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E Learning Course
More than 2 million learners worldwide

E Learning Course

4.3

Master every stage of the e-learning development process, from diagnosing performance gaps to publishing polished, data-tracked courses. This course gives instructional designers, trainers, and L&D professionals the frameworks, tools, and hands-on skills to build learning experiences that actually change behavior and deliver measurable results.

Dedika for businesses

What you will learn:

You will learn how to conduct needs analyses, write measurable learning objectives, and apply proven instructional design models to structure effective courses. You will develop storyboards, apply visual design principles, and produce accessible multimedia assets that support comprehension. You will design meaningful interactions, branching scenarios, and assessments that accurately measure learner performance. You will also gain practical skills in LMS administration, SCORM packaging, and post-launch data analysis. By the end, you will have the complete skill set to manage e-learning projects from initial analysis through continuous improvement.

How you study in a practical way E Learning Course

How you practice E Learning Course

For companies who want to train their team

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

Click here

Course content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of E-Learning Design

  • Lesson 1 • Types of E-Learning Modalities

    Surveys synchronous, asynchronous, blended, and microlearning formats. Learners can match modality to organizational context and learner need.

  • Lesson 2 • Adult Learning Principles

    Introduces andragogy and self-directed learning theory as the cognitive foundation for design choices. Connects theory directly to practical course-building decisions.

  • Lesson 3 • The E-Learning Ecosystem

    Maps the roles, tools, and systems that make up a typical e-learning project. Learners understand how their work fits into a larger production pipeline.

  • Lesson 4 • What E-Learning Is and Why It Matters

    Defines e-learning, its history, and its business value. Sets the conceptual baseline for every subsequent design decision in the course.

Chapter 2See details

Needs Analysis and Learning Objectives

  • Lesson 1 • Conducting a Training Needs Analysis

    Covers data-gathering methods to identify whether training is the right solution. Grounds all subsequent design work in verified organizational need.

  • Lesson 2 • Defining Your Target Audience

    Techniques for building learner profiles that inform tone, complexity, and media choices. Directly shapes every design decision made later in the course.

  • Lesson 3 • Scoping and Prioritizing Content

    Methods for deciding what to include, exclude, and sequence based on objectives. Prevents scope creep and keeps courses focused on performance outcomes.

  • Lesson 4 • Writing Measurable Learning Objectives

    Applies Bloom's Taxonomy to craft objectives with observable, assessable verbs. Objectives become the blueprint for content, activities, and assessments.

Chapter 3See details

Instructional Design Models and Frameworks

  • Lesson 1 • Agile and SAM Approaches

    Introduces iterative design methods suited to fast-moving or resource-constrained projects. Learners compare agile cycles to ADDIE and choose based on project needs.

  • Lesson 2 • Merrill's Principles of Instruction

    Covers problem-centered, activation, demonstration, application, and integration principles. Learners use these principles to audit and improve existing course designs.

  • Lesson 3 • The ADDIE Framework in Practice

    Walks through each ADDIE phase with e-learning-specific tasks and deliverables. Provides a repeatable process scaffold used throughout the rest of the course.

  • Lesson 4 • Gagne's Nine Events of Instruction

    Applies Gagne's framework to structure individual lessons for maximum cognitive impact. Each event maps to specific screen-level design decisions made in later chapters.

  • Lesson 5 • Selecting and Combining Models

    Guides decision-making when no single model fits a project perfectly. Learners build a hybrid framework tailored to their organizational context.

Chapter 4See details

Storyboarding and Content Structuring

  • Lesson 1 • Writing an Effective Storyboard

    Covers storyboard formats, annotation conventions, and collaboration workflows. The storyboard becomes the single source of truth for developers and SMEs.

  • Lesson 2 • Chunking and Sequencing Content

    Applies cognitive load theory to break content into digestible, logically ordered chunks. Proper sequencing ensures learners build knowledge incrementally.

  • Lesson 3 • Course Architecture and Navigation Design

    Establishes module, lesson, and topic hierarchy and maps learner navigation paths. A clear architecture reduces cognitive load and supports self-paced exploration.

  • Lesson 4 • Writing for On-Screen Delivery

    Adapts writing style for concise, scannable, learner-centered on-screen text. Strong on-screen writing reduces narration dependency and improves comprehension.

  • Lesson 5 • Subject Matter Expert Collaboration

    Strategies for extracting accurate content from SMEs and managing review cycles efficiently. Effective SME partnerships prevent costly late-stage revisions.

Chapter 5See details

Visual Design and Media Production

  • Lesson 1 • Accessibility in Visual and Media Design

    Ensures all media meets accessibility standards for color contrast, captions, and alt text. Accessible design expands reach and meets organizational compliance requirements.

