
Robotics Course For Kids
Give your child the skills to build, programme, and control real robots from the ground up. This hands-on robotics course takes beginners from understanding basic components all the way to designing an original robot project. Every lesson combines engineering, coding, and creative problem-solving in one exciting package.
What you will learn:
Students will learn how robots work, how to assemble them from physical parts, and how to program them using block-based coding tools. The course covers sensors, motors, power systems, and mechanical structures in clear, step-by-step lessons. Kids will program robots to move, avoid obstacles, follow lines, and complete pick-and-place tasks. Advanced topics include autonomous navigation, robotic arms, basic electronics, and an introduction to artificial intelligence. The course wraps up with a full capstone project where students design and present their own original robot.
How you study in practice Robotics Course For Kids
How you practise Robotics Course For Kids
For businesses looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsWelcome to the World of Robots
Welcome to the World of Robots
Lesson 1 • Becoming a Young Roboticist
Introduces the mindset and habits of a robotics learner, including curiosity and persistence. Sets expectations for the course and encourages a growth mindset.
Lesson 2 • How Robots Help People
Examines the benefits robots provide, including safety, speed, and precision. Motivates students by showing the positive impact of robotics on society.
Lesson 3 • What Is a Robot?
Defines robots by their key traits: sensing, thinking, and acting. Establishes the foundation for all technical concepts introduced later in the course.
Lesson 4 • Robots Around Us Every Day
Explores robots in homes, hospitals, factories, and farms. Connects abstract concepts to familiar experiences so students feel engaged from the start.
Chapter 2HideHide detailsSee detailsBuilding Blocks: Robot Parts
Building Blocks: Robot Parts
Lesson 1 • The Robot Body: Structure and Frame
Covers chassis, frames, and structural materials used in robot bodies. Students learn how physical design affects movement and stability.
Lesson 2 • Motors and Movement
Introduces DC motors, servo motors, and stepper motors as sources of robot motion. Students connect motor type to the kind of movement a robot performs.
Lesson 3 • Power Sources and Wiring Basics
Covers batteries, power regulators, and basic wiring safety for robot electronics. Students learn how energy flows through a robot system.
Lesson 4 • The Brain: Controllers and Boards
Introduces microcontrollers and single-board computers as the decision-making centre of a robot. Students see how the brain connects to all other parts.
Lesson 5 • Sensors: How Robots Feel the World
Explains how sensors collect data from the environment, including light, distance, and touch. Students understand that sensors are a robot's equivalent of senses.
Chapter 3HideHide detailsSee detailsIntroduction to Programming Logic
Introduction to Programming Logic
Lesson 1 • Block-Based Coding Basics
Guides students through a visual coding environment using drag-and-drop blocks. Removes syntax barriers so students focus on logic and structure.
Lesson 2 • Conditions and Decisions
Introduces if-then and if-then-else logic so robots can respond to sensor input. Students program a robot to react differently based on what it detects.
Lesson 3 • Sequences and Loops
Teaches sequential execution and loop structures to repeat actions efficiently. Students apply these concepts to make a robot perform repeated movements.
Lesson 4 • Thinking Like a Computer
Introduces algorithms and step-by-step instructions as the basis of all programming. Students practise writing instructions in plain language before using any software.
Lesson 5 • Variables and Storing Information
Explains variables as containers for data that a robot can use and update. Students use variables to track sensor readings and control robot behaviour.
Chapter 4HideHide detailsSee detailsFirst Robot Build: Wheeled Robot
First Robot Build: Wheeled Robot
Lesson 1 • Programming Basic Movement
Students write programs to move the robot forward, backward, and turn. Applies loop and sequence concepts from Chapter 3 to real robot motion.
Lesson 2 • Wiring Motors and the Controller
Guides students through connecting motors to the motor driver and controller board. Students apply wiring safety rules and verify connections before powering on.
Lesson 3 • Assembling the Chassis and Wheels
Step-by-step assembly of the robot frame, wheel mounts, and drive motors. Students practise mechanical assembly skills and learn how alignment affects movement.
Lesson 4 • Planning Your Robot Build
Covers design planning, parts lists, and safety checks before assembly begins. Students learn that preparation prevents mistakes and saves time during building.
Lesson 5 • Testing, Debugging, and Improving
Introduces systematic testing and debugging to fix movement errors. Students iterate on their design and code to improve robot performance.
