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Blender VFX Course
More than 2 million students worldwide

Blender VFX Course

4.1

Master professional VFX production in Blender from camera tracking and dynamic simulations to compositing and procedural effects. This course covers the complete pipeline used in real productions, giving you the technical skills to create shots that hold up on screen. Build a polished demo reel and the workflow habits that studios and clients actually expect.

Dedika for businesses

What you will learn:

You will learn how to track and solve cameras from live-action footage, shade and light CG assets to match real environments, and composite multi-pass renders into finished shots. The course covers particle systems, rigid body dynamics, fluid and smoke simulations using Mantaflow, and procedural VFX with Geometry Nodes. You will also work with Python scripting to automate repetitive tasks and explore OpenVDB for integrating external simulation data. Every chapter builds towards a complete end-to-end VFX shot that demonstrates your full production capability.

How you study in practice Blender VFX Course

How you practise Blender VFX Course

For companies looking to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.

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Course content

8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Blender Fundamentals for VFX

  • Lesson 1 • Rendering Basics and Output Settings

    Explains render engines, resolution, frame rate, and file format choices for VFX output. Connects scene setup to final deliverable requirements.

  • Lesson 2 • Viewport Navigation and Object Modes

    Teaches 3D viewport controls, object vs. edit mode switching, and selection tools. Provides the manual dexterity needed for all modelling and simulation tasks.

  • Lesson 3 • Interface and Workspace Setup

    Covers the editor layout, workspace customisation, and VFX-specific preferences. Establishes the environment used throughout all subsequent chapters.

  • Lesson 4 • Scene Organisation and Asset Management

    Introduces collections, naming conventions, and linked libraries for scalable scenes. Keeps complex VFX projects maintainable from day one.

Chapter 2See details

Camera Tracking and Scene Reconstruction

  • Lesson 1 • Placing and Managing Tracking Markers

    Teaches manual and automatic marker placement, pattern sizing, and search region tuning. Good markers are the foundation of a low-error solve.

  • Lesson 2 • Scene Orientation and Floor Setup

    Covers setting the origin, floor plane, and scale using real-world reference. Correct orientation ensures CG objects sit convincingly in the live scene.

  • Lesson 3 • Object Tracking for Planar Surfaces

    Introduces plane track tools for attaching graphics to flat surfaces in footage. Extends camera tracking skills to screen replacements and signage.

  • Lesson 4 • Camera Solving and Error Analysis

    Explains the solve process, reprojection error interpretation, and iterative refinement. Learners achieve a solve error below industry-acceptable thresholds.

  • Lesson 5 • Footage Import and Clip Setup

    Covers importing video clips, setting lens data, and configuring the clip editor. Accurate clip setup is the prerequisite for reliable tracking.

Chapter 3See details

Lighting and Shading for VFX Integration

  • Lesson 1 • Light Types and Shadow Control

    Teaches point, sun, area, and spot lights with shadow softness and bias settings. Precise shadow control is essential for grounding CG objects in a scene.

  • Lesson 2 • HDRI and Image-Based Lighting

    Covers loading HDRIs, rotating and exposing the environment, and extracting lighting data from plates. HDRI is the fastest path to physically accurate scene lighting.

  • Lesson 3 • Texture Projection and UV Mapping

    Covers UV unwrapping, seam placement, and texture baking for VFX assets. Proper UVs prevent texture stretching on CG objects placed in tracked scenes.

  • Lesson 4 • PBR Shading with the Principled BSDF

    Explains base colour, roughness, metallic, and normal map inputs for physically based materials. PBR shading ensures materials respond correctly under any lighting condition.

  • Lesson 5 • Shadow Catchers and Reflection Planes

    Uses shadow catcher and holdout shaders to integrate CG shadows and reflections with footage. These techniques are the final step in convincing object placement.

Chapter 4See details

Compositing with the Node Editor

  • Lesson 1 • Colour Grading and Look Development

    Explains colour balance, curves, hue saturation, and filmic tone mapping in the compositor. Matching CG colour to plate footage is critical for realism.

  • Lesson 2 • Keying and Masking Techniques

    Covers chroma keying, luminance keying, and rotoscope masking for isolating elements. These tools integrate CG with footage that lacks a clean background.

  • Lesson 3 • Render Passes and Multi-Layer EXR

    Teaches enabling render passes, saving multi-layer EXR files, and loading them in the compositor. Passes give per-element control over the final image.

  • Lesson 4 • Compositor Node Editor Fundamentals

    Introduces the compositor workspace, node types, and data flow logic. Understanding node connections is essential before building any composite.

  • Lesson 5 • Lens Effects and Final Output

    Adds glare, lens distortion, chromatic aberration, and vignette to sell the composite. Finishes the pipeline with a file output node for delivery.

