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Blender Course
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Blender Course

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Master Blender from the ground up and start creating professional 3D models, animations, and renders. This course covers everything from interface basics to advanced sculpting, rigging, and production workflows. Whether you want to break into game development, motion graphics, or freelance 3D work, this is your complete starting point.

Dedika for students

What your team will master:

You will learn to navigate Blender's interface, model and sculpt 3D assets, and apply realistic materials using the node-based shader system. You will set up cinematic lighting, configure Cycles and EEVEE for high-quality renders, and composite final images using render passes. The course also covers rigging, weight painting, and keyframe animation for characters and objects. You will explore geometry nodes, particle systems, and simulation tools for dynamic effects. By the end, you will have the skills to build a complete portfolio project and export assets for game engines or client pipelines.

How your team learns in practice Blender Course

How your team practices Blender Course

Professionals from these companies study at Dedika

ActemiumFR
Nunner LogisticsNL
GT Constructora GeotécnicaCR
Sydel StarBR
Metrô de São PauloBR
Aguas AndinasCL
DSMIN
MeridianbetRS
CDHCN

Course Content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Getting Started with Blender

  • Lesson 1 • Working with Objects and Modes

    Introduces Object Mode vs. Edit Mode and basic object operations. Students gain control over selecting, moving, rotating, and scaling objects.

  • Lesson 2 • Navigating the 3D Viewport

    Teaches orbit, pan, zoom, and numpad shortcuts for viewport control. Fluent navigation is prerequisite to all modeling and scene work.

  • Lesson 3 • Understanding the Blender Interface

    Maps every major UI region: menus, headers, editors, and status bar. Gives students a mental model of how panels and workspaces relate.

  • Lesson 4 • Installing and Configuring Blender

    Covers downloading, installing, and setting up Blender preferences for an efficient workspace. Establishes the technical baseline every subsequent chapter depends on.

  • Lesson 5 • Essential Keyboard Shortcuts and Workflow

    Drills the most impactful shortcuts to accelerate daily tasks. Efficient shortcut use reduces friction in every future chapter's exercises.

Chapter 2See details

3D Modeling Fundamentals

  • Lesson 1 • Modifiers for Non-Destructive Modeling

    Teaches the modifier stack to apply procedural changes without altering base geometry. Non-destructive workflows enable rapid iteration.

  • Lesson 2 • Topology and Edge Flow Principles

    Explains why clean topology matters for deformation, subdivision, and export. Students learn to plan and correct edge loops strategically.

  • Lesson 3 • Mesh Primitives and Basic Shapes

    Introduces mesh primitives as starting points for all models. Students learn to add, position, and adjust primitives to match design intent.

  • Lesson 4 • Modeling a Complete Practice Asset

    Applies all Edit Mode skills to build a finished low-poly prop from scratch. Consolidates chapter techniques into a single cohesive project.

  • Lesson 5 • Edit Mode Modeling Tools

    Covers vertex, edge, and face selection modes plus core edit tools. These tools form the backbone of all mesh construction workflows.

Chapter 3See details

Materials and Shading Essentials

  • Lesson 1 • Texture Mapping and UV Unwrapping

    Teaches UV unwrapping to correctly project image textures onto 3D surfaces. Proper UVs prevent stretching and enable accurate texture placement.

  • Lesson 2 • Principled BSDF Shader Deep Dive

    Explores every major parameter of the Principled BSDF to simulate real-world surfaces. Students replicate metal, plastic, glass, and fabric looks.

  • Lesson 3 • Introduction to the Shader Editor

    Orients students in the node graph interface and explains data flow between nodes. Understanding node logic is essential before building any shader.

  • Lesson 4 • Procedural Textures and Node Groups

    Builds complex surface detail using Blender's built-in procedural texture nodes. Node groups promote reusability and keep shader graphs organized.

  • Lesson 5 • Assigning Multiple Materials to Objects

    Covers multi-material workflows using material slots and face assignments. Students apply distinct shaders to different parts of a single mesh.

Chapter 4See details

Lighting and Camera Setup

  • Lesson 1 • Three-Point Lighting Technique

    Applies the classic key, fill, and rim light arrangement to 3D scenes. This industry-standard setup is the foundation of professional lighting.

  • Lesson 2 • Blender Light Types and Properties

    Introduces Point, Sun, Spot, and Area lights with their key parameters. Choosing the right light type is the first decision in any lighting plan.

  • Lesson 3 • HDRI and World Lighting

    Uses high-dynamic-range images to provide realistic ambient and reflective lighting. HDRI world lighting complements or replaces manual light placement.

  • Lesson 4 • Lighting a Complete Scene

    Integrates all lighting and camera skills into a polished scene setup. Students diagnose and fix common lighting problems through iterative review.

