Choose your language
UI UX Developer Course
More than 2 million learners worldwide

UI UX Developer Course

Master the full UI/UX design process, from user research and wireframing to high-fidelity interfaces and developer handoff. This course gives you the practical skills, tools, and portfolio-ready projects to land a job in product design. Whether you're switching careers or leveling up, this is where your design career starts.

Dedika for businesses

What you will learn:

You will learn how to conduct user research, build personas, and translate insights into wireframes and polished UI screens. You will apply visual design principles including color theory, typography, and grid systems to create professional interfaces. You will design and document scalable component libraries and design systems. You will prototype interactions, run usability tests, and iterate based on real user feedback. You will also learn accessibility standards, UX writing, and how to hand off production-ready assets to developers. By the end, you will have a complete portfolio and the interview skills to back it up.

How you study in a practical way UI UX Developer Course

How you practice UI UX Developer Course

For companies who want to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

Click here

Course content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of UI/UX Design

  • Lesson 1 • The Product Development Lifecycle

    Maps design work onto discovery, definition, design, and delivery phases. Shows where UX and UI activities fit within cross-functional teams.

  • Lesson 2 • Core Principles of Good Design

    Covers Gestalt principles, visual hierarchy, and affordance theory. Provides perceptual rules that guide every layout and interaction decision.

  • Lesson 3 • Design Thinking Process

    Introduces the five-stage design thinking model as a problem-solving framework. Connects empathy-driven research to iterative solution building.

  • Lesson 4 • Understanding UI vs. UX

    Defines UI and UX as distinct disciplines with overlapping concerns. Establishes the vocabulary needed for every subsequent chapter.

Chapter 2See details

User Research and Empathy

  • Lesson 1 • Personas and Empathy Maps

    Builds user personas and empathy maps from synthesized research. These artifacts anchor design decisions throughout the project lifecycle.

  • Lesson 2 • Research Planning and Strategy

    Teaches how to set research goals, select methods, and recruit participants. Aligns research scope with project constraints and timelines.

  • Lesson 3 • Conducting User Interviews

    Covers interview script design, active listening, and bias avoidance. Produces raw qualitative data for synthesis in later sections.

  • Lesson 4 • Synthesizing Research into Insights

    Applies affinity mapping and thematic analysis to raw research data. Converts observations into design-ready problem statements.

  • Lesson 5 • Surveys and Quantitative Methods

    Introduces survey design, Likert scales, and basic analytics interpretation. Complements qualitative findings with measurable behavioral data.

Chapter 3See details

Information Architecture and Navigation

  • Lesson 1 • Mental Models and User Expectations

    Explains how users form expectations based on prior experience. Aligns IA decisions with existing mental models to reduce cognitive load.

  • Lesson 2 • Sitemaps and Navigation Patterns

    Translates IA findings into sitemaps and selects appropriate navigation patterns. Connects structural decisions to usability outcomes.

  • Lesson 3 • Card Sorting and Tree Testing

    Uses card sorting to discover user-driven categorization and tree testing to validate navigation structures. Produces data-backed IA decisions.

  • Lesson 4 • Content Inventory and Audit

    Teaches systematic cataloging of existing content to identify gaps and redundancies. Provides the raw material for building a coherent IA.

Chapter 4See details

Wireframing and Low-Fidelity Prototyping

  • Lesson 1 • Wireframe Anatomy and Components

    Defines wireframe elements including grids, placeholders, and annotations. Establishes a shared visual language for team communication.

  • Lesson 2 • Sketching and Ideation Techniques

    Introduces rapid sketching methods to externalize ideas before digital tools. Builds speed and fluency in visual communication of layout concepts.

  • Lesson 3 • Critique and Iteration of Wireframes

    Structures design critique sessions to gather actionable feedback on wireframes. Applies feedback through documented iteration cycles.

  • Lesson 4 • Linking Screens into Prototypes

    Connects wireframe screens with interactive links to simulate user flows. Enables early usability testing before visual design begins.

  • Lesson 5 • Digital Wireframing Tools

    Covers tool workflows for creating wireframes in industry-standard applications. Builds practical file management and component reuse habits.

Chapter 5See details

Visual Design Principles for UI

  • Lesson 1 • Spacing, Grids, and Layout

    Applies 8-point grid systems, spacing tokens, and layout columns to UI screens. Creates visual rhythm and predictable alignment across components.

