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IT designer-developer training
More than 2 million learners worldwide

IT designer-developer training

Master both design and development in one comprehensive training programme built for the modern IT industry. You will gain hands-on experience across the entire product lifecycle — from user research and wireframing to back-end APIs and automated deployment. This programme prepares you to work confidently as a hybrid designer-developer on real cross-functional teams.

Dedika for businesses

What you will learn:

You will learn how to conduct user research, define requirements, and produce wireframes and high-fidelity prototypes using industry-standard tools. From there, you will build accessible front-end interfaces with HTML, CSS, and JavaScript, then design and secure RESTful APIs backed by relational databases. You will write unit, integration, and end-to-end tests to maintain code quality, and configure CI/CD pipelines to automate delivery. The programme also covers cloud deployment, Agile workflows, accessibility compliance, and data analytics. By the end, you will have a professional portfolio that proves end-to-end designer-developer capability to any employer.

How you study in practice IT designer-developer training

How you practise IT designer-developer training

For companies looking to train their teams

With Dedika for Businesses, the course includes exercises and examples tailored to your own business and the specific needs of your company.

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Course content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of IT Design and Development

  • Lesson 1 • Development Environments and Toolchains

    Surveys the essential tools—editors, version control, and package managers—needed before writing a single line of code. Establishes a consistent local setup for all exercises.

  • Lesson 2 • Core Principles of Good Software Design

    Introduces usability, maintainability, and scalability as guiding design values. These principles anchor every technical decision made in later chapters.

  • Lesson 3 • Roles and Responsibilities Overview

    Defines the designer-developer hybrid role versus specialist roles. Clarifies accountability boundaries that prevent gaps and overlaps on real teams.

  • Lesson 4 • The IT Product Lifecycle

    Maps every phase from ideation to retirement, establishing vocabulary used throughout the course. Connects business goals to technical deliverables at each stage.

  • Lesson 5 • Professional Standards and Ethics

    Covers data privacy obligations, accessibility mandates, and intellectual property norms relevant to IT work. Grounds technical decisions in ethical and regulatory context.

Chapter 2See details

User Research and Requirements Gathering

  • Lesson 1 • Defining Functional Requirements

    Transforms raw research findings into clear functional specifications using user stories and use cases. Well-formed requirements reduce ambiguity for developers and testers.

  • Lesson 2 • Research Methods for IT Projects

    Surveys interviews, surveys, observation, and analytics as primary data-collection methods. Each method is matched to the type of insight it reliably produces.

  • Lesson 3 • Requirements Documentation and Validation

    Produces a structured requirements document and validates it with stakeholders through reviews. Validation closes the loop between research and agreed scope.

  • Lesson 4 • Understanding Users and Stakeholders

    Identifies who influences and uses a system, and how their needs differ. Accurate stakeholder mapping prevents costly misalignment later in the project.

  • Lesson 5 • Non-Functional Requirements

    Addresses performance, security, and reliability constraints that define system quality. These requirements are often overlooked yet drive architecture decisions.

Chapter 3See details

UX Design Principles and Wireframing

  • Lesson 1 • Wireframing Techniques and Tools

    Teaches low-fidelity sketching and digital wireframing to communicate layout without visual distraction. Wireframes serve as the primary handoff artifact to visual designers.

  • Lesson 2 • User Flow and Task Analysis

    Maps step-by-step paths users take to complete key tasks, exposing friction points early. Task analysis directly informs screen count and navigation depth.

  • Lesson 3 • Interaction Design Patterns

    Introduces proven UI patterns—forms, modals, navigation bars—that solve recurring design problems. Reusing patterns accelerates design and meets user expectations.

  • Lesson 4 • Usability Testing on Wireframes

    Runs lightweight usability tests on wireframes to catch structural problems before visual design begins. Early testing dramatically lowers the cost of design changes.

  • Lesson 5 • Information Architecture Fundamentals

    Organises content and navigation so users find what they need without confusion. Strong IA reduces redesign effort and supports accessibility goals.

Chapter 4See details

Visual Design and Prototyping

  • Lesson 1 • Developer Handoff and Design Specs

    Packages design assets, specs, and redlines so developers can implement accurately without back-and-forth. Clean handoff artifacts are a professional standard for hybrid roles.

  • Lesson 2 • Typography and Colour Theory

    Applies typographic hierarchy and accessible colour palettes to create clear, brand-consistent interfaces. These fundamentals underpin every visual decision in the design system.

  • Lesson 3 • High-Fidelity Prototyping

    Builds interactive, pixel-accurate prototypes that simulate real product behaviour for testing and sign-off. Prototypes reduce misinterpretation during developer handoff.

  • Lesson 4 • Layout and Grid Systems

    Uses grid frameworks and spacing rules to create consistent, responsive layouts across screen sizes. Grids reduce visual inconsistency and speed up developer implementation.

