
Animation and Visual Effects Course
Master every stage of animation and visual effects production, from the 12 principles of animation to advanced compositing and AI-assisted tools. Build real 3D characters, rigs, simulations, and VFX shots using industry-standard software. This course takes you from foundational concepts to a polished, job-ready demo reel.
What you will learn:
You will learn the 12 principles of animation and apply them to both 2D and 3D character work. The course covers polygon modelling, UV unwrapping, rigging, weight painting, and keyframe animation using professional workflows. You will produce particle systems, fluid simulations, and camera-tracked VFX shots composited with live footage. Texturing, physically based shading, and multi-pass rendering are covered in full. You will also explore real-time animation in game engines, motion capture cleanup, and AI-assisted production tools. Every chapter builds toward a complete, curated demo reel ready for studio submission.
How you study in a practical way Animation and Visual Effects Course
How you practise Animation and Visual Effects Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Animation and VFX
Foundations of Animation and VFX
Lesson 1 • History and Evolution of Animation
Traces animation from hand-drawn cells to modern CGI and real-time rendering. Establishes context for every technique introduced later in the course.
Lesson 2 • The 12 Principles of Animation
Covers squash and stretch, anticipation, staging, and all remaining Disney principles. These principles underpin every animation style taught throughout the course.
Lesson 3 • Software Ecosystem and Tool Selection
Surveys industry-standard 2D, 3D, and compositing applications and their use cases. Students select appropriate tools for specific production tasks.
Lesson 4 • Industry Pipeline Overview
Maps pre-production, production, and post-production stages in a professional studio workflow. Students understand where each specialist role fits within the pipeline.
Chapter 2HideHide detailsSee details2D Animation Fundamentals
2D Animation Fundamentals
Lesson 1 • Character Rigging in 2D
Introduces bone-based and mesh-deformation rigs for reusable character animation. Rigged characters reduce production time while maintaining expressive motion.
Lesson 2 • Lip Sync and Facial Animation
Covers phoneme shapes, jaw movement, and eye performance for dialogue-driven scenes. Students animate a character delivering a short scripted line.
Lesson 3 • Walk Cycles and Locomotion
Breaks down bipedal and quadrupedal walk cycles using contact, down, pass, and up poses. Mastery of locomotion is essential for character-driven animation projects.
Lesson 4 • Scene Layout and Camera in 2D
Explains parallax scrolling, camera pans, and multi-plane composition for 2D scenes. Proper layout enhances storytelling depth in flat animation.
Lesson 5 • Frame-by-Frame Drawing Techniques
Teaches keyframe placement, in-betweening, and line quality for hand-drawn digital animation. Directly applies timing and spacing principles from Chapter 1.
Chapter 3HideHide detailsSee details3D Modeling for Animation
3D Modeling for Animation
Lesson 1 • Polygon Modeling Fundamentals
Covers edge loops, face topology, and mesh density for deformable character models. Clean topology is a prerequisite for rigging covered in the next chapter.
Lesson 2 • UV Unwrapping and Texel Density
Explains seam placement, UV island layout, and texel density for consistent texture resolution. Proper UVs are required for the texturing chapter that follows.
Lesson 3 • Environment and Prop Modeling
Applies modeling skills to hard-surface props and modular environment pieces. Students build a small scene set used in later rendering and compositing exercises.
Lesson 4 • Subdivision Surface Modeling
Teaches low-poly cage modeling with subdivision smoothing for production-quality surfaces. Students balance detail and performance across multiple subdivision levels.
Lesson 5 • Digital Sculpting Techniques
Introduces brush-based sculpting for organic forms, wrinkles, and surface detail. Sculpted high-poly meshes feed into the normal-baking pipeline introduced later.
Chapter 4HideHide detailsSee detailsRigging and Character Setup
Rigging and Character Setup
Lesson 1 • Skeleton and Joint Placement
Covers joint hierarchy, orientation, and pivot alignment for accurate skeletal motion. Correct joint setup prevents deformation errors in downstream animation.
Lesson 2 • Skinning and Weight Painting
Teaches smooth-bind skinning, weight painting, and corrective blend shapes for clean deformation. Well-painted weights are critical for believable character movement.
Lesson 3 • Forward and Inverse Kinematics
Explains FK and IK chains, pole vectors, and IK-FK blending for animator control. Students set up a full arm and leg IK system on their biped rig.
Lesson 4 • Facial Rigging Systems
Introduces blend-shape-based and joint-driven facial rigs for expressive performance. Facial rigs connect directly to the lip-sync skills developed in Chapter 2.
Lesson 5 • Control Curves and Rig UI
Builds intuitive control curves, color coding, and channel-box attributes for animator usability. A clean rig UI accelerates animation production significantly.
