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Visual Effects (VFX) Artist Course
More than 20 lakh learners worldwide

Visual Effects (VFX) Artist Course

Master the full VFX pipeline — from rotoscoping and motion tracking to particle simulations and digital matte painting. This course gives you the hands-on technical skills studios actually hire for, covering compositing, 3D integration, creature effects, and AI-assisted tools. Build a professional demo reel and step into the industry ready to perform from day one.

Dedika for businesses

What you will learn:

You will learn how VFX productions are structured and how to work confidently within a professional studio pipeline. The course covers node-based compositing, chroma keying, planar and 3D camera tracking, and multi-pass rendering workflows. You will create particle systems, fluid simulations, and destruction effects, then integrate them with live-action footage. Digital matte painting, set extensions, and character VFX including digital doubles and facial effects are also covered in depth. You will also explore Houdini procedural tools, Python pipeline scripting, real-time engine workflows, and AI-assisted rotoscoping and upscaling techniques.

How you study in a practical way Visual Effects (VFX) Artist Course

How you practise Visual Effects (VFX) Artist Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 37 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of VFX and Digital Compositing

  • Lesson 1 • Digital Image Fundamentals

    Teaches colour depth, resolution, aspect ratios, and file formats used in VFX. Provides the image-science vocabulary needed for compositing and rendering work.

  • Lesson 2 • The VFX Industry and Pipeline Overview

    Covers studio roles, production stages, and how VFX integrates with live-action filmmaking. Establishes the professional context for all subsequent technical training.

  • Lesson 3 • Asset Management and Project Organisation

    Covers naming conventions, folder structures, and version control practices used on VFX productions. Ensures students can maintain organised, hand-off-ready projects.

  • Lesson 4 • Colour Science for VFX

    Introduces colour spaces, gamma, and LUTs essential for accurate image processing. Connects colour management to consistent results across compositing and rendering.

  • Lesson 5 • Introduction to Node-Based Compositing

    Explains node graphs, merge operations, and layer blending modes in a compositing application. Gives students a practical framework for building composite trees.

Chapter 2See details

Rotoscoping, Masking, and Keying

  • Lesson 1 • Advanced Masking Techniques

    Covers garbage mattes, holdout mattes, and multi-layer masking for complex shots. Builds on basic roto skills to handle challenging production scenarios.

  • Lesson 2 • Matte Refinement and Integration

    Teaches edge treatment, matte erosion, and colour matching to integrate keyed elements seamlessly. Connects isolation work to final compositing quality.

  • Lesson 3 • Chroma and Luma Keying

    Explains green-screen and blue-screen keying algorithms and their limitations. Students learn to pull clean keys from well-lit and poorly-lit plates.

  • Lesson 4 • Rotoscoping Principles and Workflow

    Teaches spline-based rotoscoping, shape animation, and motion blur matching. Establishes the accuracy standards required for production-quality matte work.

Chapter 3See details

Motion Tracking and Camera Solving

  • Lesson 1 • Planar Tracking for Complex Surfaces

    Teaches perspective-correct tracking of flat and curved surfaces using planar solvers. Enables accurate insertion of graphics onto moving surfaces in footage.

  • Lesson 2 • Integrating Tracking Data in Compositing

    Teaches importing and applying tracking data within a compositing pipeline. Connects matchmoving output directly to compositing and rendering workflows.

  • Lesson 3 • 2D Point Tracking Fundamentals

    Covers single-point and multi-point tracking for stabilization and corner pinning. Provides the foundational tracking skills used in nearly every VFX shot.

  • Lesson 4 • 3D Camera Solving and Matchmoving

    Explains feature detection, solve quality metrics, and exporting camera data to 3D applications. Enables accurate placement of 3D elements in live-action plates.

  • Lesson 5 • Object and Facial Tracking

    Covers rigid-body object tracking and facial landmark tracking for effects attachment. Extends camera-solve skills to character-driven VFX shots.

Chapter 4See details

3D Fundamentals for VFX Artists

  • Lesson 1 • Rendering for Compositing

    Covers render passes, AOVs, and render settings optimised for compositing workflows. Teaches students to output layered EXR files ready for downstream compositing.

  • Lesson 2 • Shading and Texturing for VFX

    Teaches PBR shading models, UV mapping, and texture painting for realistic surface appearance. Connects material creation to physically accurate rendering outcomes.

  • Lesson 3 • Lighting and HDRI-Based Illumination

    Explains light types, HDRI environment lighting, and light matching to on-set conditions. Enables students to match CG lighting to live-action plates accurately.

  • Lesson 4 • 3D Scene Navigation and Modeling Basics

    Covers viewport navigation, polygon modeling, and basic mesh topology for VFX assets. Gives compositors enough 3D literacy to collaborate with modeling departments.

