
Industrial Design Course
Master the full industrial design process, from early sketching and user research to CAD modeling, prototyping, and manufacturing handoff. This course covers every core discipline a working industrial designer needs, including ergonomics, materials science, CMF strategy, and sustainable design. Whether you're launching a product career or leveling up your practice, this is the most complete industrial design education available.
What you will learn:
You will develop hands-on skills across the entire product development cycle, starting with design research and ideation and moving through sketching, 3D CAD modeling, materials selection, and prototyping. You will learn how to apply ergonomic principles and anthropometric data to real design problems, and how to make informed manufacturing decisions using DFM and DFA methods. The course also covers sustainable design, brand identity, CMF specification, and professional practice skills including client communication and portfolio development. By the end, you will be able to take a product concept from a research-backed brief all the way to a polished, documented design ready for manufacturing handoff.
How you study in practice Industrial Design Course
How you practise Industrial Design Course
For companies looking to train their team
With Dedika for Business, the course includes exercises and examples tailored to your own business and the way your company needs.
Course Content
8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Industrial Design
Foundations of Industrial Design
Lesson 1 • Design Thinking as a Framework
Introduces the empathize-define-ideate-prototype-test cycle as a structured problem-solving approach. Provides the iterative mindset applied in every subsequent chapter.
Lesson 2 • Core Vocabulary and Key Concepts
Defines essential terms: form, function, ergonomics, aesthetics, and usability. Shared vocabulary enables precise communication in critiques and briefs.
Lesson 3 • Roles and Responsibilities of Designers
Maps the industrial designer's role within product development teams and supply chains. Students understand professional expectations before entering studio work.
Lesson 4 • History and Evolution of the Field
Traces industrial design from craft-based production through mass manufacturing to digital fabrication. Establishes the timeline students reference throughout the course.
Chapter 2HideHide detailsSee detailsVisual Communication and Sketching
Visual Communication and Sketching
Lesson 1 • Sketching Fundamentals
Covers line weight, proportion, and basic perspective to build confident mark-making. These fundamentals underpin every sketch technique introduced later.
Lesson 2 • Orthographic and Exploded Views
Teaches front, side, and top projections alongside exploded assembly views. These technical drawings bridge design intent and manufacturing communication.
Lesson 3 • Ideation Sketching Techniques
Teaches rapid thumbnail generation and quantity-over-quality ideation habits. Students learn to externalize multiple concepts quickly before refining.
Lesson 4 • Rendering and Shading Basics
Introduces light source logic, shadow casting, and marker or pencil rendering to communicate material and form. Rendered sketches become presentation-ready artifacts.
Lesson 5 • Digital Sketching and Presentation Boards
Applies tablet-based sketching tools and layout principles to create polished concept boards. Students finalize a presentation-ready visual package.
Chapter 3HideHide detailsSee detailsMaterials and Manufacturing Processes
Materials and Manufacturing Processes
Lesson 1 • Metals and Their Properties
Covers ferrous and non-ferrous metals, alloys, and surface treatments relevant to product design. Material selection decisions are grounded in mechanical and aesthetic properties.
Lesson 2 • Plastics and Polymers
Distinguishes thermoplastics from thermosets and elastomers, linking each to suitable processes. Students match polymer choice to product function and production volume.
Lesson 3 • Wood, Composites, and Natural Materials
Examines solid wood, engineered wood, fiber composites, and natural alternatives. Expands the designer's palette beyond metals and plastics.
Lesson 4 • Additive and Assembly Processes
Introduces injection molding, 3D printing, and joining techniques including welding and fastening. Students design parts with assembly and disassembly in mind.
Lesson 5 • Forming and Subtractive Processes
Covers casting, forging, stamping, machining, and cutting as primary shaping methods. Students understand how each process constrains geometry and tolerances.
Chapter 4HideHide detailsSee detailsHuman Factors and Ergonomics
Human Factors and Ergonomics
Lesson 1 • Anthropometrics and Body Dimensions
Introduces percentile data, reach envelopes, and clearance zones for diverse user populations. Data-driven sizing decisions replace guesswork in product geometry.
Lesson 2 • Inclusive and Universal Design
Applies universal design principles to accommodate users across age, ability, and body size. Broadens market reach while meeting accessibility standards.
Lesson 3 • Grip, Force, and Biomechanics
Examines grip types, pinch forces, and musculoskeletal stress to inform handle and control design. Reduces injury risk and improves product comfort.
Lesson 4 • Cognitive Ergonomics and Usability
Covers mental models, affordances, feedback, and error prevention in product interaction. Connects physical design to how users perceive and operate products.
Chapter 5HideHide detailsSee details3D Modeling and CAD for Designers
3D Modeling and CAD for Designers
Lesson 1 • CAD Environment and Workflow
Orients students to the CAD interface, file management, and modeling workflow conventions. A structured workflow prevents errors and supports team collaboration.
