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Krita Course
More than 2 million students worldwide

Krita Course

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Krita is a professional-grade digital painting application, and this course teaches you to use it with real artistic intent. From your first brushstroke to a fully composited illustration, every skill builds towards creative results you can actually share. Whether you want to paint characters, design concepts, or animate, this course gives you the tools and technique to do it right.

Dedika for businesses

What you'll learn:

You will learn to navigate Krita's interface, configure your tablet, and manage files from day one. The course covers the full brush engine, colour theory, and layer compositing so your artwork looks intentional and polished. You will apply professional painting techniques including sketching, shading, and texture rendering to complete finished pieces. Vector tools and text integration let you produce clean graphic elements alongside your painted work. Filters, adjustment layers, and non-destructive editing keep your workflow flexible through every revision. You will also build frame-by-frame animations and export your work in formats ready for print, web, and video. A dedicated portfolio module helps you present your best pieces to clients or employers with confidence.

How you study in practice Krita Course

How you practise Krita Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Getting Started with Krita

  • Lesson 1 • Navigating the Canvas

    Teaches zoom, pan, rotate, and mirror shortcuts for efficient canvas control. Fluent navigation reduces friction in every drawing session.

  • Lesson 2 • Customising the Workspace

    Demonstrates docker arrangement, toolbar customisation, and saving custom workspaces. A personalised layout accelerates workflow throughout the course.

  • Lesson 3 • Installing and Launching Krita

    Covers system requirements, download sources, and first-launch setup. Establishes the baseline environment every subsequent lesson depends on.

  • Lesson 4 • Creating and Managing Files

    Explains new-document templates, resolution settings, and save formats. Students can start projects correctly and avoid data loss from the first session.

  • Lesson 5 • Exploring the Main Interface

    Maps every major UI region: canvas, toolbox, dockers, and menu bar. Students gain spatial familiarity needed to follow all future instructions.

Chapter 2See details

Brushes, Colour, and Basic Drawing

  • Lesson 1 • Understanding the Brush Engine

    Introduces brush presets, the brush editor, and engine types available in Krita. Knowing engine types lets students choose the right tool for every task.

  • Lesson 2 • Fills, Gradients, and Patterns

    Explains the fill tool, gradient editor, and pattern fills for covering large areas. These tools complement brush work for efficient base-colour application.

  • Lesson 3 • Drawing Assistants and Symmetry

    Introduces ruler assistants, vanishing points, and symmetry modes for guided drawing. Assistants help students produce accurate lines before advanced techniques are introduced.

  • Lesson 4 • Colour Selection and Management

    Teaches the colour wheel, HSV sliders, palette dockers, and colour history. Accurate colour selection is foundational to every painting and illustration task.

  • Lesson 5 • Brush Settings and Dynamics

    Covers size, opacity, flow, spacing, and pressure-curve settings. Mastering dynamics gives students expressive, tablet-responsive strokes.

Chapter 3See details

Layer System and Compositing

  • Lesson 1 • Blending Modes Explained

    Demonstrates Multiply, Screen, Overlay, and other key blending modes with practical examples. Blending modes are essential for shading, lighting, and texture compositing.

  • Lesson 2 • Masks and Alpha Channels

    Teaches transparency masks, paint-through masks, and alpha inheritance for precise compositing. Masks enable non-destructive editing central to professional workflows.

  • Lesson 3 • Layer Properties and Opacity

    Explains opacity, lock options, visibility toggles, and layer naming conventions. Proper properties management keeps complex documents readable and editable.

  • Lesson 4 • Layer Styles and Effects

    Covers drop shadow, inner glow, bevel, and pattern overlay layer styles. These effects add polish without requiring manual painting on separate layers.

  • Lesson 5 • Layer Types and Creation

    Covers paint, vector, fill, group, and clone layers and when to use each. Understanding layer types prevents destructive mistakes in later projects.

Chapter 4See details

Selection Tools and Transformations

  • Lesson 1 • Basic Transformation Tools

    Explains move, scale, rotate, and shear transforms with handles and numeric input. Accurate transforms are required for layout, composition, and asset placement.

  • Lesson 2 • Refining and Modifying Selections

    Covers grow, shrink, feather, border, and invert operations for precise selection editing. Refined selections prevent unwanted artefacts when painting or transforming.

  • Lesson 3 • Selection Tool Overview

    Introduces rectangular, elliptical, freehand, and contiguous selection tools. Knowing each tool's strengths lets students choose the fastest method for any shape.

  • Lesson 4 • Advanced Warp and Cage Transforms

    Demonstrates warp, cage, and liquify-style transforms for organic shape manipulation. These tools extend beyond rigid transforms to support character and concept art.

  • Lesson 5 • Copy, Paste, and Arrangement

    Covers cut, copy, paste-in-place, paste-as-new-layer, and layer-order commands. Efficient arrangement skills speed up compositing and asset reuse across projects.