Chapter 5See details

Particle Systems and Dynamic Simulations

  • Lesson 1 • Simulation Rendering and Compositing

    Covers rendering volumetric simulations and integrating them with live-action footage. Completes the simulation pipeline from cache to final composite.

  • Lesson 2 • Water and Ocean Simulations

    Teaches ocean spectrum tools, FLIP solvers, and foam generation for water effects. Extends fluid simulation skills to large-scale and hero water shots.

  • Lesson 3 • Rigid-Body and Soft-Body Dynamics

    Covers constraint networks, collision geometry, and destruction simulations for VFX shots. Builds on particle skills to produce physically accurate object interactions.

  • Lesson 4 • Fluid and Smoke Simulations

    Explains voxel-based fluid solvers, smoke, and fire simulation for atmospheric VFX. Connects simulation output to rendering and compositing pipelines.

  • Lesson 5 • Particle System Fundamentals

    Teaches emitter types, particle attributes, and force fields for basic effects creation. Establishes the simulation vocabulary used throughout dynamics and fluid work.

Chapter 6See details

Digital Matte Painting and Environment Extensions

  • Lesson 1 • Sky Replacement and Atmospheric Effects

    Teaches sky keying, HDRI sky integration, and atmospheric haze painting for environment work. Connects sky replacement to overall lighting consistency in the composite.

  • Lesson 2 • Set Extension and Environment Integration

    Covers extending practical sets with painted and 3D elements for seamless environment builds. Applies all matte painting skills to full production-quality set extension shots.

  • Lesson 3 • Perspective and Projection Painting

    Covers one-, two-, and three-point perspective construction and camera projection techniques. Enables accurate environment painting that matches live-action camera angles.

  • Lesson 4 • Photobashing and Reference Gathering

    Teaches sourcing, licensing, and compositing photographic reference for matte painting bases. Establishes efficient workflows for building realistic painted environments.

Chapter 7See details

Advanced Compositing and Look Development

  • Lesson 1 • Colour Grading and Look Development

    Covers primary and secondary colour correction, LUT application, and matching CG to plate. Ensures visual consistency across all elements in the final composite.

  • Lesson 2 • Lens Effects and Camera Simulation

    Teaches lens flares, chromatic aberration, depth of field, and motion blur for realism. Adds camera-native imperfections that sell CG elements as photographed objects.

  • Lesson 3 • Lighting Integration and Shadow Casting

    Covers contact shadows, interactive lighting, and bounce light painting for CG integration. Ensures CG elements appear physically grounded in the live-action environment.

  • Lesson 4 • Final Composite Review and Delivery

    Teaches quality control, client review processes, and output formatting for final delivery. Completes the compositing pipeline from raw elements to approved deliverable.

  • Lesson 5 • Multi-Pass Compositing Workflows

    Teaches reassembling render passes and AOVs to achieve flexible, non-destructive compositing. Builds on rendering knowledge to give students full control over final image.

Chapter 8See details

Character and Creature VFX

  • Lesson 1 • Subsurface Scattering and Skin Shading

    Teaches SSS shader configuration, multi-layer skin materials, and translucency for realistic skin. Connects physically accurate shading to believable character rendering.

  • Lesson 2 • Facial Effects and Digital Makeup

    Teaches digital makeup, scar and wound effects, and age progression using compositing and 3D. Applies advanced compositing skills to character-specific enhancement work.

  • Lesson 3 • Creature Animation and Simulation

    Covers muscle simulation, cloth dynamics, and secondary motion for creature characters. Extends dynamics skills to character-specific physical behaviour.

  • Lesson 4 • Digital Double Creation Workflow

    Covers photogrammetry scanning, high-res modeling, and grooming for digital double assets. Establishes the asset creation pipeline for replacing or augmenting human performers.

  • Lesson 5 • Compositing Characters into Live-Action Plates

    Covers integrating rendered characters with live plates using lighting, shadow, and interaction cues. Completes the character VFX pipeline with production-ready composite shots.

Certification

Your valid completion certificate

This course is for you:

  • Film enthusiast: eager to move from watching VFX to professionally creating it.

  • Graphic designer: looking to expand skills into motion and live-action production work.

  • Video editor: ready to add compositing and visual effects to their existing workflow.

  • Recent film school graduate: seeking technical depth beyond what their programme covered.

  • Career changer: drawn to the creative and technical demands of VFX production.

  • Indie filmmaker: wanting to produce high-quality visual effects without outsourcing them.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content that I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way of presentation and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot in learning.
André Felipe
André FelipePrompt Engineering Student

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