
Immersive & Experiential Set Design Course
Master the art and craft of immersive set design — from spatial storytelling and sensory layering to technical drafting and full-scale fabrication. This course equips designers with the professional tools, creative frameworks, and industry workflows needed to build environments that captivate audiences from every angle.
What you'll learn:
Apply immersive design principles to craft emotionally resonant, multi-room narrative environments.
Develop technical drawing and 3D modelling skills to communicate designs to fabricators accurately.
Integrate lighting, sound, scent, and atmospheric effects into a unified immersive design strategy.
Build world-building documents and audience journey maps that drive every spatial design decision.
Manage scenic budgets, production schedules, and cross-department collaboration like a working professional.
Embed projection mapping, interactive sensors, and kinetic scenery into physical set designs.
How you study in practice Immersive & Experiential Set Design Course
How you practise Immersive & Experiential Set Design Course
For businesses looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Scenic Design
Foundations of Scenic Design
Lesson 1 • The Designer's Role and Workflow
Maps the scenic designer's responsibilities from brief to strike. Clarifies collaboration points with directors, lighting designers, and production managers.
Lesson 2 • History and Evolution of Scenic Design
Traces scenic design from ancient theatrical staging to contemporary immersive environments. Establishes historical context that informs every design decision in later chapters.
Lesson 3 • Core Vocabulary and Concepts
Defines essential terms: sightlines, blocking, scale, and atmosphere. Shared vocabulary enables precise communication with directors, producers, and fabricators.
Lesson 4 • Types of Performance Spaces
Surveys proscenium, thrust, arena, black box, and site-specific venues. Understanding venue typology shapes every structural and aesthetic choice.
Lesson 5 • Spatial Thinking and Perception
Develops three-dimensional spatial reasoning through perceptual exercises. Students learn how audiences read and navigate designed space.
Chapter 2HideHide detailsSee detailsVisual Language and Composition
Visual Language and Composition
Lesson 1 • Elements of Visual Design
Examines line, shape, form, texture, colour, and value as spatial tools. Each element is applied directly to scenic design scenarios rather than abstract exercises.
Lesson 2 • Principles of Composition
Applies balance, rhythm, emphasis, and unity to three-dimensional space. Students analyse existing sets and redesign them using compositional principles.
Lesson 3 • Mood Boards and Visual Research
Teaches systematic visual research and mood board construction as design communication tools. Students present boards that justify every aesthetic decision.
Lesson 4 • Colour Theory for Environments
Extends colour theory into spatial and psychological applications specific to scenic design. Students build colour palettes that support narrative and emotional tone.
Lesson 5 • Texture, Material, and Surface
Explores how material choices communicate period, status, and atmosphere. Students create material sample boards tied to specific design concepts.
Chapter 3HideHide detailsSee detailsDrafting, Modelling, and Technical Drawing
Drafting, Modelling, and Technical Drawing
Lesson 1 • CAD Software for Scenic Design
Introduces vector-based CAD workflows for ground plans, elevations, and section drawings. Students produce a digitally drafted ground plan of a given venue.
Lesson 2 • Physical Scale Model Building
Covers materials, tools, and techniques for constructing accurate scale models. Models serve as communication and problem-solving tools throughout the design process.
Lesson 3 • 3D Digital Modelling Basics
Introduces 3D modelling software for visualising sets before fabrication. Students build a digital model from their hand-drafted ground plan.
Lesson 4 • Technical Drawing Fundamentals
Introduces orthographic projection, scale, and standard drafting conventions used in production. Accurate drawings prevent costly fabrication errors.
Lesson 5 • Hand Drafting Skills
Builds precision hand drafting using industry tools before transitioning to software. Manual skills deepen spatial understanding and improve digital drafting accuracy.
Chapter 4HideHide detailsSee detailsImmersive Design Principles
Immersive Design Principles
Lesson 1 • Sensory Design Beyond Vision
Integrates sound, scent, temperature, and touch into the immersive design toolkit. Students map a multisensory experience plan for a single environment.
Lesson 2 • World-Building and Narrative Space
Applies narrative theory to spatial design, treating every surface as storytelling. Students develop a world-building document that drives all design choices.
Lesson 3 • Scale and Spatial Dramaturgy
Uses scale shifts and spatial sequencing to create dramatic effect and emotional impact. Students design a sequence of spaces that builds to a climactic moment.
Lesson 4 • Audience Journey Mapping
Designs the audience's physical and emotional path through an immersive environment. Journey maps become the primary planning document for complex multi-room designs.
