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UX Course
More than 2 million students worldwide

UX Course

Master the full UX design process — from user research and wireframing to usability testing and stakeholder presentations. This course gives you the practical skills, frameworks, and portfolio-ready projects to land your first UX role or level up in your current one. Everything you need to design products people actually want to use.

Dedika for Business

What you will learn:

You will learn how to conduct user research, build personas, and map user journeys to define real problems worth solving. You will create wireframes and interactive prototypes, then validate them through structured usability testing. The course covers information architecture, visual design principles, and UX writing so your designs are clear and functional. You will also learn how to measure UX quality with metrics, present your work to stakeholders, and build a portfolio that gets you hired.

How you study in practice UX Course

How you practise UX Course

For companies looking to train their team

With Dedika for Business, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course Content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of UX Design

  • Lesson 1 • Mental Models and User Psychology

    Covers cognitive principles that explain how users perceive and interact with interfaces. Grounds design decisions in human behavior rather than personal preference.

  • Lesson 2 • The UX Design Process

    Introduces the end-to-end design process from discovery to delivery. Frames each phase so students understand where each course topic fits.

  • Lesson 3 • Accessibility and Inclusive Design

    Introduces accessibility standards and inclusive design thinking as non-negotiable foundations. Students learn to design for diverse abilities from the start.

  • Lesson 4 • What UX Design Really Means

    Defines UX beyond aesthetics, covering usability, utility, and desirability. Establishes shared vocabulary used throughout the course.

  • Lesson 5 • Ethics and Responsibility in UX

    Examines dark patterns, persuasive design, and designer accountability. Students develop a framework for making ethical design decisions.

Chapter 2See details

User Research Methods

  • Lesson 1 • Research Ethics and Participant Safety

    Addresses informed consent, data handling, and vulnerable population considerations. Ensures research practice meets professional and ethical standards.

  • Lesson 2 • Research Planning and Strategy

    Covers how to define research goals, questions, and scope before fieldwork begins. Prevents wasted effort by aligning research to design decisions.

  • Lesson 3 • Surveys and Contextual Inquiry

    Introduces survey design principles and field observation methods. Expands the research toolkit beyond interviews for broader or in-context data.

  • Lesson 4 • Conducting User Interviews

    Teaches interview structure, question types, and active listening techniques. Students practice extracting deep insights without leading participants.

  • Lesson 5 • Analyzing and Synthesizing Research

    Covers affinity mapping, thematic analysis, and insight generation from raw data. Transforms scattered notes into clear, actionable design direction.

Chapter 3See details

Defining Users and Problems

  • Lesson 1 • Problem Statement and HMW Questions

    Covers point-of-view statements and How Might We question framing. Converts user insights into design-ready problem definitions.

  • Lesson 2 • Empathy Mapping

    Introduces empathy maps as a tool to externalize user thinking, feeling, and doing. Bridges raw research data and actionable design insights.

  • Lesson 3 • Jobs-to-Be-Done Framework

    Reframes user needs as jobs users hire products to accomplish. Shifts focus from features to underlying motivations and desired outcomes.

  • Lesson 4 • Building User Personas

    Teaches evidence-based persona creation grounded in research data. Personas become shared references that keep design decisions user-centered.

  • Lesson 5 • User Journey Mapping

    Teaches current-state journey mapping to visualize user experiences across touchpoints. Reveals pain points and opportunities before ideation begins.

Chapter 4See details

Information Architecture and Navigation

  • Lesson 1 • Card Sorting Techniques

    Covers open, closed, and hybrid card sorting methods for validating content groupings. Connects user mental models to navigation structure decisions.

  • Lesson 2 • Sitemaps and Content Hierarchies

    Teaches sitemap creation as a communication tool between designers and stakeholders. Formalizes content hierarchy decisions before wireframing begins.

  • Lesson 3 • Tree Testing and IA Validation

    Introduces tree testing as a method to validate navigation structures without visual design. Provides data-driven evidence for IA decisions.

  • Lesson 4 • Principles of Information Architecture

    Introduces IA concepts including organization, labeling, and findability. Establishes why structure directly impacts usability and user trust.

  • Lesson 5 • Designing Navigation Systems

    Examines global, local, and contextual navigation patterns across platforms. Students learn to select and combine navigation types for complex products.

