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Service Design: From Tools to Problem Solving Course
More than 2 million students worldwide

Service Design: From Tools to Problem Solving Course

Service design is more than sticky notes and journey maps — it's a rigorous discipline for solving complex problems across entire organisations. This course takes you from foundational principles to advanced implementation, equipping you with the tools, mindsets, and methods that professional service designers use every day. Whether you're redesigning a broken customer experience or building a new service from scratch, you'll leave with a complete, practical toolkit.

Dedika for businesses

What you'll learn:

  • Apply systems thinking to analyse interconnected service ecosystems and stakeholder networks.

  • Conduct ethnographic research and synthesise findings into actionable design insights.

  • Build customer journey maps and service blueprints that expose critical failure points.

  • Frame and prioritise design problems using root cause analysis and strategic criteria.

  • Generate, evaluate, and prototype service concepts across digital and physical touchpoints.

  • Manage implementation, measure live service performance, and drive continuous improvement.

How you study in practice Service Design: From Tools to Problem Solving Course

How you practise Service Design: From Tools to Problem Solving Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Service Design

  • Lesson 1 • Roles and Stakeholders in Service Design

    Maps the professional landscape of service design roles and the stakeholders designers engage. Prepares students to navigate real project teams and organisational structures.

  • Lesson 2 • Value Creation in Services

    Explains how value is co-created between providers and users in service contexts. Connects value creation theory to practical design decisions.

  • Lesson 3 • The Service Ecosystem Mindset

    Introduces systemic thinking as the foundation for analysing services. Students learn to see services as interconnected networks of actors, channels, and touchpoints.

  • Lesson 4 • What Service Design Actually Is

    Defines service design through its core principles and distinguishes it from product design and UX. Establishes shared vocabulary used throughout the course.

  • Lesson 5 • History and Evolution of the Field

    Traces service design from its roots in marketing and engineering to a mature discipline. Contextualises current tools and methods within their historical development.

Chapter 2See details

Understanding Users and Their Contexts

  • Lesson 1 • Personas and User Archetypes

    Teaches construction of evidence-based personas that represent distinct user segments. Personas become reference tools for aligning teams around user needs.

  • Lesson 2 • Synthesising Research into Insights

    Guides students from raw data to meaningful, actionable insights using structured synthesis methods. Bridges research and design by framing problems clearly.

  • Lesson 3 • Ethnographic and Contextual Inquiry

    Teaches observation and contextual interview techniques for capturing in-situ user behaviour. Connects field research to uncovering latent needs invisible in surveys.

  • Lesson 4 • Research Planning for Service Contexts

    Covers how to scope and plan user research aligned with service design goals. Introduces research questions, participant selection, and ethical considerations.

  • Lesson 5 • Jobs-to-Be-Done Framework

    Introduces the jobs-to-be-done lens for understanding user motivations beyond surface-level preferences. Applies the framework to reframe design challenges.

Chapter 3See details

Mapping the Service Experience

  • Lesson 1 • Customer Journey Mapping Fundamentals

    Teaches the structure and purpose of customer journey maps as diagnostic and communication tools. Covers stages, touchpoints, emotions, and pain points.

  • Lesson 2 • System Maps and Ecosystem Diagrams

    Teaches high-level visualisation of service ecosystems, including flows of value, data, and resources. Connects systemic thinking to concrete mapping outputs.

  • Lesson 3 • Service Blueprinting in Depth

    Introduces service blueprints as operational maps linking user actions to back-stage processes. Students learn to expose systemic failure points invisible in journey maps.

  • Lesson 4 • Stakeholder and Actor Mapping

    Covers tools for mapping all actors involved in a service and their relationships. Reveals power dynamics and collaboration opportunities within the service ecosystem.

  • Lesson 5 • Choosing and Combining Mapping Tools

    Guides students in selecting the right map for a given design challenge and combining maps for richer analysis. Prevents tool misuse and over-reliance on a single artifact.

Chapter 4See details

Defining Problems Worth Solving

  • Lesson 1 • Reframing Design Challenges

    Introduces reframing as a creative and analytical skill for unlocking better solutions. Students practise shifting problem perspectives to reveal new solution spaces.

  • Lesson 2 • Prioritising Problems Strategically

    Teaches frameworks for ranking problems by impact, feasibility, and strategic fit. Ensures design effort is directed at problems with the highest leverage.

  • Lesson 3 • Defining Success Criteria

    Covers how to establish measurable success criteria before ideation begins. Connects problem definition to evaluation standards used later in testing.

  • Lesson 4 • Maintaining a Problem-First Mindset

    Addresses the common trap of jumping to solutions before fully understanding the problem. Builds habits that keep teams anchored to user and system needs.

