
Set and Costume Design Course
Master both set and costume design from concept to opening night in one comprehensive programme. You will develop the visual storytelling skills, technical drafting abilities, and collaborative instincts that working designers rely on every day. This course covers everything from script analysis and rendering to CAD software and professional portfolio assembly.
What you will learn:
You will learn how to analyse scripts for design requirements, develop unified visual concepts, and communicate your ideas through hand rendering, digital illustration, and technical drafting. The course covers scenic space planning, scale model construction, costume character analysis, fabric selection, and colour theory specific to stage environments. You will also gain hands-on experience with CAD software and 3D modelling tools used in professional scenic design. By the end, you will have a complete, professional-quality portfolio showcasing both set and costume design projects across multiple theatrical genres.
How you study in practice Set and Costume Design Course
How you practise Set and Costume Design Course
For companies looking to train their teams
With Dedika for Businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Design for Performance
Foundations of Design for Performance
Lesson 1 • Research Methods and Visual Sources
Covers primary and secondary research strategies for historical, cultural, and artistic reference. Builds habits of rigorous visual research that inform authentic design choices.
Lesson 2 • Introduction to Design Concept
Explains how a unifying design concept guides all visual decisions across a production. Students practice articulating a concept statement from script analysis and research.
Lesson 3 • Visual Elements and Principles
Introduces line, shape, colour, texture, and space as core design tools. Connects formal visual principles to expressive choices in theatrical environments.
Lesson 4 • The Role of the Designer
Defines the set and costume designer's function within a production team. Establishes collaborative responsibilities and creative boundaries shared with directors and other designers.
Lesson 5 • Script Analysis for Designers
Teaches systematic script breakdown to extract design requirements and thematic cues. Grounds all design decisions in dramatic text and narrative intent.
Chapter 2HideHide detailsSee detailsDrawing and Rendering Techniques
Drawing and Rendering Techniques
Lesson 1 • Costume Rendering Fundamentals
Covers the croquis figure, garment silhouette, and fabric rendering in pencil and marker. Connects rendering accuracy to clear communication with costume shop staff.
Lesson 2 • Basic Drafting and Sketching Skills
Introduces freehand sketching, proportion, and perspective as communication tools. Provides the manual foundation needed before advancing to technical drafting or digital tools.
Lesson 3 • Digital Sketching and Rendering Tools
Introduces tablet-based drawing and digital painting as supplements to hand rendering. Prepares students to work efficiently in contemporary professional workflows.
Lesson 4 • Set Design Sketching and Elevation
Teaches perspective sketches and orthographic elevations for scenic environments. Builds the ability to translate three-dimensional spatial ideas into two-dimensional drawings.
Lesson 5 • Colour Media and Rendering Finish
Explores watercolour, gouache, and mixed media for polished design presentations. Develops control over colour mixing, wash techniques, and surface finish quality.
Chapter 3HideHide detailsSee detailsSet Design: Space and Structure
Set Design: Space and Structure
Lesson 1 • Scenic Elements and Construction Logic
Introduces flats, platforms, stairs, and soft goods as the vocabulary of scenic construction. Grounds design choices in structural feasibility and shop capabilities.
Lesson 2 • Stage Types and Spatial Configurations
Surveys proscenium, thrust, arena, and black box stages and their design implications. Establishes how audience-performer geometry shapes every scenic decision.
Lesson 3 • Ground Plan Design and Traffic Flow
Teaches scaled ground plan drafting and actor traffic flow analysis. Connects spatial layout to directorial blocking needs and dramatic action.
Lesson 4 • Scenic Transitions and Multi-Scene Design
Addresses design strategies for productions requiring multiple locations or scene changes. Develops solutions that balance visual variety with technical and budgetary constraints.
Lesson 5 • Scale Models and Spatial Prototyping
Covers white-card and finished scale model construction as design development tools. Models allow spatial testing before committing to full-scale construction.
Chapter 4HideHide detailsSee detailsCostume Design: Character and Garment
Costume Design: Character and Garment
Lesson 1 • Fabric Selection and Material Properties
Covers fabric weight, drape, texture, and behaviour under stage lighting. Equips students to make informed material choices that serve both design and performance.
Lesson 2 • The Costume Plot and Design Package
Teaches the creation of a complete costume plot, scene-by-scene breakdown, and design package. Prepares students to communicate all costume needs clearly to shop and production staff.
Lesson 3 • Silhouette, Proportion, and Period Style
Examines how historical and contemporary silhouettes communicate period, class, and character. Builds accuracy in period research and its translation into wearable design.
Lesson 4 • Character Analysis for Costume Design
Translates script analysis into specific costume requirements for each character. Connects psychology, status, and arc to visual choices in silhouette, colour, and detail.
