
Designing User Interfaces and Experiences (UI/UX) Course
Master the full UI/UX design process — from user research and wireframing to visual design and usability testing. This course equips you with the tools, methods, and portfolio-ready projects to launch or advance a career in product design. Learn to think like a designer and deliver interfaces that truly work for people.
What you will learn:
Apply design thinking and core visual principles to real digital interface challenges.
Conduct user interviews, surveys, and synthesize research into actionable design insights.
Build sitemaps, wireframes, and clickable prototypes using industry-standard design tools.
Design accessible, inclusive interfaces that meet WCAG standards across diverse user needs.
Construct scalable design systems with reusable components, tokens, and style documentation.
Prepare a compelling UI/UX portfolio with structured case studies for job applications.
How you study in practice Designing User Interfaces and Experiences (UI/UX) Course
How you practise Designing User Interfaces and Experiences (UI/UX) Course
For companies looking to train their team
With Dedika for Business, the course includes exercises and examples tailored to your own business and the way your company needs.
Course Content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of UI/UX Design
Foundations of UI/UX Design
Lesson 1 • Core Design Principles
Introduces Gestalt, hierarchy, contrast, and alignment as foundational visual rules. Applies these principles to interface critique exercises.
Lesson 2 • The Design Thinking Process
Presents the five-stage design thinking model as a problem-solving framework. Connects each stage to practical UI/UX deliverables.
Lesson 3 • History and Evolution of Design
Traces design from print and industrial roots to digital interfaces. Contextualizes modern practices within historical shifts.
Lesson 4 • Understanding UI vs. UX
Defines UI as visual interface layer and UX as the holistic user journey. Establishes vocabulary used throughout the course.
Lesson 5 • Roles and Careers in UI/UX
Maps the professional landscape including UX researchers, UI designers, and product designers. Helps students identify career paths and skill gaps.
Chapter 2HideHide detailsSee detailsUser Research and Empathy
User Research and Empathy
Lesson 1 • Surveys and Quantitative Research
Introduces survey design, sampling, and basic statistical interpretation. Complements qualitative findings with measurable user data.
Lesson 2 • Synthesizing Research Insights
Covers affinity mapping, thematic analysis, and insight prioritization. Transforms raw data into actionable design direction.
Lesson 3 • Conducting User Interviews
Teaches structured and semi-structured interview techniques for uncovering user motivations. Builds skills in active listening and neutral questioning.
Lesson 4 • Creating User Personas and Journey Maps
Guides students in building evidence-based personas and mapping end-to-end user journeys. These artifacts communicate user context to stakeholders.
Lesson 5 • Research Planning and Strategy
Covers how to define research goals, select methods, and plan timelines. Ensures research efforts align with project objectives.
Chapter 3HideHide detailsSee detailsInformation Architecture and Navigation
Information Architecture and Navigation
Lesson 1 • Search and Wayfinding Systems
Addresses search UX, filters, breadcrumbs, and progress indicators. Ensures users always know where they are and how to proceed.
Lesson 2 • Designing Sitemaps and Taxonomies
Covers hierarchical, flat, and hub-and-spoke site structures. Students create sitemaps that reflect user mental models.
Lesson 3 • Card Sorting and Tree Testing
Teaches participatory methods for validating content groupings and navigation labels. Produces data-driven IA decisions.
Lesson 4 • Navigation Patterns and Menus
Surveys common navigation patterns including top nav, side nav, tabs, and hamburger menus. Matches patterns to device and context.
Lesson 5 • Principles of Information Architecture
Introduces IA concepts including organization, labeling, navigation, and search systems. Establishes the structural backbone of any digital product.
Chapter 4HideHide detailsSee detailsWireframing and Prototyping
Wireframing and Prototyping
Lesson 1 • Digital Wireframing Techniques
Covers creating mid-fidelity wireframes using industry-standard tools. Focuses on layout grids, spacing, and component placement.
Lesson 2 • Interaction Design Fundamentals
Defines interaction design goals including feedback, affordance, and state changes. Bridges static wireframes and dynamic prototypes.
Lesson 3 • Sketching and Low-Fidelity Wireframes
Introduces rapid sketching and paper wireframing as fast ideation tools. Encourages divergent thinking before committing to digital tools.