  • Lesson 5 • From Symptoms to Root Causes

    Teaches diagnostic techniques for distinguishing surface symptoms from underlying causes in service failures. Grounds problem definition in evidence rather than assumption.

Chapter 5See details

Ideation and Concept Generation

  • Lesson 1 • Evaluating and Selecting Concepts

    Teaches structured methods for converging on the strongest concepts after divergent ideation. Balances user desirability, technical feasibility, and business viability.

  • Lesson 2 • Facilitating Ideation Workshops

    Covers how to design and run ideation sessions with cross-functional teams and stakeholders. Builds facilitation skills that produce high-quality, inclusive idea generation.

  • Lesson 3 • Principles of Effective Ideation

    Establishes the mindset and conditions that enable productive ideation in service design. Covers divergent and convergent thinking modes and when to apply each.

  • Lesson 4 • Core Ideation Techniques

    Introduces a set of proven ideation methods applicable to service design challenges. Students practise each technique and learn when each is most effective.

  • Lesson 5 • Designing for the Whole Service

    Pushes ideation beyond single touchpoints to generate concepts that address the full service system. Connects ideation to journey maps and blueprints from earlier chapters.

Chapter 6See details

Prototyping Service Concepts

  • Lesson 1 • Experience Prototyping and Simulation

    Introduces immersive prototyping methods that simulate real service experiences for participants. Connects experience prototyping to richer, more realistic user feedback.

  • Lesson 2 • Iterating Based on Prototype Feedback

    Teaches how to collect, analyse, and act on feedback gathered during prototype testing. Closes the loop between prototyping and refined concept development.

  • Lesson 3 • Prototyping Digital Service Touchpoints

    Covers prototyping approaches for digital channels within a broader service system. Ensures digital prototypes are evaluated in the context of the full service journey.

  • Lesson 4 • Service Prototyping Principles

    Establishes why and how prototyping differs in services compared to physical products. Covers fidelity levels, prototype purposes, and the build-to-learn mindset.

  • Lesson 5 • Low-Fidelity Service Prototypes

    Teaches rapid, low-cost methods for making service concepts tangible enough to test. Covers paper prototypes, storyboards, and desktop walkthroughs.

Chapter 7See details

Testing, Validation, and Iteration

  • Lesson 1 • Managing Iteration Cycles

    Covers how to structure and pace iteration cycles to maximise learning within project constraints. Builds discipline around when to stop iterating and move to implementation.

  • Lesson 2 • Analysing Test Results

    Teaches structured analysis of qualitative and quantitative test data to extract design implications. Connects analysis outputs to prioritised iteration decisions.

  • Lesson 3 • Usability and Experience Testing

    Teaches moderated and unmoderated testing methods for evaluating service touchpoints and flows. Builds skills in observation, note-taking, and real-time facilitation.

  • Lesson 4 • Pilot Testing in Real Environments

    Introduces controlled pilot tests that expose service concepts to real operational conditions. Reveals systemic issues invisible in lab-based testing.

  • Lesson 5 • Designing Effective Service Tests

    Covers how to plan and structure tests that generate reliable, actionable data on service concepts. Connects test design to the success criteria defined in earlier chapters.

Chapter 8See details

Implementing and Scaling Service Design

  • Lesson 1 • Bridging Design and Implementation

    Covers the critical handoff from design to delivery teams and how to maintain design intent during implementation. Addresses common gaps between designed and delivered services.

  • Lesson 2 • Measuring Service Performance

    Teaches how to define and track key performance indicators for live services. Connects measurement frameworks to the success criteria established during problem definition.

  • Lesson 3 • Scaling Services Across Contexts

    Covers strategies for scaling service designs across geographies, channels, and user segments. Addresses the tension between standardisation and local adaptation.

  • Lesson 4 • Change Management for Service Design

    Introduces change management principles essential for embedding new service designs in organisations. Connects people, process, and technology dimensions of service change.

  • Lesson 5 • Continuous Improvement of Live Services

    Establishes practices for ongoing service improvement after launch using real-world data and user feedback. Builds a culture of continuous design within operational teams.

Certification

Your valid completion certificate

This course is for you:

  • UX designers: ready to expand their impact beyond screens and interfaces.

  • Operations managers: seeking structured methods to fix recurring service breakdowns.

  • Product managers: wanting to design holistically across entire customer journeys.

  • Management consultants: looking to add hands-on design methods to their practise.

  • Career changers: drawn to human-centred work and eager to build a design foundation.

  • Innovation leads: responsible for developing new service offerings within their organisations.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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