
Rust Programming Course
Master Rust from the ground up — from ownership and borrowing to async concurrency and systems programming. This course covers everything you need to write fast, safe, and production-ready Rust code. Whether you're building web services, CLI tools, or low-level systems software, you'll gain the skills to do it right.
What you will learn:
You'll start by setting up your Rust toolchain and learning core syntax, then move into Rust's ownership model, borrowing rules, and lifetimes. From there, you'll work through structs, enums, pattern matching, and robust error handling. You'll master collections, iterators, closures, traits, and generics before tackling concurrency with threads, channels, and async/await. The course also covers unsafe Rust, FFI, testing, performance profiling, macros, web programming with Axum, and CI/CD deployment workflows.
How you study in a practical way Rust Programming Course
How you practice Rust Programming Course
For companies who want to train their team
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsGetting Started with Rust
Getting Started with Rust
Lesson 1 • Rust Syntax and Basic Types
Covers variables, scalar types, and basic expressions. Provides the syntactic vocabulary needed to read and write any Rust program.
Lesson 2 • Installing and Configuring Rust
Set up rustup, cargo, and a code editor for Rust development. Establishes the toolchain foundation every subsequent chapter depends on.
Lesson 3 • Using Cargo and Crates
Explores Cargo commands, project layout, and adding external crates. Connects syntax knowledge to real project workflows used throughout the course.
Lesson 4 • Control Flow Fundamentals
Teaches if, loop, while, and for constructs in Rust. Enables students to write programs with branching and iteration logic.
Lesson 5 • Functions and Code Organization
Defines functions with parameters and return types, and introduces modules. Prepares students to structure programs beyond a single main function.
Chapter 2HideHide detailsSee detailsOwnership, Borrowing, and Lifetimes
Ownership, Borrowing, and Lifetimes
Lesson 1 • Lifetime Annotations
Teaches explicit lifetime syntax for functions and structs. Enables students to resolve lifetime errors and design APIs with borrowed data.
Lesson 2 • References and Borrowing
Introduces shared and mutable references with borrow-checker rules. Students learn to pass data without transferring ownership.
Lesson 3 • Slices and String Types
Covers slice references for arrays and strings, and distinguishes str from String. Bridges ownership concepts to practical string and collection handling.
Lesson 4 • Ownership Patterns in Practice
Applies ownership and borrowing rules to realistic code scenarios. Solidifies understanding by resolving common borrow-checker conflicts.
Lesson 5 • Ownership Rules and Move Semantics
Explains single-owner semantics and how values move between bindings. Forms the conceptual core that all borrowing and lifetime rules build upon.
Chapter 3HideHide detailsSee detailsStructs, Enums, and Pattern Matching
Structs, Enums, and Pattern Matching
Lesson 1 • Methods and Associated Functions
Adds behavior to structs via impl blocks and associated functions. Connects data modeling to object-oriented-style encapsulation in Rust.
Lesson 2 • Enums and Variants
Defines enums with data-carrying variants and introduces Option. Enables modeling of values that can take one of several distinct forms.
Lesson 3 • Pattern Matching with match
Uses match expressions to destructure enums, tuples, and structs. Teaches exhaustive pattern handling central to idiomatic Rust control flow.
Lesson 4 • if let and Advanced Patterns
Introduces concise pattern matching with if let, while let, and nested patterns. Extends pattern skills to everyday conditional and loop scenarios.
Lesson 5 • Defining and Using Structs
Covers struct definition, instantiation, and field access. Provides the primary tool for grouping related data in Rust programs.
Chapter 4HideHide detailsSee detailsError Handling in Rust
Error Handling in Rust
Lesson 1 • Panics and Unrecoverable Errors
Explains when Rust panics, how to trigger and catch them, and when to use them. Sets the boundary between panic-worthy and recoverable error scenarios.
Lesson 2 • Custom Error Types
Defines custom error enums and implements the Error trait. Enables libraries and applications to expose meaningful, structured error information.
Lesson 3 • Error Handling Strategies
Compares boxed errors, custom types, and anyhow for application vs. library code. Guides students in choosing the right strategy for each context.
Lesson 4 • The ? Operator and Error Propagation
Uses the ? operator to propagate errors up the call stack concisely. Reduces boilerplate and makes error-handling code readable and idiomatic.
Lesson 5 • The Result Type
Covers Result<T, E> definition, matching on Ok and Err, and common combinators. Provides the primary mechanism for propagating recoverable errors.