Chapter 5See details

Digital Painting Techniques

  • Lesson 1 • Colour Grading and Final Touches

    Covers hue/saturation, curves, and colour balance adjustments applied as non-destructive layers. Final grading unifies the colour mood and prepares the piece for export.

  • Lesson 2 • Blocking In Base Colours

    Teaches flat colour blocking using fill tools, selections, and base-colour layers. Solid base colours establish the colour structure before shading is applied.

  • Lesson 3 • Rendering Textures and Details

    Demonstrates skin, fabric, metal, and hair rendering using specialised brush techniques. Texture rendering elevates a painting from rough to portfolio-ready quality.

  • Lesson 4 • Sketching and Line Art

    Covers gesture sketching, construction lines, and inking with stabilised brushes. Clean line art is the structural foundation every rendering technique builds upon.

  • Lesson 5 • Shading and Lighting Fundamentals

    Explains form shadows, cast shadows, highlights, and ambient occlusion using Multiply and Add layers. Correct lighting transforms flat colour into convincing three-dimensional form.

Chapter 6See details

Vector Tools and Text

  • Lesson 1 • Combining Vector and Raster Art

    Demonstrates layering vector shapes over raster paintings and rasterising vectors when needed. Hybrid workflows maximise both precision and painterly expressiveness.

  • Lesson 2 • Node Editing and Path Operations

    Teaches node selection, cusp vs. smooth nodes, and Boolean path operations. Advanced node control produces complex shapes from simple primitives efficiently.

  • Lesson 3 • Working with Text

    Explains the text tool, font selection, kerning, leading, and text-on-path features. Integrated text tools allow designers to add typography without leaving Krita.

  • Lesson 4 • Vector Shape Tools

    Introduces rectangle, ellipse, polygon, and star vector tools with fill and stroke options. Vector shapes remain resolution-independent and editable at any stage.

  • Lesson 5 • Bezier and Freehand Path Drawing

    Covers the Bézier curve tool, node editing, and freehand path creation for custom shapes. Path mastery enables precise logo, icon, and decorative element creation.

Chapter 7See details

Filters, Effects, and Non-Destructive Editing

  • Lesson 1 • Artistic and Stylise Filters

    Demonstrates oilify, pixelize, emboss, and edge-detection filters for stylised effects. Artistic filters expand the visual range beyond traditional painting approaches.

  • Lesson 2 • Colour Adjustment Filters

    Covers desaturate, hue rotation, colour to alpha, and channel mixer filters. Colour filters enable fast global mood shifts and special compositing effects.

  • Lesson 3 • Adjustment Layers and Filter Masks

    Covers brightness/contrast, levels, curves, and colour balance as adjustment layers. Non-destructive adjustments allow unlimited revision without degrading pixel data.

  • Lesson 4 • Filter Layers and Scripted Filters

    Teaches persistent filter layers, G'MIC integration, and batch filter application. Scripted filters automate repetitive effects and unlock hundreds of additional operations.

  • Lesson 5 • Blur and Sharpen Filters

    Explains Gaussian blur, motion blur, unsharp mask, and focus filters for depth and clarity. Blur and sharpen filters simulate lens optics and guide viewer attention.

Chapter 8See details

Animation and Export Workflows

  • Lesson 1 • Colouring and Compositing Animation

    Explains flat colour layers, shading layers, and background compositing across animation frames. Consistent layer structure across frames prevents colour drift in final output.

  • Lesson 2 • Drawing and Refining Animation Frames

    Covers rough animation passes, clean-up passes, and in-betweening strategies. Structured passes produce smoother motion with less rework between iterations.

  • Lesson 3 • Exporting Animation Files

    Demonstrates GIF, WebP, and video export via FFmpeg integration for animated deliverables. Proper animation export settings control file size, loop behaviour, and playback quality.

  • Lesson 4 • Animation Timeline Basics

    Introduces the timeline docker, frame creation, and onion skinning for frame-by-frame animation. Understanding the timeline is prerequisite to all animation production tasks.

  • Lesson 5 • Exporting for Print and Web

    Covers PNG, JPEG, TIFF, and PDF export settings including resolution, colour profile, and compression. Correct export settings ensure artwork looks identical across all delivery platforms.

Certification

Your valid completion certificate

This course is for you:

  • Hobbyist illustrators: ready to move beyond sketching into finished digital artwork.

  • Aspiring concept artists: building skills to break into games or animation industries.

  • Traditional painters: transitioning their craft into a professional digital environment.

  • Graphic designers: expanding their toolkit to include hand-painted visual elements.

  • Career changers: pursuing freelance illustration as a new creative income stream.

  • Student animators: learning frame-by-frame production using free, industry-capable software.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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