
UX Course
Master the full UX design process — from user research and wireframing to usability testing and stakeholder presentations. This course provides you with the practical skills, frameworks, and portfolio-ready projects to secure your first UX role or advance in your current one. Everything you need to design products that people actually wish to use.
What you will learn:
You will learn how to conduct user research, build personas, and map user journeys to define real problems worth solving. You will create wireframes and interactive prototypes, and then validate them through structured usability testing. The course covers information architecture, visual design principles, and UX writing so that your designs are clear and functional. You will also learn how to measure UX quality with metrics, present your work to stakeholders, and develop a portfolio that helps you secure a position.
How you study in a practical way UX Course
How you practise UX Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of UX Design
Foundations of UX Design
Lesson 1 • Mental Models and User Psychology
Covers cognitive principles that explain how users perceive and interact with interfaces. Grounds design decisions in human behaviour rather than personal preference.
Lesson 2 • The UX Design Process
Introduces the end-to-end design process from discovery to delivery. Frames each phase so students understand where each course topic fits.
Lesson 3 • Accessibility and Inclusive Design
Introduces accessibility standards and inclusive design thinking as non-negotiable foundations. Students learn to design for diverse abilities from the start.
Lesson 4 • What UX Design Really Means
Defines UX beyond aesthetics, covering usability, utility, and desirability. Establishes shared vocabulary used throughout the course.
Lesson 5 • Ethics and Responsibility in UX
Examines dark patterns, persuasive design, and designer accountability. Students develop a framework for making ethical design decisions.
Chapter 2HideHide detailsSee detailsUser Research Methods
User Research Methods
Lesson 1 • Research Ethics and Participant Safety
Addresses informed consent, data handling, and vulnerable population considerations. Ensures research practice meets professional and ethical standards.
Lesson 2 • Research Planning and Strategy
Covers how to define research goals, questions, and scope before fieldwork begins. Prevents wasted effort by aligning research to design decisions.
Lesson 3 • Surveys and Contextual Inquiry
Introduces survey design principles and field observation methods. Expands the research toolkit beyond interviews for broader or in-context data.
Lesson 4 • Conducting User Interviews
Teaches interview structure, question types, and active listening techniques. Students practice extracting deep insights without leading participants.
Lesson 5 • Analyzing and Synthesizing Research
Covers affinity mapping, thematic analysis, and insight generation from raw data. Transforms scattered notes into clear, actionable design direction.
Chapter 3HideHide detailsSee detailsDefining Users and Problems
Defining Users and Problems
Lesson 1 • Problem Statement and HMW Questions
Covers point-of-view statements and How Might We question framing. Converts user insights into design-ready problem definitions.
Lesson 2 • Empathy Mapping
Introduces empathy maps as a tool to externalise user thinking, feeling, and doing. Bridges raw research data and actionable design insights.
Lesson 3 • Jobs-to-Be-Done Framework
Reframes user needs as jobs users hire products to accomplish. Shifts focus from features to underlying motivations and desired outcomes.
Lesson 4 • Building User Personas
Teaches evidence-based persona creation grounded in research data. Personas become shared references that keep design decisions user-centred.
Lesson 5 • User Journey Mapping
Teaches current-state journey mapping to visualise user experiences across touchpoints. Reveals pain points and opportunities before ideation begins.
Chapter 4HideHide detailsSee detailsInformation Architecture and Navigation
Information Architecture and Navigation
Lesson 1 • Card Sorting Techniques
Covers open, closed, and hybrid card sorting methods for validating content groupings. Connects user mental models to navigation structure decisions.
Lesson 2 • Sitemaps and Content Hierarchies
Teaches sitemap creation as a communication tool between designers and stakeholders. Formalises content hierarchy decisions before wireframing begins.
Lesson 3 • Tree Testing and IA Validation
Introduces tree testing as a method to validate navigation structures without visual design. Provides data-driven evidence for IA decisions.
Lesson 4 • Principles of Information Architecture
Introduces IA concepts including organisation, labelling, and findability. Establishes why structure directly impacts usability and user trust.
Lesson 5 • Designing Navigation Systems
Examines global, local, and contextual navigation patterns across platforms. Students learn to select and combine navigation types for complex products.
