
C++ Programming Fundamentals for Beginners Course
Go from zero to confident C++ developer by mastering the language that powers games, operating systems, and high-performance software. This course walks you through every foundational concept — from variables and control flow to object-oriented design and the Standard Library. Hands-on projects and real compiler workflows make the skills stick from day one.
What you will learn:
Configure a complete C++ development environment and compile your first working program.
Apply core data types, operators, and control flow to solve real programming problems.
Design reusable functions and understand how C++ manages memory on the stack and heap.
Build object-oriented programs using classes, inheritance, and polymorphic virtual functions.
Use STL containers and algorithms to store, search, and transform data efficiently.
Organise professional multi-file projects with CMake, Git version control, and unit testing.
How you study in practice C++ Programming Fundamentals for Beginners Course
How you practise C++ Programming Fundamentals for Beginners Course
For companies looking to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.
Course content
8 Chapters • 36 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsSetting Up Your C++ Environment
Setting Up Your C++ Environment
Lesson 1 • Writing and Compiling Hello World
The minimal C++ source file structure is explained and compiled. Students run their first executable and read compiler output.
Lesson 2 • Installing a Compiler and IDE
Students install GCC or Clang and a code editor such as VS Code. Correct installation is verified by compiling a test file.
Lesson 3 • Navigating the Build Process
Preprocessing, compilation, and linking stages are demystified. Students understand how source files become executables.
Lesson 4 • Understanding C++ and Its Uses
C++ history, design goals, and real-world applications are introduced. This context motivates the toolchain setup that follows.
Chapter 2HideHide detailsSee detailsCore Data Types and Variables
Core Data Types and Variables
Lesson 1 • Integer and Floating-Point Types
Signed and unsigned integer widths and floating-point precision are examined. Students choose appropriate types for given data ranges.
Lesson 2 • Constants and Type Conversions
const, constexpr, and implicit/explicit casting rules are explained. Students avoid data loss from unintended type conversions.
Lesson 3 • Characters, Booleans, and Strings
char, bool, and std::string types are introduced with their operations. Students manipulate text and logical values in small programmes.
Lesson 4 • Declaring and Initialising Variables
Variable syntax, naming rules, and initialisation forms are covered. Proper initialisation prevents undefined behaviour introduced later.
Chapter 3HideHide detailsSee detailsOperators and Expressions
Operators and Expressions
Lesson 1 • Operator Precedence and Associativity
Precedence tables and associativity rules determine expression evaluation order. Students use parentheses to enforce intended computation.
Lesson 2 • Relational and Logical Operators
Comparison and logical operators produce bool results used in control flow. Students write conditions that combine multiple relational tests.
Lesson 3 • Arithmetic and Assignment Operators
The five arithmetic operators and compound assignment forms are practised. Students compute results and understand integer division behaviour.
Lesson 4 • Bitwise Operators and Bit Manipulation
AND, OR, XOR, NOT, and shift operators work at the bit level. Students apply masks and shifts to manipulate individual bits in integers.
Chapter 4HideHide detailsSee detailsControl Flow and Decision Making
Control Flow and Decision Making
Lesson 1 • Switch Statements and Enumerations
Switch provides multi-way branching on integral values; enums improve readability. Students replace long if-else chains with cleaner switch blocks.
Lesson 2 • Loop Control and Nested Loops
break, continue, and nested loop patterns extend loop capabilities. Students solve problems requiring early exit and multi-dimensional iteration.
Lesson 3 • if, else if, and else Statements
Conditional branching syntax and nesting rules are taught with practical examples. Students write programs that choose different code paths based on input.
Lesson 4 • for and while Loops
Counter-controlled and condition-controlled loops are introduced and compared. Students implement iteration patterns such as accumulation and searching.
Chapter 5HideHide detailsSee detailsFunctions and Code Organisation
Functions and Code Organisation
Lesson 1 • Recursion Fundamentals
Recursive functions call themselves to solve problems defined in terms of subproblems. Students implement factorial, Fibonacci, and simple search recursively.