Chapter 5HideHide detailsSee detailsSensors in Action
Sensors in Action
Lesson 1 • Obstacle Detection and Avoidance
Students programme a distance sensor to detect objects and steer the robot away. Applies conditional logic from Chapter 3 to a practical navigation challenge.
Lesson 2 • Combining Multiple Sensors
Students integrate two or more sensors into a single robot program using logical operators. This section develops more sophisticated decision-making in robot behaviour.
Lesson 3 • Line-Following Robots
Teaches students to use infrared sensors to follow a line on the floor. Students tune sensor sensitivity and adjust code for smooth, consistent tracking.
Lesson 4 • Connecting and Reading Sensors
Covers physical sensor wiring and reading sensor data in code. Students verify sensor output before using it to control robot behaviour.
Lesson 5 • Light and Colour Sensing
Introduces light and colour sensors to trigger robot actions based on detected colours. Students create programs where the robot sorts or responds to coloured objects.
Chapter 6HideHide detailsSee detailsRobot Arms and Mechanisms
Robot Arms and Mechanisms
Lesson 1 • Building a Simple Gripper
Students design and assemble a basic gripper mechanism driven by a servo motor. They learn how grip force and jaw shape affect the ability to hold objects.
Lesson 2 • Programming Pick-and-Place Tasks
Students write multi-step programs to pick up an object and place it elsewhere. Combines arm movement, gripper control, and sequencing into a complete task.
Lesson 3 • Servo Motors for Precise Control
Deep-dives into servo motor control for positioning robot arm joints accurately. Students programme servo angles to move an arm to specific positions.
Lesson 4 • Gears, Levers, and Mechanical Advantage
Introduces simple machines that amplify force or change motion direction in robot mechanisms. Students apply gear ratios and lever principles to improve their designs.
Lesson 5 • Introduction to Robotic Arms
Explains degrees of freedom, joints, and the anatomy of a robotic arm. Students compare robot arms to the human arm to build intuitive understanding.
Chapter 7HideHide detailsSee detailsAutonomous Navigation and Mapping
Autonomous Navigation and Mapping
Lesson 1 • Dead Reckoning and Position Tracking
Teaches students to estimate robot position using wheel encoder data and time. Students programme a robot to travel a set distance and return to its start point.
Lesson 2 • Grid-Based Navigation
Introduces coordinate grids as a simple map for robot navigation. Students programme a robot to follow a path defined by grid coordinates.
Lesson 3 • Simple Mapping with Sensor Data
Students record sensor readings as a robot moves to create a basic environment map. Introduces the concept of spatial awareness in autonomous robots.
Lesson 4 • Wall-Following and Maze Solving
Students implement a wall-following algorithm to navigate a maze autonomously. Applies distance sensors and conditional logic to a classic robotics challenge.
Lesson 5 • Understanding Autonomous Behaviour
Defines autonomy and explains how robots make decisions without human input. Students distinguish between remote-controlled and fully autonomous robot behaviour.
Chapter 8HideHide detailsSee detailsCapstone: Design and Build a Robot
Capstone: Design and Build a Robot
Lesson 1 • Integration Testing and Debugging
Students run full system tests combining hardware and software to find and fix issues. Develops systematic troubleshooting skills across mechanical and electronic systems.
Lesson 2 • Presenting Your Robot Project
Students demonstrate their robot and explain their design decisions to an audience. Builds confidence in technical communication and peer feedback skills.
Lesson 3 • Writing and Refining the Program
Students write the full control program for their robot and refine it through testing. Applies all programming concepts from Chapters 3 through 7.
Lesson 4 • Defining a Real-World Problem
Students identify a genuine problem that a robot could help solve and write a clear project brief. Teaches problem framing as the essential first step in engineering design.
Lesson 5 • Design and Prototyping
Students sketch designs, select components, and build a first prototype of their robot. Emphasises rapid iteration and learning from early physical models.
Your valid completion certificate
This course is for you:
Young beginner: a child with no technical background but endless curiosity about machines.
Creative builder: a child who loves construction toys and is ready for real engineering.
Puzzle lover: a student who enjoys logical challenges and wants to see them move.
Future competitor: a child whose parents want to prepare them for robotics team tryouts.
STEM explorer: a learner eager to connect science class concepts to tangible real-world projects.
Homeschool student: a child whose curriculum needs a structured, project-driven STEM component.
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