  • Lesson 5 • Camera Settings and Composition

    Configures focal length, depth of field, and sensor size for intentional framing. Camera settings directly shape the visual language of every render.

Chapter 5See details

Rendering with Cycles and EEVEE

  • Lesson 1 • Optimizing Render Performance

    Applies practical techniques to reduce render times without sacrificing visual quality. Performance optimization is critical for production deadlines.

  • Lesson 2 • Render Output Settings

    Configures resolution, frame rate, file format, and output path for final renders. Correct output settings prevent costly re-renders and format errors.

  • Lesson 3 • Compositing Render Passes

    Uses render passes and the Compositor to enhance images non-destructively post-render. Pass-based compositing gives fine control over every visual element.

  • Lesson 4 • EEVEE Real-Time Render Engine

    Covers EEVEE's rasterization approach and its unique settings for fast, stylized renders. Students leverage EEVEE for previews and stylized final output.

  • Lesson 5 • Cycles Render Engine Fundamentals

    Explains path-tracing principles and Cycles-specific settings for photorealistic output. Students balance quality and render time through informed parameter choices.

Chapter 6See details

Sculpting and Organic Modeling

  • Lesson 1 • Dynamic Topology and Remeshing

    Covers Dyntopo for adaptive mesh resolution and voxel remeshing for clean base meshes. These tools free sculptors from manual polygon management.

  • Lesson 2 • Sculpt Mode Interface and Brushes

    Orients students in Sculpt Mode and introduces the primary brush types and settings. Brush mastery is the entry point to all sculpting workflows.

  • Lesson 3 • Masking and Face Sets

    Uses masks and face sets to isolate regions during sculpting for precise control. Isolation tools prevent unintended changes to finished areas.

  • Lesson 4 • Sculpting Facial Features and Forms

    Applies sculpting techniques to build believable facial anatomy and surface detail. Facial sculpting demands understanding of underlying bone and muscle structure.

  • Lesson 5 • Retopology for Sculpted Meshes

    Builds a clean, animation-ready quad mesh over a high-poly sculpt. Retopology bridges the gap between sculpting and production pipelines.

Chapter 7See details

Rigging and Basic Animation

  • Lesson 1 • Armature Creation and Bone Hierarchy

    Introduces armatures, bone parenting, and naming conventions for clean rigs. A well-structured hierarchy is the foundation of any animatable character.

  • Lesson 2 • Graph Editor and Motion Refinement

    Uses F-curve handles in the Graph Editor to polish timing and easing. Refined curves transform mechanical motion into natural, expressive animation.

  • Lesson 3 • Inverse Kinematics and Constraints

    Applies IK solvers and bone constraints to simplify complex limb animation. Constraints reduce animator workload and enforce realistic motion limits.

  • Lesson 4 • Keyframing and the Timeline

    Teaches inserting, editing, and managing keyframes across the Timeline and Dope Sheet. Keyframe control is the core skill of all animation work.

  • Lesson 5 • Skinning and Weight Painting

    Covers mesh-to-armature parenting and manual weight painting for accurate deformation. Proper weights prevent mesh pinching and collapsing during animation.

Chapter 8See details

Advanced Techniques and Production Workflow

  • Lesson 1 • Particle Systems and Simulations

    Configures hair particle systems and basic physics simulations for dynamic effects. Simulations add realism that static geometry cannot achieve.

  • Lesson 2 • Geometry Nodes Fundamentals

    Introduces the Geometry Nodes editor for procedural object generation and distribution. Procedural workflows enable scalable, non-destructive scene building.

  • Lesson 3 • Scene Organization and Asset Management

    Applies collections, linked libraries, and asset catalogs to manage complex projects. Organized files reduce errors and speed up team collaboration.

  • Lesson 4 • Exporting for External Pipelines

    Covers FBX, OBJ, glTF, and Alembic export settings for game engines and DCC tools. Correct export settings preserve materials, rigs, and animations.

  • Lesson 5 • Building a Complete Portfolio Project

    Guides students through planning, executing, and presenting a full 3D scene or character. The portfolio piece demonstrates mastery of all core chapter skills.

Certification

Your valid completion certificate

This course is for you:

  • Aspiring game artists: eager to create engine-ready 3D assets professionally.

  • Graphic designers: ready to expand their visual toolkit into three dimensions.

  • Hobbyists: passionate about bringing imaginative characters or worlds to life.

  • Architecture students: wanting to produce photorealistic visualizations for their projects.

  • Career changers: seeking a creative technical skill with strong freelance demand.

  • Illustrators: looking to add depth and dimension to their existing artistic practice.

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