
Core Go Programming Course
Master Go from the ground up — from toolchain setup and core syntax to concurrency, testing, and performance optimization. This comprehensive course gives developers the practical skills to write clean, production-ready Go code. Whether you're building CLI tools, concurrent services, or reusable libraries, you'll finish with the confidence to ship real software.
What you will learn:
Configure a professional Go development environment and master the core toolchain.
Build concurrent programs using goroutines, channels, and synchronization primitives.
Design flexible APIs with Go's interface system and implicit satisfaction model.
Handle errors idiomatically using custom types, wrapping, and structured propagation.
Organize codebases into versioned modules with clean dependency management practices.
Verify and optimize code quality through unit tests, benchmarks, and profiling tools.
How you study in practice Core Go Programming Course
How you practice Core Go Programming Course
For companies that want to train their team
With Dedika for Business, the course includes exercises and examples tailored to your own business and the way your company needs.
Course content
8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsGo Environment and Language Fundamentals
Go Environment and Language Fundamentals
Lesson 1 • Installing and Configuring Go
Covers Go installation, workspace layout, and toolchain setup. Provides the operational foundation every subsequent chapter depends on.
Lesson 2 • Operators and Expressions
Covers arithmetic, comparison, logical, and bitwise operators. Students gain the ability to construct correct expressions in any Go context.
Lesson 3 • Variables, Constants, and Data Types
Teaches variable declaration styles, zero values, and built-in primitive types. Builds type awareness required for every subsequent coding task.
Lesson 4 • Using the Go Toolchain
Explores go build, go fmt, go vet, and go doc commands. Equips students with the daily workflow tools used in professional Go development.
Lesson 5 • Go Program Structure and Syntax
Introduces package declarations, import statements, and the main entry point. Establishes the structural rules all Go source files must follow.
Chapter 2HideHide detailsSee detailsControl Flow and Functions
Control Flow and Functions
Lesson 1 • Defining and Calling Functions
Introduces function signatures, parameters, and return values. Establishes the building block for modular Go code used throughout the course.
Lesson 2 • Loops and Iteration
Covers the for loop in all its forms, including range-based iteration. Provides the iteration tools needed to process collections and streams.
Lesson 3 • Defer, Panic, and Recover
Explains deferred calls, panic propagation, and recovery patterns. Students learn Go's idiomatic approach to resource cleanup and error containment.
Lesson 4 • First-Class Functions and Closures
Treats functions as values, covering anonymous functions and closures. Prepares students for higher-order patterns used in later chapters.
Lesson 5 • Conditional Statements
Teaches if, else if, else, and switch constructs with Go-specific idioms. Enables branching logic essential for all real-world programs.
Chapter 3HideHide detailsSee detailsComposite Types: Arrays, Slices, and Maps
Composite Types: Arrays, Slices, and Maps
Lesson 1 • Arrays in Go
Covers fixed-length array declaration, indexing, and value semantics. Establishes the memory model that underpins slice behavior in later sections.
Lesson 2 • Common Slice Patterns
Demonstrates filtering, deduplication, and in-place modification idioms. Builds a practical toolkit for slice manipulation used in real codebases.
Lesson 3 • Slices: Internals and Operations
Explains slice headers, backing arrays, and growth behavior. Mastery here prevents common bugs in data manipulation throughout the course.
Lesson 4 • Structs as Composite Records
Introduces struct declaration, field access, embedding, and anonymous fields. Lays the groundwork for the type system explored in the next chapter.
Lesson 5 • Maps: Creation and Usage
Teaches map literals, make, lookup, insertion, and deletion. Provides the key-value store foundation for configuration and caching patterns.
Chapter 4HideHide detailsSee detailsPackages, Modules, and Dependency Management
Packages, Modules, and Dependency Management
Lesson 1 • Adding and Managing Dependencies
Teaches go get, go mod tidy, and dependency version selection. Students maintain clean, reproducible dependency graphs in real projects.
Lesson 2 • Publishing and Versioning Modules
Explains tagging releases, major version suffixes, and module proxies. Prepares students to share reusable libraries with the Go ecosystem.
Lesson 3 • Go Modules and go.mod
Explains module initialization, the go.mod file, and semantic versioning. Establishes the dependency contract that governs all modern Go projects.
Lesson 4 • Package Organization Principles
Covers package naming, exported vs. unexported identifiers, and cohesion. Guides students toward package structures that scale with project size.
