
UI and UX Design Course
Master the full UI/UX design process — from user research and wireframing to high-fidelity prototypes and usability testing. This course gives you the practical skills, tools, and portfolio-ready projects to break into the design industry with confidence. Build real expertise that employers are actively hiring for.
What you will learn:
You will learn how to conduct user research, build information architecture, and create wireframes that solve real problems. You will apply visual design principles, including colour theory, typography, and layout systems, to produce professional-quality interfaces. You will design and document a scalable component library and build interactive high-fidelity prototypes. You will run usability tests, analyse findings, and make evidence-based design improvements. By the end, you will have a complete portfolio case study and the job-search skills to land your first UX role.
How you study in practice UI and UX Design Course
How you practise UI and UX Design Course
For companies looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.
Course content
8 Chapters • 35 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of UI/UX Design
Foundations of UI/UX Design
Lesson 1 • Core Principles of Good Design
Covers usability, accessibility, consistency, and feedback as foundational principles. Students apply these as evaluation criteria in all later work.
Lesson 2 • Understanding UI vs. UX
Defines UI as visual interface layer and UX as the full user journey. Establishes vocabulary used throughout the course.
Lesson 3 • The Design Process Overview
Maps the end-to-end design workflow from discovery to handoff. Provides a roadmap students follow across all core chapters.
Lesson 4 • Design Thinking Mindset
Introduces empathy-driven problem solving as the core design approach. Connects mindset to every subsequent design decision.
Chapter 2HideHide detailsSee detailsUser Research and Empathy
User Research and Empathy
Lesson 1 • Quantitative Research Methods
Introduces surveys, analytics review, and behavioural data interpretation. Balances qualitative findings with measurable evidence.
Lesson 2 • Research Planning and Strategy
Teaches how to define research goals, select methods, and recruit participants. Aligns research scope with project constraints.
Lesson 3 • Synthesising Research into Insights
Transforms raw data into affinity maps, personas, and journey maps. Outputs feed directly into ideation and information architecture.
Lesson 4 • Qualitative Research Methods
Covers user interviews, contextual inquiry, and diary studies for deep insight. Students practise moderation and note-taking techniques.
Chapter 3HideHide detailsSee detailsInformation Architecture and Navigation
Information Architecture and Navigation
Lesson 1 • Navigation Patterns and Menus
Covers global, local, and contextual navigation patterns for web and mobile. Students select patterns based on content volume and user context.
Lesson 2 • Card Sorting and Tree Testing
Teaches open and closed card sorting to validate category groupings. Tree testing verifies navigation before visual design begins.
Lesson 3 • Principles of Information Architecture
Explains organisation, labelling, navigation, and search as IA pillars. Connects IA decisions to user mental models from research.
Lesson 4 • Sitemaps and Content Hierarchies
Guides creation of visual sitemaps representing page relationships and depth. Establishes content hierarchy that informs wireframe structure.
Chapter 4HideHide detailsSee detailsWireframing and Low-Fidelity Prototyping
Wireframing and Low-Fidelity Prototyping
Lesson 1 • User Flows and Task Mapping
Defines user flows as step-by-step paths through tasks before screens are drawn. Ensures wireframes address real user goals identified in research.
Lesson 2 • Sketching and Ideation Techniques
Introduces rapid sketching, Crazy Eights, and thumbnail methods for fast ideation. Encourages quantity over quality to surface diverse layout options.
Lesson 3 • Low-Fidelity Prototype Linking
Connects wireframe screens into clickable prototypes for early usability testing. Validates navigation and task flows before visual design investment.
Lesson 4 • Building Wireframes Digitally
Teaches wireframe construction using industry-standard tools with grids and components. Students create consistent, reusable wireframe libraries.
Chapter 5HideHide detailsSee detailsVisual Design Principles for UI
Visual Design Principles for UI
Lesson 1 • Visual Hierarchy and Emphasis
Guides use of size, weight, contrast, and position to direct user attention. Students apply hierarchy to ensure critical actions are immediately visible.
