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User Experience (UX) Design for Startups Course
More than 2 million students worldwide

User Experience (UX) Design for Startups Course

Learn how to design products users actually want — without a big team or budget. This course gives startup founders, product managers, and early-career designers a practical UX toolkit built for fast-moving environments. From user research to visual design to measuring impact, every skill is immediately applicable to real product work.

Dedika for businesses

What you will learn:

  • Apply Nielsen's usability heuristics to audit and improve real product interfaces.

  • Plan and execute lean user research studies on a tight startup budget.

  • Build research-backed personas and journey maps that guide product decisions.

  • Design clear information architecture and navigation systems that scale with growth.

  • Conduct moderated and unmoderated usability tests and translate findings into improvements.

  • Connect UX metrics and behavioural analytics to measurable business outcomes.

How you study in practice User Experience (UX) Design for Startups Course

How you practise User Experience (UX) Design for Startups Course

For businesses looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 36 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

UX Design Foundations for Startups

  • Lesson 1 • What UX Design Actually Means

    Defines UX beyond aesthetics, covering usability, utility, and desirability. Grounds the chapter by distinguishing UX from UI and product management.

  • Lesson 2 • Setting Up a Lean UX Practice

    Covers the minimal toolset, workflows, and team rituals needed to run UX in a small team. Connects principles to daily startup design operations.

  • Lesson 3 • Core UX Principles and Heuristics

    Introduces foundational usability heuristics and design principles used to evaluate and guide decisions. Students apply these as a rapid audit framework.

  • Lesson 4 • The Startup Design Context

    Examines how resource constraints, speed, and uncertainty shape UX practice in startups. Prepares students to adapt enterprise methods to lean environments.

Chapter 2See details

User Research on a Startup Budget

  • Lesson 1 • Surveys and Contextual Inquiry

    Introduces survey design and observational research to complement interviews with broader or behavioral data. Expands the student's method repertoire.

  • Lesson 2 • Conducting User Interviews

    Covers interview design, facilitation, and note-taking techniques that surface genuine user needs. Builds the core qualitative skill used throughout the course.

  • Lesson 3 • Synthesizing Research into Insights

    Teaches affinity mapping, thematic analysis, and insight prioritization to turn raw data into actionable findings. Outputs feed directly into persona and journey work.

  • Lesson 4 • Research Planning and Scoping

    Teaches how to define research questions, select methods, and scope studies to available time and budget. Prevents wasted effort by aligning research to decisions.

  • Lesson 5 • Continuous Discovery Habits

    Establishes lightweight routines for ongoing user contact rather than one-off research projects. Connects research to iterative product development cycles.

Chapter 3See details

Defining Users: Personas and Journey Maps

  • Lesson 1 • Designing the Future-State Journey

    Guides students from current-state analysis to envisioning an improved experience. Bridges research artifacts to ideation and feature prioritization.

  • Lesson 2 • Mapping the Current User Journey

    Teaches how to document the as-is user experience across touchpoints, emotions, and pain points. Creates a baseline for identifying high-impact design opportunities.

  • Lesson 3 • Jobs-to-Be-Done Framework

    Introduces the jobs-to-be-done lens as a complement to personas for understanding user motivation. Provides a causal model for why users adopt or abandon products.

  • Lesson 4 • Building Research-Backed Personas

    Covers how to segment users, extract behavioral patterns, and construct personas grounded in data rather than assumptions. Prevents the common startup trap of designing for imaginary users.

Chapter 4See details

Information Architecture and Navigation Design

  • Lesson 1 • Principles of Information Architecture

    Covers organisation systems, labelling, navigation, and search as the four pillars of IA. Establishes vocabulary and mental models used throughout the chapter.

  • Lesson 2 • Card Sorting and Tree Testing

    Teaches user-driven methods for validating and refining content organisation before building. Connects IA decisions to real user mental models.

  • Lesson 3 • Sitemap and Content Hierarchy

    Guides students through creating sitemaps and defining content hierarchy for web and mobile products. Produces a deliverable used in wireframing and developer handoff.

  • Lesson 4 • Designing Navigation Patterns

    Surveys common navigation patterns and the contexts in which each performs best. Students select and justify navigation choices for their product type.