Lesson 5 • Internal and Testable Package Design
Covers the internal package convention and test-only packages. Enables encapsulation strategies that protect implementation details.
Chapter 5HideHide detailsSee detailsGo Type System: Interfaces and Methods
Go Type System: Interfaces and Methods
Lesson 1 • Methods on Types
Covers value and pointer receivers, method sets, and promotion via embedding. Establishes how behavior is attached to types in Go.
Lesson 2 • Interface Design Best Practices
Covers small interfaces, accept interfaces/return concretes, and interface pollution. Guides students toward maintainable, testable API boundaries.
Lesson 3 • Standard Library Interfaces
Examines io.Reader, io.Writer, fmt.Stringer, and error interfaces. Connects interface theory to the interfaces students encounter daily.
Lesson 4 • Type Assertions and Type Switches
Teaches safe and unsafe type assertions and type-switch dispatch. Enables runtime type inspection needed for generic handler patterns.
Lesson 5 • Defining and Implementing Interfaces
Explains interface declarations, implicit satisfaction, and the empty interface. Students learn to write code that depends on behavior, not concrete types.
Chapter 6HideHide detailsSee detailsError Handling and Robust Code
Error Handling and Robust Code
Lesson 1 • Logging and Observability Basics
Introduces structured logging with the log and log/slog packages. Connects error handling to operational visibility in production systems.
Lesson 2 • Error Wrapping and Unwrapping
Covers error chains, errors.Is, errors.As, and unwrap trees. Students learn to inspect layered errors without breaking encapsulation.
Lesson 3 • Panic and Recover Patterns
Revisits panic and recover in the context of library boundary safety. Students know when to convert panics to errors at API surfaces.
Lesson 4 • The Error Model in Go
Explains the error interface, nil checks, and idiomatic error propagation. Establishes the mental model that governs all error handling in Go.
Lesson 5 • Custom Error Types
Teaches struct-based errors, context enrichment, and the Unwrap method. Enables rich error information for debugging and programmatic handling.
Chapter 7HideHide detailsSee detailsConcurrency with Goroutines and Channels
Concurrency with Goroutines and Channels
Lesson 1 • Synchronization with sync Package
Covers Mutex, RWMutex, WaitGroup, and Once for shared-state safety. Complements channel-based concurrency for scenarios requiring shared memory.
Lesson 2 • Goroutines and the Go Scheduler
Explains goroutine creation, the M:N scheduler, and goroutine lifecycle. Provides the conceptual model needed to reason about concurrent execution.
Lesson 3 • Common Concurrency Patterns
Demonstrates worker pools, pipelines, and fan-out/fan-in architectures. Students apply these patterns to build scalable concurrent programs.
Lesson 4 • Select Statement and Multiplexing
Teaches the select statement for multiplexing channel operations. Enables timeout, cancellation, and fan-in patterns used in production services.
Lesson 5 • Channels: Communication Between Goroutines
Covers buffered and unbuffered channels, send/receive semantics, and closing. Establishes the primary communication mechanism in Go concurrency.
Chapter 8HideHide detailsSee detailsTesting, Benchmarking, and Code Quality
Testing, Benchmarking, and Code Quality
Lesson 1 • Test Helpers and Test Fixtures
Teaches helper functions, TestMain, and temporary resource setup. Reduces boilerplate and improves test readability across large test suites.
Lesson 2 • Benchmarking and Profiling
Covers benchmark functions, B.N loops, and pprof integration. Students identify and eliminate performance bottlenecks with data-driven evidence.
Lesson 3 • Writing Unit Tests with testing Package
Covers test file conventions, T.Error, T.Fatal, and subtests. Establishes the baseline testing discipline required for all Go projects.
Lesson 4 • Code Coverage and Quality Gates
Explains coverage reports, go test -cover, and linter integration. Connects testing to continuous integration pipelines for automated quality enforcement.
Lesson 5 • Mocking and Interface-Based Testing
Demonstrates manual mocks, stub implementations, and dependency injection. Enables isolated unit tests for code with external dependencies.
Your valid completion certificate
This course is for you:
Backend developer: wants to add Go to a multi-language professional skill set.
Python or JavaScript programmer: ready to explore a statically typed systems language.
Computer science student: seeking practical experience beyond academic coursework assignments.
DevOps engineer: needs to read, modify, or write Go tooling in daily workflows.
Career changer: transitioning into software development with a structured, modern language.
Hobbyist programmer: wants to build fast, self-contained tools for personal projects.
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