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UI UX Design Course
More than 2 million students worldwide

UI UX Design Course

4.4

Master the full UI/UX design process — from user research and wireframing to high-fidelity prototypes and usability testing. This course gives you the practical skills, tools, and portfolio-ready projects to break into the design industry with confidence. Build real expertise that employers are actively hiring for.

Dedika for businesses

What you will learn:

You will learn how to conduct user research, build information architecture, and create wireframes that solve real problems. You will apply visual design principles, including color theory, typography, and layout systems, to produce professional-quality interfaces. You will design and document a scalable component library and build interactive high-fidelity prototypes. You will run usability tests, analyze findings, and make evidence-based design improvements. By the end, you will have a complete portfolio case study and the job-search skills to land your first UX role.

How you study in practice UI UX Design Course

How you practice UI UX Design Course

For companies that want to train their team

With Dedika for Business, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course content

8 Chapters • 35 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of UI/UX Design

  • Lesson 1 • Core Principles of Good Design

    Covers usability, accessibility, consistency, and feedback as foundational principles. Students apply these as evaluation criteria in all later work.

  • Lesson 2 • Understanding UI vs. UX

    Defines UI as visual interface layer and UX as the full user journey. Establishes vocabulary used throughout the course.

  • Lesson 3 • The Design Process Overview

    Maps the end-to-end design workflow from discovery to handoff. Provides a roadmap students follow across all core chapters.

  • Lesson 4 • Design Thinking Mindset

    Introduces empathy-driven problem solving as the core design approach. Connects mindset to every subsequent design decision.

Chapter 2See details

User Research and Empathy

  • Lesson 1 • Quantitative Research Methods

    Introduces surveys, analytics review, and behavioral data interpretation. Balances qualitative findings with measurable evidence.

  • Lesson 2 • Research Planning and Strategy

    Teaches how to define research goals, select methods, and recruit participants. Aligns research scope with project constraints.

  • Lesson 3 • Synthesizing Research into Insights

    Transforms raw data into affinity maps, personas, and journey maps. Outputs feed directly into ideation and information architecture.

  • Lesson 4 • Qualitative Research Methods

    Covers user interviews, contextual inquiry, and diary studies for deep insight. Students practice moderation and note-taking techniques.

Chapter 3See details

Information Architecture and Navigation

  • Lesson 1 • Navigation Patterns and Menus

    Covers global, local, and contextual navigation patterns for web and mobile. Students select patterns based on content volume and user context.

  • Lesson 2 • Card Sorting and Tree Testing

    Teaches open and closed card sorting to validate category groupings. Tree testing verifies navigation before visual design begins.

  • Lesson 3 • Principles of Information Architecture

    Explains organization, labeling, navigation, and search as IA pillars. Connects IA decisions to user mental models from research.

  • Lesson 4 • Sitemaps and Content Hierarchies

    Guides creation of visual sitemaps representing page relationships and depth. Establishes content hierarchy that informs wireframe structure.

Chapter 4See details

Wireframing and Low-Fidelity Prototyping

  • Lesson 1 • User Flows and Task Mapping

    Defines user flows as step-by-step paths through tasks before screens are drawn. Ensures wireframes address real user goals identified in research.

  • Lesson 2 • Sketching and Ideation Techniques

    Introduces rapid sketching, Crazy Eights, and thumbnail methods for fast ideation. Encourages quantity over quality to surface diverse layout options.

  • Lesson 3 • Low-Fidelity Prototype Linking

    Connects wireframe screens into clickable prototypes for early usability testing. Validates navigation and task flows before visual design investment.

  • Lesson 4 • Building Wireframes Digitally

    Teaches wireframe construction using industry-standard tools with grids and components. Students create consistent, reusable wireframe libraries.

Chapter 5See details

Visual Design Principles for UI

  • Lesson 1 • Visual Hierarchy and Emphasis

    Guides use of size, weight, contrast, and position to direct user attention. Students apply hierarchy to ensure critical actions are immediately visible.

