
Visual Effects (VFX) Artist Course
Master the full VFX pipeline — from rotoscoping and motion tracking to particle simulations and digital matte painting. This course gives you the hands-on technical skills studios actually hire for, covering compositing, 3D integration, creature effects, and AI-assisted tools. Build a professional demo reel and step into the industry ready to perform from day one.
What you will learn:
You will learn how VFX productions are structured and how to work confidently within a professional studio pipeline. The course covers node-based compositing, chroma keying, planar and 3D camera tracking, and multi-pass rendering workflows. You will create particle systems, fluid simulations, and destruction effects, then integrate them with live-action footage. Digital matte painting, set extensions, and character VFX including digital doubles and facial effects are also covered in depth. You will also explore Houdini procedural tools, Python pipeline scripting, real-time engine workflows, and AI-assisted rotoscoping and upscaling techniques.
How you study in a practical way Visual Effects (VFX) Artist Course
How you practice Visual Effects (VFX) Artist Course
For companies who want to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 37 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of VFX and Digital Compositing
Foundations of VFX and Digital Compositing
Lesson 1 • Digital Image Fundamentals
Teaches color depth, resolution, aspect ratios, and file formats used in VFX. Provides the image-science vocabulary needed for compositing and rendering work.
Lesson 2 • The VFX Industry and Pipeline Overview
Covers studio roles, production stages, and how VFX integrates with live-action filmmaking. Establishes the professional context for all subsequent technical training.
Lesson 3 • Asset Management and Project Organization
Covers naming conventions, folder structures, and version control practices used on VFX productions. Ensures students can maintain organized, hand-off-ready projects.
Lesson 4 • Color Science for VFX
Introduces color spaces, gamma, and LUTs essential for accurate image processing. Connects color management to consistent results across compositing and rendering.
Lesson 5 • Introduction to Node-Based Compositing
Explains node graphs, merge operations, and layer blending modes in a compositing application. Gives students a practical framework for building composite trees.
Chapter 2HideHide detailsSee detailsRotoscoping, Masking, and Keying
Rotoscoping, Masking, and Keying
Lesson 1 • Advanced Masking Techniques
Covers garbage mattes, holdout mattes, and multi-layer masking for complex shots. Builds on basic roto skills to handle challenging production scenarios.
Lesson 2 • Matte Refinement and Integration
Teaches edge treatment, matte erosion, and color matching to integrate keyed elements seamlessly. Connects isolation work to final compositing quality.
Lesson 3 • Chroma and Luma Keying
Explains green-screen and blue-screen keying algorithms and their limitations. Students learn to pull clean keys from well-lit and poorly-lit plates.
Lesson 4 • Rotoscoping Principles and Workflow
Teaches spline-based rotoscoping, shape animation, and motion blur matching. Establishes the accuracy standards required for production-quality matte work.
Chapter 3HideHide detailsSee detailsMotion Tracking and Camera Solving
Motion Tracking and Camera Solving
Lesson 1 • Planar Tracking for Complex Surfaces
Teaches perspective-correct tracking of flat and curved surfaces using planar solvers. Enables accurate insertion of graphics onto moving surfaces in footage.
Lesson 2 • Integrating Tracking Data in Compositing
Teaches importing and applying tracking data within a compositing pipeline. Connects matchmoving output directly to compositing and rendering workflows.
Lesson 3 • 2D Point Tracking Fundamentals
Covers single-point and multi-point tracking for stabilization and corner pinning. Provides the foundational tracking skills used in nearly every VFX shot.
Lesson 4 • 3D Camera Solving and Matchmoving
Explains feature detection, solve quality metrics, and exporting camera data to 3D applications. Enables accurate placement of 3D elements in live-action plates.
Lesson 5 • Object and Facial Tracking
Covers rigid-body object tracking and facial landmark tracking for effects attachment. Extends camera-solve skills to character-driven VFX shots.
Chapter 4HideHide detailsSee details3D Fundamentals for VFX Artists
3D Fundamentals for VFX Artists
Lesson 1 • Rendering for Compositing
Covers render passes, AOVs, and render settings optimized for compositing workflows. Teaches students to output layered EXR files ready for downstream compositing.
Lesson 2 • Shading and Texturing for VFX
Teaches PBR shading models, UV mapping, and texture painting for realistic surface appearance. Connects material creation to physically accurate rendering outcomes.
Lesson 3 • Lighting and HDRI-Based Illumination
Explains light types, HDRI environment lighting, and light matching to on-set conditions. Enables students to match CG lighting to live-action plates accurately.
Lesson 4 • 3D Scene Navigation and Modeling Basics
Covers viewport navigation, polygon modeling, and basic mesh topology for VFX assets. Gives compositors enough 3D literacy to collaborate with modeling departments.