  • Lesson 2 • Visual Design Principles for E-Learning

    Covers contrast, alignment, proximity, and repetition as applied to course screens. Consistent visual design builds credibility and reduces extraneous cognitive load.

  • Lesson 3 • Audio and Video Production Basics

    Covers recording, editing, and optimizing narration, music, and video for e-learning. Quality audio-visual assets significantly increase learner engagement and retention.

  • Lesson 4 • Multimedia Learning Theory

    Applies Mayer's principles to decide when and how to combine text, audio, and visuals. Prevents common multimedia mistakes that split attention or overload working memory.

  • Lesson 5 • Creating and Sourcing Graphics

    Guides selection, creation, and licensing of illustrations, icons, and photographs. Appropriate visuals reinforce concepts and maintain brand consistency.

Chapter 6See details

Interactivity and Engagement Strategies

  • Lesson 1 • Gamification and Motivation Techniques

    Applies game mechanics such as points, badges, and leaderboards to sustain learner motivation. Gamification is most effective when tied to intrinsic learning goals.

  • Lesson 2 • Social and Collaborative Learning Design

    Integrates discussion forums, peer review, and cohort activities into asynchronous courses. Social elements increase accountability and expose learners to diverse perspectives.

  • Lesson 3 • Knowledge Checks and Practice Activities

    Designs formative activities that reinforce learning and surface misconceptions mid-course. Frequent low-stakes practice improves retention and reduces assessment anxiety.

  • Lesson 4 • Principles of Meaningful Interaction

    Distinguishes click-and-reveal busy work from interactions that drive cognitive engagement. Establishes criteria for evaluating and selecting interaction types.

  • Lesson 5 • Branching Scenarios and Decision Trees

    Builds realistic workplace scenarios where learner choices produce meaningful consequences. Scenario-based learning is the highest-impact interaction type for behavior change.

Chapter 7See details

Assessment Design and Evaluation

  • Lesson 1 • Writing High-Quality Test Items

    Applies item-writing rules to eliminate ambiguity, cueing, and trick questions. Well-written items accurately discriminate between learners who have and have not mastered content.

  • Lesson 2 • Designing Summative Assessments

    Covers quiz, simulation, and performance-based assessment formats for final evaluation. Summative data drives pass/fail decisions and informs certification or compliance records.

  • Lesson 3 • Using Data to Improve Courses

    Interprets LMS analytics, completion rates, and assessment scores to identify weak content areas. Data-driven revision cycles continuously raise course effectiveness.

  • Lesson 4 • Assessment Alignment and Validity

    Ensures every assessment item maps directly to a stated learning objective. Misaligned assessments produce misleading data and erode learner trust.

  • Lesson 5 • Kirkpatrick Model and Course Evaluation

    Applies all four Kirkpatrick levels to plan data collection before, during, and after deployment. Evaluation data justifies investment and drives iterative course improvement.

Chapter 8See details

Publishing, Deployment, and Iteration

  • Lesson 1 • Quality Assurance and User Testing

    Establishes a QA checklist covering functionality, media, links, and accessibility before launch. User testing with a pilot group surfaces usability issues invisible to the designer.

  • Lesson 2 • LMS Configuration and Course Setup

    Guides enrollment rules, completion criteria, and grading configuration within an LMS. Proper setup prevents learner confusion and ensures accurate reporting for administrators.

  • Lesson 3 • Content Standards and Packaging

    Covers SCORM, xAPI, and AICC packaging for LMS compatibility and data tracking. Correct packaging ensures completion data, scores, and interactions are captured accurately.

  • Lesson 4 • Post-Launch Monitoring and Maintenance

    Defines processes for monitoring learner progress, resolving issues, and scheduling content updates. Ongoing maintenance keeps courses accurate, compliant, and technically functional.

  • Lesson 5 • Iterative Improvement and Versioning

    Applies evaluation data and learner feedback to plan and execute structured course revisions. Iterative improvement transforms a good course into a continuously optimized learning asset.

Certification

Your valid completion certificate

This course is for you:

  • Corporate trainer: ready to move beyond slide decks into structured digital courses.

  • HR professional: tasked with building onboarding or compliance training from scratch.

  • Classroom teacher: transitioning into the private sector or corporate learning space.

  • Subject matter expert: wanting to package expertise into scalable, self-directed learning.

  • Career changer: drawn to learning design from fields like marketing, writing, or tech.

  • Junior L&D coordinator: seeking a complete framework to grow into a designer role.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can switch chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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