Lesson 2 • Parametric Solid Modeling
Teaches sketch-based feature creation including extrusions, revolves, sweeps, and Boolean operations. Parametric history enables rapid design iteration.
Lesson 3 • Rendering and Visualization
Applies materials, lighting, and environment settings to produce photorealistic product renders. High-quality visuals communicate design intent to stakeholders.
Lesson 4 • Assembly Modeling and Constraints
Covers multi-part assemblies, mate constraints, and interference detection. Assembly modeling validates fit and function before physical prototyping.
Lesson 5 • Surface Modeling Techniques
Introduces NURBS surfaces, patch modeling, and curvature continuity for complex organic forms. Surface modeling handles shapes that solid modeling cannot achieve.
Chapter 6HideHide detailsSee detailsDesign Research and User-Centered Process
Design Research and User-Centered Process
Lesson 1 • Personas, Journey Maps, and Insights
Synthesizes research into personas, journey maps, and design principles that guide ideation. These tools keep the team aligned on user needs throughout development.
Lesson 2 • Defining the Design Brief
Teaches how to interpret client briefs, identify constraints, and reframe problems as opportunity statements. A well-defined brief prevents costly scope drift.
Lesson 3 • Quantitative Research and Data Analysis
Introduces surveys, usage analytics, and basic statistical analysis to validate qualitative insights. Numbers give confidence and support business cases.
Lesson 4 • Qualitative Research Methods
Covers contextual inquiry, semi-structured interviews, and ethnographic observation to uncover latent needs. Qualitative data reveals motivations that surveys miss.
Lesson 5 • Competitive and Market Analysis
Evaluates existing products through benchmarking, teardowns, and market positioning maps. Competitive analysis reveals gaps and differentiators for new designs.
Chapter 7HideHide detailsSee detailsPrototyping and Model Making
Prototyping and Model Making
Lesson 1 • Foam, Cardboard, and Soft Models
Teaches rapid model making with foam, cardboard, and fabric to explore form and proportion quickly. Low-cost materials enable fearless early-stage experimentation.
Lesson 2 • User Testing with Prototypes
Designs structured user tests using physical prototypes to gather actionable feedback. Test findings directly inform the next design iteration.
Lesson 3 • Digital Fabrication for Prototyping
Covers FDM and resin 3D printing, laser cutting, and CNC routing for accurate physical models. Digital fabrication bridges CAD geometry and tangible artifacts.
Lesson 4 • Prototyping Strategy and Fidelity
Defines low-, mid-, and high-fidelity prototypes and when to use each during development. Matching fidelity to project stage saves time and resources.
Lesson 5 • Functional and Appearance Prototypes
Distinguishes functional prototypes that test mechanisms from appearance models that communicate aesthetics. Each type answers specific design questions.
Chapter 8HideHide detailsSee detailsDesign Development and Strategic Refinement
Design Development and Strategic Refinement
Lesson 1 • Design Handoff and Documentation
Prepares engineering drawings, CMF specs, and design rationale documents for manufacturing handoff. Complete documentation prevents misinterpretation during production.
Lesson 2 • Aesthetic Refinement and CMF Design
Develops color, material, and finish (CMF) strategies that align product aesthetics with brand and user expectations. CMF decisions are documented in a specification sheet.
Lesson 3 • Design Validation and Testing
Conducts structured validation tests against the original brief criteria using prototypes and user feedback. Validation confirms the design meets functional and experiential goals.
Lesson 4 • Concept Generation and Selection
Applies structured ideation methods and decision matrices to generate and filter concepts systematically. Rigorous selection reduces bias and improves outcome quality.
Lesson 5 • Design for Manufacture and Assembly
Applies DFM and DFA principles to reduce part count, simplify tooling, and lower production cost. Manufacturing constraints are embedded in design decisions from the start.
Your valid completion certificate
This course is for you:
Aspiring industrial designers: ready to build a structured, professional foundation.
Mechanical engineers: wanting to add human-centered design thinking to their toolkit.
Graphic designers: looking to transition into three-dimensional physical product work.
Entrepreneurs: developing a physical product and needing to speak the designer's language.
Recent graduates: seeking practical skills that bridge academic theory and studio practice.
Hobbyist makers: ready to move beyond tinkering and design with professional rigor.
What our students say
Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to switch platforms... I thank you for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.

I like the content and the presentation style and video transcription, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.

Top training programs
FAQ
Who is Dedika?
Is the certificate valid in Canada?
Are the courses free?
What is the course workload?
What are the courses like?
How do the courses work?
What is the duration of the courses?
What is the cost or price of the courses?
What is an EAD or online course and how does it work?
PDF Course




















