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Game Design and Development Course
More than 2 million students worldwide

Game Design and Development Course

Learn to design, build, and launch your own games from the ground up. This course covers everything from player psychology and mechanics design to programming, audio, and release strategy. Whether you want to join a studio or ship your own indie title, you'll graduate with a professional portfolio and real skills the industry demands.

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What you will learn:

You'll start by mastering the fundamentals of game design, including mechanics, systems, and player psychology, then move into level design, narrative structure, and visual direction. You'll get hands-on with game engine programming, audio implementation, and UI design. The course also covers playtesting methods, quality assurance, and launch preparation so your game is ready for real players. Beyond development, you'll study monetisation models, marketing strategy, accessibility standards, and emerging technologies like procedural generation and AI tools. You'll finish with a polished portfolio and a clear career path into the game industry.

How you study in practice Game Design and Development Course

How you practise Game Design and Development Course

For companies looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.

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Course content

8 Chapters • 37 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Game Design

  • Lesson 1 • Core Game Design Vocabulary

    Defines essential terms: mechanics, dynamics, aesthetics, and systems. Shared language enables precise communication throughout the course.

  • Lesson 2 • History and Evolution of Games

    Traces games from ancient board games to modern digital titles. Provides historical context that informs contemporary design decisions.

  • Lesson 3 • Player Psychology and Motivation

    Examines why players engage with games using motivation models. Connects psychological principles to design choices that sustain engagement.

  • Lesson 4 • Anatomy of a Game

    Breaks down any game into goals, rules, conflict, and outcome. Students apply this framework to analyze existing games critically.

Chapter 2See details

Game Mechanics and Systems Design

  • Lesson 1 • Progression and Reward Systems

    Designs skill trees, unlocks, and achievement structures. Progression systems sustain long-term player motivation and retention.

  • Lesson 2 • Game Economy and Resource Systems

    Covers sources, drains, and converters in game economies. Balanced economies prevent runaway leader problems and maintain tension.

  • Lesson 3 • Emergent Gameplay and Complexity

    Explores how simple rules generate complex, unexpected player behaviour. Emergence creates replayability and deepens player investment.

  • Lesson 4 • Designing Core Mechanics

    Defines the primary actions players perform and their consequences. Core mechanics form the foundation of all subsequent system design.

  • Lesson 5 • Balancing and Tuning Systems

    Applies mathematical and playtesting methods to balance game systems. Tuning ensures fairness and intended difficulty across player skill levels.

Chapter 3See details

Level Design and World Building

  • Lesson 1 • Environmental Storytelling

    Uses props, lighting, and spatial arrangement to convey narrative. Environment becomes a storytelling medium that reinforces game world lore.

  • Lesson 2 • World Building and Lore Design

    Constructs consistent fictional worlds with history, factions, and rules. Coherent world building deepens player immersion and supports narrative design.

  • Lesson 3 • Prototyping and Blockout Techniques

    Builds rough geometry blockouts to test spatial ideas before final art. Rapid blockout iteration saves production time and validates design intent.

  • Lesson 4 • Principles of Spatial Design

    Covers flow, pacing, and player guidance through physical space. Spatial principles ensure players navigate intuitively without explicit instruction.

  • Lesson 5 • Level Design Patterns and Archetypes

    Introduces proven level structures: hub-and-spoke, linear, and open-world. Pattern knowledge accelerates design and reduces structural errors.

Chapter 4See details

Narrative and Storytelling in Games

  • Lesson 1 • Character Design and Development

    Builds memorable characters through motivation, arc, and voice. Strong characters drive emotional investment and reinforce game themes.

  • Lesson 2 • Dialogue and Script Writing

    Writes game dialogue that conveys character, advances plot, and fits UI constraints. Dialogue must function within interactive systems, not just as prose.

  • Lesson 3 • Integrating Story with Gameplay

    Aligns narrative beats with mechanical moments for cohesive experience. Ludonarrative harmony prevents conflict between story and player action.

  • Lesson 4 • Interactive Narrative Structures

    Compares linear, branching, and emergent narrative models. Structure choice determines how much agency players feel within the story.