Lesson 2 • Function Overloading and Default Arguments
Multiple functions sharing a name and optional parameters increase API flexibility. Students design overloaded sets that compile without ambiguity.
Lesson 3 • Defining and Calling Functions
Function syntax, return types, and call mechanics are established. Students replace repeated code blocks with named, callable units.
Lesson 4 • References, Pointers as Parameters
Pass-by-reference and pass-by-pointer allow functions to modify caller data. Students choose the correct passing strategy for each use case.
Lesson 5 • Parameters, Arguments, and Scope
Pass-by-value semantics and local variable scope are explained with examples. Students understand why changes inside functions do not affect caller variables.
Chapter 6HideHide detailsSee detailsArrays, Pointers, and Memory
Arrays, Pointers, and Memory
Lesson 1 • Dynamic Memory Allocation
new and delete allocate and free heap memory at runtime. Students manage dynamic arrays and avoid memory leaks through disciplined deallocation.
Lesson 2 • Smart Pointers Introduction
unique_ptr and shared_ptr automate memory management using RAII. Students replace raw owning pointers with smart pointers to eliminate leaks.
Lesson 3 • Pointers and Address Arithmetic
Pointers store memory addresses and enable direct memory access. Students declare pointers, dereference them, and perform pointer arithmetic.
Lesson 4 • Arrays and Array Operations
Fixed-size arrays store homogeneous elements accessed by index. Students declare, initialise, and iterate over one-dimensional arrays safely.
Lesson 5 • Multidimensional Arrays
Two-dimensional arrays model grids and matrices with row-column indexing. Students implement matrix storage and traversal patterns.
Chapter 7HideHide detailsSee detailsObject-Oriented Programming in C++
Object-Oriented Programming in C++
Lesson 1 • Operator Overloading
Custom types gain natural syntax by overloading operators such as +, ==, and <<. Students implement arithmetic and stream operators for a user-defined class.
Lesson 2 • Polymorphism and Virtual Functions
Virtual functions enable runtime dispatch through base class pointers. Students implement a polymorphic interface and observe dynamic binding in action.
Lesson 3 • Classes, Objects, and Encapsulation
Classes bundle data and behaviour; access specifiers enforce encapsulation. Students define classes with private data and public getter/setter methods.
Lesson 4 • Constructors and Destructors
Constructors initialise objects; destructors release resources at end of lifetime. Students implement default, parameterised, and copy constructors correctly.
Lesson 5 • Inheritance and the Is-A Relationship
Derived classes extend base classes to reuse and specialise behaviour. Students build a two-level hierarchy and override base class methods.
Chapter 8HideHide detailsSee detailsStandard Library Containers and Algorithms
Standard Library Containers and Algorithms
Lesson 1 • STL Algorithms and Iterators
Algorithms such as sort, find, and transform operate on iterator ranges. Students apply standard algorithms instead of writing manual loops.
Lesson 2 • std::map and std::set
Associative containers map keys to values and store unique sorted elements. Students implement frequency counting and lookup tables with these containers.
Lesson 3 • File I/O with fstream
ifstream and ofstream read and write text files using familiar stream syntax. Students build programs that persist data between runs.
Lesson 4 • std::vector and Dynamic Sequences
vector provides a resizable array with bounds-checked access and iterators. Students build, modify, and traverse vectors in realistic programs.
Lesson 5 • std::string Advanced Operations
String searching, slicing, and conversion functions are explored in depth. Students parse and transform text data using the full std::string API.
Your valid completion certificate
This course is for you:
University students: looking for a solid first systems programming language to learn.
Career changers: moving from non-technical roles into software development positions.
Game development enthusiasts: wanting the foundational language behind most game engines.
Self-taught coders: who have tried scripting and now want compiled language skills.
Electrical engineering students: needing C++ for embedded systems and hardware programming.
IT professionals: looking to move beyond scripting into performance-critical application development.
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