  • Lesson 5 • Building a Design System

    Creates a reusable library of components, tokens, and guidelines that unify design and development. A shared design system is the single source of truth for the product.

Chapter 5See details

Front-End Development Fundamentals

  • Lesson 1 • Front-End Performance Basics

    Covers asset optimization, lazy loading, and critical rendering path to meet performance budgets. Performance directly affects user retention and accessibility on slow networks.

  • Lesson 2 • JavaScript Essentials

    Introduces variables, functions, DOM manipulation, and event handling as the core of interactive behaviour. These concepts are prerequisites for every front-end framework.

  • Lesson 3 • CSS Layout and Styling

    Applies CSS Flexbox and Grid to implement responsive layouts matching design specifications. Mastery of layout models eliminates the most common implementation errors.

  • Lesson 4 • Component-Based UI Development

    Introduces the component model used by modern frameworks, building reusable UI blocks in plain JavaScript first. Component thinking reduces duplication and improves maintainability.

  • Lesson 5 • HTML Structure and Semantics

    Covers semantic HTML elements that convey meaning to browsers and assistive technologies. Proper structure is the foundation for accessible, SEO-friendly interfaces.

Chapter 6See details

Back-End Development and APIs

  • Lesson 1 • Database Design and Querying

    Covers relational data modelling, normalization, and SQL querying for persistent data storage. Proper schema design prevents data integrity issues and query performance problems.

  • Lesson 2 • API Testing and Documentation

    Tests endpoints with automated and manual tools, then documents them for consumer developers. Tested, documented APIs reduce integration errors and support team velocity.

  • Lesson 3 • Server-Side Architecture Concepts

    Explains request-response cycles, server roles, and common architectural patterns like MVC. Understanding architecture prevents structural mistakes that are expensive to refactor.

  • Lesson 4 • Building RESTful APIs

    Designs and implements REST endpoints following resource-oriented conventions and HTTP semantics. Well-designed APIs enable front-end and third-party integration without friction.

  • Lesson 5 • Authentication and Authorization

    Implements token-based authentication and role-based access control to protect API resources. Security at the API layer is non-negotiable for any production system.

Chapter 7See details

Testing, Quality Assurance, and Debugging

  • Lesson 1 • Writing and Running Unit Tests

    Writes isolated tests for individual functions and components using assertion-based frameworks. Unit tests provide the fastest feedback loop during active development.

  • Lesson 2 • Performance and Security Testing

    Runs load tests and vulnerability scans to validate non-functional requirements before release. These tests surface risks that functional testing alone cannot detect.

  • Lesson 3 • Integration and End-to-End Testing

    Tests interactions between components and simulates full user journeys through the application. These tests catch defects that unit tests miss at system boundaries.

  • Lesson 4 • Testing Fundamentals and Strategy

    Defines the testing pyramid and maps unit, integration, and end-to-end tests to their appropriate scope. A clear strategy prevents both under-testing and redundant test effort.

  • Lesson 5 • Debugging Techniques and Tools

    Uses browser DevTools, server logs, and debuggers to isolate and fix defects efficiently. Systematic debugging reduces time-to-fix and prevents recurrence.

Chapter 8See details

Deployment, DevOps, and Continuous Delivery

  • Lesson 1 • Continuous Delivery (CD) and Deployment

    Extends CI pipelines to automate staging and production releases with approval gates. Automated delivery reduces release risk and enables frequent, small deployments.

  • Lesson 2 • Continuous Integration (CI) Pipelines

    Configures automated build and test jobs that run on every code push to catch regressions immediately. CI pipelines enforce quality gates before code reaches shared environments.

  • Lesson 3 • Version Control and Branching Strategies

    Applies Git branching models to coordinate parallel development without breaking shared code. Consistent branching discipline is the prerequisite for automated pipelines.

  • Lesson 4 • Containerisation and Environment Management

    Packages applications in containers to eliminate environment inconsistencies between development and production. Containers are the standard unit of deployment in modern DevOps.

  • Lesson 5 • Monitoring, Logging, and Alerting

    Instruments live applications to detect errors, track performance, and trigger alerts before users notice issues. Observability closes the feedback loop between deployment and improvement.

Certification

Your valid completion certificate

This course is for you:

  • Graphic designers: ready to extend their skills into functional code.

  • Junior developers: wanting to add structured UX thinking to their workflow.

  • Career changers: entering IT from unrelated fields with no prior experience.

  • Marketing professionals: managing digital products and needing deeper technical fluency.

  • Recent graduates: seeking a competitive edge across both design and engineering roles.

  • Freelancers: looking to handle entire client projects independently from concept to launch.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos help a lot with learning.
André Felipe
André FelipePrompt Engineering Student

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