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E-Learning Content Development Course
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E-Learning Content Development Course

Master every stage of e-learning development, from needs analysis and instructional writing to visual design, multimedia production, and SCORM publishing. This course gives you the practical skills to build professional, learner-centred digital courses that deliver real results. Whether you are new to instructional design or levelling up your existing practice, you will finish with a complete, job-ready development toolkit.

Dedika for students

What your team will master:

You will learn how to conduct training needs analyses, write measurable learning objectives, and structure content that matches how adults actually learn. You will develop instructional writing skills for on-screen text, narration scripts, and scenario-based content. You will apply visual design principles, build accessible course layouts, and produce polished audio and video assets. You will design interactive assessments, branching scenarios, and gamification elements aligned to your objectives. You will also publish SCORM-compliant courses, evaluate their effectiveness using Kirkpatrick's framework, and use data to drive continuous improvement.

How your team learns in practice E-Learning Content Development Course

How your team practises E-Learning Content Development Course

Professionals from these companies study at Dedika

ActemiumFR
Nunner LogisticsNL
GT Constructora GeotécnicaCR
Sydel StarBR
Metrô de São PauloBR
Aguas AndinasCL
DSMIN
MeridianbetRS
CDHCN

Course content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of E-Learning Design

  • Lesson 1 • Instructional Design Models

    Introduces ADDIE, SAM, and backward design frameworks. Provides a decision-making lens for selecting the right model per project context.

  • Lesson 2 • E-Learning Ecosystem Overview

    Maps the components of a modern e-learning environment including platforms, tools, and stakeholders. Grounds learners in the landscape before design work begins.

  • Lesson 3 • Cognitive Load and Learning Science

    Explains intrinsic, extraneous, and germane cognitive load. Applies neuroscience-backed principles to reduce friction in digital learning materials.

  • Lesson 4 • Adult Learning Theory Essentials

    Covers andragogy, self-directed learning, and motivation frameworks. Connects theoretical models to practical decisions in e-learning content structure.

Chapter 2See details

Needs Analysis and Learning Objectives

  • Lesson 1 • Audience Analysis Techniques

    Profiles learner demographics, prior knowledge, and technical access. Ensures content complexity and tone match the actual target audience.

  • Lesson 2 • Scope and Content Mapping

    Translates objectives into a content outline and defines course boundaries. Prevents scope creep by anchoring every topic to a stated objective.

  • Lesson 3 • Writing Measurable Learning Objectives

    Applies Bloom's Taxonomy to craft action-verb-based objectives at appropriate cognitive levels. Objectives become the blueprint for assessments and content.

  • Lesson 4 • Conducting a Training Needs Analysis

    Teaches gap analysis methods including surveys, interviews, and performance data review. Connects identified gaps directly to course scope decisions.

Chapter 3See details

Instructional Writing for Digital Learners

  • Lesson 1 • Writing Effective On-Screen Text

    Covers chunking text, using headers, and writing scannable bullet points. Applies directly to slide content, module pages, and interactive screens.

  • Lesson 2 • Writing Feedback and Instructional Prompts

    Teaches how to write corrective, confirmatory, and elaborative feedback for assessments. Ensures learners receive actionable guidance rather than generic responses.

  • Lesson 3 • Scripting Audio and Video Narration

    Guides learners through conversational script writing for voiceover and video. Ensures narration aligns with on-screen visuals without redundancy.

  • Lesson 4 • Scenario and Story-Based Writing

    Introduces narrative structures and character-driven scenarios for contextual learning. Connects storytelling techniques to objective-aligned instructional goals.

  • Lesson 5 • Plain Language Principles

    Teaches active voice, short sentences, and jargon reduction for digital text. Directly improves comprehension and reduces cognitive load in course content.

Chapter 4See details

Visual Design for E-Learning

  • Lesson 1 • Core Visual Design Principles

    Covers contrast, alignment, repetition, and proximity as applied to instructional screens. Establishes a visual grammar that guides all subsequent design decisions.

  • Lesson 2 • Slide and Screen Layout Design

    Applies design principles to build reusable slide templates and screen layouts. Produces consistent, professional course templates ready for content population.

  • Lesson 3 • Typography in E-Learning

    Teaches font selection, hierarchy, and spacing for digital readability. Connects typographic choices to learner comprehension and professional appearance.

  • Lesson 4 • Imagery, Icons, and Illustrations

    Guides selection and creation of visuals that reinforce instructional content. Addresses licensing, cultural relevance, and visual-text alignment.

