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Behavioral Design Course
More than 2 million students worldwide

Behavioral Design Course

Behavioural Design equips you to decode why people make the decisions they do — and engineer environments that guide better choices. From cognitive biases and nudge techniques to habit formation and organisational change, this course covers the full practitioner toolkit. Whether you work in product, policy, health, or strategy, you'll gain the frameworks to design interventions that actually work.

Dedika for businesses

What you will learn:

  • Apply dual-process theory and behavioural models to diagnose real decision-making failures.

  • Design ethically sound nudges using defaults, framing, social norms, and salience techniques.

  • Build structured behavioural diagnoses that justify intervention choices with qualitative and quantitative evidence.

  • Construct rigorous experiments, including A/B tests and RCTs, to validate behavioural interventions.

  • Develop habit-based programmes that drive lasting behaviour change beyond one-time nudges.

  • Integrate behavioural design as a strategic capability aligned to organisational KPIs and mission.

How you study in practice Behavioral Design Course

How you practise Behavioral Design Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 41 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Behavioural Design

  • Lesson 1 • How Humans Make Decisions

    Introduces dual-process theory and bounded rationality as core explanatory frameworks. Connects cognitive architecture to predictable behavioural patterns.

  • Lesson 2 • Behavioural Models and Frameworks

    Presents structured models such as COM-B and the Fogg Behaviour Model for diagnosing behaviour gaps. Equips students to select the right framework for a given problem.

  • Lesson 3 • Core Cognitive Biases

    Surveys the most design-relevant biases including loss aversion, anchoring, and status quo bias. Provides a reference taxonomy used throughout the course.

  • Lesson 4 • Ethics in Behavioural Design

    Establishes ethical boundaries between nudging and manipulation using autonomy-preservation criteria. Sets the professional standard applied in every subsequent chapter.

  • Lesson 5 • What Behavioural Design Is

    Defines behavioural design as the intentional shaping of environments to influence decisions. Grounds the chapter by distinguishing it from traditional UX and persuasion.

Chapter 2See details

Diagnosing Behavioural Problems

  • Lesson 1 • Defining the Target Behaviour

    Teaches precise behavioural specification using the EAST and SMART behaviour frameworks. Prevents vague problem statements that lead to ineffective interventions.

  • Lesson 2 • Building a Behavioural Diagnosis

    Synthesises qualitative and quantitative findings into a structured diagnosis document. Prepares students to justify intervention choices with evidence.

  • Lesson 3 • Quantitative Behavioural Analysis

    Introduces behavioural metrics, funnel analysis, and drop-off diagnostics to quantify where and how behaviour breaks down. Complements qualitative findings with measurable evidence.

  • Lesson 4 • Mapping the Behavioural Journey

    Uses journey mapping to surface friction points and decision moments across a user's experience. Links behavioural theory to real-world touchpoints.

  • Lesson 5 • Qualitative Diagnosis Methods

    Covers contextual interviews, think-aloud protocols, and observation techniques for uncovering hidden behavioural drivers. Builds primary research skills for behavioural insight.

Chapter 3See details

Nudge Design Techniques

  • Lesson 1 • Default Setting and Choice Architecture

    Explains how pre-selected options exploit status quo bias to shift behaviour at scale. Covers opt-in vs. opt-out design and default stacking strategies.

  • Lesson 2 • Salience and Simplification

    Uses visual hierarchy, chunking, and friction reduction to make desired behaviours easier to notice and execute. Directly counters cognitive overload barriers.

  • Lesson 3 • Framing and Message Design

    Applies gain vs. loss framing, attribute framing, and temporal framing to increase message effectiveness. Connects framing choices directly to target audience biases.

  • Lesson 4 • Commitment Devices and Planning Prompts

    Designs pre-commitment mechanisms and implementation intentions that bridge intention-action gaps. Applies temporal self-regulation theory to real interventions.

  • Lesson 5 • Feedback and Progress Signals

    Builds feedback loops using goal gradients, progress bars, and milestone markers to sustain motivation. Connects feedback design to habit formation theory.

  • Lesson 6 • Social Norms and Social Proof

    Leverages descriptive and injunctive norms to align individual behaviour with perceived group standards. Addresses backfire risks when norms are misapplied.

Chapter 4See details

Habit Formation and Behaviour Change

  • Lesson 1 • Designing Cues and Triggers

    Covers environmental, temporal, and social cue design to reliably initiate target behaviours. Teaches cue stacking on existing routines for faster adoption.

  • Lesson 2 • Anatomy of a Habit

    Deconstructs the cue-routine-reward loop and explains neurological habit formation. Provides the structural vocabulary for designing habit-based interventions.

  • Lesson 3 • Reward Structures and Reinforcement

    Applies variable ratio reinforcement, intrinsic reward design, and immediate vs. delayed reward timing. Avoids over-justification effects that undermine intrinsic motivation.

  • Lesson 4 • Sustaining Long-Term Behaviour

    Addresses maintenance strategies including identity-based habits, environmental redesign, and social accountability. Distinguishes short-term compliance from durable behaviour change.

