Choose your language
3d Modelling Course
More than 2 million students worldwide

3d Modelling Course

Go from zero to job-ready with a complete 3D modeling education covering everything from mesh fundamentals to portfolio-quality renders. Master hard-surface props, organic characters, UV unwrapping, shading, and real-time game pipelines. Every skill you build here is used daily by working 3D artists in games, film, and visualization.

Dedika for businesses

What you will learn:

You'll start with the core principles of 3D space and mesh editing, then advance through hard-surface modeling, organic character construction, and professional UV unwrapping workflows. You'll learn how to create physically based materials, set up lighting, and configure render engines for polished output. The course covers topology best practices, retopology, and texture baking so your assets hold up in any production pipeline. You'll also explore procedural modeling, rigging basics, architectural visualization, and game-ready asset workflows. By the end, you'll have a complete portfolio of finished 3D projects ready to show employers or clients.

How you study in practice 3d Modelling Course

How you practice 3d Modelling Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

Click here

Course Content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of 3D Modeling

  • Lesson 1 • Navigating the 3D Application Interface

    Covers viewport controls, panel layouts, and tool shelves. Efficient interface use directly accelerates every subsequent modeling workflow.

  • Lesson 2 • Mesh Anatomy: Vertices, Edges, Faces

    Explains the three fundamental mesh components and how they relate. Understanding mesh structure is prerequisite to any editing operation.

  • Lesson 3 • Understanding 3D Space and Coordinates

    Introduces X, Y, Z axes, world vs. local space, and grid systems. Builds the spatial reasoning required for every modeling task ahead.

  • Lesson 4 • Primitive Objects and Basic Transforms

    Introduces built-in primitive meshes and the move, rotate, scale transforms. These are the building blocks for all geometry creation.

  • Lesson 5 • Scene Organization and File Management

    Covers naming conventions, object hierarchies, and project folder structure. Clean organization prevents errors and supports team collaboration.

Chapter 2See details

Core Mesh Editing Techniques

  • Lesson 1 • Merging, Dissolving, and Deleting Geometry

    Covers reducing and cleaning mesh data without breaking topology. Knowing when to remove geometry is as critical as adding it.

  • Lesson 2 • Extrude, Inset, and Loop Cut

    Teaches the three most-used mesh editing tools for adding geometry. These operations form the backbone of polygon modeling workflows.

  • Lesson 3 • Proportional Editing and Soft Selection

    Enables organic, smooth deformations across multiple vertices simultaneously. Bridges the gap between hard-surface and organic modeling approaches.

  • Lesson 4 • Bevel, Bridge, and Spin Tools

    Introduces tools that create smooth transitions and complex forms. These expand modeling capability beyond simple extrusion-based shapes.

  • Lesson 5 • Edit Mode and Selection Methods

    Transitions from object mode to edit mode and covers all selection strategies. Precise selection is the gateway to controlled mesh manipulation.

Chapter 3See details

Topology and Mesh Quality

  • Lesson 1 • Subdivision and Mesh Density Control

    Teaches subdivision surface modifiers and strategic loop placement for detail. Balancing density ensures performance without sacrificing visual quality.

  • Lesson 2 • Retopology Fundamentals

    Introduces the process of rebuilding clean topology over dense or scanned meshes. Retopology is essential for game assets and animation-ready characters.

  • Lesson 3 • Principles of Good Topology

    Defines edge flow, polygon count balance, and quads-first methodology. Good topology prevents artifacts in animation, subdivision, and texturing.

  • Lesson 4 • Topology for Animation and Deformation

    Focuses on joint areas, muscle flow, and deformation-friendly edge loops. Proper deformation topology prevents mesh pinching during rigging.

  • Lesson 5 • Identifying and Fixing Mesh Errors

    Covers detection and repair of non-manifold geometry, doubles, and flipped normals. Clean meshes are required for export, rigging, and rendering.

Chapter 4See details

Hard-Surface Modeling

  • Lesson 1 • Modular and Kitbash Modeling

    Introduces reusable modular pieces and kitbash library construction. Modular thinking dramatically speeds up environment and prop production.

  • Lesson 2 • Hard-Surface Asset Finalization

    Guides the process of preparing a hard-surface model for handoff or rendering. Covers final cleanup, pivot correction, and export-ready checks.

  • Lesson 3 • Boolean Operations and Workflow

    Teaches union, difference, and intersect booleans for complex cutouts and joins. Booleans accelerate hard-surface modeling when combined with cleanup.

  • Lesson 4 • Hard-Surface Design Principles

    Covers silhouette reading, panel language, and mechanical logic for believable objects. Design awareness elevates technical modeling into professional assets.

