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Immersive & Experiential Set Design Course
More than 2 million students worldwide

Immersive & Experiential Set Design Course

Master the art and craft of immersive set design — from spatial storytelling and sensory layering to technical drafting and full-scale fabrication. This course equips designers with the professional tools, creative frameworks, and industry workflows needed to build environments that captivate audiences from every angle.

Dedika for businesses

What you'll learn:

  • Apply immersive design principles to craft emotionally resonant, multi-room narrative environments.

  • Develop technical drawing and 3D modelling skills to communicate designs to fabricators accurately.

  • Integrate lighting, sound, scent, and atmospheric effects into a unified immersive design strategy.

  • Build world-building documents and audience journey maps that drive every spatial design decision.

  • Manage scenic budgets, production schedules, and cross-department collaboration like a working professional.

  • Embed projection mapping, interactive sensors, and kinetic scenery into physical set designs.

How you study in practice Immersive & Experiential Set Design Course

How you practise Immersive & Experiential Set Design Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Scenic Design

  • Lesson 1 • The Designer's Role and Workflow

    Maps the scenic designer's responsibilities from brief to strike. Clarifies collaboration points with directors, lighting designers, and production managers.

  • Lesson 2 • History and Evolution of Scenic Design

    Traces scenic design from ancient theatrical staging to contemporary immersive environments. Establishes historical context that informs every design decision in later chapters.

  • Lesson 3 • Core Vocabulary and Concepts

    Defines essential terms: sightlines, blocking, scale, and atmosphere. Shared vocabulary enables precise communication with directors, producers, and fabricators.

  • Lesson 4 • Types of Performance Spaces

    Surveys proscenium, thrust, arena, black box, and site-specific venues. Understanding venue typology shapes every structural and aesthetic choice.

  • Lesson 5 • Spatial Thinking and Perception

    Develops three-dimensional spatial reasoning through perceptual exercises. Students learn how audiences read and navigate designed space.

Chapter 2See details

Visual Language and Composition

  • Lesson 1 • Elements of Visual Design

    Examines line, shape, form, texture, colour, and value as spatial tools. Each element is applied directly to scenic design scenarios rather than abstract exercises.

  • Lesson 2 • Principles of Composition

    Applies balance, rhythm, emphasis, and unity to three-dimensional space. Students analyse existing sets and redesign them using compositional principles.

  • Lesson 3 • Mood Boards and Visual Research

    Teaches systematic visual research and mood board construction as design communication tools. Students present boards that justify every aesthetic decision.

  • Lesson 4 • Colour Theory for Environments

    Extends colour theory into spatial and psychological applications specific to scenic design. Students build colour palettes that support narrative and emotional tone.

  • Lesson 5 • Texture, Material, and Surface

    Explores how material choices communicate period, status, and atmosphere. Students create material sample boards tied to specific design concepts.

Chapter 3See details

Drafting, Modelling, and Technical Drawing

  • Lesson 1 • CAD Software for Scenic Design

    Introduces vector-based CAD workflows for ground plans, elevations, and section drawings. Students produce a digitally drafted ground plan of a given venue.

  • Lesson 2 • Physical Scale Model Building

    Covers materials, tools, and techniques for constructing accurate scale models. Models serve as communication and problem-solving tools throughout the design process.

  • Lesson 3 • 3D Digital Modelling Basics

    Introduces 3D modelling software for visualising sets before fabrication. Students build a digital model from their hand-drafted ground plan.

  • Lesson 4 • Technical Drawing Fundamentals

    Introduces orthographic projection, scale, and standard drafting conventions used in production. Accurate drawings prevent costly fabrication errors.

  • Lesson 5 • Hand Drafting Skills

    Builds precision hand drafting using industry tools before transitioning to software. Manual skills deepen spatial understanding and improve digital drafting accuracy.

Chapter 4See details

Immersive Design Principles

  • Lesson 1 • Sensory Design Beyond Vision

    Integrates sound, scent, temperature, and touch into the immersive design toolkit. Students map a multisensory experience plan for a single environment.

  • Lesson 2 • World-Building and Narrative Space

    Applies narrative theory to spatial design, treating every surface as storytelling. Students develop a world-building document that drives all design choices.

  • Lesson 3 • Scale and Spatial Dramaturgy

    Uses scale shifts and spatial sequencing to create dramatic effect and emotional impact. Students design a sequence of spaces that builds to a climactic moment.

  • Lesson 4 • Audience Journey Mapping

    Designs the audience's physical and emotional path through an immersive environment. Journey maps become the primary planning document for complex multi-room designs.

