
Introduction to Instructional Design Course
Master the complete instructional design process, from needs analysis and learning objectives to assessment and evaluation. This course gives you the systematic skills, proven models, and practical tools that professional instructional designers use every day. Whether you're entering the field or formalising your practice, you'll finish ready to design training that actually works.
What you will learn:
You'll learn how to analyse performance gaps, write precise learning objectives, and select the right instructional design model for any project. The course covers ADDIE, SAM, and the Dick and Carey model, along with evidence-based content strategies and assessment construction. You'll also explore e-learning development tools, LMS administration, visual design principles, and project management techniques. Emerging technologies including AI, adaptive learning, and microlearning are addressed so your skills stay current. By the end, you'll have a professional portfolio and a clear career strategy.
How you study in practice Introduction to Instructional Design Course
How you practise Introduction to Instructional Design Course
For businesses looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 34 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Instructional Design
Foundations of Instructional Design
Lesson 1 • Core Learning Theories
Surveys behaviourism, cognitivism, constructivism, and connectivism as design foundations. Equips designers to select theory-aligned strategies for any learning context.
Lesson 2 • History and Evolution of the Field
Traces ID from military training research through e-learning to modern practice. Provides context for why current models exist and how they developed.
Lesson 3 • The Instructional Designer's Toolkit
Introduces categories of tools used across analysis, design, development, and evaluation. Sets realistic expectations for the software and methods covered throughout the course.
Lesson 4 • What Instructional Design Is
Defines ID as a systematic process for creating effective learning experiences. Anchors all subsequent models and methods in a shared professional definition.
Chapter 2HideHide detailsSee detailsInstructional Design Models and Frameworks
Instructional Design Models and Frameworks
Lesson 1 • Selecting and Adapting Models
Provides a decision framework for matching models to project constraints and client culture. Graduates justify model selection in project proposals and stakeholder conversations.
Lesson 2 • Agile and SAM Approaches
Introduces the Successive Approximation Model and agile sprints for rapid development. Addresses client demand for faster delivery without sacrificing instructional quality.
Lesson 3 • Dick and Carey Systems Model
Applies the ten-step Dick and Carey model to complex, high-stakes instructional projects. Demonstrates rigorous systems thinking for enterprise-level course development.
Lesson 4 • The ADDIE Model in Depth
Examines each ADDIE phase as an iterative process rather than a rigid sequence. Provides the foundational workflow that all other models refine or replace.
Chapter 3HideHide detailsSee detailsNeeds Analysis and Performance Gaps
Needs Analysis and Performance Gaps
Lesson 1 • Understanding Needs Analysis
Distinguishes organisational, task, and learner needs as three analysis levels. Prevents costly design errors caused by solving the wrong problem.
Lesson 2 • Documenting and Presenting Findings
Structures needs analysis reports for executive and SME audiences. Builds the business case that secures approval to proceed with design.
Lesson 3 • Data Collection Methods
Covers interviews, surveys, observations, and document reviews as primary data sources. Teaches selection criteria so designers choose methods appropriate to context and budget.
Lesson 4 • Identifying Performance Gaps
Applies gap analysis to compare current and desired performance states. Produces a prioritised list of gaps that directly informs learning objectives.
Chapter 4HideHide detailsSee detailsLearner and Context Analysis
Learner and Context Analysis
Lesson 1 • Synthesising Analysis into Design Inputs
Consolidates learner and context data into a design brief that guides all subsequent decisions. Connects analysis outputs directly to objective writing and strategy selection.
Lesson 2 • Learner Characteristics and Profiles
Examines demographics, prior knowledge, motivation, and accessibility needs as design inputs. Profiles prevent assumptions that lead to irrelevant or inaccessible content.
Lesson 3 • Adult Learning Principles
Applies andragogy and self-directed learning theory to workplace training design. Ensures content respects adult autonomy, experience, and problem-centred orientation.
Lesson 4 • Environmental and Contextual Factors
Analyses delivery environment, technology infrastructure, and organisational culture. Prevents designs that are technically or culturally incompatible with the workplace.
