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D5 Render Training Course
More than 2 million students worldwide

D5 Render Training Course

Master D5 Render from the ground up and produce photorealistic architectural visualisations that win clients. This course covers everything from scene setup and PBR materials to animation, VR output, and professional client delivery. Whether you work in SketchUp, Revit, or Rhino, you will build a complete real-time rendering workflow that saves time and raises your output quality.

Dedika for businesses

What you will learn:

You will learn how to set up and navigate D5 Render, import and organise 3D models from SketchUp, Revit, and Rhino using live sync, and build physically based materials for architectural surfaces. You will configure natural and artificial lighting for both interior and exterior scenes, control camera settings for professional compositions, and apply in-engine post-processing for polished final images. The course also covers animation, 360-degree panorama rendering, Photoshop compositing, and client presentation strategies so you can deliver complete visualisation packages with confidence.

How you study in practice D5 Render Training Course

How you practise D5 Render Training Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your company and its specific needs.

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Course content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Introduction to D5 Render

  • Lesson 1 • Interface Layout and Navigation

    Explores the main viewport, toolbar, and panel layout. Learners gain fluency in navigating 3D space and locating key tools.

  • Lesson 2 • D5 Render Overview and Installation

    Covers D5 Render's real-time rendering engine, hardware requirements, and installation steps. Establishes the technical baseline for all subsequent work.

  • Lesson 3 • Scene Setup and Project Files

    Teaches how to create, save, and organise D5 project files. Proper file management prevents data loss and supports team collaboration.

  • Lesson 4 • Camera Basics and Viewport Control

    Introduces camera placement, field of view, and viewport navigation modes. Camera control is essential for framing all renders produced in later chapters.

Chapter 2See details

Importing and Managing 3D Models

  • Lesson 1 • Supported File Formats and Import Methods

    Reviews all geometry formats D5 accepts and the correct import workflow for each. Understanding format compatibility prevents common import errors.

  • Lesson 2 • Live Sync with Modelling Software

    Configures real-time sync between D5 and host modelling applications. Live sync accelerates iteration by reflecting geometry changes instantly.

  • Lesson 3 • Scene Hierarchy and Object Management

    Teaches grouping, naming, and layering imported objects for scene clarity. A well-organised hierarchy speeds up material assignment and rendering.

  • Lesson 4 • Using the D5 Asset Library

    Explores the built-in asset library for furniture, vegetation, and props. Library assets reduce modelling time and maintain render quality standards.

  • Lesson 5 • Optimising Geometry for Real-Time Rendering

    Covers polygon reduction, proxy objects, and level-of-detail strategies. Optimised geometry ensures smooth real-time performance in complex scenes.

Chapter 3See details

Materials and Textures in D5 Render

  • Lesson 1 • Creating Common Architectural Materials

    Builds concrete, wood, glass, and metal materials using PBR parameters. These material types appear in the majority of architectural visualisation projects.

  • Lesson 2 • Material Editor Fundamentals

    Introduces the material editor interface and PBR channel structure. Understanding each channel is the prerequisite for all material creation tasks.

  • Lesson 3 • Material Library and Asset Reuse

    Demonstrates saving custom materials to a personal library for reuse across projects. Reusable material libraries accelerate production on future scenes.

  • Lesson 4 • Advanced Material Techniques

    Covers emissive materials, displacement, and layered material blending. Advanced techniques elevate surface realism beyond standard PBR workflows.

  • Lesson 5 • Texture Mapping and UV Coordinates

    Teaches texture import, UV scaling, and tiling adjustments within D5. Correct UV mapping eliminates stretching and seam artefacts on rendered surfaces.

Chapter 4See details

Lighting Fundamentals and Techniques

  • Lesson 1 • Artificial Light Sources

    Covers point, spot, area, and IES lights for interior illumination. Artificial lights simulate real-world fixtures and define interior atmosphere.

  • Lesson 2 • Exterior and Landscape Lighting

    Designs dusk, night, and golden-hour exterior lighting scenarios. Exterior lighting dramatically affects the mood and marketability of architectural renders.

  • Lesson 3 • Understanding D5 Lighting System

    Explains D5's global illumination engine and light types available. A solid grasp of the lighting system prevents common exposure and colour errors.

  • Lesson 4 • Sky and Sun Lighting Setup

    Configures the HDRI sky system, sun angle, and time-of-day controls. Sky lighting forms the primary illumination source for all exterior renders.

