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Nuke Course
More than 2 million students worldwide

Nuke Course

Master Nuke from the ground up and build the compositing skills studios actually hire for. This course covers everything from node-based fundamentals and keying to 3D compositing, colour science, and Python automation. Whether you're breaking into VFX or levelling up your reel, this is the most complete Nuke training available.

Dedika for businesses

What you will learn:

You will learn how to navigate Nuke's node-based workflow and build composites from scratch using industry-standard techniques. The course covers chroma keying, rotoscoping, 2D and planar tracking, and 3D compositing with multi-pass EXR renders. You will also develop skills in advanced colour science, LUT management, and HDR workflows. On top of that, you will explore machine learning tools, deep compositing, and virtual production pipelines. By the end, you will know how to optimise scripts, submit to render farms, and automate tasks with Python.

How you study in practice Nuke Course

How you practise Nuke Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your company and its specific needs.

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Course content

8 Chapters • 35 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Introduction to Nuke and Node-Based Compositing

  • Lesson 1 • Reading and Writing Media in Nuke

    Teaches Read and Write node configuration for common formats and colour spaces. Directly enables students to load footage and export results.

  • Lesson 2 • Project Settings and Colour Management

    Configures frame rate, resolution, and OCIO colour pipeline at the project level. Prevents downstream errors caused by mismatched project parameters.

  • Lesson 3 • Node-Based Compositing Philosophy

    Explains the directed acyclic graph model versus layer-based compositing. Grounds students in the logic that drives every Nuke workflow.

  • Lesson 4 • Nuke Interface and Workspace Overview

    Covers the Viewer, Node Graph, Properties panel, and toolbar layout. Establishes spatial awareness needed for all subsequent hands-on work.

Chapter 2See details

Core Compositing Operations and Merge Nodes

  • Lesson 1 • Organising and Annotating Node Graphs

    Covers Backdrop nodes, Dot nodes, and naming conventions for readable graphs. Builds professional habits that scale to complex multi-shot pipelines.

  • Lesson 2 • Merge Node Operations and Blend Modes

    Covers over, under, plus, screen, and multiply merge operations with practical use cases. Forms the core toolkit for combining any two image streams.

  • Lesson 3 • Basic Colour Correction Nodes

    Introduces Grade, ColourCorrect, and Saturation nodes for primary adjustments. Provides the colour vocabulary needed before tackling advanced grading chapters.

  • Lesson 4 • Understanding Alpha Channels and Premultiplication

    Explains straight versus premultiplied alpha and correct handling in the pipeline. Prevents fringing and incorrect blending artefacts in all composites.

  • Lesson 5 • Transform and Position Nodes

    Teaches Transform, CornerPin, and Reformat nodes for repositioning and scaling elements. Enables precise spatial alignment of layers within a composite.

Chapter 3See details

Keying and Matte Extraction Techniques

  • Lesson 1 • Despill and Colour Matching Keyed Elements

    Applies HueCorrect and colour correction to remove screen colour contamination. Ensures keyed subjects integrate convincingly into replacement backgrounds.

  • Lesson 2 • Green Screen Keying with Keylight and IBK

    Applies Keylight and IBKColour nodes to pull initial keys from chroma footage. Establishes the primary matte workflow used in most VFX productions.

  • Lesson 3 • Matte Refinement and Edge Treatment

    Uses Erode, Blur, and HueCorrect nodes to clean core mattes and restore edge detail. Directly improves composite believability at subject boundaries.

  • Lesson 4 • Luminance and Difference Keying

    Covers Keyer and Difference nodes for non-chroma matte extraction scenarios. Expands the student's toolkit beyond standard green screen situations.

Chapter 4See details

Rotoscoping and Shape-Based Mattes

  • Lesson 1 • Integrating Roto Mattes into Composites

    Connects Roto outputs to Merge and Grade nodes for targeted corrections. Demonstrates how shape mattes drive selective compositing operations.

  • Lesson 2 • RotoPaint for Paint and Clone Work

    Uses RotoPaint brushes, clone, and reveal tools for frame-by-frame paint fixes. Extends matte work into wire removal and object cleanup tasks.

  • Lesson 3 • Animating Roto Shapes Over Time

    Covers keyframe animation, shape tangent editing, and the Dope Sheet for roto shapes. Enables accurate matte tracking across moving subjects.

  • Lesson 4 • Roto Node Fundamentals

    Introduces the Roto node interface, shape creation, and layer hierarchy. Provides the baseline skills required for all manual matte work.