Lesson 2 • Layout, Grids, and Spacing
Explains column grids, baseline grids, and spacing tokens for consistent layouts. Connects layout decisions to visual rhythm and content hierarchy.
Lesson 3 • Colour Theory and UI Colour Systems
Teaches colour psychology, contrast ratios, and building a UI colour palette. Students create accessible colour systems meeting contrast standards.
Lesson 4 • Typography in Interface Design
Covers typeface selection, type scale, line height, and readability for screens. Typography choices directly affect usability and brand perception.
Lesson 5 • Iconography and Imagery
Covers icon design principles, illustration styles, and photography guidelines for UI. Ensures visual assets reinforce rather than distract from usability.
Chapter 6HideHide detailsSee detailsDesign Systems and Component Libraries
Design Systems and Component Libraries
Lesson 1 • Documenting and Maintaining Systems
Guides writing usage guidelines, do/don't examples, and versioning for components. Documentation enables teams to adopt the system without designer intervention.
Lesson 2 • Anatomy of a Design System
Defines design tokens, components, patterns, and documentation as system layers. Establishes why systems reduce inconsistency and speed up production.
Lesson 3 • Responsive and Adaptive Components
Covers how components adapt across screen sizes using auto-layout and constraints. Ensures the system works across mobile, tablet, and desktop contexts.
Lesson 4 • Building Core UI Components
Teaches construction of buttons, forms, cards, and modals as reusable components. Students apply visual design principles from the previous chapter.
Chapter 7HideHide detailsSee detailsHigh-Fidelity Prototyping and Interaction Design
High-Fidelity Prototyping and Interaction Design
Lesson 1 • Building High-Fidelity Prototypes
Applies design system components to create pixel-accurate, interactive prototypes. Prototypes replicate real app behaviour for credible usability testing.
Lesson 2 • Prototype Testing and Refinement
Guides structured testing of high-fidelity prototypes to identify interaction failures. Refinement cycles close the gap between prototype and final product.
Lesson 3 • Micro-Interactions and Animation
Teaches trigger-feedback loops, easing curves, and duration guidelines for UI animation. Students design animations that guide attention without causing distraction.
Lesson 4 • Gesture and Touch Interaction Design
Covers swipe, pinch, tap, and long-press patterns for mobile and touch interfaces. Students design gesture-based flows that feel natural and discoverable.
Lesson 5 • Principles of Interaction Design
Covers feedback, responsiveness, consistency, and error prevention as interaction pillars. Grounds animation and transition decisions in user perception research.
Chapter 8HideHide detailsSee detailsUsability Testing and Iterative Design
Usability Testing and Iterative Design
Lesson 1 • Usability Testing Fundamentals
Defines moderated vs. unmoderated testing and when to apply each method. Establishes testing as a continuous activity, not a final-stage check.
Lesson 2 • Writing Test Plans and Tasks
Teaches how to write scenario-based tasks that reveal real usability issues. Well-written tasks prevent leading participants and produce valid data.
Lesson 3 • Analysing and Reporting Findings
Transforms session data into severity-rated issues and prioritised recommendations. Reports communicate findings to stakeholders who were not present.
Lesson 4 • Facilitating Usability Sessions
Covers moderator techniques for keeping sessions neutral and productive. Students practise observation, note-taking, and probing without bias.
Lesson 5 • Iterating Designs Based on Evidence
Applies test findings to redesign specific flows and components systematically. Closes the design loop by validating fixes in subsequent test rounds.
Your valid completion certificate
This course is for you:
Career changers: ready to leave their current field and enter UX design professionally.
Marketing professionals: wanting to apply user insight skills to interface and product work.
Developers: looking to expand their role by adding design thinking to their technical background.
Entrepreneurs: needing to design and validate their own product interfaces without hiring a designer.
Graphic designers: aiming to shift from visual-only work into full user experience practice.
Recent graduates: seeking practical, employer-relevant skills beyond what their degree covered.
What our students say
Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...

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