
Cartoon Animation Course
Master every stage of cartoon animation, from character design and rigging to lip sync, walk cycles, and final scene production. This course gives you the technical skills and creative tools used by working animators in studios and independent productions. Whether you are starting from scratch or levelling up, you will finish with a professional demo reel and the confidence to bring characters to life.
What you will learn:
You will start with the foundations of visual storytelling and animation history, then move into designing and rigging your own cartoon characters. You will master the 12 principles of animation and apply them to walk cycles, run cycles, and expressive facial performances. The course covers professional digital tools, timeline workflows, and scene compositing from start to finish. You will also learn storyboarding, colour theory, sound design, and how to build a portfolio that gets you hired. By the end, you will have a complete animated scene and a demo reel ready for the industry.
How you study in practice Cartoon Animation Course
How you practise Cartoon Animation Course
For businesses looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 34 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Cartoon Animation
Foundations of Cartoon Animation
Lesson 1 • Visual Storytelling Fundamentals
Introduces composition, staging, and silhouette as tools for readable cartoon storytelling. Students apply these principles to simple storyboard sketches.
Lesson 2 • Animation Styles and Genres
Surveys limited, full, motion-graphic, and stop-motion cartoon styles. Students identify stylistic choices and their effect on audience perception.
Lesson 3 • Core Animation Terminology
Defines essential vocabulary: frames, keyframes, tweens, rigs, and timing. Shared language enables precise communication throughout the course.
Lesson 4 • History and Evolution of Cartoons
Traces animation from hand-drawn cel work to digital pipelines, establishing context for modern techniques. Grounds students in the lineage that shapes current industry standards.
Chapter 2HideHide detailsSee detailsCharacter Design for Animation
Character Design for Animation
Lesson 1 • Designing Supporting and Background Characters
Teaches contrast and hierarchy in character design so leads, supports, and extras read distinctly. Students design a small cast with visual relationships.
Lesson 2 • Principles of Cartoon Character Design
Covers shape language, exaggeration, and appeal as the core drivers of memorable cartoon characters. Connects design choices directly to animation performance needs.
Lesson 3 • Building a Character Model Sheet
Guides students through orthographic turnarounds, expression sheets, and proportion guides. Model sheets ensure visual consistency across all animation scenes.
Lesson 4 • Adapting Designs for Digital Production
Converts hand-drawn designs into clean digital vectors or bitmaps optimised for rigging and animation. Bridges the design phase with the technical pipeline.
Chapter 3HideHide detailsSee detailsDigital Animation Tools and Workflow
Digital Animation Tools and Workflow
Lesson 1 • Navigating the Animation Software Interface
Orients students to the timeline, canvas, tool panels, and layer system of a professional animation application. Efficient navigation reduces production time and errors.
Lesson 2 • Working with Keyframes and the Timeline
Teaches keyframe insertion, manipulation, and interpolation within the software timeline. Students animate a simple object moving across the screen with controlled easing.
Lesson 3 • Layer Management and Scene Organisation
Establishes naming conventions, grouping strategies, and scene hierarchy for scalable projects. Organised files prevent errors during collaboration and final output.
Lesson 4 • Rendering and Exporting Animation Files
Covers codec selection, resolution settings, and export formats for web, broadcast, and social media delivery. Students export a finished scene in multiple target formats.
Chapter 4HideHide detailsSee detailsThe 12 Principles of Animation
The 12 Principles of Animation
Lesson 1 • Squash, Stretch, and Anticipation
Introduces the three principles most responsible for cartoon life and energy. Students animate a bouncing ball and a character wind-up to internalise each concept.
Lesson 2 • Follow-Through, Overlapping Action, and Arcs
Teaches secondary motion and natural arc paths that prevent stiff, mechanical movement. Students add hair, clothing, and tail overlaps to an existing walk cycle.
Lesson 3 • Staging, Straight-Ahead, and Pose-to-Pose
Contrasts two fundamental animation workflows and teaches staging for maximum clarity. Students produce the same action using both methods to compare results.
Lesson 4 • Exaggeration, Solid Drawing, and Appeal
Covers the final three principles that elevate technical animation into compelling cartoon performance. Students push a subtle action into a fully exaggerated cartoon version.
Lesson 5 • Slow In, Slow Out, Timing, and Spacing
Explores how frame distribution controls weight, speed, and emotion in every animated action. Students adjust timing curves to transform the feel of identical poses.
