial roots to digital interfaces. Contextualises modern practices within historical shifts.

  • Lesson 4 • Understanding UI vs. UX

    Defines UI as visual interface layer and UX as the holistic user journey. Establishes vocabulary used throughout the course.

  • Lesson 5 • Roles and Careers in UI/UX

    Maps the professional landscape including UX researchers, UI designers, and product designers. Helps students identify career paths and skill gaps.

Chapter 2See details

User Research and Empathy

  • Lesson 1 • Surveys and Quantitative Research

    Introduces survey design, sampling, and basic statistical interpretation. Complements qualitative findings with measurable user data.

  • Lesson 2 • Synthesising Research Insights

    Covers affinity mapping, thematic analysis, and insight prioritisation. Transforms raw data into actionable design direction.

  • Lesson 3 • Conducting User Interviews

    Teaches structured and semi-structured interview techniques for uncovering user motivations. Builds skills in active listening and neutral questioning.

  • Lesson 4 • Creating User Personas and Journey Maps

    Guides students in building evidence-based personas and mapping end-to-end user journeys. These artefacts communicate user context to stakeholders.

  • Lesson 5 • Research Planning and Strategy

    Covers how to define research goals, select methods, and plan timelines. Ensures research efforts align with project objectives.

Chapter 3See details

Information Architecture and Navigation

  • Lesson 1 • Search and Wayfinding Systems

    Addresses search UX, filters, breadcrumbs, and progress indicators. Ensures users always know where they are and how to proceed.

  • Lesson 2 • Designing Sitemaps and Taxonomies

    Covers hierarchical, flat, and hub-and-spoke site structures. Students create sitemaps that reflect user mental models.

  • Lesson 3 • Card Sorting and Tree Testing

    Teaches participatory methods for validating content groupings and navigation labels. Produces data-driven IA decisions.

  • Lesson 4 • Navigation Patterns and Menus

    Surveys common navigation patterns including top nav, side nav, tabs, and hamburger menus. Matches patterns to device and context.

  • Lesson 5 • Principles of Information Architecture

    Introduces IA concepts including organisation, labelling, navigation, and search systems. Establishes the structural backbone of any digital product.

Chapter 4See details

Wireframing and Prototyping

  • Lesson 1 • Digital Wireframing Techniques

    Covers creating mid-fidelity wireframes using industry-standard tools. Focuses on layout grids, spacing, and component placement.

  • Lesson 2 • Interaction Design Fundamentals

    Defines interaction design goals including feedback, affordance, and state changes. Bridges static wireframes and dynamic prototypes.

  • Lesson 3 • Sketching and Low-Fidelity Wireframes

    Introduces rapid sketching and paper wireframing as fast ideation tools. Encourages divergent thinking before committing to digital tools.

  • Lesson 4 • Building Clickable Prototypes

    Teaches linking screens and adding transitions to simulate real product behaviour. Produces testable prototypes for user research sessions.

  • Lesson 5 • High-Fidelity Prototype Refinement

    Elevates prototypes with realistic content, imagery, and motion. Prepares polished artefacts for stakeholder presentations and testing.

Chapter 5See details

Visual Design for Interfaces

  • Lesson 1 • Visual Consistency and Style Guides

    Guides students in documenting visual decisions into a reusable style guide. Ensures design consistency across a product's screens.

  • Lesson 2 • Layout, Grids, and Spacing

    Introduces column grids, baseline grids, and spacing systems for consistent layouts. Applies layout rules to multi-screen design systems.

  • Lesson 3 • Colour Theory and UI Application

    Covers colour models, palettes, contrast ratios, and emotional associations. Applies colour decisions to interface components systematically.

  • Lesson 4 • Iconography and imagery

    Teaches icon design principles, style consistency, and image usage in interfaces. Ensures visual elements reinforce rather than distract from content.

  • Lesson 5 • Typography for Digital Screens

    Addresses typeface selection, type scale, line height, and readability on screens. Establishes typographic hierarchy across interface elements.

Chapter 6See details

Usability Testing and Evaluation

  • Lesson 1 • Planning a Usability Study

    Covers writing test plans, defining tasks, and recruiting representative participants. Ensures tests yield valid and reliable insights.

  • Lesson 2 • Analysing Usability Data

    Covers task success rates, error analysis, time-on-task, and qualitative coding. Converts session observations into prioritised design issues.

  • Lesson 3 • Reporting and Acting on Findings

    Guides students in writing findings reports and presenting recommendations to stakeholders. Closes the loop between testing and design iteration.

  • Lesson 4 • Usability Testing Fundamentals

    Defines usability dimensions including effectiveness, efficiency, and satisfaction. Positions testing as a core design activity, not a final step.

  • Lesson 5 • Facilitating Test Sessions

    Teaches think-aloud protocol, neutral facilitation, and observation techniques. Builds skills in managing sessions without biasing participants.

Chapter 7See details

Accessibility and Inclusive Design

  • Lesson 1 • Web Content Accessibility Guidelines

    Covers the four WCAG principles: perceivable, operable, understandable, and robust. Maps guidelines to specific UI design decisions.

  • Lesson 2 • Accessible Colour and Typography

    Applies contrast ratio requirements and type size minimums to visual design. Ensures content is readable across vision abilities.

  • Lesson 3 • Accessibility Auditing and Remediation

    Teaches automated and manual audit methods to identify accessibility failures. Students produce prioritised remediation plans for real interfaces.

  • Lesson 4 • Principles of Inclusive Design

    Introduces the spectrum of human ability and the social model of disability. Reframes accessibility as a design quality, not a compliance checkbox.

  • Lesson 5 • Keyboard and Screen Reader Design

    Covers focus order, keyboard navigation, ARIA roles, and semantic HTML implications. Ensures interfaces work without a mouse or visual display.

Chapter 8See details

Design Systems and Component Libraries

  • Lesson 1 • Documenting and Governing a Design System

    Teaches writing usage guidelines, contribution processes, and versioning strategies. Ensures the system remains accurate and adopted by teams.

  • Lesson 2 • Atomic Design Methodology

    Applies Brad Frost's atomic design model to break UI into atoms, molecules, organisms, and templates. Structures component hierarchy logically.

  • Lesson 3 • Introduction to Design Systems

    Defines design systems as single sources of truth combining components, patterns, and guidelines. Explains business value and team efficiency gains.

  • Lesson 4 • Design Tokens and Theming

    Introduces design tokens as named variables for colour, spacing, and typography. Enables consistent theming and dark mode support.

  • Lesson 5 • Building Reusable Components

    Covers creating master components with variants, states, and properties in design tools. Reduces redundancy and speeds up design workflows.

Certification

Your valid completion certificate

This course is for you:

  • Career changers: looking to move into a growing, creative tech field.

  • Graphic designers: wanting to expand their skills into digital product design.

  • Developers: seeking to understand the design side of product development.

  • Marketing professionals: aiming to make more user-informed creative decisions.

  • Entrepreneurs: needing to design and validate their own digital product experiences.

  • Recent graduates: exploring design as a viable and in-demand career direction.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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