Chapter 5See details

Tracking and Stabilisation

  • Lesson 1 • 2D Point Tracking with the Tracker Node

    Configures the Tracker node for single and multi-point 2D tracking. Provides the foundational motion data used by transforms and stabilisation.

  • Lesson 2 • Planar Tracking with PlanarTracker

    Uses the PlanarTracker node to track flat surfaces for screen replacements and sign inserts. Extends tracking capability to complex perspective-changing planes.

  • Lesson 3 • Stabilisation and Smooth Camera Motion

    Applies Tracker stabilise mode and SmoothCam to reduce unwanted camera movement. Prepares footage for clean compositing without motion artefacts.

  • Lesson 4 • Applying Tracks to Composite Elements

    Links track data to Transform, CornerPin, and Roto nodes for motion-matched integration. Closes the loop between tracking and practical compositing tasks.

Chapter 6See details

3D Compositing and Camera Projection

  • Lesson 1 • Integrating CG Renders into Live Plates

    Composites multi-pass CG renders using Z-depth, normals, and light passes. Achieves photorealistic integration of rendered elements with live-action footage.

  • Lesson 2 • Depth of Field and Lens Effects in 3D

    Applies ZDefocus and lens distortion nodes driven by 3D camera data. Matches CG depth of field to the live plate for perceptual realism.

  • Lesson 3 • Nuke 3D Workspace Fundamentals

    Introduces Scene, Camera, and ScanlineRender nodes for building a 3D composite environment. Establishes the spatial framework required for all 3D compositing tasks.

  • Lesson 4 • Importing and Placing 3D Geometry

    Loads OBJ and Alembic geometry, applies materials, and positions objects in 3D space. Enables CG asset placement for projection and shadow-catcher workflows.

  • Lesson 5 • Camera Projection Techniques

    Projects 2D plates onto geometry using Project3D and ScanlineRender for matte painting extensions. Produces seamless environment extensions from still or moving plates.

Chapter 7See details

Advanced Colour Science and Grading

  • Lesson 1 • Skin Tone and Selective Colour Correction

    Isolates skin tones and specific hue ranges using keyer-driven masks for targeted correction. Protects critical image areas while grading surrounding elements independently.

  • Lesson 2 • Advanced Grading with HueCorrect and Curves

    Applies HueCorrect, ColourLookup, and Curves nodes for targeted hue and tonal manipulation. Enables precise creative and corrective grading beyond primary controls.

  • Lesson 3 • HDR and Wide Gamut Workflows

    Configures Nuke for HDR deliverables using scene-linear and wide-gamut colour spaces. Prepares students for modern streaming and theatrical output requirements.

  • Lesson 4 • Colour Space Transforms and LUT Management

    Uses ColourSpace, OCIOColourSpace, and LUT nodes to manage transforms across the pipeline. Ensures consistent colour appearance from acquisition through final delivery.

Chapter 8See details

Pipeline Integration and Script Optimisation

  • Lesson 1 • Python Scripting for Nuke Automation

    Uses Nuke's Python API to automate node creation, property setting, and batch operations. Dramatically reduces manual work on repetitive pipeline tasks.

  • Lesson 2 • Gizmos, Groups, and Custom Toolsets

    Encapsulates node networks into Groups and Gizmos for reuse and sharing across a team. Reduces repetitive setup and enforces consistency across multiple artists.

  • Lesson 3 • Script Performance and Memory Optimisation

    Applies caching strategies, proxy workflows, and node pruning to improve script performance. Ensures large scripts remain responsive during interactive compositing sessions.

  • Lesson 4 • Render Farm Submission and Management

    Configures Write nodes and submission scripts for distributed render farm execution. Enables scalable rendering of complex scripts beyond a single workstation.

  • Lesson 5 • Versioning and Shot Handoff Protocols

    Establishes naming conventions, version increments, and delivery checklists for shot handoff. Integrates the student's work into a professional multi-department pipeline.

Certification

Your valid completion certificate

This course is for you:

  • Aspiring VFX artist: wants to break into the industry with a hireable skill set.

  • Motion graphics designer: ready to move beyond After Effects into node-based compositing.

  • Film student: needs professional compositing skills to elevate their production work.

  • Self-taught compositor: looking to fill technical gaps and formalize their existing knowledge.

  • 3D artist: wants to integrate CG renders into live footage with production accuracy.

  • Career changer: coming from a creative field and targeting a role in post-production.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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