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Roblox Course
More than 2 million students worldwide

Roblox Course

Learn to build, script, and publish your own Roblox games from the ground up. This course covers everything from 3D environment design and Lua programming to monetisation and live game management. Whether you're a complete beginner or looking to level up, you'll finish with real, playable games and the skills to keep growing.

Dedika for businesses

What you will learn:

You'll start by mastering Roblox Studio's interface and building tools, then move into Lua scripting to create interactive player mechanics, health systems, and game loops. From there, you'll design full game economies with leaderboards, inventories, and persistent data saving. You'll also explore advanced topics like object-oriented programming, anti-exploit security, and multiplayer design principles. By the end, you'll know how to optimise, publish, and market your game to real players on the Roblox platform.

How you study in practice Roblox Course

How you practise Roblox Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your company and its specific needs.

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Course content

8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Introduction to Roblox Studio

  • Lesson 1 • Navigating the Studio Interface

    Introduces all major Studio panels, menus, and toolbars. Students gain confidence moving through the workspace efficiently.

  • Lesson 2 • Roblox Platform Overview

    Covers the Roblox ecosystem, account setup, and platform capabilities. Establishes context for why Studio is the primary development environment.

  • Lesson 3 • Saving and Publishing Projects

    Explains local saving, cloud saving, and publishing workflows. Ensures students can preserve and share their work reliably.

  • Lesson 4 • Working with Parts and Objects

    Teaches insertion, selection, and manipulation of 3D parts. Connects object handling to building any game environment.

Chapter 2See details

Building Game Environments

  • Lesson 1 • Importing and Using Assets

    Explains how to import meshes, images, and audio from the asset library. Expands the visual range of student-built environments.

  • Lesson 2 • Terrain Sculpting and Painting

    Covers the Terrain Editor tools for generating and shaping landscapes. Connects terrain creation to establishing a believable game world.

  • Lesson 3 • Constructing Structures with Parts

    Teaches building walls, floors, and complex structures using part combinations. Reinforces precise placement and alignment techniques from Chapter 1.

  • Lesson 4 • Applying Materials and Colours

    Introduces material properties and colour customisation for parts. Students learn how visual design affects player immersion.

  • Lesson 5 • Lighting and Atmosphere

    Covers ambient lighting, light sources, and atmosphere settings. Students shape the mood and visibility of their environment.

Chapter 3See details

Scripting Fundamentals with Lua

  • Lesson 1 • Accessing and Modifying Objects

    Covers the game hierarchy, FindFirstChild, and property manipulation via code. Students dynamically change the game world through scripts.

  • Lesson 2 • Control Flow and Functions

    Teaches if-else statements, loops, and reusable functions. Students structure logic that drives game behaviour.

  • Lesson 3 • Lua Syntax and Data Types

    Covers variables, data types, operators, and basic expressions in Lua. Provides the language foundation required for all subsequent scripting.

  • Lesson 4 • Events and Connections

    Introduces Roblox events, Connect, and Disconnect patterns. Students build scripts that react to player actions and game triggers.

  • Lesson 5 • Roblox Script Types and Placement

    Explains Scripts, LocalScripts, and ModuleScripts and where each belongs. Correct placement prevents common runtime errors.

Chapter 4See details

Player Mechanics and Interaction

  • Lesson 1 • GUI Elements for Players

    Introduces ScreenGui, TextLabel, and ImageButton for heads-up displays. Students build functional UI that communicates game state to players.

  • Lesson 2 • User Input Handling

    Covers UserInputService and ContextActionService for keyboard, mouse, and gamepad input. Students map inputs to in-game actions.

  • Lesson 3 • Modifying Player Movement

    Teaches WalkSpeed, JumpPower, and custom movement scripts. Students tune and extend default character locomotion.

  • Lesson 4 • Understanding the Player Object

    Covers the Players service, LocalPlayer, and Character model structure. Establishes the data model underlying all player-related scripting.

  • Lesson 5 • Health and Damage Systems

    Explains Humanoid health, damage functions, and respawn logic. Students implement combat-ready health mechanics.

