
CAD Course
Master CAD from the ground up and gain the technical skills that employers and clients actually look for. This course covers everything from basic drafting and precision drawing to 3D modelling and professional output. Whether you are entering the field or levelling up your drafting game, you will finish ready to produce real, industry-standard drawings.
What you will learn:
You will start with the CAD interface and core drawing tools, then move into precision techniques using object snaps, coordinate entry, and tracking. From there, you will learn how to edit geometry efficiently, organise drawings with layers and properties, and add dimensions and annotations that meet professional standards. The course also covers blocks, external references, and reusable content to speed up your workflow. You will set up paper space layouts and plot drawings at correct scale. Finally, you will build foundational 3D modelling skills and learn how to extract 2D views from solid models.
How you study in a practical way CAD Course
How you practise CAD Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 41 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsIntroduction to CAD Fundamentals
Introduction to CAD Fundamentals
Lesson 1 • Navigating the CAD Interface
This module covers menus, toolbars, command line, and viewport controls. Proficiency here accelerates every later drawing task.
Lesson 2 • Setting Up a New Drawing
This module teaches units, limits, grid, and snap configuration before drawing begins. Correct setup prevents scaling and alignment errors throughout a project.
Lesson 3 • Saving, Opening, and File Formats
This module explains native and interoperable file formats and version compatibility. Proper file management prevents data loss and collaboration issues.
Lesson 4 • What CAD Is and Why It Matters
This module defines CAD, its role in design workflows, and industry applications. It establishes context for all subsequent technical skills.
Lesson 5 • Creating Basic Geometric Objects
This module introduces line, circle, arc, rectangle, and polygon commands. These primitives form the building blocks of all CAD drawings.
Chapter 2HideHide detailsSee detailsPrecision Drawing and Object Snaps
Precision Drawing and Object Snaps
Lesson 1 • Object Snap Modes and Settings
This section teaches endpoint, midpoint, center, intersection, and other snap modes. Snaps ensure geometric relationships are maintained automatically.
Lesson 2 • Measuring and Verifying Geometry
This section uses inquiry commands to verify distances, angles, areas, and object properties. Verification confirms drawing accuracy before advancing to editing.
Lesson 3 • Dynamic Input and Direct Distance Entry
This section explains on-screen input fields and direct distance entry for fast, precise drawing. These tools complement coordinate entry in interactive workflows.
Lesson 4 • Coordinate Systems Explained
This section covers absolute, relative, and polar coordinate entry for exact point placement. Mastery eliminates guesswork in all drawing operations.
Lesson 5 • Polar and Object Snap Tracking
This section introduces tracking vectors that guide the cursor along defined angles and alignments. Tracking reduces construction geometry and speeds up drafting.
Chapter 3HideHide detailsSee detailsEditing and Modifying Objects
Editing and Modifying Objects
Lesson 1 • Move, Copy, Rotate, and Scale
This section teaches the four fundamental transformation commands with precise base-point control. These commands handle the majority of design revision tasks.
Lesson 2 • Mirror, Array, and Offset
This section introduces symmetry, pattern, and parallel-geometry tools for repetitive design elements. It reduces manual redrawing and enforces geometric consistency.
Lesson 3 • Trim, Extend, Fillet, and Chamfer
This section covers boundary-based cutting and corner-finishing commands. These tools refine intersections and transitions in any drawing type.
Lesson 4 • Selection Methods and Filters
This section covers window, crossing, fence, and filter-based selection strategies. Efficient selection is the prerequisite for all editing operations.
Lesson 5 • Stretch, Break, and Join
This section teaches reshaping and splitting commands for adjusting geometry without full redraw. It completes the editing toolkit for complex revision scenarios.
Chapter 4HideHide detailsSee detailsLayers, Properties, and Organization
Layers, Properties, and Organization
Lesson 1 • Object Properties and Overrides
This section explains ByLayer vs. explicit property assignment and when overrides are appropriate. Consistent property management prevents confusion in shared drawings.
Lesson 2 • Linetypes and Lineweights
This section assigns dashed, center, hidden, and other linetypes plus lineweight values to layers. Visual differentiation communicates design intent to readers.
Lesson 3 • Drawing Standards and Templates
This section embeds layer schemes, styles, and settings into reusable template files. Templates enforce consistency across a project or organization.
Lesson 4 • Layer States and Filters
This section saves and restores layer configurations and filters large layer lists efficiently. This is critical for managing drawings with dozens of layers.
Lesson 5 • Layer Creation and Management
This section covers creating, naming, and organizing layers for logical drawing structure. Proper layer strategy is essential for professional-grade deliverables.