Lesson 5 • Costume Continuity and Ensemble Design
Addresses visual coherence across a full cast, including chorus and ensemble members. Develops strategies for creating unified yet differentiated looks within a design concept.
Chapter 5HideHide detailsSee detailsColour, Light, and Visual Storytelling
Colour, Light, and Visual Storytelling
Lesson 1 • How Stage Lighting Affects Design
Examines how gel colour, intensity, and angle transform scenic and costume colours onstage. Enables designers to anticipate and design for lighting conditions rather than react to them.
Lesson 2 • Unified Visual World Across Design Elements
Synthesises colour, texture, and light decisions across set and costume into a coherent visual world. Develops the designer's ability to evaluate and adjust the full stage picture.
Lesson 3 • Texture and Pattern in Visual Design
Analyses how surface texture and pattern contribute to visual depth and storytelling. Addresses scale, repetition, and contrast as tools for directing audience attention.
Lesson 4 • Advanced Colour Theory for Stage
Extends basic colour theory to the specific demands of theatrical environments and stage lighting. Addresses simultaneous contrast, colour temperature, and palette building for performance.
Lesson 5 • Symbolic and Expressive Use of Colour
Explores colour as a narrative and psychological tool beyond decorative function. Connects colour choices to thematic content, character psychology, and dramatic arc.
Chapter 6HideHide detailsSee detailsTechnical Drafting and Digital Design Tools
Technical Drafting and Digital Design Tools
Lesson 1 • CAD Software for Scenic Design
Introduces vector-based CAD tools for producing ground plans, elevations, and sections. Builds proficiency in the digital drafting workflow standard in professional scenic design.
Lesson 2 • 3D Modelling for Set Design
Covers 3D modelling software for visualising scenic environments before construction. Digital models supplement physical models and enable rapid spatial iteration.
Lesson 3 • Technical Drafting Standards and Conventions
Establishes industry drafting conventions for scale, line weight, notation, and title blocks. Accurate technical drawings are the primary communication tool between designers and builders.
Lesson 4 • Presentation and Portfolio Documentation
Teaches the assembly of professional design presentations and digital portfolio materials. Prepares students to present work clearly to directors, producers, and hiring committees.
Lesson 5 • Digital Tools for Costume Design
Introduces digital illustration and costume-specific software for rendering and documentation. Covers workflows for creating, organising, and sharing costume design packages digitally.
Chapter 7HideHide detailsSee detailsProduction Process and Collaboration
Production Process and Collaboration
Lesson 1 • Budgeting and Resource Management
Introduces budget tracking, cost estimation, and resource allocation for set and costume design. Responsible budget management is a core professional expectation in all production contexts.
Lesson 2 • Working with Scenic and Costume Shops
Explains the designer's relationship with scenic carpenters, painters, and costume shop staff. Builds skills for communicating intent, reviewing work in progress, and approving builds.
Lesson 3 • Tech Rehearsal and Design Adjustments
Prepares students for the tech rehearsal process, including cueing, adjustments, and problem-solving. Develops the ability to make rapid, informed decisions under production pressure.
Lesson 4 • Design Meetings and Communication
Covers the structure and etiquette of design meetings, production meetings, and one-on-ones. Effective communication prevents costly errors and builds productive creative relationships.
Lesson 5 • The Production Timeline and Milestones
Maps the standard production calendar from first design meeting to load-in and opening. Establishes deadline awareness and time management as core professional competencies.
Chapter 8HideHide detailsSee detailsAdvanced Design Projects and Portfolio
Advanced Design Projects and Portfolio
Lesson 1 • Capstone Set Design Project
Students complete a full set design package for a selected script, from concept through technical drawings. Integrates all scenic design skills into a single cohesive professional submission.
Lesson 2 • Portfolio Assembly and Professional Presentation
Guides the curation, sequencing, and presentation of a professional design portfolio. Prepares students to represent their work effectively to directors, producers, and employers.
Lesson 3 • Concept-Driven and Devised Productions
Addresses design for non-text-based, devised, and experimental productions without fixed scripts. Builds skills for collaborative creation and design in open-ended creative processes.
Lesson 4 • Designing for Diverse Theatrical Genres
Applies design skills to drama, comedy, musical theatre, opera, and dance with genre-specific demands. Develops flexibility and range as a designer across performance forms.
Lesson 5 • Capstone Costume Design Project
Students complete a full costume design package for a selected script, from concept through costume plot. Integrates all costume design skills into a single cohesive professional submission.
Your valid completion certificate
This course is for you:
Theatre student: eager to specialise in design rather than performance.
Stage manager or director: wanting to understand the full visual design process.
Visual artist or illustrator: ready to apply creative skills to live performance.
Career changer: drawn to theatre and looking for a structured professional entry point.
Community theatre volunteer: aiming to move into a formal production design role.
Film or event professional: expanding their spatial design practice into live theatre.
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