Chapter 5HideHide detailsSee detailsParticle Systems and Dynamic Simulations
Particle Systems and Dynamic Simulations
Lesson 1 • Simulation Rendering and Compositing
Covers rendering volumetric simulations and integrating them with live-action footage. Completes the simulation pipeline from cache to final composite.
Lesson 2 • Water and Ocean Simulations
Teaches ocean spectrum tools, FLIP solvers, and foam generation for water effects. Extends fluid simulation skills to large-scale and hero water shots.
Lesson 3 • Rigid-Body and Soft-Body Dynamics
Covers constraint networks, collision geometry, and destruction simulations for VFX shots. Builds on particle skills to produce physically accurate object interactions.
Lesson 4 • Fluid and Smoke Simulations
Explains voxel-based fluid solvers, smoke, and fire simulation for atmospheric VFX. Connects simulation output to rendering and compositing pipelines.
Lesson 5 • Particle System Fundamentals
Teaches emitter types, particle attributes, and force fields for basic effects creation. Establishes the simulation vocabulary used throughout dynamics and fluid work.
Chapter 6HideHide detailsSee detailsDigital Matte Painting and Environment Extensions
Digital Matte Painting and Environment Extensions
Lesson 1 • Sky Replacement and Atmospheric Effects
Teaches sky keying, HDRI sky integration, and atmospheric haze painting for environment work. Connects sky replacement to overall lighting consistency in the composite.
Lesson 2 • Set Extension and Environment Integration
Covers extending practical sets with painted and 3D elements for seamless environment builds. Applies all matte painting skills to full production-quality set extension shots.
Lesson 3 • Perspective and Projection Painting
Covers one-, two-, and three-point perspective construction and camera projection techniques. Enables accurate environment painting that matches live-action camera angles.
Lesson 4 • Photobashing and Reference Gathering
Teaches sourcing, licensing, and compositing photographic reference for matte painting bases. Establishes efficient workflows for building realistic painted environments.
Chapter 7HideHide detailsSee detailsAdvanced Compositing and Look Development
Advanced Compositing and Look Development
Lesson 1 • Color Grading and Look Development
Covers primary and secondary color correction, LUT application, and matching CG to plate. Ensures visual consistency across all elements in the final composite.
Lesson 2 • Lens Effects and Camera Simulation
Teaches lens flares, chromatic aberration, depth of field, and motion blur for realism. Adds camera-native imperfections that sell CG elements as photographed objects.
Lesson 3 • Lighting Integration and Shadow Casting
Covers contact shadows, interactive lighting, and bounce light painting for CG integration. Ensures CG elements appear physically grounded in the live-action environment.
Lesson 4 • Final Composite Review and Delivery
Teaches quality control, client review processes, and output formatting for final delivery. Completes the compositing pipeline from raw elements to approved deliverable.
Lesson 5 • Multi-Pass Compositing Workflows
Teaches reassembling render passes and AOVs to achieve flexible, non-destructive compositing. Builds on rendering knowledge to give students full control over final image.
Chapter 8HideHide detailsSee detailsCharacter and Creature VFX
Character and Creature VFX
Lesson 1 • Subsurface Scattering and Skin Shading
Teaches SSS shader configuration, multi-layer skin materials, and translucency for realistic skin. Connects physically accurate shading to believable character rendering.
Lesson 2 • Facial Effects and Digital Makeup
Teaches digital makeup, scar and wound effects, and age progression using compositing and 3D. Applies advanced compositing skills to character-specific enhancement work.
Lesson 3 • Creature Animation and Simulation
Covers muscle simulation, cloth dynamics, and secondary motion for creature characters. Extends dynamics skills to character-specific physical behavior.
Lesson 4 • Digital Double Creation Workflow
Covers photogrammetry scanning, high-res modeling, and grooming for digital double assets. Establishes the asset creation pipeline for replacing or augmenting human performers.
Lesson 5 • Compositing Characters into Live-Action Plates
Covers integrating rendered characters with live plates using lighting, shadow, and interaction cues. Completes the character VFX pipeline with production-ready composite shots.
Your valid completion certificate
This course is for you:
Film enthusiast: eager to move from watching VFX to professionally creating it.
Graphic designer: looking to expand skills into motion and live-action production work.
Video editor: ready to add compositing and visual effects to their existing workflow.
Recent film school graduate: seeking technical depth beyond what their program covered.
Career changer: drawn to the creative and technical demands of VFX production.
Indie filmmaker: wanting to produce high-quality visual effects without outsourcing them.
What our students say
Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can switch chapters and skip content I don't need.

I like the content and the way videos are presented and transcribed, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.

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