
Human Centered Design Course
Master the complete human-centred design process, from deep user research to scalable organisational strategy. Learn to solve real problems by putting people first at every stage of design. This course equips you with the frameworks, tools, and confidence to create products and services that genuinely work for the humans who use them.
What you'll learn:
You will learn how to conduct user research, synthesise findings into clear problem statements, and generate ideas through structured creative methods. You will build prototypes, run usability tests, and use the results to improve your designs with confidence. The course covers inclusive design, accessibility standards, behavioural science, and systems thinking. You will also develop facilitation skills to lead workshops and co-design sessions. By the end, you will know how to integrate HCD into agile environments and make a measurable case for design's value within any organisation.
How you study in practice Human Centered Design Course
How you practise Human Centered Design Course
For businesses looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Human-Centred Design
Foundations of Human-Centred Design
Lesson 1 • Overview of the HCD Process
Introduces the end-to-end design process from discovery to delivery. Provides a roadmap students will deepen throughout the course.
Lesson 2 • Ethical Responsibilities in HCD
Addresses the designer's duty to avoid harm and respect user dignity. Sets ethical expectations that apply throughout all subsequent chapters.
Lesson 3 • What Is Human-Centred Design
Defines HCD as a problem-solving philosophy rooted in empathy. Grounds the chapter by distinguishing HCD from technology- or business-first approaches.
Lesson 4 • The HCD Mindset and Values
Explores the attitudes and beliefs that enable effective HCD practice. Connects mindset to consistent, high-quality design outcomes.
Lesson 5 • Key Roles and Stakeholders
Maps the people involved in an HCD project and their responsibilities. Prepares students to collaborate effectively across disciplines.
Chapter 2HideHide detailsSee detailsUnderstanding Users Through Research
Understanding Users Through Research
Lesson 1 • Observational and Contextual Methods
Introduces ethnographic observation and contextual inquiry to capture behaviour in natural settings. Complements interview data with real-world context.
Lesson 2 • Surveys and Quantitative Inputs
Explains how surveys and analytics complement qualitative research. Provides tools to validate patterns across larger user populations.
Lesson 3 • Conducting User Interviews
Covers interview design, facilitation, and note-taking techniques. Interviews are the primary tool for uncovering latent user needs.
Lesson 4 • Synthesising Research Data
Transforms raw data into structured insights using affinity mapping and coding. Produces the evidence base for defining user needs.
Lesson 5 • Research Planning and Scoping
Teaches how to frame research questions and select appropriate methods. Ensures research effort is focused and aligned with design goals.
Chapter 3HideHide detailsSee detailsDefining Problems and User Needs
Defining Problems and User Needs
Lesson 1 • Mapping User Journeys
Visualises the end-to-end user experience across touchpoints and time. Journey maps reveal pain points and opportunity areas for design intervention.
Lesson 2 • Jobs-to-Be-Done Framework
Applies the jobs-to-be-done lens to uncover functional, social, and emotional user goals. Deepens problem definition beyond surface-level feature requests.
Lesson 3 • Building User Personas
Teaches construction of evidence-based personas that represent key user segments. Personas anchor design decisions in real human characteristics.
Lesson 4 • Defining Design Criteria and Constraints
Establishes measurable success criteria and real-world constraints before ideation. Criteria serve as evaluation benchmarks throughout the design process.
Lesson 5 • Crafting Problem Statements
Introduces structured formats for articulating the core design challenge. A sharp problem statement prevents scope creep and misdirected solutions.
Chapter 4HideHide detailsSee detailsIdeation and Creative Problem Solving
Ideation and Creative Problem Solving
Lesson 1 • Analogical and Lateral Thinking
Uses analogies, metaphors, and cross-domain inspiration to break design fixation. Expands the solution space beyond obvious or incremental ideas.
Lesson 2 • Principles of Creative Ideation
Establishes the cognitive and social conditions that enable breakthrough ideas. Removes mental blocks that limit creative output in design teams.
Lesson 3 • Concept Development and Sketching
Transforms raw ideas into communicable concept sketches and storyboards. Visual thinking accelerates team alignment and early feedback.
Lesson 4 • Structured Brainstorming Techniques
Introduces facilitated methods for generating large volumes of ideas quickly. Structured techniques outperform unguided brainstorming in quality and quantity.
Lesson 5 • Idea Prioritisation and Selection
Applies structured criteria to evaluate and select the most promising concepts. Ensures selection is evidence-based rather than driven by loudest voices.
