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Robotics Course For Kids
More than 2 million students worldwide

Robotics Course For Kids

Give your kid the skills to build, programme, and control real robots from the ground up. This hands-on robotics course takes beginners from understanding basic components all the way to designing an original robot project. Every lesson combines engineering, coding, and creative problem-solving in one exciting package.

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What you will learn:

Students will learn how robots work, how to assemble them from physical parts, and how to programme them using block-based coding tools. The course covers sensors, motors, power systems, and mechanical structures in clear, step-by-step lessons. Kids will programme robots to move, avoid obstacles, follow lines, and complete pick-and-place tasks. Advanced topics include autonomous navigation, robotic arms, basic electronics, and an introduction to artificial intelligence. The course wraps up with a full capstone project where students design and present their own original robot.

How you study in practice Robotics Course For Kids

How you practise Robotics Course For Kids

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With Dedika for businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.

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Course content

8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Welcome to the World of Robots

  • Lesson 1 • Becoming a Young Roboticist

    Introduces the mindset and habits of a robotics learner, including curiosity and persistence. Sets expectations for the course and encourages a growth mindset.

  • Lesson 2 • How Robots Help People

    Examines the benefits robots provide, including safety, speed, and precision. Motivates students by showing the positive impact of robotics on society.

  • Lesson 3 • What Is a Robot?

    Defines robots by their key traits: sensing, thinking, and acting. Establishes the foundation for all technical concepts introduced later in the course.

  • Lesson 4 • Robots Around Us Every Day

    Explores robots in homes, hospitals, factories, and farms. Connects abstract concepts to familiar experiences so students feel engaged from the start.

Chapter 2See details

Building Blocks: Robot Parts

  • Lesson 1 • The Robot Body: Structure and Frame

    Covers chassis, frames, and structural materials used in robot bodies. Students learn how physical design affects movement and stability.

  • Lesson 2 • Motors and Movement

    Introduces DC motors, servo motors, and stepper motors as sources of robot motion. Students connect motor type to the kind of movement a robot performs.

  • Lesson 3 • Power Sources and Wiring Basics

    Covers batteries, power regulators, and basic wiring safety for robot electronics. Students learn how energy flows through a robot system.

  • Lesson 4 • The Brain: Controllers and Boards

    Introduces microcontrollers and single-board computers as the decision-making centre of a robot. Students see how the brain connects to all other parts.

  • Lesson 5 • Sensors: How Robots Feel the World

    Explains how sensors collect data from the environment, including light, distance, and touch. Students understand that sensors are a robot's equivalent of senses.

Chapter 3See details

Introduction to Programming Logic

  • Lesson 1 • Block-Based Coding Basics

    Guides students through a visual coding environment using drag-and-drop blocks. Removes syntax barriers so students focus on logic and structure.

  • Lesson 2 • Conditions and Decisions

    Introduces if-then and if-then-else logic so robots can respond to sensor input. Students programme a robot to react differently based on what it detects.

  • Lesson 3 • Sequences and Loops

    Teaches sequential execution and loop structures to repeat actions efficiently. Students apply these concepts to make a robot perform repeated movements.

  • Lesson 4 • Thinking Like a Computer

    Introduces algorithms and step-by-step instructions as the basis of all programming. Students practice writing instructions in plain language before using any software.

  • Lesson 5 • Variables and Storing Information

    Explains variables as containers for data that a robot can use and update. Students use variables to track sensor readings and control robot behaviour.

Chapter 4See details

First Robot Build: Wheeled Robot

  • Lesson 1 • Programming Basic Movement

    Students write programmes to move the robot forward, backward, and turn. Applies loop and sequence concepts from Chapter 3 to real robot motion.

  • Lesson 2 • Wiring Motors and the Controller

    Guides students through connecting motors to the motor driver and controller board. Students apply wiring safety rules and verify connections before powering on.

  • Lesson 3 • Assembling the Chassis and Wheels

    Step-by-step assembly of the robot frame, wheel mounts, and drive motors. Students practice mechanical assembly skills and learn how alignment affects movement.

  • Lesson 4 • Planning Your Robot Build

    Covers design planning, parts lists, and safety checks before assembly begins. Students learn that preparation prevents mistakes and saves time during building.

  • Lesson 5 • Testing, Debugging, and Improving

    Introduces systematic testing and debugging to fix movement errors. Students iterate on their design and code to improve robot performance.