Chapter 5See details

Wireframing and Prototyping

  • Lesson 1 • High-Fidelity Prototyping

    Covers building polished, near-production prototypes with real UI components. Prepares students to communicate final design intent to developers.

  • Lesson 2 • Interaction Design Fundamentals

    Covers microinteractions, state changes, and feedback loops that make interfaces feel responsive. Connects interaction decisions to user mental models.

  • Lesson 3 • Clickable Prototype Creation

    Teaches linking wireframes into navigable prototypes for user testing. Students learn to scope prototype fidelity to match testing goals.

  • Lesson 4 • Mid-Fidelity Wireframing

    Introduces structured wireframes with real content, spacing, and component placement. Bridges early sketches and high-fidelity mockups for stakeholder review.

  • Lesson 5 • Sketching and Low-Fidelity Wireframes

    Covers rapid sketching techniques and lo-fi wireframe conventions. Encourages quantity of ideas before committing to any single direction.

Chapter 6See details

Visual Design for UX

  • Lesson 1 • Layout, Grids, and Spacing

    Introduces grid systems, spacing scales, and visual rhythm for consistent layouts. Provides a systematic approach to layout decisions across screen sizes.

  • Lesson 2 • Color Theory and Accessibility

    Teaches color psychology, palette construction, and contrast requirements. Ensures color choices serve communication and meet accessibility standards.

  • Lesson 3 • Iconography and Imagery

    Covers icon design principles, illustration style, and photography guidelines for UI. Aligns visual assets with brand voice and user comprehension.

  • Lesson 4 • Typography in Interface Design

    Covers type hierarchy, readability, and font pairing for digital screens. Students learn to use typography as a functional tool, not decoration.

  • Lesson 5 • Design Systems and Component Libraries

    Introduces design systems as scalable tools for maintaining visual consistency. Students learn to build and contribute to shared component libraries.

Chapter 7See details

Usability Testing and Iteration

  • Lesson 1 • Usability Testing Fundamentals

    Defines usability testing goals, types, and when to use each. Distinguishes usability testing from other research methods introduced earlier.

  • Lesson 2 • Iterating Designs from Test Insights

    Teaches how to prioritize fixes, redesign problem areas, and retest efficiently. Closes the design loop and builds a habit of evidence-based iteration.

  • Lesson 3 • Analyzing Usability Test Data

    Covers qualitative and quantitative analysis of test observations and metrics. Converts raw session data into ranked usability issues.

  • Lesson 4 • Writing Effective Test Tasks

    Covers scenario-based task writing that elicits natural user behavior. Well-written tasks are the single biggest factor in test validity.

  • Lesson 5 • Facilitating Usability Sessions

    Teaches facilitation techniques that keep sessions neutral and productive. Students practice think-aloud protocol and observer note-taking.

Chapter 8See details

UX Strategy and Measurement

  • Lesson 1 • UX Maturity and Organizational Models

    Covers UX maturity models and how design teams are structured in organizations. Helps students navigate and grow UX practice within any company.

  • Lesson 2 • Presenting UX Work to Stakeholders

    Covers storytelling, critique facilitation, and executive presentation techniques. Students learn to defend design decisions with evidence and confidence.

  • Lesson 3 • UX Metrics and KPIs

    Introduces behavioral, attitudinal, and business metrics for measuring UX quality. Students learn to select metrics aligned to specific design goals.

  • Lesson 4 • Aligning UX with Business Strategy

    Teaches how to map UX goals to business objectives and OKRs. Positions UX as a strategic driver rather than a production function.

  • Lesson 5 • Building a UX Portfolio

    Guides students in selecting, framing, and presenting case studies for job applications. Translates course projects into compelling portfolio evidence.

Certification

Your valid completion certificate

This course is for you:

  • Graphic designers ready to shift into user-centered product thinking.

  • Recent graduates exploring a structured entry point into tech careers.

  • Marketing professionals wanting to understand how digital products are built.

  • Developers who design their own interfaces and want to do it better.

  • Career changers drawn to a field that blends empathy with problem-solving.

  • Entrepreneurs who want to validate and improve their own product experiences.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to switch platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the presentation style and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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