
Java Course
Master Java from the ground up and build the skills employers actually look for. This course takes you from core syntax and object-oriented design all the way to concurrency, performance tuning, and professional workflows. Every concept is backed by practical code you write yourself. Start writing production-quality Java today.
What you will learn:
You will learn to set up a professional Java development environment and write clean, well-structured code from day one. The course covers object-oriented programming (OOP), the Collections Framework, generics, lambdas, and the Streams API. You will handle exceptions properly, work with files and networks, and build multithreaded applications using modern concurrency tools. Beyond the language itself, you will use Maven or Gradle, write automated tests with JUnit 5 and Mockito, and connect Java applications to relational databases with JDBC and JPA. You will also study design patterns, performance profiling, and the professional practices that make Java developers effective on real teams.
How you study in a practical way Java Course
How you practise Java Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsJava Fundamentals and Environment Setup
Java Fundamentals and Environment Setup
Lesson 1 • Java Platform and Ecosystem Overview
Covers JVM, JDK, and JRE roles and how Java achieves platform independence. Grounds students in the architecture before writing any code.
Lesson 2 • Primitive Data Types and Variables
Explains the eight primitive types, variable declaration, and type casting rules. Students gain precise control over data representation in memory.
Lesson 3 • Java Syntax and Program Structure
Introduces classes, methods, and the main entry point as the skeleton of every Java program. Builds the syntactic foundation all later chapters depend on.
Lesson 4 • Installing and Configuring the Development Environment
Guides installation of JDK and a modern IDE, then verifies the setup with a first compilation. Ensures every student has a functional workspace from day one.
Lesson 5 • Operators and Expressions
Covers arithmetic, relational, logical, and bitwise operators with operator precedence. Students learn to construct correct expressions for computations and decisions.
Chapter 2HideHide detailsSee detailsControl Flow and Methods
Control Flow and Methods
Lesson 1 • Recursion Fundamentals
Introduces recursive thinking with base cases and recursive calls. Prepares students for tree traversal and divide-and-conquer patterns in later chapters.
Lesson 2 • Looping Constructs
Covers for, while, and do-while loops along with loop control statements. Students learn to iterate over data and avoid common infinite-loop pitfalls.
Lesson 3 • Defining and Calling Methods
Explains method signatures, return types, and invocation mechanics. Establishes reusability as a core design principle applied throughout the course.
Lesson 4 • Scope, Lifetime, and Variable Shadowing
Defines block scope, local variables, and shadowing risks. Prevents subtle bugs that arise when variable names collide across nested scopes.
Lesson 5 • Conditional Statements
Teaches if-else chains and switch statements for branching logic. Connects directly to operator knowledge from Chapter 1 to form complete decision structures.
Chapter 3HideHide detailsSee detailsObject-Oriented Programming Foundations
Object-Oriented Programming Foundations
Lesson 1 • Polymorphism and Dynamic Dispatch
Demonstrates runtime polymorphism through reference types and method dispatch. Students write flexible code that operates on families of related types.
Lesson 2 • Classes, Objects, and Constructors
Defines class blueprints, object instantiation, and constructor overloading. Translates real-world entities into Java class designs.
Lesson 3 • Encapsulation and Access Modifiers
Covers public, private, and protected access levels with getter/setter patterns. Enforces data hiding as the first pillar of OOP.
Lesson 4 • Abstract Classes and Interfaces
Contrasts abstract classes with interfaces and explains when to use each. Completes the OOP foundation needed for design patterns and frameworks.
Lesson 5 • Inheritance and the Class Hierarchy
Explains extends, method overriding, and the super keyword for reusing parent behaviour. Builds the second OOP pillar on top of encapsulation concepts.
Chapter 4HideHide detailsSee detailsArrays, Strings, and Core Data Structures
Arrays, Strings, and Core Data Structures
Lesson 1 • Lists and the ArrayList Class
Introduces the List interface and ArrayList as the most-used collection. Bridges raw arrays to the full Collections Framework introduced next.
Lesson 2 • Arrays and Multidimensional Arrays
Covers array declaration, initialisation, and traversal including 2D arrays. Provides the low-level data structure baseline before introducing collections.
Lesson 3 • Sorting and Searching Collections
Applies Comparable, Comparator, and Collections utility methods for ordering. Prepares students for algorithm-level thinking used in advanced chapters.
Lesson 4 • String Manipulation and Immutability
Explains String immutability, the string pool, and key String API methods. Students handle text processing tasks correctly and efficiently.
Lesson 5 • Maps, Sets, and Queue Structures
Covers HashMap, HashSet, LinkedList as Queue, and their use cases. Students choose the correct collection based on access pattern and uniqueness needs.