Chapter 5See details

Wireframing and Low-Fidelity Prototyping

  • Lesson 1 • Sketching and Rapid Ideation

    Builds the habit of generating many layout ideas quickly before committing to any single direction. Reduces attachment to first ideas and improves final design quality.

  • Lesson 2 • Building Low-Fidelity Prototypes

    Teaches how to link wireframe screens into clickable prototypes for early user testing. Connects wireframing output to the usability testing chapter that follows.

  • Lesson 3 • Wireframing Fundamentals

    Introduces wireframe conventions, fidelity levels, and the role of wireframes in the design process. Sets expectations for what wireframes should and should not communicate.

  • Lesson 4 • Wireframing Key Screen Types

    Covers wireframe patterns for onboarding, dashboards, forms, and empty states. Gives students reusable templates for the most common startup product screens.

Chapter 6See details

Usability Testing and Iterative Design

  • Lesson 1 • Usability Testing Fundamentals

    Defines usability testing goals, types, and when to use each. Distinguishes testing from research to clarify the method's specific role in the design cycle.

  • Lesson 2 • Writing and Running Test Sessions

    Covers test script writing, facilitator behaviour, and session logistics for both remote and in-person formats. Builds facilitation confidence through structured practice.

  • Lesson 3 • Remote and Unmoderated Testing Tools

    Surveys tools and techniques for running tests asynchronously at low cost. Expands testing capacity beyond what moderated sessions alone can provide.

  • Lesson 4 • Iterating on Designs from Findings

    Guides students through translating usability findings into design revisions and re-testing cycles, reinforcing the iterative nature of UX practice within startup timelines.

  • Lesson 5 • Analysing Usability Test Data

    Teaches how to identify usability issues, rate severity, and prioritise fixes from test observations. Produces a structured findings report usable in sprint planning.

Chapter 7See details

Visual Design and UI Fundamentals

  • Lesson 1 • Iconography and Imagery

    Covers icon design principles, sourcing, and the use of illustration and photography in product UI. Prevents common visual inconsistency issues in startup products.

  • Lesson 2 • Typography in Digital Interfaces

    Introduces type selection, scale, and pairing for digital readability and brand expression. Students define a typographic system for their product.

  • Lesson 3 • Colour Theory for Product Design

    Covers colour models, palette construction, and the functional use of colour in UI contexts. Students build a product colour system that communicates brand and state.

  • Lesson 4 • Building a UI Component Library

    Guides students through assembling reusable UI components into a structured library. Connects visual design decisions to scalable, consistent product development.

  • Lesson 5 • Visual Hierarchy and Layout

    Teaches how size, weight, contrast, and spacing direct user attention and communicate content priority. Directly improves the readability of every screen students design.

Chapter 8See details

UX Strategy and Measuring Design Impact

  • Lesson 1 • UX Metrics and Measurement Frameworks

    Introduces HEART, PULSE, and task-based metrics for measuring UX quality over time. Students select and define metrics appropriate for their product stage.

  • Lesson 2 • Scaling UX as the Startup Grows

    Addresses how UX processes, team structure, and tooling must evolve from seed to growth stage. Prepares students to lead design maturity improvements over time.

  • Lesson 3 • Analytics and Behavioural Data

    Covers how to use product analytics, funnel analysis, and heatmaps to identify UX problems at scale. Complements qualitative research with quantitative behavioural evidence.

  • Lesson 4 • Connecting UX to Business Outcomes

    Maps UX activities to business metrics such as activation, retention, and conversion. Gives students a framework for prioritising design work by business value.

  • Lesson 5 • UX Roadmapping and Prioritisation

    Teaches how to build a UX roadmap aligned to product strategy and communicate it to leadership. Positions UX as a strategic function rather than a service role.

Certification

Your valid completion certificate

This course is for you:

  • Startup founders: need to validate product decisions before burning through runway.

  • Product managers: own the roadmap but lack structured design methods.

  • Career changers: moving into tech and want a practical UX foundation.

  • Early-stage marketers: shaping user-facing experiences without design support.

  • Freelance developers: building client products and want to improve usability.

  • Aspiring UX designers: ready to go beyond tutorials and work on real problems.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast and simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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