  • Lesson 2 • Iconography and Imagery

    Covers icon design principles, style consistency, and image selection criteria. Ensures visual elements reinforce rather than distract from content.

  • Lesson 3 • Color Theory and UI Application

    Covers color models, contrast ratios, and emotional associations in UI contexts. Ensures accessible and brand-consistent color choices.

  • Lesson 4 • Typography for Digital Interfaces

    Teaches type scale, font pairing, line height, and readability optimization. Connects typographic decisions to hierarchy and user comprehension.

  • Lesson 5 • Building a Visual Style Guide

    Consolidates color, type, spacing, and icon decisions into a reusable style guide. Provides the foundation for a scalable design system.

Chapter 6See details

High-Fidelity Design and Design Systems

  • Lesson 1 • Building a Component Library

    Covers creating, organizing, and documenting UI components in design tools. Produces a shared library that accelerates team-wide design work.

  • Lesson 2 • Design Tokens and Theming

    Introduces design tokens as the connective layer between design and code. Enables consistent theming and efficient design-to-development handoff.

  • Lesson 3 • Design System Documentation

    Teaches how to write usage guidelines, do-and-don't examples, and component specs. Ensures the design system is adopted and used correctly by teams.

  • Lesson 4 • High-Fidelity Screen Design

    Applies the style guide and component library to produce polished, realistic screens. Bridges the gap between wireframes and developer-ready assets.

  • Lesson 5 • Component-Based Design Thinking

    Introduces atomic design methodology to decompose interfaces into reusable parts. Shifts design practice from page-level to system-level thinking.

Chapter 7See details

Interaction Design and Prototyping

  • Lesson 1 • High-Fidelity Prototyping Techniques

    Builds interactive prototypes with transitions, overlays, and conditional logic. Produces realistic simulations for stakeholder demos and usability tests.

  • Lesson 2 • Micro-Interactions and Animation

    Defines micro-interaction structure and teaches purposeful motion design. Connects animation timing and easing to perceived quality and usability.

  • Lesson 3 • Prototype Testing and Refinement

    Uses prototype walkthroughs and task-based testing to identify interaction failures. Iterates prototype fidelity based on observed user behavior.

  • Lesson 4 • Gesture and Touch Interactions

    Covers swipe, pinch, tap, and drag patterns for mobile and touch interfaces. Ensures interaction models match device capabilities and user expectations.

  • Lesson 5 • Principles of Interaction Design

    Covers feedback, responsiveness, consistency, and error prevention as core IxD principles. Grounds animation and interaction decisions in user psychology.

Chapter 8See details

Usability Testing and Iteration

  • Lesson 1 • Analyzing and Reporting Findings

    Applies severity rating, frequency analysis, and rainbow spreadsheets to usability data. Converts raw observations into prioritized design recommendations.

  • Lesson 2 • Facilitating Usability Sessions

    Teaches moderation techniques, think-aloud protocol, and observer roles. Produces rich behavioral data without biasing participant responses.

  • Lesson 3 • Writing Test Plans and Tasks

    Covers test plan structure, scenario writing, and task design for realistic evaluation. Ensures tasks reflect genuine user goals rather than system features.

  • Lesson 4 • Usability Testing Fundamentals

    Defines usability testing goals, types, and when to apply each method. Establishes the mindset of testing to learn rather than to validate assumptions.

  • Lesson 5 • Iterating Designs from Test Results

    Translates usability findings into design changes through structured iteration cycles. Closes the loop between testing and production-ready design.

Certification

Your valid completion certificate

This course is for you:

  • Career changers: ready to leave their current field for design work.

  • Graphic designers: wanting to move into digital product and UX roles.

  • Marketing professionals: looking to understand user behavior and interface logic.

  • Developers: aiming to strengthen their design skills for full-stack product work.

  • Recent graduates: seeking practical, portfolio-building skills beyond academic theory.

  • Entrepreneurs: needing to design and validate their own product interfaces independently.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can switch chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

Top trainings

FAQs

Who is Dedika?

Is the certificate valid in the Philippines?

Are the courses free?

What is the course workload?

What are the courses like?

How do the courses work?

What is the duration of the courses?

What is the cost or price of the courses?

What is an EAD or online course and how does it work?

PDF Course