Chapter 5See details

Game Systems and Data Management

  • Lesson 1 • Inventory and Item Systems

    Explains table-based inventory logic and item pickup mechanics. Students build systems that track and manage player-owned items.

  • Lesson 2 • Leaderboards and Stats

    Covers leaderstats setup and dynamic stat updates via scripts. Students create visible player rankings that drive competition.

  • Lesson 3 • Game Loop and Round Systems

    Teaches timer-based round management and game state machines. Students structure repeatable gameplay sessions with clear start and end conditions.

  • Lesson 4 • Remote Events and Functions

    Covers RemoteEvent and RemoteFunction for client-server communication. Students synchronise game state safely across the network.

  • Lesson 5 • DataStore for Persistent Saving

    Teaches DataStoreService for saving and loading player data between sessions. Students ensure player progress persists across play sessions.

Chapter 6See details

Advanced Scripting Techniques

  • Lesson 1 • ModuleScript Architecture

    Teaches organizing shared logic into ModuleScripts for reuse across scripts. Students reduce code duplication and improve project maintainability.

  • Lesson 2 • Debugging and Error Handling

    Covers the Output window, pcall, and xpcall for robust error management. Students identify and fix bugs systematically.

  • Lesson 3 • Object-Oriented Programming in Lua

    Introduces metatables and class patterns for structured code. Students organize complex systems into reusable, readable modules.

  • Lesson 4 • Coroutines and Async Patterns

    Covers coroutine.wrap, task.spawn, and task.delay for concurrent logic. Students run parallel processes without blocking the main thread.

  • Lesson 5 • Performance Optimisation

    Explains script profiling, instance caching, and render budget awareness. Students write code that maintains smooth frame rates at scale.

Chapter 7See details

Monetisation and Game Economy

  • Lesson 1 • Shops and Marketplace UI

    Covers building shop interfaces with scrolling frames and purchase confirmation dialogs. Students create polished storefronts that drive conversions.

  • Lesson 2 • Virtual Currency Systems

    Explains designing an in-game currency with earn and spend mechanics. Students balance economy loops to sustain player engagement.

  • Lesson 3 • Platform Policy and Ethical Design

    Reviews platform monetisation rules, age-appropriate design, and fair-play principles. Students align their economy with community standards.

  • Lesson 4 • Developer Products and Consumables

    Teaches developer products for repeatable purchases and ProcessReceipt handling. Students implement consumable items like currency packs.

  • Lesson 5 • Game Passes and Premium Benefits

    Covers creating game passes and granting perks to purchasers via MarketplaceService. Students build one-time purchase systems that reward players.

Chapter 8See details

Publishing, Testing, and Growth

  • Lesson 1 • Analytics and Player Metrics

    Introduces the Roblox analytics dashboard for tracking retention and revenue. Students use data to make informed design decisions.

  • Lesson 2 • Game Page and Discoverability

    Teaches optimizing the game page with thumbnails, descriptions, and tags. Students maximize organic discovery on the platform.

  • Lesson 3 • Playtesting and Quality Assurance

    Covers Studio's playtest modes, team testing, and bug tracking workflows. Students validate gameplay before public release.

  • Lesson 4 • Community Management and Feedback

    Covers managing player feedback, social channels, and update announcements. Students build a loyal player community around their game.

  • Lesson 5 • Live Operations and Updates

    Explains versioning, staged rollouts, and seasonal content strategies. Students maintain player interest through consistent, planned updates.

Certification

Your valid completion certificate

This course is for you:

  • Aspiring game developers: eager to turn creative ideas into real playable experiences.

  • Young hobbyists: passionate Roblox players ready to switch from consumer to creator.

  • Parents and educators: seeking structured game-design curriculum for kids and teens.

  • Career changers: exploring tech careers through an accessible, project-based entry point.

  • Indie creators: wanting to reach Roblox's massive audience with original game concepts.

  • Student entrepreneurs: motivated to generate income by building and monetising their own games.

What our students say

Your lessons are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to change platforms... I'm grateful for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can change chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the way videos are presented and transcribed, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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