  • Lesson 5 • Defining Immersion in Design

    Distinguishes immersion from spectacle and examines psychological mechanisms of presence. Students evaluate existing immersive works against defined criteria.

Chapter 5See details

Lighting, Sound, and Atmosphere

  • Lesson 1 • Designing Surfaces for Light

    Teaches how material finish, colour, and texture interact with light sources. Students test material samples under controlled lighting conditions.

  • Lesson 2 • Atmospheric Effects and Haze

    Covers fog, haze, scent diffusion, and environmental effects as immersive tools. Students learn safe application and equipment operation for each effect type.

  • Lesson 3 • Lighting Design Fundamentals

    Covers angle, intensity, colour, and movement as tools for shaping space and mood. Set designers must understand lighting to design surfaces that respond correctly.

  • Lesson 4 • Spatial Sound Integration

    Introduces speaker placement, acoustic treatment, and soundscape layering within set design. Sound design decisions must be coordinated with structural elements.

  • Lesson 5 • Unified Atmosphere Planning

    Synthesises lighting, sound, and effects into a single cohesive atmosphere document. Students present an integrated plan for a multi-zone immersive environment.

Chapter 6See details

Fabrication, Materials, and Construction

  • Lesson 1 • Props, Dressing, and Detailing

    Distinguishes set dressing from props and teaches sourcing, fabrication, and placement strategies. Detail layers are what transform a set into a believable world.

  • Lesson 2 • Materials Selection and Sourcing

    Guides material selection based on visual, structural, budgetary, and sustainability criteria. Students build a materials specification sheet for a given design.

  • Lesson 3 • Scenic Construction Methods

    Surveys standard scenic construction techniques including flat, platform, and soft goods. Understanding construction methods allows designers to specify buildable designs.

  • Lesson 4 • Scenic Painting and Finishing

    Covers base coating, faux finishing, ageing, and specialty paint techniques for scenic surfaces. Finishing transforms raw construction into believable designed environments.

  • Lesson 5 • Installation, Load-In, and Strike

    Manages the physical process of installing, maintaining, and striking a designed environment. Students develop a load-in schedule and strike plan for a production.

Chapter 7See details

Technology Integration in Immersive Design

  • Lesson 1 • Automation and Kinetic Scenery

    Introduces motorised scenic elements, automated rigging, and kinetic set pieces. Students specify a kinetic element within a design and address safety requirements.

  • Lesson 2 • Integrating Technology with Physical Design

    Balances digital and physical elements so technology serves narrative rather than distracting from it. Students revise a design to ensure seamless tech-physical integration.

  • Lesson 3 • Projection Mapping Fundamentals

    Introduces projection mapping as a surface transformation tool for immersive environments. Students map a simple projection onto a physical set piece.

  • Lesson 4 • Augmented and Mixed Reality Elements

    Explores AR overlays and mixed reality tools that extend physical set design into digital space. Students prototype a simple AR layer for a physical environment.

  • Lesson 5 • Interactive and Sensor-Based Systems

    Covers motion sensors, RFID, and pressure triggers that respond to audience presence. Interactivity shifts audiences from observers to participants.

Chapter 8See details

Production Management and Professional Practice

  • Lesson 1 • Scheduling and Production Planning

    Creates production schedules that coordinate design, fabrication, and installation milestones. Students build a Gantt-style schedule for a full production timeline.

  • Lesson 2 • Health, Safety, and Compliance

    Covers structural safety, fire retardancy, load ratings, and audience safety standards. Designers are legally and ethically responsible for safe built environments.

  • Lesson 3 • Budgeting and Cost Control

    Builds detailed scenic budgets, tracks expenditures, and manages value-engineering decisions. Budget discipline is a core professional competency for working designers.

  • Lesson 4 • Client and Director Communication

    Develops skills for presenting designs, managing feedback, and navigating creative disagreements. Clear communication prevents costly revisions and builds long-term relationships.

  • Lesson 5 • Portfolio and Career Development

    Guides documentation of design work into a professional portfolio for industry entry. Students complete a curated portfolio with case studies from the course.

Certification

Your valid completion certificate

This course is for you:

  • Theatre designer: ready to move beyond conventional staging into immersive formats.

  • Event producer: wanting to bring genuine narrative depth to experiential activations.

  • Architecture or interior design student: drawn to performance, storytelling, and live audiences.

  • Emerging scenic designer: seeking a structured path from assistant to lead designer.

  • Escape room or attraction designer: looking to ground instincts in professional scenic practice.

  • Multidisciplinary artist: aiming to translate installation work into produced, scalable environments.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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