  • Lesson 5 • Surface Detail and Panel Scribing

    Covers adding bolts, screws, vents, and engraved lines to surfaces. Fine surface detail communicates material and manufacturing logic.

Chapter 5See details

Organic and Character Modeling

  • Lesson 1 • Body and Limb Construction

    Builds torso, arms, and legs with deformation-ready topology. Limb construction requires understanding of anatomy and joint placement.

  • Lesson 2 • Organic Detail and Surface Refinement

    Adds skin pores, wrinkles, and fine surface texture to organic models. Surface refinement distinguishes professional character work from student output.

  • Lesson 3 • Head and Face Modeling

    Covers facial topology loops around eyes, mouth, and nose for deformation. Face modeling demands the most precise topology of any organic asset.

  • Lesson 4 • Digital Sculpting Fundamentals

    Introduces sculpting brushes for adding organic surface detail and form. Sculpting complements polygon modeling for natural, flowing shapes.

  • Lesson 5 • Blocking Out Organic Forms

    Establishes primary volumes and proportions before adding detail. Correct blocking prevents structural errors that are costly to fix later.

Chapter 6See details

UV Unwrapping and Texture Mapping

  • Lesson 1 • Baking Texture Maps from High to Low

    Covers normal, ambient occlusion, and curvature map baking workflows. Baked maps transfer high-poly detail onto optimized low-poly game assets.

  • Lesson 2 • UV Layout Optimization

    Teaches packing UV islands efficiently to maximize texture resolution. Optimized layouts directly improve texture quality within a fixed texture budget.

  • Lesson 3 • UV Unwrapping Methods

    Covers angle-based, conformal, and smart UV unwrap algorithms. Choosing the right method per surface type reduces manual correction time.

  • Lesson 4 • Multi-Material and UDIM Workflows

    Introduces multiple material slots and UDIM tile-based UV layouts. UDIM workflows are standard in film and high-end game character pipelines.

  • Lesson 5 • UV Fundamentals and Seam Placement

    Explains UV space, texel density, and strategic seam cutting. Seam placement determines texture distortion and visibility on the final model.

Chapter 7See details

Materials, Shading, and Rendering

  • Lesson 1 • Physically Based Rendering Principles

    Explains PBR theory including albedo, roughness, metalness, and energy conservation. PBR knowledge ensures materials look correct across any lighting environment.

  • Lesson 2 • Lighting Setup for 3D Scenes

    Covers three-point lighting, HDRI environment lighting, and area lights. Lighting is the single greatest factor in render quality and mood.

  • Lesson 3 • Node-Based Shader Creation

    Builds materials using node graphs for flexible, non-destructive shading. Node-based workflows are the industry standard across all major 3D applications.

  • Lesson 4 • Camera Setup and Composition

    Applies photography composition rules to 3D camera placement and lens settings. Strong composition transforms a technical model into a compelling image.

  • Lesson 5 • Render Engine Configuration

    Configures render settings for quality, speed, and output format. Understanding render engines prevents wasted render time and poor output quality.

Chapter 8See details

Portfolio Projects and Production Workflow

  • Lesson 1 • Portfolio Presentation and Self-Critique

    Covers portfolio curation, image presentation, and structured self-evaluation. Professional presentation is as important as technical quality for career success.

  • Lesson 2 • Environment and Scene Assembly

    Assembles modular assets into a cohesive scene with lighting and atmosphere. Scene assembly tests spatial composition and asset integration skills.

  • Lesson 3 • Production Pipeline Overview

    Maps the full asset creation pipeline from concept to final delivery. Understanding the pipeline prevents bottlenecks and miscommunication in team environments.

  • Lesson 4 • Organic Character Portfolio Project

    Produces a complete character model with clean topology, UVs, and shading. Demonstrates organic modeling competency for games, film, or VFX portfolios.

  • Lesson 5 • Hard-Surface Portfolio Project

    Guides creation of a complete hard-surface prop from blockout to final render. Applies topology, UV, material, and lighting skills in one cohesive project.

Certification

Your valid completion certificate

This course is for you:

  • Complete beginners: No 3D experience needed, just curiosity and commitment.

  • Graphic designers: Ready to add dimensional modeling skills to their toolkit.

  • Game developers: Need to produce their own optimized, engine-ready 3D assets.

  • Illustrators and concept artists: Want to build 3D references and finished renders.

  • Career changers: Targeting jobs in games, film, or visualization from another field.

  • Hobbyists: Passionate about creating characters, props, or worlds in three dimensions.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to switch platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can switch chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the presentation style and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

Top trainings

FAQ

Who is Dedika?

Is the certificate valid in United States?

Are the courses free?

What is the course workload?

What are the courses like?

How do the courses work?

What is the duration of the courses?

What is the cost or price of the courses?

What is an EAD or online course and how does it work?

PDF Course