Lesson 5 • Defining Immersion in Design
Distinguishes immersion from spectacle and examines psychological mechanisms of presence. Students evaluate existing immersive works against defined criteria.
Chapter 5HideHide detailsSee detailsLighting, Sound, and Atmosphere
Lighting, Sound, and Atmosphere
Lesson 1 • Designing Surfaces for Light
Teaches how material finish, colour, and texture interact with light sources. Students test material samples under controlled lighting conditions.
Lesson 2 • Atmospheric Effects and Haze
Covers fog, haze, scent diffusion, and environmental effects as immersive tools. Students learn safe application and equipment operation for each effect type.
Lesson 3 • Lighting Design Fundamentals
Covers angle, intensity, colour, and movement as tools for shaping space and mood. Set designers must understand lighting to design surfaces that respond correctly.
Lesson 4 • Spatial Sound Integration
Introduces speaker placement, acoustic treatment, and soundscape layering within set design. Sound design decisions must be coordinated with structural elements.
Lesson 5 • Unified Atmosphere Planning
Synthesises lighting, sound, and effects into a single cohesive atmosphere document. Students present an integrated plan for a multi-zone immersive environment.
Chapter 6HideHide detailsSee detailsFabrication, Materials, and Construction
Fabrication, Materials, and Construction
Lesson 1 • Props, Dressing, and Detailing
Distinguishes set dressing from props and teaches sourcing, fabrication, and placement strategies. Detail layers are what transform a set into a believable world.
Lesson 2 • Materials Selection and Sourcing
Guides material selection based on visual, structural, budgetary, and sustainability criteria. Students build a materials specification sheet for a given design.
Lesson 3 • Scenic Construction Methods
Surveys standard scenic construction techniques including flat, platform, and soft goods. Understanding construction methods allows designers to specify buildable designs.
Lesson 4 • Scenic Painting and Finishing
Covers base coating, faux finishing, ageing, and specialty paint techniques for scenic surfaces. Finishing transforms raw construction into believable designed environments.
Lesson 5 • Installation, Load-In, and Strike
Manages the physical process of installing, maintaining, and striking a designed environment. Students develop a load-in schedule and strike plan for a production.
Chapter 7HideHide detailsSee detailsTechnology Integration in Immersive Design
Technology Integration in Immersive Design
Lesson 1 • Automation and Kinetic Scenery
Introduces motorised scenic elements, automated rigging, and kinetic set pieces. Students specify a kinetic element within a design and address safety requirements.
Lesson 2 • Integrating Technology with Physical Design
Balances digital and physical elements so technology serves narrative rather than distracting from it. Students revise a design to ensure seamless tech-physical integration.
Lesson 3 • Projection Mapping Fundamentals
Introduces projection mapping as a surface transformation tool for immersive environments. Students map a simple projection onto a physical set piece.
Lesson 4 • Augmented and Mixed Reality Elements
Explores AR overlays and mixed reality tools that extend physical set design into digital space. Students prototype a simple AR layer for a physical environment.
Lesson 5 • Interactive and Sensor-Based Systems
Covers motion sensors, RFID, and pressure triggers that respond to audience presence. Interactivity shifts audiences from observers to participants.
Chapter 8HideHide detailsSee detailsProduction Management and Professional Practice
Production Management and Professional Practice
Lesson 1 • Scheduling and Production Planning
Creates production schedules that coordinate design, fabrication, and installation milestones. Students build a Gantt-style schedule for a full production timeline.
Lesson 2 • Health, Safety, and Compliance
Covers structural safety, fire retardancy, load ratings, and audience safety standards. Designers are legally and ethically responsible for safe built environments.
Lesson 3 • Budgeting and Cost Control
Builds detailed scenic budgets, tracks expenditures, and manages value-engineering decisions. Budget discipline is a core professional competency for working designers.
Lesson 4 • Client and Director Communication
Develops skills for presenting designs, managing feedback, and navigating creative disagreements. Clear communication prevents costly revisions and builds long-term relationships.
Lesson 5 • Portfolio and Career Development
Guides documentation of design work into a professional portfolio for industry entry. Students complete a curated portfolio with case studies from the course.
Your valid completion certificate
This course is for you:
Theatre designer: ready to move beyond conventional staging into immersive formats.
Event producer: wanting to bring genuine narrative depth to experiential activations.
Architecture or interior design student: drawn to performance, storytelling, and live audiences.
Emerging scenic designer: seeking a structured path from assistant to lead designer.
Escape room or attraction designer: looking to ground instincts in professional scenic practice.
Multidisciplinary artist: aiming to translate installation work into produced, scalable environments.
What our students say
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