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UX UI Designer Training
More than 2 million students worldwide

UX UI Designer Training

Master the full UX/UI design process — from user research and wireframing to high-fidelity prototypes and design systems. This training gives you the practical skills, industry tools, and portfolio-ready projects to launch a professional design career. Everything you need to go from beginner to job-ready designer is right here.

Dedika for Business

What you will learn:

You will learn how to conduct user research, build personas, and map customer journeys to ground every design decision in real evidence. You will develop information architecture, wireframes, and interactive prototypes using industry-standard tools. The course covers visual design principles, typography, color systems, and UI component libraries that scale across products. You will also practice usability testing, iterate designs based on findings, and collaborate effectively with developers. By the end, you will have a professional portfolio and the interview skills to compete for UX and UI design roles.

How you study in practice UX UI Designer Training

How you practise UX UI Designer Training

For companies looking to train their team

With Dedika for Business, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course Content

8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of UX and UI Design

  • Lesson 1 • The Human-Centered Design Mindset

    Introduces empathy-driven design thinking as the core philosophy. Connects mindset to practical decision-making in every design phase.

  • Lesson 2 • Accessibility and Inclusive Design Basics

    Introduces accessibility standards and inclusive design strategies. Establishes non-negotiable quality criteria applied in every subsequent project.

  • Lesson 3 • Core Visual Design Principles

    Covers fundamental visual principles that underpin all UI work. Students apply these principles to evaluate and improve interface quality.

  • Lesson 4 • Understanding UX vs. UI Design

    Defines UX and UI as distinct yet interdependent disciplines. Establishes vocabulary and mental models used throughout the course.

  • Lesson 5 • The UX Design Process

    Maps the end-to-end design process from discovery to delivery. Provides a repeatable framework students apply in later chapters.

Chapter 2See details

User Research Methods and Synthesis

  • Lesson 1 • Planning a Research Study

    Teaches how to scope research goals, select methods, and recruit participants. Connects research planning to project timelines and stakeholder needs.

  • Lesson 2 • Quantitative Research and Analytics

    Introduces surveys, analytics, and behavioral data as quantitative inputs. Balances qualitative findings with measurable usage patterns.

  • Lesson 3 • Creating User Personas and Journey Maps

    Builds research-backed personas and journey maps as communication tools. These artifacts anchor design decisions to real user needs throughout the project.

  • Lesson 4 • Qualitative Research Techniques

    Covers interviews, contextual inquiry, and diary studies as primary qualitative tools. Students practice moderating and note-taking for rich data collection.

  • Lesson 5 • Synthesizing Research into Insights

    Teaches affinity mapping, thematic analysis, and insight framing. Transforms raw data into clear problem statements that guide design.

Chapter 3See details

Information Architecture and Navigation Design

  • Lesson 1 • Designing Site Maps and Taxonomies

    Covers site map creation and content taxonomy development. Provides a blueprint for navigation design in subsequent wireframing work.

  • Lesson 2 • Principles of Information Architecture

    Defines IA components: organization, labeling, navigation, and search. Establishes structural thinking as the backbone of usable products.

  • Lesson 3 • Navigation Patterns and Wayfinding

    Examines global, local, and contextual navigation patterns across platforms. Students select and justify navigation models based on content complexity.

  • Lesson 4 • Card Sorting and Tree Testing

    Introduces card sorting and tree testing as IA validation methods. Students use findings to build taxonomies that match user mental models.

Chapter 4See details

Wireframing and Low-Fidelity Prototyping

  • Lesson 1 • Wireframing with Industry Tools

    Applies wireframing skills using professional design tools. Students build reusable component libraries and master tool-specific workflows.

  • Lesson 2 • Sketching and Ideation Techniques

    Introduces rapid sketching and ideation methods to generate diverse layout concepts. Builds confidence in low-fidelity communication before digital tools are used.

  • Lesson 3 • Low-Fidelity Prototyping and Click-Throughs

    Connects wireframes into clickable prototypes for early usability testing. Students validate navigation flows before investing in high-fidelity design.

  • Lesson 4 • Wireframe Fundamentals and Best Practices

    Defines wireframe fidelity levels and establishes annotation standards. Students produce clean, readable wireframes that communicate intent without visual noise.

  • Lesson 5 • Critiquing and Iterating Wireframes

    Establishes structured critique methods to evaluate and improve wireframes. Builds a feedback culture that accelerates design quality across the team.