Lesson 4 • Building Clickable Prototypes
Teaches linking screens and adding transitions to simulate real product behavior. Produces testable prototypes for user research sessions.
Lesson 5 • High-Fidelity Prototype Refinement
Elevates prototypes with realistic content, imagery, and motion. Prepares polished artifacts for stakeholder presentations and testing.
Chapter 5HideHide detailsSee detailsVisual Design for Interfaces
Visual Design for Interfaces
Lesson 1 • Visual Consistency and Style Guides
Guides students in documenting visual decisions into a reusable style guide. Ensures design consistency across a product's screens.
Lesson 2 • Layout, Grids, and Spacing
Introduces column grids, baseline grids, and spacing systems for consistent layouts. Applies layout rules to multi-screen design systems.
Lesson 3 • Color Theory and UI Application
Covers color models, palettes, contrast ratios, and emotional associations. Applies color decisions to interface components systematically.
Lesson 4 • Iconography and Imagery
Teaches icon design principles, style consistency, and image usage in interfaces. Ensures visual elements reinforce rather than distract from content.
Lesson 5 • Typography for Digital Screens
Addresses typeface selection, type scale, line height, and readability on screens. Establishes typographic hierarchy across interface elements.
Chapter 6HideHide detailsSee detailsUsability Testing and Evaluation
Usability Testing and Evaluation
Lesson 1 • Planning a Usability Study
Covers writing test plans, defining tasks, and recruiting representative participants. Ensures tests yield valid and reliable insights.
Lesson 2 • Analyzing Usability Data
Covers task success rates, error analysis, time-on-task, and qualitative coding. Converts session observations into prioritized design issues.
Lesson 3 • Reporting and Acting on Findings
Guides students in writing findings reports and presenting recommendations to stakeholders. Closes the loop between testing and design iteration.
Lesson 4 • Usability Testing Fundamentals
Defines usability dimensions including effectiveness, efficiency, and satisfaction. Positions testing as a core design activity, not a final step.
Lesson 5 • Facilitating Test Sessions
Teaches think-aloud protocol, neutral facilitation, and observation techniques. Builds skills in managing sessions without biasing participants.
Chapter 7HideHide detailsSee detailsAccessibility and Inclusive Design
Accessibility and Inclusive Design
Lesson 1 • Web Content Accessibility Guidelines
Covers the four WCAG principles: perceivable, operable, understandable, and robust. Maps guidelines to specific UI design decisions.
Lesson 2 • Accessible Color and Typography
Applies contrast ratio requirements and type size minimums to visual design. Ensures content is readable across vision abilities.
Lesson 3 • Accessibility Auditing and Remediation
Teaches automated and manual audit methods to identify accessibility failures. Students produce prioritized remediation plans for real interfaces.
Lesson 4 • Principles of Inclusive Design
Introduces the spectrum of human ability and the social model of disability. Reframes accessibility as a design quality, not a compliance checkbox.
Lesson 5 • Keyboard and Screen Reader Design
Covers focus order, keyboard navigation, ARIA roles, and semantic HTML implications. Ensures interfaces work without a mouse or visual display.
Chapter 8HideHide detailsSee detailsDesign Systems and Component Libraries
Design Systems and Component Libraries
Lesson 1 • Documenting and Governing a Design System
Teaches writing usage guidelines, contribution processes, and versioning strategies. Ensures the system remains accurate and adopted by teams.
Lesson 2 • Atomic Design Methodology
Applies Brad Frost's atomic design model to break UI into atoms, molecules, organisms, and templates. Structures component hierarchy logically.
Lesson 3 • Introduction to Design Systems
Defines design systems as single sources of truth combining components, patterns, and guidelines. Explains business value and team efficiency gains.
Lesson 4 • Design Tokens and Theming
Introduces design tokens as named variables for color, spacing, and typography. Enables consistent theming and dark mode support.
Lesson 5 • Building Reusable Components
Covers creating master components with variants, states, and properties in design tools. Reduces redundancy and speeds up design workflows.
Your valid completion certificate
This course is for you:
Career changers: looking to move into a growing, creative tech field.
Graphic designers: wanting to expand their skills into digital product design.
Developers: seeking to understand the design side of product development.
Marketing professionals: aiming to make more user-informed creative decisions.
Entrepreneurs: needing to design and validate their own digital product experiences.
Recent graduates: exploring design as a viable and in-demand career direction.
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