
Behavioral Design Course
Behavioural Design equips you to decode why people make the decisions they do — and engineer environments that guide better choices. From cognitive biases and nudge techniques to habit formation and organisational change, this course covers the full practitioner toolkit. Whether you work in product, policy, health, or strategy, you'll gain the frameworks to design interventions that actually work.
What you will learn:
Apply dual-process theory and behavioural models to diagnose real decision-making failures.
Design ethically sound nudges using defaults, framing, social norms, and salience techniques.
Build structured behavioural diagnoses that justify intervention choices with qualitative and quantitative evidence.
Construct rigorous experiments, including A/B tests and RCTs, to validate behavioural interventions.
Develop habit-based programmes that drive lasting behaviour change beyond one-time nudges.
Integrate behavioural design as a strategic capability aligned to organisational KPIs and mission.
How you study in practice Behavioral Design Course
How you practise Behavioral Design Course
For businesses looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 41 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Behavioural Design
Foundations of Behavioural Design
Lesson 1 • How Humans Make Decisions
Introduces dual-process theory and bounded rationality as core explanatory frameworks. Connects cognitive architecture to predictable behavioural patterns.
Lesson 2 • Behavioural Models and Frameworks
Presents structured models such as COM-B and the Fogg Behaviour Model for diagnosing behaviour gaps. Equips students to select the right framework for a given problem.
Lesson 3 • Core Cognitive Biases
Surveys the most design-relevant biases including loss aversion, anchoring, and status quo bias. Provides a reference taxonomy used throughout the course.
Lesson 4 • Ethics in Behavioural Design
Establishes ethical boundaries between nudging and manipulation using autonomy-preservation criteria. Sets the professional standard applied in every subsequent chapter.
Lesson 5 • What Behavioural Design Is
Defines behavioural design as the intentional shaping of environments to influence decisions. Grounds the chapter by distinguishing it from traditional UX and persuasion.
Chapter 2HideHide detailsSee detailsDiagnosing Behavioural Problems
Diagnosing Behavioural Problems
Lesson 1 • Defining the Target Behaviour
Teaches precise behavioural specification using the EAST and SMART behaviour frameworks. Prevents vague problem statements that lead to ineffective interventions.
Lesson 2 • Building a Behavioural Diagnosis
Synthesises qualitative and quantitative findings into a structured diagnosis document. Prepares students to justify intervention choices with evidence.
Lesson 3 • Quantitative Behavioural Analysis
Introduces behavioural metrics, funnel analysis, and drop-off diagnostics to quantify where and how behaviour breaks down. Complements qualitative findings with measurable evidence.
Lesson 4 • Mapping the Behavioural Journey
Uses journey mapping to surface friction points and decision moments across a user's experience. Links behavioural theory to real-world touchpoints.
Lesson 5 • Qualitative Diagnosis Methods
Covers contextual interviews, think-aloud protocols, and observation techniques for uncovering hidden behavioural drivers. Builds primary research skills for behavioural insight.
Chapter 3HideHide detailsSee detailsNudge Design Techniques
Nudge Design Techniques
Lesson 1 • Default Setting and Choice Architecture
Explains how pre-selected options exploit status quo bias to shift behaviour at scale. Covers opt-in vs. opt-out design and default stacking strategies.
Lesson 2 • Salience and Simplification
Uses visual hierarchy, chunking, and friction reduction to make desired behaviours easier to notice and execute. Directly counters cognitive overload barriers.
Lesson 3 • Framing and Message Design
Applies gain vs. loss framing, attribute framing, and temporal framing to increase message effectiveness. Connects framing choices directly to target audience biases.
Lesson 4 • Commitment Devices and Planning Prompts
Designs pre-commitment mechanisms and implementation intentions that bridge intention-action gaps. Applies temporal self-regulation theory to real interventions.
Lesson 5 • Feedback and Progress Signals
Builds feedback loops using goal gradients, progress bars, and milestone markers to sustain motivation. Connects feedback design to habit formation theory.
Lesson 6 • Social Norms and Social Proof
Leverages descriptive and injunctive norms to align individual behaviour with perceived group standards. Addresses backfire risks when norms are misapplied.
Chapter 4HideHide detailsSee detailsHabit Formation and Behaviour Change
Habit Formation and Behaviour Change
Lesson 1 • Designing Cues and Triggers
Covers environmental, temporal, and social cue design to reliably initiate target behaviours. Teaches cue stacking on existing routines for faster adoption.
Lesson 2 • Anatomy of a Habit
Deconstructs the cue-routine-reward loop and explains neurological habit formation. Provides the structural vocabulary for designing habit-based interventions.
Lesson 3 • Reward Structures and Reinforcement
Applies variable ratio reinforcement, intrinsic reward design, and immediate vs. delayed reward timing. Avoids over-justification effects that undermine intrinsic motivation.
Lesson 4 • Sustaining Long-Term Behaviour
Addresses maintenance strategies including identity-based habits, environmental redesign, and social accountability. Distinguishes short-term compliance from durable behaviour change.
