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UI/UX Designer Course
More than 2 million students worldwide

UI/UX Designer Course

4.5

Master every stage of the UI/UX design process, from user research and wireframing to high-fidelity prototypes and developer handoff. This course gives you the practical skills, tools, and portfolio-ready case studies you need to land a design role. Whether you're changing careers or levelling up, you'll graduate with a professional-grade skill set.

Dedika for businesses

What you'll learn:

You'll start by building a solid foundation in design thinking, visual principles, and accessibility standards. From there, you'll learn how to conduct user research, synthesise findings into personas, and structure content through information architecture. You'll create wireframes, interactive prototypes, and polished UI systems using industry-standard tools. The course also covers usability testing, iteration, and how to collaborate effectively with developers and product managers. By the end, you'll know how to build a compelling UX portfolio and present your work confidently in job interviews.

How you study in practice UI/UX Designer Course

How you practise UI/UX Designer Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of UI/UX Design

  • Lesson 1 • Accessibility and Inclusive Design

    Introduces accessibility standards, contrast ratios, and keyboard navigation as baseline requirements. Frames inclusion as a design quality metric, not an afterthought.

  • Lesson 2 • Core Principles of Visual Design

    Covers Gestalt principles, hierarchy, contrast, and alignment as the visual grammar of interfaces. Connects visual theory to practical layout decisions.

  • Lesson 3 • The Design Process at a Glance

    Introduces the end-to-end design lifecycle from discovery to handoff. Provides a mental map students will expand in later chapters.

  • Lesson 4 • What UI and UX Design Mean

    Defines UI and UX as distinct yet connected disciplines with specific roles. Establishes vocabulary used throughout the course.

Chapter 2See details

User Research and Empathy

  • Lesson 1 • Conducting User Interviews

    Teaches structured and semi-structured interview techniques that surface latent user needs. Students practise active listening and neutral questioning.

  • Lesson 2 • Surveys and Contextual Inquiry

    Introduces survey design and field observation as complements to interviews. Students learn when each method yields the most reliable data.

  • Lesson 3 • Synthesising Research into Insights

    Transforms raw data into actionable insights using affinity mapping and thematic analysis. Outputs feed directly into personas and journey maps.

  • Lesson 4 • Planning a Research Study

    Covers research objectives, scope, and method selection before fieldwork begins. Ensures students avoid common planning pitfalls that waste time and budget.

  • Lesson 5 • Personas and Empathy Maps

    Builds research-backed personas and empathy maps that represent real user segments. These artefacts guide design decisions throughout the project lifecycle.

Chapter 3See details

Information Architecture and Navigation

  • Lesson 1 • Content Inventory and Audit

    Teaches systematic cataloguing and evaluation of existing content before restructuring. Students identify gaps, redundancies, and priority content.

  • Lesson 2 • Sitemaps and Navigation Patterns

    Translates IA research into sitemaps and selects navigation patterns suited to content depth and user goals. Covers global, local, and contextual navigation.

  • Lesson 3 • Card Sorting and Tree Testing

    Uses participatory methods to validate category labels and hierarchy with real users. Results directly inform sitemap decisions.

  • Lesson 4 • Search and Findability

    Covers search UX design including filters, facets, and zero-results states. Connects findability to overall IA quality.

  • Lesson 5 • Mental Models and User Expectations

    Explains how users form expectations based on prior experience and how IA must align with those models. Misalignment causes confusion and abandonment.

Chapter 4See details

Wireframing and Low-Fidelity Prototyping

  • Lesson 1 • Sketching and Ideation Techniques

    Rapid sketching methods generate many layout ideas quickly without commitment to detail. Divergent thinking at this stage prevents premature design fixation.

  • Lesson 2 • Annotating Wireframes for Handoff

    Documents interaction logic, states, and edge cases so developers understand intent. Reduces back-and-forth during implementation.

  • Lesson 3 • Clickable Prototypes for Testing

    Links wireframe screens into navigable prototypes that simulate user flows without code. Enables early usability testing before visual investment.

  • Lesson 4 • Wireframe Anatomy and Standards

    Defines wireframe fidelity levels and establishes annotation conventions for developer handoff. Students learn what to include and what to defer.

  • Lesson 5 • Designing Key Screen Types

    Applies wireframing to common screen types: dashboards, forms, lists, and detail views. Pattern recognition accelerates future design work.