  • Lesson 2 • Layout, Grids, and Spacing

    Explains column grids, baseline grids, and spacing tokens for consistent layouts. Connects layout decisions to visual rhythm and content hierarchy.

  • Lesson 3 • Color Theory and UI Color Systems

    Teaches color psychology, contrast ratios, and building a UI color palette. Students create accessible color systems meeting contrast standards.

  • Lesson 4 • Typography in Interface Design

    Covers typeface selection, type scale, line height, and readability for screens. Typography choices directly affect usability and brand perception.

  • Lesson 5 • Iconography and Imagery

    Covers icon design principles, illustration styles, and photography guidelines for UI. Ensures visual assets reinforce rather than distract from usability.

Chapter 6See details

Design Systems and Component Libraries

  • Lesson 1 • Documenting and Maintaining Systems

    Guides writing usage guidelines, do/don't examples, and versioning for components. Documentation enables teams to adopt the system without designer intervention.

  • Lesson 2 • Anatomy of a Design System

    Defines design tokens, components, patterns, and documentation as system layers. Establishes why systems reduce inconsistency and speed up production.

  • Lesson 3 • Responsive and Adaptive Components

    Covers how components adapt across screen sizes using auto-layout and constraints. Ensures the system works across mobile, tablet, and desktop contexts.

  • Lesson 4 • Building Core UI Components

    Teaches construction of buttons, forms, cards, and modals as reusable components. Students apply visual design principles from the previous chapter.

Chapter 7See details

High-Fidelity Prototyping and Interaction Design

  • Lesson 1 • Building High-Fidelity Prototypes

    Applies design system components to create pixel-accurate, interactive prototypes. Prototypes replicate real app behavior for credible usability testing.

  • Lesson 2 • Prototype Testing and Refinement

    Guides structured testing of high-fidelity prototypes to identify interaction failures. Refinement cycles close the gap between prototype and final product.

  • Lesson 3 • Micro-Interactions and Animation

    Teaches trigger-feedback loops, easing curves, and duration guidelines for UI animation. Students design animations that guide attention without causing distraction.

  • Lesson 4 • Gesture and Touch Interaction Design

    Covers swipe, pinch, tap, and long-press patterns for mobile and touch interfaces. Students design gesture-based flows that feel natural and discoverable.

  • Lesson 5 • Principles of Interaction Design

    Covers feedback, responsiveness, consistency, and error prevention as interaction pillars. Grounds animation and transition decisions in user perception research.

Chapter 8See details

Usability Testing and Iterative Design

  • Lesson 1 • Usability Testing Fundamentals

    Defines moderated vs. unmoderated testing and when to apply each method. Establishes testing as a continuous activity, not a final-stage check.

  • Lesson 2 • Writing Test Plans and Tasks

    Teaches how to write scenario-based tasks that reveal real usability issues. Well-written tasks prevent leading participants and produce valid data.

  • Lesson 3 • Analyzing and Reporting Findings

    Transforms session data into severity-rated issues and prioritized recommendations. Reports communicate findings to stakeholders who were not present.

  • Lesson 4 • Facilitating Usability Sessions

    Covers moderator techniques for keeping sessions neutral and productive. Students practice observation, note-taking, and probing without bias.

  • Lesson 5 • Iterating Designs Based on Evidence

    Applies test findings to redesign specific flows and components systematically. Closes the design loop by validating fixes in subsequent test rounds.

Certification

Your valid completion certificate

This course is for you:

  • Career changers: ready to leave their current field and enter UX design professionally.

  • Marketing professionals: wanting to apply user insight skills to interface and product work.

  • Developers: looking to expand their role by adding design thinking to their technical background.

  • Entrepreneurs: needing to design and validate their own product interfaces without hiring a designer.

  • Graphic designers: aiming to shift from visual-only work into full user experience practice.

  • Recent graduates: seeking practical, employer-relevant skills beyond what their degree covered.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of my interest without needing to switch platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can switch chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the presentation style and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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