Chapter 5HideHide detailsSee detailsWriting Effective Learning Objectives
Writing Effective Learning Objectives
Lesson 1 • Organising and Sequencing Objectives
Groups objectives into terminal and enabling hierarchies that structure course architecture. Produces an objective map used directly in content and assessment planning.
Lesson 2 • Affective and Psychomotor Objectives
Extends objective writing to attitude, value, and physical skill domains. Prepares designers to address the full range of workplace performance requirements.
Lesson 3 • Anatomy of a Learning Objective
Breaks objectives into audience, behaviour, condition, and degree components. Establishes a precise writing standard applied throughout all design work.
Lesson 4 • Bloom's Taxonomy and Cognitive Levels
Maps objectives to remember, understand, apply, analyse, evaluate, and create levels. Ensures objectives target appropriate cognitive depth for the performance gap identified.
Chapter 6HideHide detailsSee detailsInstructional Strategies and Content Design
Instructional Strategies and Content Design
Lesson 1 • Active Learning and Practice Strategies
Covers scenario-based learning, case studies, simulations, and spaced practice techniques. Moves learners from passive reception to active application of new skills.
Lesson 2 • Managing Cognitive Load in Design
Applies intrinsic, extraneous, and germane load theory to content chunking and sequencing. Prevents cognitive overload that undermines retention and transfer.
Lesson 3 • Inclusive and Accessible Content Design
Embeds universal design for learning principles and accessibility standards into content blueprints. Ensures all learners can access and engage with instruction regardless of ability.
Lesson 4 • Aligning Strategy to Objectives
Maps instructional events to objective levels using Gagné's nine events as a framework. Ensures every content element serves a specific learning function.
Lesson 5 • Storyboarding and Content Blueprinting
Translates objectives and strategies into detailed storyboards and content outlines. Produces the primary handoff document between design and development phases.
Chapter 7HideHide detailsSee detailsAssessment Design and Alignment
Assessment Design and Alignment
Lesson 1 • Constructive Alignment in Practice
Audits the objective-strategy-assessment triangle to confirm full alignment. Identifies and corrects misalignments before development begins.
Lesson 2 • Rubrics and Scoring Guides
Designs analytic and holistic rubrics for performance and portfolio assessments. Enables consistent scoring across raters and provides actionable feedback to learners.
Lesson 3 • Writing Effective Test Items
Covers multiple-choice, true/false, short-answer, and performance item construction rules. Produces items that discriminate between mastery and non-mastery accurately.
Lesson 4 • Principles of Assessment Design
Defines validity, reliability, and alignment as the three pillars of sound assessment. Establishes quality criteria applied to every assessment item created in the course.
Chapter 8HideHide detailsSee detailsEvaluation, Iteration, and Continuous Improvement
Evaluation, Iteration, and Continuous Improvement
Lesson 1 • Data Analysis and Design Revision
Translates evaluation data into prioritised revision decisions using structured analysis. Closes the ADDIE loop and establishes a continuous improvement cycle.
Lesson 2 • Kirkpatrick's Four-Level Model
Applies reaction, learning, behaviour, and results levels to a complete evaluation plan. Provides the most widely recognised framework for communicating training value.
Lesson 3 • Phillips ROI Methodology
Extends Kirkpatrick with a fifth level that calculates return on investment for training. Equips designers to speak the financial language of executive stakeholders.
Lesson 4 • Formative Evaluation Techniques
Covers expert review, one-to-one, small group, and field trial evaluation methods. Catches design and development errors before full deployment reduces rework costs.
Lesson 5 • Building an Evaluation Plan
Integrates all evaluation levels into a single plan document aligned to project goals. Produces a deliverable that demonstrates professional rigour to clients and sponsors.
Your valid completion certificate
This course is for you:
Career changers: seeking a structured entry point into the learning profession.
Corporate trainers: wanting to move beyond slide decks into systematic design.
K–12 or higher education teachers: transitioning into workplace learning and development.
HR generalists: tasked with building onboarding or compliance training from scratch.
Freelancers: looking to add instructional design services to their client offerings.
Recent graduates: exploring learning design as a first professional career path.
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