
Instructional Designer Course
Master the complete instructional design process — from needs analysis and learning objectives to eLearning development and programme evaluation. This course gives you the frameworks, tools, and hands-on practice to design training that actually works. Whether you are breaking into the field or levelling up your skills, you will finish with a professional portfolio ready to impress employers and clients.
What you will learn:
You will build a solid foundation in learning theory, major ID models like ADDIE and SAM, and evidence-based instructional strategies. You will learn how to conduct needs analysis, write measurable learning objectives, and design assessments that align to real outcomes. The course covers eLearning development with industry-standard authoring tools, SCORM and xAPI standards, and LMS integration. You will also explore accessibility, gamification, AI-powered design tools, and consulting skills. By the end, you will have a complete, polished portfolio and a clear career advancement plan.
How you study in a practical way Instructional Designer Course
How you practise Instructional Designer Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 36 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Instructional Design
Foundations of Instructional Design
Lesson 1 • The ID Profession and Career Paths
Maps ID career trajectories, industry sectors, and professional communities. Helps learners position themselves within the broader field from day one.
Lesson 2 • Core Learning Theories
Surveys behaviourism, cognitivism, constructivism, and connectivism. Equips designers to select theory-aligned strategies for any learning context.
Lesson 3 • How Adults Learn
Covers andragogy, cognitive load theory, and motivation frameworks. Connects learning science directly to design decisions made throughout the course.
Lesson 4 • What Instructional Design Is
Defines ID, distinguishes it from training and teaching, and traces its origins. Grounds learners in the discipline before exploring models and methods.
Chapter 2HideHide detailsSee detailsInstructional Design Models and Frameworks
Instructional Design Models and Frameworks
Lesson 1 • The ADDIE Framework in Depth
Breaks down each ADDIE phase with inputs, outputs, and decision points. Provides the structural backbone used throughout the rest of the course.
Lesson 2 • Selecting and Adapting Models
Provides criteria for matching models to project constraints, timelines, and stakeholder needs. Builds decision-making confidence for real-world ID practice.
Lesson 3 • Agile and SAM Approaches
Introduces iterative ID through SAM and Agile sprints as alternatives to linear ADDIE. Prepares designers for fast-paced, collaborative project environments.
Lesson 4 • Backward Design and UbD
Applies Understanding by Design to start with outcomes before content. Reinforces outcome-first thinking introduced in learning theory discussions.
Chapter 3HideHide detailsSee detailsNeeds Analysis and Performance Gaps
Needs Analysis and Performance Gaps
Lesson 1 • Writing the Needs Analysis Report
Structures findings, recommendations, and success metrics into a stakeholder-ready document. Translates raw data into actionable design direction.
Lesson 2 • Data Collection Methods
Covers surveys, interviews, observations, and document review for gathering needs data. Connects data quality directly to the accuracy of design recommendations.
Lesson 3 • Identifying Non-Training Solutions
Teaches performance consulting to distinguish training from environmental or motivational causes. Prevents costly misalignment between solutions and actual problems.
Lesson 4 • Types of Needs Analysis
Distinguishes organisational, task, and learner needs analysis and when to use each. Sets the analytical foundation for all subsequent design decisions.
Chapter 4HideHide detailsSee detailsLearning Objectives and Outcome Alignment
Learning Objectives and Outcome Alignment
Lesson 1 • Writing SMART Learning Objectives
Applies SMART criteria to produce specific, measurable, and achievable objectives. Directly feeds the alignment matrix built later in the chapter.
Lesson 2 • Terminal vs. Enabling Objectives
Distinguishes overarching terminal objectives from supporting enabling objectives. Builds hierarchical objective structures that guide content sequencing.
Lesson 3 • Bloom's Taxonomy Applied
Maps cognitive, affective, and psychomotor domains to design decisions. Provides the classification system used for all objective writing in this chapter.
Lesson 4 • Alignment Mapping
Creates a curriculum map linking objectives, assessments, and content for full alignment. Ensures every design element serves a stated learning outcome.
Chapter 5HideHide detailsSee detailsInstructional Strategies and Content Design
Instructional Strategies and Content Design
Lesson 1 • Direct Instruction Strategies
Covers lecture, demonstration, and worked examples as efficient knowledge-transfer methods. Establishes baseline strategies before introducing more complex approaches.
