
Behavioral Design Course
Behavioral Design equips you to decode why people make the decisions they do — and engineer environments that guide better choices. From cognitive biases and nudge techniques to habit formation and organizational change, this course covers the full practitioner toolkit. Whether you work in product, policy, health, or strategy, you'll gain the frameworks to design interventions that actually work.
What you will learn:
Apply dual-process theory and behavioral models to diagnose real decision-making failures.
Design ethically sound nudges using defaults, framing, social norms, and salience techniques.
Build structured behavioral diagnoses that justify intervention choices with qualitative and quantitative evidence.
Construct rigorous experiments, including A/B tests and RCTs, to validate behavioral interventions.
Develop habit-based programs that drive lasting behavior change beyond one-time nudges.
Integrate behavioral design as a strategic capability aligned to organizational KPIs and mission.
How you study in practice Behavioral Design Course
How you practice Behavioral Design Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course Content
8 Chapters • 41 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of Behavioral Design
Foundations of Behavioral Design
Lesson 1 • How Humans Make Decisions
Introduces dual-process theory and bounded rationality as core explanatory frameworks. Connects cognitive architecture to predictable behavioral patterns.
Lesson 2 • Behavioral Models and Frameworks
Presents structured models such as COM-B and the Fogg Behavior Model for diagnosing behavior gaps. Equips students to select the right framework for a given problem.
Lesson 3 • Core Cognitive Biases
Surveys the most design-relevant biases including loss aversion, anchoring, and status quo bias. Provides a reference taxonomy used throughout the course.
Lesson 4 • Ethics in Behavioral Design
Establishes ethical boundaries between nudging and manipulation using autonomy-preservation criteria. Sets the professional standard applied in every subsequent chapter.
Lesson 5 • What Behavioral Design Is
Defines behavioral design as the intentional shaping of environments to influence decisions. Grounds the chapter by distinguishing it from traditional UX and persuasion.
Chapter 2HideHide detailsSee detailsDiagnosing Behavioral Problems
Diagnosing Behavioral Problems
Lesson 1 • Defining the Target Behavior
Teaches precise behavioral specification using the EAST and SMART behavior frameworks. Prevents vague problem statements that lead to ineffective interventions.
Lesson 2 • Building a Behavioral Diagnosis
Synthesizes qualitative and quantitative findings into a structured diagnosis document. Prepares students to justify intervention choices with evidence.
Lesson 3 • Quantitative Behavioral Analysis
Introduces behavioral metrics, funnel analysis, and drop-off diagnostics to quantify where and how behavior breaks down. Complements qualitative findings with measurable evidence.
Lesson 4 • Mapping the Behavioral Journey
Uses journey mapping to surface friction points and decision moments across a user's experience. Links behavioral theory to real-world touchpoints.
Lesson 5 • Qualitative Diagnosis Methods
Covers contextual interviews, think-aloud protocols, and observation techniques for uncovering hidden behavioral drivers. Builds primary research skills for behavioral insight.
Chapter 3HideHide detailsSee detailsNudge Design Techniques
Nudge Design Techniques
Lesson 1 • Default Setting and Choice Architecture
Explains how pre-selected options exploit status quo bias to shift behavior at scale. Covers opt-in vs. opt-out design and default stacking strategies.
Lesson 2 • Salience and Simplification
Uses visual hierarchy, chunking, and friction reduction to make desired behaviors easier to notice and execute. Directly counters cognitive overload barriers.
Lesson 3 • Framing and Message Design
Applies gain vs. loss framing, attribute framing, and temporal framing to increase message effectiveness. Connects framing choices directly to target audience biases.
Lesson 4 • Commitment Devices and Planning Prompts
Designs pre-commitment mechanisms and implementation intentions that bridge intention-action gaps. Applies temporal self-regulation theory to real interventions.
Lesson 5 • Feedback and Progress Signals
Builds feedback loops using goal gradients, progress bars, and milestone markers to sustain motivation. Connects feedback design to habit formation theory.
Lesson 6 • Social Norms and Social Proof
Leverages descriptive and injunctive norms to align individual behavior with perceived group standards. Addresses backfire risks when norms are misapplied.
Chapter 4HideHide detailsSee detailsHabit Formation and Behavior Change
Habit Formation and Behavior Change
Lesson 1 • Designing Cues and Triggers
Covers environmental, temporal, and social cue design to reliably initiate target behaviors. Teaches cue stacking on existing routines for faster adoption.
Lesson 2 • Anatomy of a Habit
Deconstructs the cue-routine-reward loop and explains neurological habit formation. Provides the structural vocabulary for designing habit-based interventions.
Lesson 3 • Reward Structures and Reinforcement
Applies variable ratio reinforcement, intrinsic reward design, and immediate vs. delayed reward timing. Avoids over-justification effects that undermine intrinsic motivation.
Lesson 4 • Sustaining Long-Term Behavior
Addresses maintenance strategies including identity-based habits, environmental redesign, and social accountability. Distinguishes short-term compliance from durable behavior change.
