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Cartoon Animation Course
Over 2 million learners across the globe

Cartoon Animation Course

5

Master every stage of cartoon animation, from character design and rigging to lip sync, walk cycles, and final scene production. This course gives you the technical skills and creative tools used by working animators in studios and independent productions. Whether you are starting from scratch or levelling up, you will finish with a professional demo reel and the confidence to bring characters to life.

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What you will learn:

You will start with the foundations of visual storytelling and animation history, then move into designing and rigging your own cartoon characters. You will master the 12 principles of animation and apply them to walk cycles, run cycles, and expressive facial performances. The course covers professional digital tools, timeline workflows, and scene compositing from start to finish. You will also learn storyboarding, colour theory, sound design, and how to build a portfolio that gets you hired. By the end, you will have a complete animated scene and a demo reel ready for the industry.

How you study practically Cartoon Animation Course

How you practise Cartoon Animation Course

For companies looking to train their teams

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Course content

8 Chapters • 34 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Cartoon Animation

  • Lesson 1 • Visual Storytelling Fundamentals

    Introduces composition, staging, and silhouette as tools for readable cartoon storytelling. Students apply these principles to simple storyboard sketches.

  • Lesson 2 • Animation Styles and Genres

    Surveys limited, full, motion-graphic, and stop-motion cartoon styles. Students identify stylistic choices and their effect on audience perception.

  • Lesson 3 • Core Animation Terminology

    Defines essential vocabulary: frames, keyframes, tweens, rigs, and timing. Shared language enables precise communication throughout the course.

  • Lesson 4 • History and Evolution of Cartoons

    Traces animation from hand-drawn cel work to digital pipelines, establishing context for modern techniques. Grounds students in the lineage that shapes current industry standards.

Chapter 2See details

Character Design for Animation

  • Lesson 1 • Designing Supporting and Background Characters

    Teaches contrast and hierarchy in character design so leads, supports, and extras read distinctly. Students design a small cast with visual relationships.

  • Lesson 2 • Principles of Cartoon Character Design

    Covers shape language, exaggeration, and appeal as the core drivers of memorable cartoon characters. Connects design choices directly to animation performance needs.

  • Lesson 3 • Building a Character Model Sheet

    Guides students through orthographic turnarounds, expression sheets, and proportion guides. Model sheets ensure visual consistency across all animation scenes.

  • Lesson 4 • Adapting Designs for Digital Production

    Converts hand-drawn designs into clean digital vectors or bitmaps optimised for rigging and animation. Bridges the design phase with the technical pipeline.

Chapter 3See details

Digital Animation Tools and Workflow

  • Lesson 1 • Navigating the Animation Software Interface

    Orients students to the timeline, canvas, tool panels, and layer system of a professional animation application. Efficient navigation reduces production time and errors.

  • Lesson 2 • Working with Keyframes and the Timeline

    Teaches keyframe insertion, manipulation, and interpolation within the software timeline. Students animate a simple object moving across the screen with controlled easing.

  • Lesson 3 • Layer Management and Scene Organisation

    Establishes naming conventions, grouping strategies, and scene hierarchy for scalable projects. Organised files prevent errors during collaboration and final output.

  • Lesson 4 • Rendering and Exporting Animation Files

    Covers codec selection, resolution settings, and export formats for web, broadcast, and social media delivery. Students export a finished scene in multiple target formats.

Chapter 4See details

The 12 Principles of Animation

  • Lesson 1 • Squash, Stretch, and Anticipation

    Introduces the three principles most responsible for cartoon life and energy. Students animate a bouncing ball and a character wind-up to internalise each concept.

  • Lesson 2 • Follow-Through, Overlapping Action, and Arcs

    Teaches secondary motion and natural arc paths that prevent stiff, mechanical movement. Students add hair, clothing, and tail overlaps to an existing walk cycle.

  • Lesson 3 • Staging, Straight-Ahead, and Pose-to-Pose

    Contrasts two fundamental animation workflows and teaches staging for maximum clarity. Students produce the same action using both methods to compare results.

  • Lesson 4 • Exaggeration, Solid Drawing, and Appeal

    Covers the final three principles that elevate technical animation into compelling cartoon performance. Students push a subtle action into a fully exaggerated cartoon version.

  • Lesson 5 • Slow In, Slow Out, Timing, and Spacing

    Explores how frame distribution controls weight, speed, and emotion in every animated action. Students adjust timing curves to transform the feel of identical poses.