Chapter 5HideHide detailsSee details3D Character Animation
3D Character Animation
Lesson 1 • Polishing and Shot Delivery
Addresses final pass refinements, camera framing, and export formats for a deliverable shot. Students submit a complete animation shot meeting professional quality standards.
Lesson 2 • Blocking and Pose-to-Pose Workflow
Establishes strong silhouette poses, timing, and story beats before adding in-betweens. Blocking is the foundation of every professional animation workflow.
Lesson 3 • Acting and Performance Animation
Covers body language, subtext, and emotional arc for character-driven dialogue shots. Strong acting choices elevate technical animation to compelling storytelling.
Lesson 4 • Weight, Overlap, and Follow-Through
Applies secondary motion principles to clothing, hair, and body parts for organic feel. These techniques build directly on the 12 principles from Chapter 1.
Lesson 5 • Graph Editor and Curve Refinement
Teaches tangent types, curve shapes, and easing for smooth, physically believable motion. Graph editor mastery separates polished animation from mechanical movement.
Chapter 6HideHide detailsSee detailsTexturing, Shading, and Lighting
Texturing, Shading, and Lighting
Lesson 1 • Subsurface Scattering and Specialized Shaders
Introduces SSS for skin and wax, hair shaders, and glass refraction materials. Specialized shaders are essential for realistic organic and transparent surfaces.
Lesson 2 • Render Settings and Output
Configures sampling, ray depth, and render passes for quality and efficiency. Correct render settings reduce noise while keeping render times manageable.
Lesson 3 • Physically Based Rendering Materials
Explains albedo, roughness, metalness, and normal maps within a PBR workflow. PBR materials ensure consistent results across different lighting environments.
Lesson 4 • Three-Point and HDRI Lighting
Teaches key, fill, and rim light placement alongside HDRI environment lighting. Proper lighting defines mood, depth, and material readability in a scene.
Lesson 5 • Texture Painting and Procedural Maps
Covers hand-painted textures, procedural noise patterns, and layered material blending. Students create both painted and procedural textures for their scene assets.
Chapter 7HideHide detailsSee detailsVisual Effects Fundamentals
Visual Effects Fundamentals
Lesson 1 • Rigid and Soft Body Destruction
Teaches fracture tools, constraint networks, and soft-body dynamics for destruction effects. Destruction simulations require clean geometry from the modeling chapters.
Lesson 2 • Fluid and Smoke Simulations
Introduces voxel-based fluid solvers for smoke, fire, and liquid effects. Students cache and render a fluid simulation for use in a composited shot.
Lesson 3 • Particle Systems and Dynamics
Covers emitter types, force fields, and collision events for fire, smoke, and debris effects. Particle systems are the building blocks of most practical VFX work.
Lesson 4 • Camera Tracking and Match Moving
Covers feature-point tracking, solve quality, and scene reconstruction for CG-to-footage integration. Accurate tracking is the foundation of believable live-action VFX.
Lesson 5 • Green Screen and Rotoscoping
Explains chroma keying, spill suppression, and rotoscope masking for clean subject extraction. These techniques are required for the compositing chapter that follows.
Chapter 8HideHide detailsSee detailsCompositing and Final Output
Compositing and Final Output
Lesson 1 • Motion Graphics and Title Design
Introduces kinetic typography, animated lower thirds, and logo reveals for broadcast deliverables. Motion graphics extend compositing skills into commercial and broadcast contexts.
Lesson 2 • Node-Based Compositing Workflow
Introduces node graphs, merge operations, and layer order for non-destructive compositing. Node-based workflows are the industry standard for complex multi-element shots.
Lesson 3 • Color Grading and Look Development
Covers color space management, LUTs, and grading curves to establish a unified visual look. Consistent color grading ties all elements together into a cohesive image.
Lesson 4 • Final Delivery and Format Standards
Explains codec selection, frame rate standards, and delivery specifications for film, broadcast, and streaming. Students export their final project in multiple delivery formats.
Lesson 5 • Multi-Pass Rendering and Integration
Reassembles diffuse, specular, shadow, and reflection passes for flexible shot control. Multi-pass compositing enables non-destructive lighting adjustments after rendering.
Your valid completion certificate
This course is for you:
Aspiring animator: wants structured training to break into the industry professionally.
Graphic designer: ready to expand into motion and character-driven visual work.
Game developer: needs animation and VFX skills to strengthen cinematic content output.
Film student: looking to add production-ready VFX and compositing skills to their résumé.
Career changer: drawn to creative technology and committed to building a new specialization.
Hobbyist creator: has experimented independently and now wants professional-level depth.
What our students say
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I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.

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