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Industrial Design Course
More than 2 million students worldwide

Industrial Design Course

4.2

Master the full industrial design process, from early sketching and user research to CAD modelling, prototyping, and manufacturing handoff. This course covers every core discipline a working industrial designer needs, including ergonomics, materials science, CMF strategy, and sustainable design. Whether you are launching a product career or stepping up your practice, this is the most complete industrial design education available.

Dedika for businesses

What you will learn:

You will develop hands-on skills across the entire product development cycle, starting with design research and ideation and moving through sketching, 3D CAD modelling, materials selection, and prototyping. You will learn how to apply ergonomic principles and anthropometric data to real design problems, and how to make informed manufacturing decisions using DFM and DFA methods. The course also covers sustainable design, brand identity, CMF specification, and professional practice skills including client communication and portfolio development. By the end, you will be able to take a product concept from a research-backed brief all the way to a polished, documented design ready for manufacturing handoff.

How you study in practice Industrial Design Course

How you practise Industrial Design Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Industrial Design

  • Lesson 1 • Design Thinking as a Framework

    Introduces the empathise-define-ideate-prototype-test cycle as a structured problem-solving approach. Provides the iterative mindset applied in every subsequent chapter.

  • Lesson 2 • Core Vocabulary and Key Concepts

    Defines essential terms: form, function, ergonomics, aesthetics, and usability. Shared vocabulary enables precise communication in critiques and briefs.

  • Lesson 3 • Roles and Responsibilities of Designers

    Maps the industrial designer's role within product development teams and supply chains. Students understand professional expectations before entering studio work.

  • Lesson 4 • History and Evolution of the Field

    Traces industrial design from craft-based production through mass manufacturing to digital fabrication. Establishes the timeline students reference throughout the course.

Chapter 2See details

Visual Communication and Sketching

  • Lesson 1 • Sketching Fundamentals

    Covers line weight, proportion, and basic perspective to build confident mark-making. These fundamentals underpin every sketch technique introduced later.

  • Lesson 2 • Orthographic and Exploded Views

    Teaches front, side, and top projections alongside exploded assembly views. These technical drawings bridge design intent and manufacturing communication.

  • Lesson 3 • Ideation Sketching Techniques

    Teaches rapid thumbnail generation and quantity-over-quality ideation habits. Students learn to externalise multiple concepts quickly before refining.

  • Lesson 4 • Rendering and Shading Basics

    Introduces light source logic, shadow casting, and marker or pencil rendering to communicate material and form. Rendered sketches become presentation-ready artefacts.

  • Lesson 5 • Digital Sketching and Presentation Boards

    Applies tablet-based sketching tools and layout principles to create polished concept boards. Students finalise a presentation-ready visual package.

Chapter 3See details

Materials and Manufacturing Processes

  • Lesson 1 • Metals and Their Properties

    Covers ferrous and non-ferrous metals, alloys, and surface treatments relevant to product design. Material selection decisions are grounded in mechanical and aesthetic properties.

  • Lesson 2 • Plastics and Polymers

    Distinguishes thermoplastics from thermosets and elastomers, linking each to suitable processes. Students match polymer choice to product function and production volume.

  • Lesson 3 • Wood, Composites, and Natural Materials

    Examines solid wood, engineered wood, fibre composites, and natural alternatives. Expands the designer's palette beyond metals and plastics.

  • Lesson 4 • Additive and Assembly Processes

    Introduces injection moulding, 3D printing, and joining techniques including welding and fastening. Students design parts with assembly and disassembly in mind.

  • Lesson 5 • Forming and Subtractive Processes

    Covers casting, forging, stamping, machining, and cutting as primary shaping methods. Students understand how each process constrains geometry and tolerances.

Chapter 4See details

Human Factors and Ergonomics

  • Lesson 1 • Anthropometrics and Body Dimensions

    Introduces percentile data, reach envelopes, and clearance zones for diverse user populations. Data-driven sizing decisions replace guesswork in product geometry.

  • Lesson 2 • Inclusive and Universal Design

    Applies universal design principles to accommodate users across age, ability, and body size. Broadens market reach while meeting accessibility standards.

  • Lesson 3 • Grip, Force, and Biomechanics

    Examines grip types, pinch forces, and musculoskeletal stress to inform handle and control design. Reduces injury risk and improves product comfort.

  • Lesson 4 • Cognitive Ergonomics and Usability

    Covers mental models, affordances, feedback, and error prevention in product interaction. Connects physical design to how users perceive and operate products.