Chapter 5See details

Visual Design and UI Systems

  • Lesson 1 • Design System Documentation

    Packages components, tokens, and usage guidelines into a living design system document. Enables cross-team consistency and faster future design work.

  • Lesson 2 • Component Design and Variants

    Builds reusable UI components with all states and variants documented in a design tool. Atomic design methodology structures components from atoms to templates.

  • Lesson 3 • Colour Systems and Brand Alignment

    Constructs a scalable colour palette with primary, secondary, semantic, and neutral tokens. Ensures brand consistency and accessibility compliance across all screens.

  • Lesson 4 • Iconography and Imagery

    Defines icon style, sizing, and usage rules alongside image treatment guidelines. Consistency in visual assets reinforces brand identity.

  • Lesson 5 • Typography Systems

    Establishes a type scale, font pairing, and hierarchy rules that ensure readability across devices. Covers responsive type sizing and line-length guidelines.

Chapter 6See details

Interaction Design and Prototyping

  • Lesson 1 • Gesture and Touch Interaction

    Designs for swipe, pinch, long-press, and other touch gestures on mobile platforms. Covers target sizing, gesture discoverability, and fallback patterns.

  • Lesson 2 • Principles of Interaction Design

    Covers feedback, affordance, mapping, and constraints as the core vocabulary of interaction design. Applies each principle to real interface decisions.

  • Lesson 3 • Voice and Multimodal Interaction

    Introduces voice UI design principles and multimodal experiences combining touch, voice, and visual feedback. Prepares students for emerging interaction paradigms.

  • Lesson 4 • High-Fidelity Prototyping

    Builds pixel-accurate, interactive prototypes using advanced prototyping features in design tools. Simulates real product behaviour for stakeholder demos and usability tests.

  • Lesson 5 • Micro-Interactions and Animation

    Designs purposeful micro-interactions that guide attention, confirm actions, and delight users. Covers timing, easing, and when animation hurts rather than helps.

Chapter 7See details

Usability Testing and Iteration

  • Lesson 1 • Writing Test Plans and Tasks

    Constructs test plans with clear objectives, realistic tasks, and measurable outcomes. Well-written tasks prevent facilitator bias from contaminating results.

  • Lesson 2 • Facilitating Usability Sessions

    Covers facilitator techniques for keeping sessions neutral while gathering rich behavioural data. Students practise think-aloud protocol and probing questions.

  • Lesson 3 • Analysing and Reporting Findings

    Synthesises session observations into severity-rated issues and actionable recommendations. Reports are structured for both design teams and non-technical stakeholders.

  • Lesson 4 • Usability Testing Fundamentals

    Defines usability testing goals, types, and when to use each. Distinguishes formative from summative testing and sets realistic expectations for findings.

  • Lesson 5 • Iterating Based on Test Results

    Prioritises fixes using impact-effort analysis and redesigns targeted problem areas. Validates iterations with rapid follow-up tests before final handoff.

Chapter 8See details

Design Handoff and Collaboration

  • Lesson 1 • Using Handoff and Inspection Tools

    Demonstrates how inspection tools expose CSS values, spacing, and assets to developers without design tool access. Covers commenting and version history features.

  • Lesson 2 • Design QA and Launch Readiness

    Establishes a design quality assurance process to catch implementation errors before launch. Covers QA checklists, bug reporting, and sign-off procedures.

  • Lesson 3 • Preparing Files for Developer Handoff

    Organises design files with consistent naming, layer structure, and exported assets. Clean files reduce developer confusion and speed up implementation.

  • Lesson 4 • Collaborating with Developers

    Builds productive designer-developer relationships through shared vocabulary and mutual respect. Covers how to handle implementation deviations constructively.

  • Lesson 5 • Working with Product Managers

    Aligns design work with product roadmaps, sprint cycles, and business priorities. Students learn to negotiate scope and advocate for user needs diplomatically.

Certification

Your valid completion certificate

This course is for you:

  • Career changers: ready to leave their current field for design.

  • Graphic designers: wanting to move into digital product and UX work.

  • Developers: seeking to understand the design side of product building.

  • Marketing professionals: looking to apply user empathy to campaign experiences.

  • Entrepreneurs: needing to design and validate their own product interfaces.

  • Recent graduates: exploring design as a viable and in-demand career path.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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