Lesson 2 • Collaborative and Social Learning
Designs peer learning, discussion, and group activities that leverage social cognition. Extends individual strategies to team-based and community learning contexts.
Lesson 3 • Active and Experiential Learning
Applies problem-based, case-based, and simulation strategies to promote deeper processing. Builds on direct instruction by adding learner-centred engagement methods.
Lesson 4 • Multimedia and Visual Design Principles
Applies Mayer's multimedia principles to reduce extraneous load and enhance retention. Connects cognitive load theory from Chapter 1 to practical content design.
Lesson 5 • Content Sequencing and Chunking
Organises content using prerequisite analysis, spiral sequencing, and chunking rules. Ensures learners build knowledge in a logical, manageable progression.
Chapter 6HideHide detailsSee detailsAssessment Design and Evaluation
Assessment Design and Evaluation
Lesson 1 • Performance-Based Assessment
Designs rubrics, checklists, and scenario-based tasks to assess applied skills. Extends assessment beyond recall to measure real-world performance.
Lesson 2 • Principles of Assessment Design
Covers validity, reliability, and fairness as the foundation of sound assessment. Establishes quality criteria applied to every assessment type in this chapter.
Lesson 3 • Building an Evaluation Plan
Integrates all four Kirkpatrick levels into a structured, timeline-based evaluation plan. Produces a stakeholder-ready document that closes the design-to-impact loop.
Lesson 4 • Designing Knowledge Checks
Builds multiple-choice, true/false, and short-answer items aligned to learning objectives. Applies objective alignment skills from Chapter 4 to assessment construction.
Lesson 5 • Kirkpatrick's Four Levels of Evaluation
Applies reaction, learning, behaviour, and results evaluation to measure training impact. Connects assessment data to business outcomes and ROI conversations.
Chapter 7HideHide detailsSee detailseLearning Development and Authoring Tools
eLearning Development and Authoring Tools
Lesson 1 • SCORM, xAPI, and LMS Integration
Explains SCORM and xAPI standards, tracking variables, and LMS publishing workflows. Ensures courses function correctly within learning management systems.
Lesson 2 • Storyboarding for eLearning
Creates detailed storyboards that specify screen layout, narration, interactions, and media. Bridges design documents from earlier chapters to the development phase.
Lesson 3 • eLearning Authoring Tool Landscape
Compares rapid authoring tools, HTML5 builders, and video-based platforms by feature and use case. Enables informed tool selection before development begins.
Lesson 4 • Quality Assurance for eLearning
Applies QA checklists covering functionality, accessibility, and content accuracy before launch. Prevents costly post-launch revisions through systematic pre-release review.
Lesson 5 • Building Interactive eLearning Screens
Develops click-to-reveal, drag-and-drop, and branching scenario interactions. Applies multimedia principles from Chapter 5 within an authoring tool environment.
Chapter 8HideHide detailsSee detailsFacilitation, Implementation, and Project Management
Facilitation, Implementation, and Project Management
Lesson 1 • Facilitating Instructor-Led Training
Designs and delivers ILT sessions using facilitation techniques that maximise engagement. Extends design skills into live delivery for blended and classroom contexts.
Lesson 2 • Blended Learning Implementation
Sequences online and face-to-face components into a cohesive blended learning journey. Integrates eLearning development skills with live facilitation planning.
Lesson 3 • Post-Launch Review and Iteration
Collects post-launch data, identifies improvement areas, and manages version control. Closes the ADDIE cycle by feeding evaluation data back into redesign decisions.
Lesson 4 • Stakeholder and SME Management
Manages subject matter expert relationships, feedback cycles, and approval workflows. Addresses the most common source of ID project delays and scope creep.
Lesson 5 • ID Project Management Essentials
Applies scope, timeline, budget, and risk management to ID projects. Provides the operational framework for delivering training on time and within budget.
Your valid completion certificate
This course is for you:
Career changers: teachers who are ready to bring their skills into the corporate world.
HR professionals: those who want to own training design rather than outsource it.
Corporate trainers: facilitators looking to move upstream into the design process.
Freelancers: consultants who wish to incorporate structured learning design into their services.
Recent graduates: those entering the workforce with a focus on talent development.
Project managers: professionals tasked with onboarding or upskilling their teams.
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