Chapter 5See details

Game Art and Visual Design Fundamentals

  • Lesson 1 • Art Style and Direction

    Defines a unified visual identity through style guides and reference boards. Art direction aligns all team members to a shared aesthetic vision.

  • Lesson 2 • Animation Principles for Games

    Applies the twelve principles of animation to game character and UI motion. Animation communicates weight, intent, and responsiveness to player input.

  • Lesson 3 • Visual Design Principles for Games

    Applies contrast, hierarchy, colour theory, and composition to game visuals. These principles ensure clarity, readability, and aesthetic consistency.

  • Lesson 4 • UI and UX Design for Games

    Designs heads-up displays, menus, and feedback elements for usability. Game UI must communicate information without disrupting immersion or flow.

  • Lesson 5 • Character and Environment Art Basics

    Introduces concept art workflows for characters and environments. Concept art communicates design intent before costly 3D or animation production.

Chapter 6See details

Game Audio Design

  • Lesson 1 • Sound Effect Design and Sourcing

    Covers recording, synthesis, and library sourcing for game sound effects. Effective SFX reinforce mechanics and make interactions feel satisfying.

  • Lesson 2 • Audio Implementation and Middleware

    Integrates audio assets into a game engine using middleware tools. Implementation connects design intent to real-time player-triggered audio behaviour.

  • Lesson 3 • Music Composition for Games

    Introduces looping, layering, and adaptive music composition techniques. Game music must sustain repeated listening without fatiguing the player.

  • Lesson 4 • Role of Audio in Games

    Examines how sound shapes emotion, feedback, and immersion. Audio is a primary design tool, not a post-production afterthought.

Chapter 7See details

Game Programming and Engine Fundamentals

  • Lesson 1 • Input Systems and Player Control

    Maps player input to character actions across multiple device types. Responsive controls are the primary interface between player intent and game response.

  • Lesson 2 • Physics and Collision Systems

    Configures rigidbody physics, colliders, and trigger zones in a game engine. Physics systems underpin movement, combat, and environmental interaction.

  • Lesson 3 • Introduction to Game Engines

    Surveys major game engine architectures and their core components. Engine literacy enables designers to collaborate effectively with programmers.

  • Lesson 4 • Game State and Scene Management

    Manages game states, scene transitions, and persistent data across sessions. State management ensures consistent game behaviour and save system integrity.

  • Lesson 5 • Scripting and Programming Basics

    Introduces variables, conditionals, loops, and functions in a game scripting context. Programming fundamentals enable designers to prototype mechanics independently.

Chapter 8See details

Playtesting, Iteration, and Launch

  • Lesson 1 • Iteration and Rapid Prototyping

    Applies fast build-test-revise cycles to resolve identified design problems. Rapid iteration compresses learning time and reduces costly late-stage rework.

  • Lesson 2 • Playtesting Methods and Protocols

    Designs structured playtests to gather actionable feedback on design problems. Rigorous protocols separate observation from interpretation for cleaner data.

  • Lesson 3 • Distribution and Launch Preparation

    Covers platform submission, store page creation, and launch-day logistics. A prepared launch maximises visibility and minimises post-release emergencies.

  • Lesson 4 • Polishing and Quality Assurance

    Applies bug tracking, performance profiling, and polish passes before release. Polish transforms a functional prototype into a professional-quality product.

  • Lesson 5 • Analysing and Prioritising Feedback

    Synthesises qualitative and quantitative playtest data into design decisions. Prioritisation frameworks prevent scope creep during the iteration phase.

Certification

Your valid completion certificate

This course is for you:

  • Hobbyist gamer: wants to transform years of playing into intentional creating.

  • Career changer: seeks a structured entry point into the game industry.

  • Graphic designer: ready to apply visual skills within interactive game contexts.

  • Film or media student: eager to translate storytelling instincts into playable experiences.

  • Software developer: looking to pivot technical skills toward purposeful game production.

  • Entrepreneur: planning to build and self-publish an original game as a product.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
André Felipe
André FelipePrompt Engineering Student

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