Chapter 5HideHide detailsSee detailsException Handling and Debugging
Exception Handling and Debugging
Lesson 1 • Try-Catch-Finally and Multi-Catch
Covers try-catch blocks, multi-catch syntax, and the finally clause for cleanup. Students handle multiple failure modes without duplicating recovery code.
Lesson 2 • Try-With-Resources and AutoCloseable
Introduces automatic resource management for I/O and database connections. Eliminates resource leaks that arise from manual close calls in finally blocks.
Lesson 3 • Creating Custom Exceptions
Guides design of domain-specific exception classes with meaningful messages. Enables APIs to communicate failure context clearly to callers.
Lesson 4 • Debugging Techniques and Tools
Covers IDE debugger usage, stack trace reading, and logging basics. Students locate and fix defects systematically rather than relying on print statements.
Lesson 5 • Java Exception Hierarchy
Maps the Throwable, Exception, and Error class tree and distinguishes checked from unchecked exceptions. Provides the conceptual model for all exception handling decisions.
Chapter 6HideHide detailsSee detailsGenerics, Lambdas, and Functional Programming
Generics, Lambdas, and Functional Programming
Lesson 1 • Generics and Type Parameters
Explains generic classes, methods, and bounded type parameters. Eliminates unsafe casts and enables reusable, type-safe data structures.
Lesson 2 • The Streams API
Teaches stream creation, intermediate operations, and terminal operations for collection processing. Replaces verbose loops with declarative, pipeline-style data transformations.
Lesson 3 • Functional Interfaces and Lambda Expressions
Introduces @FunctionalInterface, lambda syntax, and method references. Enables passing behaviour as data, a prerequisite for the Streams API.
Lesson 4 • Built-In Functional Interfaces
Covers Predicate, Function, Consumer, Supplier, and BiFunction from java.util.function. Students compose reusable behavioural building blocks for stream pipelines.
Lesson 5 • Optional and Null Safety
Uses Optional to model absent values without null references. Reduces NullPointerExceptions and makes absence explicit in method signatures.
Chapter 7HideHide detailsSee detailsFile I/O, Serialisation, and Networking Basics
File I/O, Serialisation, and Networking Basics
Lesson 1 • Byte and Character Streams
Explains InputStream, OutputStream, Reader, and Writer hierarchies with buffering. Students handle binary and text data efficiently without resource leaks.
Lesson 2 • Networking with Sockets and HTTP
Covers TCP socket programming and the HttpClient API for HTTP requests. Students build simple client-server communication programmes.
Lesson 3 • Working with JSON and Text Formats
Introduces JSON parsing and generation using a standard library. Prepares students for REST API integration covered in supplementary chapters.
Lesson 4 • Object Serialisation and Deserialisation
Teaches Serializable, ObjectOutputStream, and versioning with serialVersionUID. Students persist object graphs to disk and restore them reliably.
Lesson 5 • File System Operations with java.nio.file
Covers Path, Files, and directory traversal using the NIO.2 API. Replaces legacy File class usage with the modern, exception-safe alternative.
Chapter 8HideHide detailsSee detailsConcurrency and Multithreading
Concurrency and Multithreading
Lesson 1 • Synchronisation and Shared State
Covers synchronised blocks, intrinsic locks, and the volatile keyword. Students eliminate race conditions and visibility bugs in shared-memory programmes.
Lesson 2 • Executor Framework and Thread Pools
Introduces ExecutorService, thread pool types, and Future for async results. Replaces raw thread management with scalable, configurable execution policies.
Lesson 3 • Concurrent Collections and Atomic Variables
Covers ConcurrentHashMap, CopyOnWriteArrayList, and AtomicInteger for lock-free operations. Students avoid coarse-grained locking that limits throughput.
Lesson 4 • CompletableFuture and Async Pipelines
Teaches CompletableFuture chaining, exception handling, and combining multiple async tasks. Students build non-blocking pipelines that maximise CPU utilisation.
Lesson 5 • Threads and the Runnable Interface
Explains thread creation via Thread subclassing and Runnable, plus thread lifecycle states. Establishes the concurrency model all subsequent sections build upon.
Your valid completion certificate
This course is for you:
Aspiring developers: eager to break into software engineering with a marketable, in-demand language.
Career changers: ready to leave non-technical roles and build a foundation in programming.
Computer science students: looking to reinforce classroom theory with hands-on, practical Java projects.
Hobbyist coders: wanting to move beyond scripting and tackle structured, object-oriented development.
IT professionals: aiming to expand their skill set from infrastructure into application development.
Junior developers: working in another language and adding Java to increase their job market value.
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