  • Lesson 5 • Behaviour Change Stages

    Uses the Transtheoretical Model to tailor interventions to a user's readiness stage. Prevents mismatched interventions that push users before they are ready.

Chapter 5See details

Behavioural Experiment Design

  • Lesson 1 • A/B and Multivariate Testing

    Applies A/B testing and factorial designs to compare nudge variants efficiently. Addresses common pitfalls such as peeking, underpowering, and multiple comparisons.

  • Lesson 2 • Randomised Controlled Trial Basics

    Covers random assignment, control group design, and blinding to isolate intervention effects. Builds foundational experimental literacy for behavioural practitioners.

  • Lesson 3 • Hypothesis Formation

    Translates behavioural diagnoses into falsifiable hypotheses linking intervention to outcome. Establishes the logical chain required for valid experimental inference.

  • Lesson 4 • Behavioural Outcome Metrics

    Selects primary and secondary behavioural metrics aligned to the intervention hypothesis. Distinguishes behavioural proxies from true outcome measures.

  • Lesson 5 • Analysing and Interpreting Results

    Covers statistical significance, effect size interpretation, and practical significance for behavioural findings. Prepares students to communicate results to non-technical stakeholders.

Chapter 6See details

Behavioural Design in Digital Products

  • Lesson 1 • Behavioural Analytics for Digital Products

    Uses event tracking, session analysis, and cohort comparison to identify behavioural patterns in product data. Closes the loop between design decisions and observed user behaviour.

  • Lesson 2 • Notification and Prompt Design

    Applies timing, personalisation, and framing principles to push notifications and in-app prompts. Balances engagement with user autonomy to avoid notification fatigue.

  • Lesson 3 • Onboarding Flow Design

    Designs onboarding sequences that reduce cognitive load, build early habits, and establish product value quickly. Uses progressive disclosure and early win mechanics.

  • Lesson 4 • Behavioural Patterns in UX

    Maps established behavioural patterns such as anchoring, scarcity, and social proof onto digital UI components. Bridges behavioural theory and interface design practice.

  • Lesson 5 • Gamification and Engagement Loops

    Designs engagement loops using points, levels, challenges, and social competition grounded in behavioural theory. Avoids hollow gamification that fails to drive meaningful behaviour.

Chapter 7See details

Behavioural Design in Organisations

  • Lesson 1 • Culture Change Through Behaviour

    Reframes culture change as a behavioural design challenge by targeting specific observable behaviours rather than abstract values. Builds a behaviour-first culture change roadmap.

  • Lesson 2 • Organisational Behaviour Barriers

    Diagnoses why employees deviate from desired organisational behaviours using structural and psychological lenses. Distinguishes motivation failures from capability and opportunity gaps.

  • Lesson 3 • Incentive and Recognition Design

    Designs incentive structures that leverage intrinsic motivation, loss aversion, and social recognition without crowding out intrinsic drive. Avoids perverse incentive traps.

  • Lesson 4 • Designing for Compliance and Safety

    Applies defaults, checklists, and environmental cues to reduce errors and increase adherence to safety standards. Uses evidence from high-reliability industries.

  • Lesson 5 • Scaling Behavioural Interventions

    Addresses how to roll out behavioural interventions across large teams and geographies while preserving fidelity. Covers pilot-to-scale transition planning.

Chapter 8See details

Strategic Behavioural Design Practice

  • Lesson 1 • Portfolio Approach to Interventions

    Manages multiple simultaneous behavioural interventions as a portfolio with prioritisation, sequencing, and resource allocation logic. Prevents intervention overload and conflict.

  • Lesson 2 • Behavioural Strategy Framing

    Positions behavioural design as a strategic capability by linking behaviour change to organisational KPIs and mission. Teaches executives and practitioners to speak the same language.

  • Lesson 3 • Building a Behavioural Design Team

    Defines the roles, skills, and processes needed to embed behavioural design capability within an organisation. Covers hiring, training, and governance structures.

  • Lesson 4 • Policy and Systems-Level Design

    Applies behavioural design to policy instruments, regulatory frameworks, and public systems to shift population-level behaviour. Addresses scale, equity, and unintended consequences.

  • Lesson 5 • Measuring Strategic Impact

    Develops a measurement framework that tracks behavioural outcomes, business impact, and long-term behaviour sustainability at the portfolio level. Closes the strategy-to-evidence loop.

Certification

Your valid completion certificate

This course is for you:

  • UX designers: ready to move beyond usability into shaping real behaviour.

  • Product managers: wanting evidence-based tools to improve user engagement.

  • Public health professionals: seeking structured methods to drive population behaviour change.

  • HR and organisational leaders: aiming to redesign workplace habits and compliance systems.

  • Policy analysts: looking to apply behavioural science to real-world government programmes.

  • Marketing strategists: eager to ground persuasion work in cognitive science principles.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
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Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
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André FelipePrompt Engineering Student

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