Chapter 5HideHide detailsSee detailsAnnotation, Dimensioning, and Text
Annotation, Dimensioning, and Text
Lesson 1 • Applying Dimensions to Drawings
This section places linear, aligned, angular, radial, and ordinate dimensions accurately. Correct dimension placement is required for manufacturing and construction use.
Lesson 2 • Text Styles and Single-Line Text
This section creates and manages text styles controlling font, height, and oblique angle. Consistent text styles are the foundation of readable drawings.
Lesson 3 • Dimension Styles and Settings
This section configures dimension style variables for arrows, text, tolerances, and scale. A well-configured style produces correct dimensions automatically.
Lesson 4 • Multiline Text and Formatting
This section uses the multiline text editor for paragraphs, lists, and inline formatting. It enables complex notes and specifications within the drawing.
Lesson 5 • Leaders, Callouts, and Tables
This section creates multileader styles, callout bubbles, and data tables for complete documentation. These elements link annotations to specific drawing features.
Chapter 6HideHide detailsSee detailsBlocks, Symbols, and Reusable Content
Blocks, Symbols, and Reusable Content
Lesson 1 • Design Center and Content Libraries
This section uses the design center to browse, import, and reuse blocks, layers, and styles from other drawings. It centralizes content management for team efficiency.
Lesson 2 • Creating and Inserting Blocks
This section defines block geometry, base points, and insertion settings for reusable symbols. Blocks are the primary tool for standardizing repeated elements.
Lesson 3 • External References and Underlays
This section attaches, clips, and manages externally referenced drawings and image underlays. XREFs enable collaborative workflows where multiple files compose one drawing.
Lesson 4 • Block Attributes and Data Extraction
This section attaches editable text attributes to blocks for tagging and data management. Attributes enable automated schedules and bills of materials.
Lesson 5 • Dynamic Blocks and Parameters
This section adds stretch, flip, array, and visibility parameters to create flexible block definitions. Dynamic blocks replace multiple static blocks with a single smart symbol.
Chapter 7HideHide detailsSee detailsLayouts, Plotting, and Output
Layouts, Plotting, and Output
Lesson 1 • Viewports and Scale Control
This section creates, sizes, and locks viewports to display model geometry at precise scales. Viewport scale control is the core skill for multi-scale drawing sheets.
Lesson 2 • Creating and Managing Layouts
This section sets up page size, orientation, and title block placement in layout tabs. Each layout represents one printed sheet of the drawing set.
Lesson 3 • Plot Settings and Publishing
This section configures plot styles, pen assignments, and batch publishing for complete drawing sets. Correct plot configuration ensures output matches design intent.
Lesson 4 • Model Space vs. Paper Space
This section explains the conceptual difference between model space geometry and paper space sheets. Understanding this distinction is required for correct scaled output.
Lesson 5 • Annotative Objects and Scale
This section applies annotative scaling so text and dimensions display correctly in multiple viewports. It eliminates manual size adjustments when using different viewport scales.
Chapter 8HideHide detailsSee detailsIntroduction to 3D Modeling in CAD
Introduction to 3D Modeling in CAD
Lesson 1 • Generating 2D Views from 3D Models
This section extracts orthographic, section, and detail views from 3D models into paper space layouts. It connects 3D modeling to professional 2D drawing documentation.
Lesson 2 • Extrude, Revolve, Sweep, and Loft
This section converts 2D profiles into 3D solids using profile-based modeling operations. These commands handle the majority of custom 3D shape creation.
Lesson 3 • 3D Workspace and Navigation
This section configures the 3D modeling workspace and navigates using orbit, pan, and zoom in 3D. Comfortable 3D navigation is the prerequisite for all modeling work.
Lesson 4 • Boolean Operations and Solid Editing
This section combines and subtracts solids using union, subtract, and intersect, then refines with solid editing tools. Boolean operations are the primary method for complex shape construction.
Lesson 5 • User Coordinate System in 3D
This section defines and manipulates the UCS to draw on any plane in 3D space. UCS control is essential for placing geometry accurately on non-horizontal surfaces.
Lesson 6 • Creating 3D Solid Primitives
This section builds box, cylinder, sphere, cone, and wedge primitives as starting geometry. Primitives are combined and modified to form complex solid models.
Your valid completion certificate
This course is for you:
Architecture students: need software skills to complement their design coursework.
Mechanical engineering graduates: want to translate theory into precise, documented drawings.
Construction professionals: ready to move beyond paper sketches into digital drafting.
Career changers: targeting drafting or design technician roles in a new industry.
Hobbyist makers and fabricators: building parts that require accurate technical documentation.
Interior designers: looking to produce dimensioned floor plans and elevation drawings independently.
What our students say
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