  • Lesson 5 • Colour Theory and Palette Selection

    Explains colour psychology, contrast ratios, and palette building for e-learning. Ensures colour choices enhance meaning rather than distract from content.

Chapter 5See details

Multimedia Production for E-Learning

  • Lesson 1 • Audio Recording and Editing

    Covers microphone setup, recording environment, and basic audio editing. Produces clean voiceover tracks ready for integration into course modules.

  • Lesson 2 • Animation and Motion Graphics

    Introduces timeline animation, transitions, and simple motion graphics for e-learning. Applies animation purposefully to explain processes and reinforce concepts.

  • Lesson 3 • Talking-Head and Presenter Video

    Guides camera setup, lighting, and on-camera delivery for instructor-led video. Produces professional presenter footage suitable for course integration.

  • Lesson 4 • Screen Recording and Demonstration Videos

    Teaches screen capture planning, recording, and annotation for software demos. Connects demonstration video production to procedural learning objectives.

  • Lesson 5 • Multimedia Asset Management

    Establishes file naming, folder structures, and version control for media assets. Prevents production bottlenecks and ensures team-wide asset accessibility.

Chapter 6See details

Interactivity and Assessment Design

  • Lesson 1 • Gamification Elements in Assessments

    Introduces points, badges, leaderboards, and progress mechanics to boost engagement. Connects gamification elements to intrinsic motivation without trivialising content.

  • Lesson 2 • Branching Scenario Construction

    Builds decision-tree scenarios with meaningful consequences for learner choices. Applies branching logic to simulate real-world decision-making environments.

  • Lesson 3 • Types of E-Learning Interactivity

    Categorises click-to-reveal, drag-and-drop, simulations, and branching interactions. Matches interaction types to specific learning objectives and cognitive levels.

  • Lesson 4 • Summative Assessment Design

    Teaches construction of valid, reliable final assessments including quizzes and performance tasks. Ensures assessments measure stated objectives rather than trivial recall.

  • Lesson 5 • Formative Assessment Strategies

    Covers knowledge checks, reflection prompts, and practice activities embedded in content. Reinforces learning before summative evaluation and identifies gaps early.

Chapter 7See details

Authoring Tools and Course Development

  • Lesson 1 • Quality Assurance and Course Testing

    Establishes a QA checklist covering functionality, media playback, and content accuracy. Catches errors before learner-facing deployment through systematic review.

  • Lesson 2 • Authoring Tool Landscape

    Compares slide-based, responsive, and video-based authoring tool categories. Guides tool selection based on project requirements, budget, and team skills.

  • Lesson 3 • Importing and Integrating Media Assets

    Teaches importing audio, video, and image files into authoring environments. Ensures media assets are optimised and correctly linked within course files.

  • Lesson 4 • Building Course Structure in Authoring Tools

    Covers scene organisation, menu navigation, and module sequencing within authoring tools. Produces a logical, learner-navigable course architecture.

  • Lesson 5 • Publishing and SCORM Compliance

    Explains SCORM, xAPI, and AICC standards and guides the publishing process. Produces LMS-compatible packages that track completion and assessment data.

Chapter 8See details

Course Evaluation and Continuous Improvement

  • Lesson 1 • Evaluation Frameworks for E-Learning

    Introduces Kirkpatrick's four levels and the Phillips ROI model for training evaluation. Connects evaluation planning to the original learning objectives and business goals.

  • Lesson 2 • Iterative Revision Workflow

    Establishes a structured process for prioritising, implementing, and validating course revisions. Ensures updates are evidence-based and do not introduce new errors.

  • Lesson 3 • Measuring Learning Transfer and Impact

    Addresses Level 3 behaviour change and Level 4 business results measurement methods. Connects on-the-job performance data back to course design decisions.

  • Lesson 4 • Collecting Learner Feedback

    Covers survey design, reaction forms, and post-course interviews for Level 1 data. Produces actionable feedback instruments rather than generic satisfaction surveys.

  • Lesson 5 • Analysing LMS and Assessment Data

    Teaches interpretation of completion rates, quiz scores, and drop-off analytics. Connects data patterns to specific content or design issues requiring revision.

Certification

Your valid completion certificate

This course is for you:

  • Corporate trainer: wants to move beyond slide decks into structured digital courses.

  • Classroom teacher: looking to translate curriculum expertise into an e-learning format.

  • HR professional: responsible for onboarding programmes that need a stronger instructional foundation.

  • Freelance content creator: ready to offer course development as a professional service.

  • Subject matter expert: has deep knowledge and wants to package it for broader audiences.

  • Career changer: drawn to instructional design and needs a comprehensive entry point.

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