  • Lesson 5 • Interior Lighting Strategies

    Applies layered lighting techniques to achieve balanced interior exposure. Proper interior lighting reveals material detail and spatial depth.

Chapter 5See details

Environment and Atmosphere Settings

  • Lesson 1 • Water and Reflective Surfaces

    Configures ocean, pool, and river water materials with realistic wave motion. Water surfaces are critical elements in landscape and resort visualisation.

  • Lesson 2 • Terrain and Ground Materials

    Builds realistic ground planes using terrain tools and layered ground materials. Convincing terrain anchors architecture within its natural environment.

  • Lesson 3 • Fog, Haze, and Atmospheric Depth

    Applies volumetric fog and atmospheric haze to create depth and mood. Atmospheric effects guide viewer focus and enhance spatial scale perception.

  • Lesson 4 • Weather and Sky Customisation

    Adjusts cloud density, wind, and precipitation effects within the sky system. Weather variation adds narrative context and realism to architectural presentations.

Chapter 6See details

Camera Settings and Composition

  • Lesson 1 • Depth of Field and Focus Control

    Configures bokeh, focus distance, and aperture for cinematic depth effects. Selective focus directs viewer attention to key design features.

  • Lesson 2 • Camera Properties and Lens Settings

    Controls focal length, aperture, and sensor size to shape perspective. Lens settings directly influence the spatial feel and professionalism of each render.

  • Lesson 3 • Exposure and White Balance

    Adjusts EV, ISO, and white balance to achieve correct in-camera exposure. Proper exposure reduces post-processing time and preserves material accuracy.

  • Lesson 4 • Composition Principles for Visualisation

    Applies rule of thirds, leading lines, and framing to camera placement. Strong composition increases the persuasive impact of architectural presentations.

  • Lesson 5 • Managing Multiple Camera Shots

    Organises saved camera views for efficient multi-angle project delivery. A structured camera list streamlines batch rendering and client presentations.

Chapter 7See details

Rendering Output and Post-Processing

  • Lesson 1 • Render Passes and Multi-Layer Output

    Enables and exports render passes such as diffuse, reflection, and depth. Render passes give compositors precise control over each visual element.

  • Lesson 2 • In-Engine Post-Processing Effects

    Applies tone mapping, bloom, chromatic aberration, and vignette within D5. In-engine effects reduce reliance on external software for standard finishing tasks.

  • Lesson 3 • Colour Grading in D5 Render

    Uses D5's built-in LUT and colour curve tools to establish a consistent visual style. Colour grading unifies the look across all images in a project deliverable.

  • Lesson 4 • Render Settings and Quality Control

    Sets resolution, sample count, and denoising options for optimal output quality. Balancing quality and render time is essential for professional production pipelines.

  • Lesson 5 • Output Formats and File Management

    Selects appropriate image formats and bit depth for different delivery contexts. Correct format choices preserve quality through post-production and client review.

Chapter 8See details

Animation and Real-Time Walkthrough

  • Lesson 1 • Environmental Animation Effects

    Animates sun position, weather transitions, and water motion for dynamic scenes. Environmental animation adds life and temporal narrative to architectural videos.

  • Lesson 2 • Camera Path Animation

    Builds smooth camera fly-through and walk-through paths using spline controls. Camera animation is the primary deliverable for architectural video presentations.

  • Lesson 3 • Animation Timeline and Keyframes

    Introduces the D5 animation timeline, keyframe insertion, and playback controls. The timeline is the foundation for all animated content produced in D5.

  • Lesson 4 • Video Export and Render Settings

    Configures frame rate, resolution, and codec settings for final video export. Correct export settings ensure compatibility with client presentation platforms.

  • Lesson 5 • Object and Material Animation

    Animates object visibility, position, and material properties over time. Object animation enables design option comparisons and construction sequence videos.

Certification

Your valid completion certificate

This course is for you:

  • Architectural designer: wants renders that close client deals faster.

  • Interior designer: needs photorealistic room visuals without a steep learning curve.

  • BIM technician: ready to turn Revit models into compelling visual presentations.

  • Freelance 3D artist: looking to add real-time rendering to billable service offerings.

  • Architecture student: building a portfolio that stands out in a competitive job market.

  • CAD professional: transitioning into visualisation to expand career opportunities significantly.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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