Lesson 5 • Behavior Change Stages
Uses the Transtheoretical Model to tailor interventions to a user's readiness stage. Prevents mismatched interventions that push users before they are ready.
Chapter 5HideHide detailsSee detailsBehavioral Experiment Design
Behavioral Experiment Design
Lesson 1 • A/B and Multivariate Testing
Applies A/B testing and factorial designs to compare nudge variants efficiently. Addresses common pitfalls such as peeking, underpowering, and multiple comparisons.
Lesson 2 • Randomized Controlled Trial Basics
Covers random assignment, control group design, and blinding to isolate intervention effects. Builds foundational experimental literacy for behavioral practitioners.
Lesson 3 • Hypothesis Formation
Translates behavioral diagnoses into falsifiable hypotheses linking intervention to outcome. Establishes the logical chain required for valid experimental inference.
Lesson 4 • Behavioral Outcome Metrics
Selects primary and secondary behavioral metrics aligned to the intervention hypothesis. Distinguishes behavioral proxies from true outcome measures.
Lesson 5 • Analyzing and Interpreting Results
Covers statistical significance, effect size interpretation, and practical significance for behavioral findings. Prepares students to communicate results to non-technical stakeholders.
Chapter 6HideHide detailsSee detailsBehavioral Design in Digital Products
Behavioral Design in Digital Products
Lesson 1 • Behavioral Analytics for Digital Products
Uses event tracking, session analysis, and cohort comparison to identify behavioral patterns in product data. Closes the loop between design decisions and observed user behavior.
Lesson 2 • Notification and Prompt Design
Applies timing, personalization, and framing principles to push notifications and in-app prompts. Balances engagement with user autonomy to avoid notification fatigue.
Lesson 3 • Onboarding Flow Design
Designs onboarding sequences that reduce cognitive load, build early habits, and establish product value quickly. Uses progressive disclosure and early win mechanics.
Lesson 4 • Behavioral Patterns in UX
Maps established behavioral patterns such as anchoring, scarcity, and social proof onto digital UI components. Bridges behavioral theory and interface design practice.
Lesson 5 • Gamification and Engagement Loops
Designs engagement loops using points, levels, challenges, and social competition grounded in behavioral theory. Avoids hollow gamification that fails to drive meaningful behavior.
Chapter 7HideHide detailsSee detailsBehavioral Design in Organizations
Behavioral Design in Organizations
Lesson 1 • Culture Change Through Behavior
Reframes culture change as a behavioral design challenge by targeting specific observable behaviors rather than abstract values. Builds a behavior-first culture change roadmap.
Lesson 2 • Organizational Behavior Barriers
Diagnoses why employees deviate from desired organizational behaviors using structural and psychological lenses. Distinguishes motivation failures from capability and opportunity gaps.
Lesson 3 • Incentive and Recognition Design
Designs incentive structures that leverage intrinsic motivation, loss aversion, and social recognition without crowding out intrinsic drive. Avoids perverse incentive traps.
Lesson 4 • Designing for Compliance and Safety
Applies defaults, checklists, and environmental cues to reduce errors and increase adherence to safety standards. Uses evidence from high-reliability industries.
Lesson 5 • Scaling Behavioral Interventions
Addresses how to roll out behavioral interventions across large teams and geographies while preserving fidelity. Covers pilot-to-scale transition planning.
Chapter 8HideHide detailsSee detailsStrategic Behavioral Design Practice
Strategic Behavioral Design Practice
Lesson 1 • Portfolio Approach to Interventions
Manages multiple simultaneous behavioral interventions as a portfolio with prioritization, sequencing, and resource allocation logic. Prevents intervention overload and conflict.
Lesson 2 • Behavioral Strategy Framing
Positions behavioral design as a strategic capability by linking behavior change to organizational KPIs and mission. Teaches executives and practitioners to speak the same language.
Lesson 3 • Building a Behavioral Design Team
Defines the roles, skills, and processes needed to embed behavioral design capability within an organization. Covers hiring, training, and governance structures.
Lesson 4 • Policy and Systems-Level Design
Applies behavioral design to policy instruments, regulatory frameworks, and public systems to shift population-level behavior. Addresses scale, equity, and unintended consequences.
Lesson 5 • Measuring Strategic Impact
Develops a measurement framework that tracks behavioral outcomes, business impact, and long-term behavior sustainability at the portfolio level. Closes the strategy-to-evidence loop.
Your valid completion certificate
This course is for you:
UX designers: ready to move beyond usability into shaping real behavior.
Product managers: wanting evidence-based tools to improve user engagement.
Public health professionals: seeking structured methods to drive population behavior change.
HR and organizational leaders: aiming to redesign workplace habits and compliance systems.
Policy analysts: looking to apply behavioral science to real-world government programs.
Marketing strategists: eager to ground persuasion work in cognitive science principles.
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