Chapter 5See details

Sensors in Action

  • Lesson 1 • Obstacle Detection and Avoidance

    Students programme a distance sensor to detect objects and steer the robot away. Applies conditional logic from Chapter 3 to a practical navigation challenge.

  • Lesson 2 • Combining Multiple Sensors

    Students integrate two or more sensors into a single robot programme using logical operators. This section develops more sophisticated decision-making in robot behaviour.

  • Lesson 3 • Line-Following Robots

    Teaches students to use infrared sensors to follow a line on the floor. Students tune sensor sensitivity and adjust code for smooth, consistent tracking.

  • Lesson 4 • Connecting and Reading Sensors

    Covers physical sensor wiring and reading sensor data in code. Students verify sensor output before using it to control robot behaviour.

  • Lesson 5 • Light and Colour Sensing

    Introduces light and colour sensors to trigger robot actions based on detected colours. Students create programmes where the robot sorts or responds to coloured objects.

Chapter 6See details

Robot Arms and Mechanisms

  • Lesson 1 • Building a Simple Gripper

    Students design and assemble a basic gripper mechanism driven by a servo motor. They learn how grip force and jaw shape affect the ability to hold objects.

  • Lesson 2 • Programming Pick-and-Place Tasks

    Students write multi-step programmes to pick up an object and place it elsewhere. Combines arm movement, gripper control, and sequencing into a complete task.

  • Lesson 3 • Servo Motors for Precise Control

    Deep-dives into servo motor control for positioning robot arm joints accurately. Students programme servo angles to move an arm to specific positions.

  • Lesson 4 • Gears, Levers, and Mechanical Advantage

    Introduces simple machines that amplify force or change motion direction in robot mechanisms. Students apply gear ratios and lever principles to improve their designs.

  • Lesson 5 • Introduction to Robotic Arms

    Explains degrees of freedom, joints, and the anatomy of a robotic arm. Students compare robot arms to the human arm to build intuitive understanding.

Chapter 7See details

Autonomous Navigation and Mapping

  • Lesson 1 • Dead Reckoning and Position Tracking

    Teaches students to estimate robot position using wheel encoder data and time. Students programme a robot to travel a set distance and return to its start point.

  • Lesson 2 • Grid-Based Navigation

    Introduces coordinate grids as a simple map for robot navigation. Students programme a robot to follow a path defined by grid coordinates.

  • Lesson 3 • Simple Mapping with Sensor Data

    Students record sensor readings as a robot moves to create a basic environment map. Introduces the concept of spatial awareness in autonomous robots.

  • Lesson 4 • Wall-Following and Maze Solving

    Students implement a wall-following algorithm to navigate a maze autonomously. Applies distance sensors and conditional logic to a classic robotics challenge.

  • Lesson 5 • Understanding Autonomous Behaviour

    Defines autonomy and explains how robots make decisions without human input. Students distinguish between remote-controlled and fully autonomous robot behaviour.

Chapter 8See details

Capstone: Design and Build a Robot

  • Lesson 1 • Integration Testing and Debugging

    Students run full system tests combining hardware and software to find and fix issues. Develops systematic troubleshooting skills across mechanical and electronic systems.

  • Lesson 2 • Presenting Your Robot Project

    Students demonstrate their robot and explain their design decisions to an audience. Builds confidence in technical communication and peer feedback skills.

  • Lesson 3 • Writing and Refining the Programme

    Students write the full control programme for their robot and refine it through testing. Applies all programming concepts from Chapters 3 through 7.

  • Lesson 4 • Defining a Real-World Problem

    Students identify a genuine problem that a robot could help solve and write a clear project brief. Teaches problem framing as the essential first step in engineering design.

  • Lesson 5 • Design and Prototyping

    Students sketch designs, select components, and build a first prototype of their robot. Emphasises rapid iteration and learning from early physical models.

Certification

Your valid completion certificate

This course is for you:

  • Young beginner: a kid with zero technical background but endless curiosity about machines.

  • Creative builder: a child who loves construction toys and is ready for real engineering.

  • Puzzle lover: a student who enjoys logical challenges and wants to see them move.

  • Future competitor: a kid whose parents want to prepare them for robotics team tryouts.

  • STEM explorer: a learner eager to connect science class concepts to tangible real-world projects.

  • Homeschool student: a child whose curriculum needs a structured, project-driven STEM component.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
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Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
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Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
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André FelipePrompt Engineering Student

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