Chapter 5See details

UI Design: Visual Language and Components

  • Lesson 1 • Typography for Digital Interfaces

    Covers typeface selection, type scales, and readability for screens. Students apply typographic hierarchy to improve content clarity and brand expression.

  • Lesson 2 • Layout Systems and Responsive Grids

    Introduces grid systems, spacing scales, and breakpoint strategies for responsive UI. Students design layouts that adapt gracefully across device sizes.

  • Lesson 3 • UI Component Design and States

    Teaches design of core UI components including buttons, forms, and cards. Students define all interactive states to ensure complete and consistent component behavior.

  • Lesson 4 • Iconography, Imagery, and Illustration

    Defines standards for icons, photography, and illustration in UI contexts. Students evaluate and select visual assets that reinforce usability and brand tone.

  • Lesson 5 • Color Theory and UI Color Systems

    Applies color theory to build functional and accessible UI color palettes. Students create primary, secondary, and semantic color tokens for design systems.

Chapter 6See details

Design Systems and Component Libraries

  • Lesson 1 • Patterns, Templates, and Page Layouts

    Assembles components into reusable patterns and page templates. Reduces design time and ensures structural consistency across product screens.

  • Lesson 2 • Design System Documentation and Adoption

    Covers writing usage guidelines, do and don't examples, and contribution workflows. Effective documentation drives adoption across design and engineering teams.

  • Lesson 3 • Anatomy of a Design System

    Defines design system layers: tokens, components, patterns, and guidelines. Students understand how each layer contributes to consistency and scalability.

  • Lesson 4 • Building a Token-Based Foundation

    Covers creation of color, typography, spacing, and elevation tokens. Tokens enable systematic theming and seamless handoff to development teams.

  • Lesson 5 • Component Architecture and Variants

    Teaches component construction using variants, properties, and nesting. Students build flexible components that cover all use cases without redundancy.

Chapter 7See details

Interaction Design and High-Fidelity Prototyping

  • Lesson 1 • Advanced Prototyping Techniques

    Builds interactive prototypes with conditional logic, variables, and overlays. Students simulate realistic product experiences for stakeholder demos and usability tests.

  • Lesson 2 • Micro-Interactions and Motion Design

    Covers the structure and purpose of micro-interactions and UI animation. Students design motion that communicates state changes without distracting users.

  • Lesson 3 • High-Fidelity Screen Design

    Applies visual design and component systems to produce polished, pixel-ready screens. Students integrate all prior visual skills into cohesive, production-quality UI.

  • Lesson 4 • Principles of Interaction Design

    Establishes interaction design principles: feedback, affordance, and mapping. Students apply these principles to create intuitive and predictable interface behaviors.

  • Lesson 5 • Prototyping for Multiple Platforms

    Adapts prototyping approaches for mobile, web, and desktop contexts. Students account for platform-specific interaction patterns and gesture vocabularies.

Chapter 8See details

Usability Testing and Iterative Design

  • Lesson 1 • Iterating Designs Based on Evidence

    Applies test findings to prioritize and execute design revisions. Students practice evidence-based iteration cycles that continuously improve product quality.

  • Lesson 2 • Analyzing and Reporting Findings

    Teaches rainbow spreadsheet analysis, severity rating, and findings presentation. Students produce concise reports that drive stakeholder alignment and design action.

  • Lesson 3 • Moderating and Observing Sessions

    Covers moderation techniques for guiding sessions without influencing behavior. Students practice note-taking and observation skills that capture rich behavioral data.

  • Lesson 4 • Writing Test Plans and Tasks

    Teaches how to write test plans, scenario-based tasks, and screeners. Well-crafted tasks produce valid, actionable data that reflects real user behavior.

  • Lesson 5 • Usability Testing Fundamentals

    Defines usability testing goals, types, and when to apply each method. Connects testing strategy to the design phase and available resources.

Certification

Your valid completion certificate

This course is for you:

  • Graphic designers: ready to move into interactive and product design work.

  • Career changers: drawn to tech and wanting a structured, creative entry point.

  • Marketing professionals: looking to understand and shape the digital products they promote.

  • Recent graduates: seeking practical design skills that employers actually hire for.

  • Entrepreneurs: wanting to design and validate their own product interfaces independently.

  • Web developers: aiming to add user-centered design thinking to their technical skill set.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to switch platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the presentation style and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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