
Motion Graphics Designer Course
Master motion graphics from the ground up and build the skills studios and clients actually hire for. This course covers everything from animation principles and kinetic typography to expressions, compositing, and 3D design. You'll finish with a professional reel and the technical confidence to deliver broadcast-quality work.
What you will learn:
You'll start with the core principles of animation and visual design, then move into advanced techniques including shape systems, text animators, and the graph editor. You'll learn to write expressions that automate your workflow and make your projects smarter. The course covers compositing, colour grading, green screen keying, and 3D camera work. You'll also design motion graphics for broadcast, social media, and explainer video formats. Business skills like client communication, pricing, and contract basics are included so you can work professionally. By the end, you'll have a curated demo reel and a clear path forward in your motion design career.
How you study practically Motion Graphics Designer Course
How you practise Motion Graphics Designer Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Motion Graphics
Foundations of Motion Graphics
Lesson 1 • Visual Design Principles for Motion
Applies static design fundamentals—hierarchy, contrast, balance—to time-based media. Connects visual theory directly to motion decision-making.
Lesson 2 • What Motion Graphics Actually Are
Defines motion graphics by distinguishing them from animation, video, and VFX. Establishes the discipline's scope and professional applications.
Lesson 3 • Software Environment and Workflow
Orients students to the industry-standard compositing and animation interface. Covers project setup, panels, and file management best practices.
Lesson 4 • Understanding the Timeline
Introduces time-based thinking through layers, keyframes, and playback controls. Provides the structural foundation for all animation work ahead.
Chapter 2HideHide detailsSee detailsCore Animation Principles
Core Animation Principles
Lesson 1 • Secondary Motion and Overlap
Introduces trailing elements and overlapping action to add depth and realism. Students layer secondary motion onto primary animations for polish.
Lesson 2 • Easing and Graph Editor Mastery
Teaches velocity curves using the graph editor to move beyond linear interpolation. Connects easing choices to emotional tone and brand feel.
Lesson 3 • Staging and Directing the Eye
Uses motion to guide viewer attention through a composition over time. Applies staging principles to ensure clear visual storytelling.
Lesson 4 • Squash, Stretch, and Exaggeration
Applies organic deformation principles to shapes and text for expressive motion. Balances realism with stylised exaggeration for different project tones.
Lesson 5 • Timing and Spacing Fundamentals
Explains how the distance between keyframes controls perceived speed and weight. Students adjust timing to create natural-feeling motion.
Chapter 3HideHide detailsSee detailsTypography in Motion
Typography in Motion
Lesson 1 • Type Hierarchy and Legibility in Motion
Establishes rules for maintaining readability when type is animated. Covers size, weight, and contrast decisions specific to moving text.
Lesson 2 • Lower Thirds and Title Cards
Designs broadcast-ready lower thirds and title sequences with clean animation. Connects type motion to brand standards and production specs.
Lesson 3 • Text Animators and Range Selectors
Introduces the text animator engine for character- and word-level animation. Students build complex type reveals without manual keyframing.
Lesson 4 • Kinetic Typography Techniques
Applies animation principles to expressive type sequences synced to content. Students produce word-by-word and character-level motion pieces.
Chapter 4HideHide detailsSee detailsShape Animation and Vector Design
Shape Animation and Vector Design
Lesson 1 • Building Reusable Shape Systems
Organises shape animations into modular, reusable components for production efficiency. Introduces pre-comps and master controllers for scalable design.
Lesson 2 • Shape Layer Architecture
Explains the group, path, and operator hierarchy within shape layers. Students build organised, editable shape structures from the start.
Lesson 3 • Shape Operators and Repeaters
Uses procedural operators—trim paths, repeaters, and offsets—to generate complex patterns. Reduces manual work through non-destructive shape logic.
Lesson 4 • Path Animation and Morphing
Animates vector paths to create morphing shapes and organic transitions. Covers vertex manipulation and path interpolation strategies.
Lesson 5 • Icon and Logo Animation
Applies shape animation techniques to real-world icon and logo assets. Students produce polished brand animations from imported vector files.