Chapter 5HideHide detailsSee detailsPrototyping for Learning
Prototyping for Learning
Lesson 1 • Prototyping Strategy and Fidelity
Explains how to match prototype fidelity to the questions being tested. Prevents over-investment in polished prototypes before key assumptions are validated.
Lesson 2 • Managing Prototype Iterations
Establishes a disciplined cycle of build, test, and revise. Iteration management prevents scope creep and keeps prototyping aligned with learning goals.
Lesson 3 • Service and Experience Prototyping
Extends prototyping beyond screens to service touchpoints and physical environments. Enables testing of end-to-end experiences, not just interfaces.
Lesson 4 • Digital Wireframing and Mockups
Introduces digital tools for creating interactive wireframes and static mockups. Bridges the gap between concept sketches and functional prototypes.
Lesson 5 • Paper and Physical Prototyping
Covers rapid, low-cost physical prototyping methods for early-stage exploration. Physical prototypes surface structural and flow issues before digital investment.
Chapter 6HideHide detailsSee detailsUser Testing and Validation
User Testing and Validation
Lesson 1 • Planning a Usability Test
Covers test objectives, participant selection, and task design. A well-planned test yields clear, unambiguous evidence for design decisions.
Lesson 2 • Collecting and Coding Test Data
Introduces systematic methods for capturing observations, errors, and verbal feedback. Structured data collection enables reliable cross-session comparison.
Lesson 3 • Facilitating Test Sessions
Teaches neutral facilitation techniques that elicit honest user behaviour. Facilitator bias is the most common source of invalid test data.
Lesson 4 • Analysing and Prioritising Findings
Transforms raw test data into a ranked list of usability issues. Prioritisation ensures design effort targets the highest-impact problems first.
Lesson 5 • Iterating Based on Test Insights
Connects test findings directly to prototype revisions and design decisions. Closes the feedback loop between testing and design improvement.
Chapter 7HideHide detailsSee detailsDesigning for Inclusion and Accessibility
Designing for Inclusion and Accessibility
Lesson 1 • Accessibility Standards and Guidelines
Introduces internationally recognised accessibility criteria for digital and physical products. Compliance with these standards is a baseline, not a ceiling.
Lesson 2 • Principles of Inclusive Design
Establishes the distinction between accessibility compliance and genuine inclusion. Inclusive design benefits all users, not only those with disabilities.
Lesson 3 • Accessibility Auditing Techniques
Teaches systematic evaluation of existing products against accessibility criteria. Audits identify gaps and generate a prioritised remediation roadmap.
Lesson 4 • Embedding Inclusion in Design Process
Integrates inclusive practices into every phase of the HCD process, not just testing. Systemic inclusion prevents costly retrofitting at the end of projects.
Lesson 5 • Researching with Diverse Users
Covers methods for recruiting and conducting research with underrepresented populations. Diverse research inputs prevent exclusionary design outcomes.
Chapter 8HideHide detailsSee detailsStrategic HCD and Organisational Impact
Strategic HCD and Organisational Impact
Lesson 1 • HCD in Agile and Lean Environments
Resolves the tension between HCD's discovery needs and agile sprint cadences. Integrated approaches deliver user value without slowing development velocity.
Lesson 2 • Leading HCD Projects and Teams
Develops the leadership skills needed to guide HCD projects from brief to delivery. Effective design leadership aligns teams, manages risk, and drives outcomes.
Lesson 3 • Building a Design-Driven Culture
Identifies the organisational conditions that enable HCD to thrive at scale. Culture change requires deliberate strategy, not just good design work.
Lesson 4 • Scaling HCD Across Teams
Provides frameworks for replicating HCD practices across multiple teams and business units. Scaling requires standardised tools, shared language, and governance.
Lesson 5 • Measuring Design Value and ROI
Connects HCD outcomes to business metrics and organisational goals. Quantifying design value is essential for securing resources and leadership support.
Your valid completion certificate
This course is for you:
Product managers: ready to move beyond feature delivery toward genuine user outcomes.
Career changers: drawn to design thinking after years in research, education, or healthcare.
Entrepreneurs: building early-stage products without a dedicated design team yet.
Marketing professionals: wanting to ground campaigns in real behavioural and emotional insight.
Nonprofit program designers: creating services for communities whose needs are often overlooked.
Engineers: seeking structured methods to evaluate whether what they build actually helps users.
What our students say
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