Chapter 5HideHide detailsSee detailsCharacter Rigging for Cartoon Animation
Character Rigging for Cartoon Animation
Lesson 1 • Building a Body Rig
Walks through rigging the torso, limbs, and head with proper deformation and control handles. A well-built body rig allows animators to pose characters quickly and accurately.
Lesson 2 • Secondary Element and Prop Rigging
Extends rigging skills to hair, clothing, tails, and hand-held props that require their own control systems. Secondary rigs add realism and cartoon personality to character performance.
Lesson 3 • Facial Rigging and Lip Sync Controls
Creates mouth shapes, eye controls, and brow rigs needed for expressive facial animation and dialogue. Facial controls are the primary tool for character emotion and speech.
Lesson 4 • Rigging Concepts and Skeleton Structures
Introduces bone hierarchies, pivot points, and parent-child relationships as the logic behind character rigs. Conceptual clarity prevents structural errors in later rigging steps.
Chapter 6HideHide detailsSee detailsWalk Cycles and Character Locomotion
Walk Cycles and Character Locomotion
Lesson 1 • Anatomy of a Walk Cycle
Breaks the walk cycle into contact, down, passing, and up positions and explains the weight shift logic. Understanding the mechanics prevents the most common walk cycle errors.
Lesson 2 • Run Cycles and Speed Variations
Adapts walk cycle knowledge to faster locomotion, covering the airborne phase unique to running. Students animate slow jogs, full sprints, and cartoon speed-blur runs.
Lesson 3 • Personality and Specialty Locomotion
Applies character design knowledge to create locomotion that expresses personality, weight, and mood. Students animate a sneak, a strut, and a comedic stumble.
Lesson 4 • Animating a Cartoon Walk Cycle
Guides students through blocking, refining, and looping a cartoon walk cycle with exaggerated timing. The finished cycle becomes the baseline for all subsequent locomotion variations.
Chapter 7HideHide detailsSee detailsLip Sync and Facial Animation
Lip Sync and Facial Animation
Lesson 1 • Full Facial Acting and Emotion Arcs
Combines mouth, eye, brow, and cheek controls into a unified facial performance that tracks emotional arcs. Students animate a character transitioning through multiple emotions in one scene.
Lesson 2 • Phoneme Shapes and Mouth Charts
Maps spoken sounds to their corresponding mouth shapes using standard phoneme groupings. Accurate phoneme mapping is the technical foundation of readable lip sync.
Lesson 3 • Syncing Mouth Animation to Audio
Teaches waveform reading, audio scrubbing, and frame-accurate mouth shape placement in the timeline. Students sync a pre-recorded dialogue clip to a rigged character.
Lesson 4 • Eye and Brow Performance
Animates blinks, eye darts, brow raises, and squints to support dialogue and convey subtext. Eye performance often communicates more emotion than mouth movement alone.
Chapter 8HideHide detailsSee detailsScene Composition and Final Production
Scene Composition and Final Production
Lesson 1 • Background Design and Layout
Covers perspective, colour keys, and depth layering for cartoon backgrounds that support character action. Backgrounds establish world, mood, and spatial context for every scene.
Lesson 2 • Sound Design and Music Integration
Synchronises sound effects, foley, and music to the animated scene for a complete audiovisual experience. Audio timing reinforces comedic beats, action impacts, and emotional moments.
Lesson 3 • Visual Effects for Cartoon Scenes
Adds cartoon-specific effects such as speed lines, impact stars, dust clouds, and motion smears. Effects amplify action and reinforce the cartoon visual language of the scene.
Lesson 4 • Final Composite and Delivery
Assembles all scene elements into a final composite, applies colour correction, and exports for target delivery platforms. Students submit a polished scene meeting professional output standards.
Lesson 5 • Camera Movement and Scene Staging
Animates camera pans, zooms, and cuts to guide viewer attention and enhance storytelling. Camera choices directly affect pacing and emotional impact in the final scene.
Your valid completion certificate
This course is for you:
Aspiring animator: eager to turn a passion for cartoons into a real craft.
Graphic designer: ready to add motion and character animation to their services.
Illustrator or comic artist: wanting to see their static characters come alive.
Career changer: drawn to animation after years in an unrelated creative field.
Content creator: looking to produce original animated videos for a growing audience.
Game developer or indie creator: needing character animation skills for their projects.
What our students say
Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.

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