Chapter 5HideHide detailsSee detailsExpressions and Automation
Expressions and Automation
Lesson 1 • Introduction to Expressions
Explains what expressions are and how they replace or augment manual keyframing. Students link properties and apply built-in expression helpers.
Lesson 2 • Building Expression-Driven Systems
Creates automated animation systems such as clocks, counters, and progress bars. Students build reusable rigs that update dynamically with minimal input.
Lesson 3 • Essential Expression Techniques
Covers the most-used expressions in professional motion graphics production. Students apply wiggle, loopOut, and time-based expressions immediately.
Lesson 4 • Scripting for Workflow Automation
Introduces scripting to automate repetitive project tasks beyond single-layer expressions. Students run and modify existing scripts to accelerate production.
Lesson 5 • Connecting Properties with Expressions
Links multiple layer properties to a single controller for unified animation control. Reduces keyframe count and increases project maintainability.
Chapter 6HideHide detailsSee detailsCompositing and Visual Effects
Compositing and Visual Effects
Lesson 1 • Colour Correction and Grading
Applies colour tools to match, correct, and stylise footage and graphics together. Establishes a consistent visual tone across composite layers.
Lesson 2 • Green Screen and Keying
Removes colour backgrounds using keying tools to integrate subjects into motion graphics. Covers spill suppression and edge refinement for clean keys.
Lesson 3 • Blending Modes and Layer Styles
Explains how blending modes combine pixel values for creative and technical effects. Students use modes to integrate graphics with live footage.
Lesson 4 • Motion Blur and Depth of Field
Adds camera-realistic blur to animated elements for visual cohesion. Differentiates between shutter-based and lens-based blur applications.
Lesson 5 • Masking and Mattes
Creates precise selections using masks and track mattes to isolate and reveal elements. Connects masking to compositing workflows and layer interaction.
Chapter 7HideHide detailsSee detailsMotion Graphics for Video and Broadcast
Motion Graphics for Video and Broadcast
Lesson 1 • Social Media Motion Content
Adapts motion graphics for vertical, square, and short-form social formats. Covers platform-specific constraints and attention-driven design.
Lesson 2 • Delivery and Export Workflows
Configures render settings and export formats for multiple delivery destinations. Covers codec selection, file naming, and client handoff protocols.
Lesson 3 • Explainer Video Graphics
Designs animated graphics that support narrated explainer video scripts. Connects visual pacing to voiceover timing and content clarity.
Lesson 4 • Broadcast Standards and Specifications
Covers frame rates, colour spaces, and safe zones required for broadcast delivery. Ensures students produce technically compliant work from the start.
Lesson 5 • Opener and Promo Design
Builds full show openers and promotional sequences using pacing and brand logic. Students apply storytelling structure to timed motion sequences.
Chapter 8HideHide detailsSee detailsAdvanced Motion Design and 3D
Advanced Motion Design and 3D
Lesson 1 • 3D Layers and Camera Fundamentals
Activates 3D space for layers and introduces camera objects for cinematic framing. Students navigate and animate within a three-dimensional composition.
Lesson 2 • Integrating 3D Software Assets
Imports rendered 3D sequences and live 3D data from external software into composites. Covers multi-pass rendering and element integration workflows.
Lesson 3 • Lighting in 3D Compositions
Adds ambient, spot, and point lights to create depth and mood in 3D scenes. Covers shadow casting and material acceptance for realistic rendering.
Lesson 4 • Particle Systems and Simulations
Generates particle-based effects for dust, sparks, and organic motion graphics. Students control emitter properties to match stylistic and narrative needs.
Lesson 5 • 3D Text and Shape Extrusion
Extrudes text and shapes into true 3D geometry using the Cinema 4D renderer. Students create dimensional type and logo treatments with material control.
Your valid completion certificate
This course is for you:
Graphic designers: ready to bring their static layouts to life through motion.
Video editors: looking to expand their skill set beyond cutting and colour work.
Marketing professionals: wanting to produce their own branded motion content independently.
Aspiring freelancers: building the technical and business foundation for client work.
Career changers: drawn to the creative industry and seeking a structured entry point.
Students: pursuing design or media programmes and wanting a competitive professional edge.
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