Chapter 5HideHide detailsSee detailsWireframing and Prototyping
Wireframing and Prototyping
Lesson 1 • High-Fidelity Prototyping
Covers building polished, near-production prototypes with real UI components. Prepares students to communicate final design intent to developers.
Lesson 2 • Interaction Design Fundamentals
Covers microinteractions, state changes, and feedback loops that make interfaces feel responsive. Connects interaction decisions to user mental models.
Lesson 3 • Clickable Prototype Creation
Teaches linking wireframes into navigable prototypes for user testing. Students learn to scope prototype fidelity to match testing goals.
Lesson 4 • Mid-Fidelity Wireframing
Introduces structured wireframes with real content, spacing, and component placement. Bridges early sketches and high-fidelity mockups for stakeholder review.
Lesson 5 • Sketching and Low-Fidelity Wireframes
Covers rapid sketching techniques and lo-fi wireframe conventions. Encourages quantity of ideas before committing to any single direction.
Chapter 6HideHide detailsSee detailsVisual Design for UX
Visual Design for UX
Lesson 1 • Layout, Grids, and Spacing
Introduces grid systems, spacing scales, and visual rhythm for consistent layouts. Provides a systematic approach to layout decisions across screen sizes.
Lesson 2 • Colour Theory and Accessibility
Teaches colour psychology, palette construction, and contrast requirements. Ensures colour choices serve communication and meet accessibility standards.
Lesson 3 • Iconography and Imagery
Covers icon design principles, illustration style, and photography guidelines for UI. Aligns visual assets with brand voice and user comprehension.
Lesson 4 • Typography in Interface Design
Covers type hierarchy, readability, and font pairing for digital screens. Students learn to use typography as a functional tool, not decoration.
Lesson 5 • Design Systems and Component Libraries
Introduces design systems as scalable tools for maintaining visual consistency. Students learn to build and contribute to shared component libraries.
Chapter 7HideHide detailsSee detailsUsability Testing and Iteration
Usability Testing and Iteration
Lesson 1 • Usability Testing Fundamentals
Defines usability testing goals, types, and when to use each. Distinguishes usability testing from other research methods introduced earlier.
Lesson 2 • Iterating Designs from Test Insights
Teaches how to prioritise fixes, redesign problem areas, and retest efficiently. Closes the design loop and builds a habit of evidence-based iteration.
Lesson 3 • Analysing Usability Test Data
Covers qualitative and quantitative analysis of test observations and metrics. Converts raw session data into ranked usability issues.
Lesson 4 • Writing Effective Test Tasks
Covers scenario-based task writing that elicits natural user behaviour. Well-written tasks are the single biggest factor in test validity.
Lesson 5 • Facilitating Usability Sessions
Teaches facilitation techniques that keep sessions neutral and productive. Students practice think-aloud protocol and observer note-taking.
Chapter 8HideHide detailsSee detailsUX Strategy and Measurement
UX Strategy and Measurement
Lesson 1 • UX Maturity and Organisational Models
Covers UX maturity models and how design teams are structured in organisations. Helps students navigate and grow UX practice within any company.
Lesson 2 • Presenting UX Work to Stakeholders
Covers storytelling, critique facilitation, and executive presentation techniques. Students learn to defend design decisions with evidence and confidence.
Lesson 3 • UX Metrics and KPIs
Introduces behavioural, attitudinal, and business metrics for measuring UX quality. Students learn to select metrics aligned to specific design goals.
Lesson 4 • Aligning UX with Business Strategy
Teaches how to map UX goals to business objectives and OKRs. Positions UX as a strategic driver rather than a production function.
Lesson 5 • Building a UX Portfolio
Guides students in selecting, framing, and presenting case studies for job applications. Translates course projects into compelling portfolio evidence.
Your valid completion certificate
This course is for you:
Graphic designers ready to shift into user-centered product thinking.
Recent graduates exploring a structured entry point into tech careers.
Marketing professionals wanting to understand how digital products are built.
Developers who design their own interfaces and want to do it better.
Career changers drawn to a field that blends empathy with problem-solving.
Entrepreneurs who want to validate and improve their own product experiences.
What our students say
Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.

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