Chapter 5HideHide detailsSee detailsCollections, Iterators, and Closures
Collections, Iterators, and Closures
Lesson 1 • Consuming Iterators
Uses collect, fold, sum, and other consumers to produce results from iterators. Completes the iterator pipeline from source through transformation to output.
Lesson 2 • Iterator Trait and Adapters
Explores the Iterator trait, lazy evaluation, and adapter methods. Teaches the functional-style data transformation central to idiomatic Rust.
Lesson 3 • Custom Iterators
Implements the Iterator trait on custom types to produce sequences. Deepens understanding of how Rust's iterator machinery works under the hood.
Lesson 4 • Closures and Capturing Environment
Defines closures, their capture modes, and Fn trait bounds. Enables passing behavior as values, which iterators and higher-order functions require.
Lesson 5 • Vectors and Common Collections
Covers Vec<T>, String, and HashMap<K, V> creation, access, and mutation. Provides the standard data containers used in nearly every Rust program.
Chapter 6HideHide detailsSee detailsTraits, Generics, and Polymorphism
Traits, Generics, and Polymorphism
Lesson 1 • Defining and Implementing Traits
Creates traits with required and default methods and implements them on types. Establishes the shared-behavior mechanism that generics and polymorphism rely on.
Lesson 2 • Advanced Trait Techniques
Covers associated types, operator overloading, and the Newtype pattern. Extends trait knowledge to sophisticated API design scenarios.
Lesson 3 • Trait Objects and Dynamic Dispatch
Uses dyn Trait pointers for runtime polymorphism and explains vtable costs. Teaches when dynamic dispatch is appropriate versus static dispatch.
Lesson 4 • Trait Bounds and Where Clauses
Constrains generic types with trait bounds and where clauses. Allows generic code to call trait methods while keeping signatures readable.
Lesson 5 • Generic Functions and Types
Parameterizes functions, structs, and enums with type parameters. Enables writing code that works across many types while remaining type-safe.
Chapter 7HideHide detailsSee detailsConcurrency and Async Rust
Concurrency and Async Rust
Lesson 1 • Async/Await Fundamentals
Introduces futures, async functions, and the await keyword with a runtime. Prepares students for non-blocking I/O and high-concurrency application patterns.
Lesson 2 • Send and Sync Traits
Explains the Send and Sync marker traits and their role in thread safety. Enables students to reason about which types can cross thread boundaries.
Lesson 3 • Threads and Shared State
Spawns OS threads, shares data with Arc and Mutex, and avoids data races. Demonstrates how ownership rules enforce thread safety at compile time.
Lesson 4 • Async Patterns and Pitfalls
Covers concurrent futures, task spawning, and common async mistakes. Equips students to build correct, efficient async programs in production contexts.
Lesson 5 • Message Passing with Channels
Uses mpsc channels to communicate between threads without shared memory. Introduces the message-passing concurrency model as an alternative to locking.
Chapter 8HideHide detailsSee detailsSystems Programming and Unsafe Rust
Systems Programming and Unsafe Rust
Lesson 1 • Memory Layout and Raw Pointers
Examines how Rust lays out data in memory and introduces raw pointer syntax. Provides the low-level foundation required for unsafe operations.
Lesson 2 • Embedded and No-std Environments
Configures Rust for no_std targets and uses core and alloc crates. Extends Rust skills to microcontrollers and environments without an operating system.
Lesson 3 • Custom Allocators and Memory Management
Implements the Allocator trait and explores arena and pool allocation. Addresses performance-critical scenarios where default allocation is insufficient.
Lesson 4 • Foreign Function Interface
Calls C functions from Rust and exposes Rust functions to C using extern. Enables integration with existing native libraries and system APIs.
Lesson 5 • Unsafe Blocks and Functions
Defines what unsafe permits and how to minimize its scope. Teaches responsible use of unsafe to extend capabilities without sacrificing correctness.
Your valid completion certificate
This course is for you:
Backend developer: wants to replace slow or unsafe services with Rust alternatives.
C or C++ programmer: seeks compile-time safety without sacrificing low-level control.
Hobbyist builder: excited to create CLI tools and systems projects in Rust.
Career changer: targeting high-demand engineering roles that require systems programming skills.
DevOps engineer: needs to write reliable, high-performance tooling for infrastructure pipelines.
Computer science student: ready to go beyond coursework and tackle real-world Rust development.
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