Chapter 5See details

Particle Systems and Dynamic Simulations

  • Lesson 1 • Integrating Simulations with Tracked Footage

    Combines baked simulations with a solved camera and compositing pipeline. Learners place physically simulated effects convincingly into live-action plates.

  • Lesson 2 • Force Fields and Collision Objects

    Covers wind, turbulence, vortex, and magnetic force fields plus collision geometry. Force fields shape particle behaviour to match real-world physical phenomena.

  • Lesson 3 • Rigid Body Dynamics for Debris

    Teaches active and passive rigid bodies, friction, bounciness, and constraint joints. Rigid body sims produce convincing debris and destruction effects.

  • Lesson 4 • Soft Body and Cloth Simulations

    Explains soft body goals, cloth presets, pinning, and collision for fabric and organic deformation. Extends simulation skills to flexible and deformable surfaces.

  • Lesson 5 • Particle System Fundamentals

    Introduces emitter and hair particle systems, lifetime settings, and basic physics. Establishes the parameter logic shared by all particle-based VFX.

Chapter 6See details

Fluid and Smoke Simulations

  • Lesson 1 • Mantaflow Domain and Flow Setup

    Covers domain object configuration, flow type selection, and resolution division settings. Correct domain setup determines simulation quality and bake time.

  • Lesson 2 • Volume Shading and Rendering

    Covers the principled volume shader, scatter, absorption, and emission for smoke and fire. Volume shading translates raw simulation data into a visible rendered effect.

  • Lesson 3 • Caching, Baking, and Compositing Fluids

    Explains bake types, cache formats, and compositing fluid renders over live plates. Proper caching prevents data loss and enables non-destructive iteration.

  • Lesson 4 • Liquid Simulation and Mesh Generation

    Teaches liquid flow, viscosity, surface tension, and mesh generation from particles. Liquid sims require mesh extraction for rendering as a solid surface.

  • Lesson 5 • Smoke and Fire Simulation Parameters

    Explains temperature, buoyancy, vorticity, and fuel settings for smoke and fire. Tuning these parameters produces stylistically accurate volumetric effects.

Chapter 7See details

Geometry Nodes for Procedural VFX

  • Lesson 1 • Instancing and Scattering Objects

    Covers instance on points, distribute points on faces, and attribute-driven density. Instancing is the core technique for procedural debris, crowds, and vegetation.

  • Lesson 2 • Procedural Deformation and Animation

    Teaches set position, noise texture, and curve deformation nodes for animated geometry. Procedural deformation drives organic motion without manual keyframing.

  • Lesson 3 • Custom Node Groups and Reusability

    Explains grouping nodes, exposing inputs, and packaging effects as reusable assets. Reusable node groups accelerate production across multiple shots and projects.

  • Lesson 4 • Geometry Nodes Editor Fundamentals

    Introduces the geometry nodes workspace, node categories, and data flow concepts. Understanding the node graph structure is required before building any procedural effect.

  • Lesson 5 • Building a Destruction Effect

    Applies geometry nodes to fracture, scatter, and animate debris for a destruction shot. Integrates procedural tools with rigid body physics for a complete VFX asset.

Chapter 8See details

Full VFX Shot Production Pipeline

  • Lesson 1 • Integrating Tracking with Simulations

    Aligns baked simulations, rigid bodies, and fluids with a solved camera in one scene. Correct integration ensures all elements share the same world space.

  • Lesson 2 • Shot Planning and Pre-Production

    Covers shot breakdown, reference gathering, and technical planning before any 3D work begins. Pre-production decisions prevent costly rework during production.

  • Lesson 3 • Final Compositing and Colour Grade

    Assembles all render passes, keys, and plates into a final composite with a colour grade. This section produces the deliverable output file for the complete shot.

  • Lesson 4 • Lighting and Shading the Full Shot

    Applies HDRI, practical lights, and PBR materials to all CG elements in the shot. Consistent lighting across all assets is essential for a believable composite.

  • Lesson 5 • Review, Iteration, and Delivery

    Covers feedback interpretation, targeted revision, and packaging files for client delivery. Iteration and delivery skills are as critical as technical production ability.

Certification

Your valid completion certificate

This course is for you:

  • Aspiring VFX artist: wants to break into film or commercial production work.

  • Indie filmmaker: needs to create convincing effects without a dedicated VFX team.

  • Motion designer: ready to add simulation and live-action integration to their skill set.

  • Self-taught Blender user: has scattered skills and wants a structured production workflow.

  • Career changer: comes from graphic design or photography and is pivoting into 3D.

  • Film student: building a portfolio that demonstrates end-to-end technical production ability.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
André Felipe
André FelipePrompt Engineering Student

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