Chapter 5See details

Character Rigging for Cartoon Animation

  • Lesson 1 • Building a Body Rig

    Walks through rigging the torso, limbs, and head with proper deformation and control handles. A well-built body rig allows animators to pose characters quickly and accurately.

  • Lesson 2 • Secondary Element and Prop Rigging

    Extends rigging skills to hair, clothing, tails, and hand-held props that require their own control systems. Secondary rigs add realism and cartoon personality to character performance.

  • Lesson 3 • Facial Rigging and Lip Sync Controls

    Creates mouth shapes, eye controls, and brow rigs needed for expressive facial animation and dialogue. Facial controls are the primary tool for character emotion and speech.

  • Lesson 4 • Rigging Concepts and Skeleton Structures

    Introduces bone hierarchies, pivot points, and parent-child relationships as the logic behind character rigs. Conceptual clarity prevents structural errors in later rigging steps.

Chapter 6See details

Walk Cycles and Character Locomotion

  • Lesson 1 • Anatomy of a Walk Cycle

    Breaks the walk cycle into contact, down, passing, and up positions and explains the weight shift logic. Understanding the mechanics prevents the most common walk cycle errors.

  • Lesson 2 • Run Cycles and Speed Variations

    Adapts walk cycle knowledge to faster locomotion, covering the airborne phase unique to running. Students animate slow jogs, full sprints, and cartoon speed-blur runs.

  • Lesson 3 • Personality and Specialty Locomotion

    Applies character design knowledge to create locomotion that expresses personality, weight, and mood. Students animate a sneak, a strut, and a comedic stumble.

  • Lesson 4 • Animating a Cartoon Walk Cycle

    Guides students through blocking, refining, and looping a cartoon walk cycle with exaggerated timing. The finished cycle becomes the baseline for all subsequent locomotion variations.

Chapter 7See details

Lip Sync and Facial Animation

  • Lesson 1 • Full Facial Acting and Emotion Arcs

    Combines mouth, eye, brow, and cheek controls into a unified facial performance that tracks emotional arcs. Students animate a character transitioning through multiple emotions in one scene.

  • Lesson 2 • Phoneme Shapes and Mouth Charts

    Maps spoken sounds to their corresponding mouth shapes using standard phoneme groupings. Accurate phoneme mapping is the technical foundation of readable lip sync.

  • Lesson 3 • Syncing Mouth Animation to Audio

    Teaches waveform reading, audio scrubbing, and frame-accurate mouth shape placement in the timeline. Students sync a pre-recorded dialogue clip to a rigged character.

  • Lesson 4 • Eye and Brow Performance

    Animates blinks, eye darts, brow raises, and squints to support dialogue and convey subtext. Eye performance often communicates more emotion than mouth movement alone.

Chapter 8See details

Scene Composition and Final Production

  • Lesson 1 • Background Design and Layout

    Covers perspective, colour keys, and depth layering for cartoon backgrounds that support character action. Backgrounds establish world, mood, and spatial context for every scene.

  • Lesson 2 • Sound Design and Music Integration

    Synchronises sound effects, foley, and music to the animated scene for a complete audiovisual experience. Audio timing reinforces comedic beats, action impacts, and emotional moments.

  • Lesson 3 • Visual Effects for Cartoon Scenes

    Adds cartoon-specific effects such as speed lines, impact stars, dust clouds, and motion smears. Effects amplify action and reinforce the cartoon visual language of the scene.

  • Lesson 4 • Final Composite and Delivery

    Assembles all scene elements into a final composite, applies colour correction, and exports for target delivery platforms. Students submit a polished scene meeting professional output standards.

  • Lesson 5 • Camera Movement and Scene Staging

    Animates camera pans, zooms, and cuts to guide viewer attention and enhance storytelling. Camera choices directly affect pacing and emotional impact in the final scene.

Certification

Your valid completion certificate

This course is for you:

  • Aspiring animator: eager to turn a passion for cartoons into a real craft.

  • Graphic designer: ready to add motion and character animation to their services.

  • Illustrator or comic artist: wanting to see their static characters come alive.

  • Career changer: drawn to animation after years in an unrelated creative field.

  • Content creator: looking to produce original animated videos for a growing audience.

  • Game developer or indie creator: needing character animation skills for their projects.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
André Felipe
André FelipePrompt Engineering Student

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