Lesson 5 • Behaviour Change Stages
Uses the Transtheoretical Model to tailor interventions to a user's readiness stage. Prevents mismatched interventions that push users before they are ready.
Chapter 5HideHide detailsSee detailsBehavioural Experiment Design
Behavioural Experiment Design
Lesson 1 • A/B and Multivariate Testing
Applies A/B testing and factorial designs to compare nudge variants efficiently. Addresses common pitfalls such as peeking, underpowering, and multiple comparisons.
Lesson 2 • Randomised Controlled Trial Basics
Covers random assignment, control group design, and blinding to isolate intervention effects. Builds foundational experimental literacy for behavioural practitioners.
Lesson 3 • Hypothesis Formation
Translates behavioural diagnoses into falsifiable hypotheses linking intervention to outcome. Establishes the logical chain required for valid experimental inference.
Lesson 4 • Behavioural Outcome Metrics
Selects primary and secondary behavioural metrics aligned to the intervention hypothesis. Distinguishes behavioural proxies from true outcome measures.
Lesson 5 • Analysing and Interpreting Results
Covers statistical significance, effect size interpretation, and practical significance for behavioural findings. Prepares students to communicate results to non-technical stakeholders.
Chapter 6HideHide detailsSee detailsBehavioural Design in Digital Products
Behavioural Design in Digital Products
Lesson 1 • Behavioural Analytics for Digital Products
Uses event tracking, session analysis, and cohort comparison to identify behavioural patterns in product data. Closes the loop between design decisions and observed user behaviour.
Lesson 2 • Notification and Prompt Design
Applies timing, personalisation, and framing principles to push notifications and in-app prompts. Balances engagement with user autonomy to avoid notification fatigue.
Lesson 3 • Onboarding Flow Design
Designs onboarding sequences that reduce cognitive load, build early habits, and establish product value quickly. Uses progressive disclosure and early win mechanics.
Lesson 4 • Behavioural Patterns in UX
Maps established behavioural patterns such as anchoring, scarcity, and social proof onto digital UI components. Bridges behavioural theory and interface design practice.
Lesson 5 • Gamification and Engagement Loops
Designs engagement loops using points, levels, challenges, and social competition grounded in behavioural theory. Avoids hollow gamification that fails to drive meaningful behaviour.
Chapter 7HideHide detailsSee detailsBehavioural Design in Organisations
Behavioural Design in Organisations
Lesson 1 • Culture Change Through Behaviour
Reframes culture change as a behavioural design challenge by targeting specific observable behaviours rather than abstract values. Builds a behaviour-first culture change roadmap.
Lesson 2 • Organisational Behaviour Barriers
Diagnoses why employees deviate from desired organisational behaviours using structural and psychological lenses. Distinguishes motivation failures from capability and opportunity gaps.
Lesson 3 • Incentive and Recognition Design
Designs incentive structures that leverage intrinsic motivation, loss aversion, and social recognition without crowding out intrinsic drive. Avoids perverse incentive traps.
Lesson 4 • Designing for Compliance and Safety
Applies defaults, checklists, and environmental cues to reduce errors and increase adherence to safety standards. Uses evidence from high-reliability industries.
Lesson 5 • Scaling Behavioural Interventions
Addresses how to roll out behavioural interventions across large teams and geographies while preserving fidelity. Covers pilot-to-scale transition planning.
Chapter 8HideHide detailsSee detailsStrategic Behavioural Design Practice
Strategic Behavioural Design Practice
Lesson 1 • Portfolio Approach to Interventions
Manages multiple simultaneous behavioural interventions as a portfolio with prioritisation, sequencing, and resource allocation logic. Prevents intervention overload and conflict.
Lesson 2 • Behavioural Strategy Framing
Positions behavioural design as a strategic capability by linking behaviour change to organisational KPIs and mission. Teaches executives and practitioners to speak the same language.
Lesson 3 • Building a Behavioural Design Team
Defines the roles, skills, and processes needed to embed behavioural design capability within an organisation. Covers hiring, training, and governance structures.
Lesson 4 • Policy and Systems-Level Design
Applies behavioural design to policy instruments, regulatory frameworks, and public systems to shift population-level behaviour. Addresses scale, equity, and unintended consequences.
Lesson 5 • Measuring Strategic Impact
Develops a measurement framework that tracks behavioural outcomes, business impact, and long-term behaviour sustainability at the portfolio level. Closes the strategy-to-evidence loop.
Your valid completion certificate
This course is for you:
UX designers: ready to move beyond usability into shaping real behaviour.
Product managers: wanting evidence-based tools to improve user engagement.
Public health professionals: seeking structured methods to drive population behaviour change.
HR and organisational leaders: aiming to redesign workplace habits and compliance systems.
Policy analysts: looking to apply behavioural science to real-world government programmes.
Marketing strategists: eager to ground persuasion work in cognitive science principles.
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