Chapter 5See details

3D Modelling and CAD for Designers

  • Lesson 1 • CAD Environment and Workflow

    Orients students to the CAD interface, file management, and modelling workflow conventions. A structured workflow prevents errors and supports team collaboration.

  • Lesson 2 • Parametric Solid Modelling

    Teaches sketch-based feature creation including extrusions, revolves, sweeps, and Boolean operations. Parametric history enables rapid design iteration.

  • Lesson 3 • Rendering and Visualisation

    Applies materials, lighting, and environment settings to produce photorealistic product renders. High-quality visuals communicate design intent to stakeholders.

  • Lesson 4 • Assembly Modelling and Constraints

    Covers multi-part assemblies, mate constraints, and interference detection. Assembly modelling validates fit and function before physical prototyping.

  • Lesson 5 • Surface Modelling Techniques

    Introduces NURBS surfaces, patch modelling, and curvature continuity for complex organic forms. Surface modelling handles shapes that solid modelling cannot achieve.

Chapter 6See details

Design Research and User-Centred Process

  • Lesson 1 • Personas, Journey Maps, and Insights

    Synthesises research into personas, journey maps, and design principles that guide ideation. These tools keep the team aligned on user needs throughout development.

  • Lesson 2 • Defining the Design Brief

    Teaches how to interpret client briefs, identify constraints, and reframe problems as opportunity statements. A well-defined brief prevents costly scope drift.

  • Lesson 3 • Quantitative Research and Data Analysis

    Introduces surveys, usage analytics, and basic statistical analysis to validate qualitative insights. Numbers give confidence and support business cases.

  • Lesson 4 • Qualitative Research Methods

    Covers contextual inquiry, semi-structured interviews, and ethnographic observation to uncover latent needs. Qualitative data reveals motivations that surveys miss.

  • Lesson 5 • Competitive and Market Analysis

    Evaluates existing products through benchmarking, teardowns, and market positioning maps. Competitive analysis reveals gaps and differentiators for new designs.

Chapter 7See details

Prototyping and Model Making

  • Lesson 1 • Foam, Cardboard, and Soft Models

    Teaches rapid model making with foam, cardboard, and fabric to explore form and proportion quickly. Low-cost materials enable fearless early-stage experimentation.

  • Lesson 2 • User Testing with Prototypes

    Designs structured user tests using physical prototypes to gather actionable feedback. Test findings directly inform the next design iteration.

  • Lesson 3 • Digital Fabrication for Prototyping

    Covers FDM and resin 3D printing, laser cutting, and CNC routing for accurate physical models. Digital fabrication bridges CAD geometry and tangible artefacts.

  • Lesson 4 • Prototyping Strategy and Fidelity

    Defines low-, mid-, and high-fidelity prototypes and when to use each during development. Matching fidelity to project stage saves time and resources.

  • Lesson 5 • Functional and Appearance Prototypes

    Distinguishes functional prototypes that test mechanisms from appearance models that communicate aesthetics. Each type answers specific design questions.

Chapter 8See details

Design Development and Strategic Refinement

  • Lesson 1 • Design Handoff and Documentation

    Prepares engineering drawings, CMF specs, and design rationale documents for manufacturing handoff. Complete documentation prevents misinterpretation during production.

  • Lesson 2 • Aesthetic Refinement and CMF Design

    Develops colour, material, and finish (CMF) strategies that align product aesthetics with brand and user expectations. CMF decisions are documented in a specification sheet.

  • Lesson 3 • Design Validation and Testing

    Conducts structured validation tests against the original brief criteria using prototypes and user feedback. Validation confirms the design meets functional and experiential goals.

  • Lesson 4 • Concept Generation and Selection

    Applies structured ideation methods and decision matrices to generate and filter concepts systematically. Rigorous selection reduces bias and improves outcome quality.

  • Lesson 5 • Design for Manufacture and Assembly

    Applies DFM and DFA principles to reduce part count, simplify tooling, and lower production cost. Manufacturing constraints are embedded in design decisions from the start.

Certification

Your valid completion certificate

This course is for you:

  • Aspiring industrial designers: ready to build a structured, professional foundation.

  • Mechanical engineers: wanting to add human-centered design thinking to their toolkit.

  • Graphic designers: looking to transition into three-dimensional physical product work.

  • Entrepreneurs: developing a physical product and needing to speak the designer's language.

  • Recent graduates: seeking practical skills that bridge academic theory and studio practice.

  • Hobbyist makers: ready to move beyond tinkering and design with professional rigor.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
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Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
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André FelipePrompt Engineering Student

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