
UI/UX Designer Course
Master every stage of the UI/UX design process, from user research and wireframing to high-fidelity prototypes and developer handoff. This course gives you the practical skills, tools, and portfolio-ready case studies you need to land a design role. Whether you're switching careers or leveling up, you'll graduate with a professional-grade skill set.
What you will learn:
You'll start by building a solid foundation in design thinking, visual principles, and accessibility standards. From there, you'll learn how to conduct user research, synthesize findings into personas, and structure content through information architecture. You'll create wireframes, interactive prototypes, and polished UI systems using industry-standard tools. The course also covers usability testing, iteration, and how to collaborate effectively with developers and product managers. By the end, you'll know how to build a compelling UX portfolio and present your work confidently in job interviews.
How you study in practice UI/UX Designer Course
How you practice UI/UX Designer Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course Content
8 Chapters • 39 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of UI/UX Design
Foundations of UI/UX Design
Lesson 1 • Accessibility and Inclusive Design
Introduces accessibility standards, contrast ratios, and keyboard navigation as baseline requirements. Frames inclusion as a design quality metric, not an afterthought.
Lesson 2 • Core Principles of Visual Design
Covers Gestalt principles, hierarchy, contrast, and alignment as the visual grammar of interfaces. Connects visual theory to practical layout decisions.
Lesson 3 • The Design Process at a Glance
Introduces the end-to-end design lifecycle from discovery to handoff. Provides a mental map students will expand in later chapters.
Lesson 4 • What UI and UX Design Mean
Defines UI and UX as distinct yet connected disciplines with specific roles. Establishes vocabulary used throughout the course.
Chapter 2HideHide detailsSee detailsUser Research and Empathy
User Research and Empathy
Lesson 1 • Conducting User Interviews
Teaches structured and semi-structured interview techniques that surface latent user needs. Students practice active listening and neutral questioning.
Lesson 2 • Surveys and Contextual Inquiry
Introduces survey design and field observation as complements to interviews. Students learn when each method yields the most reliable data.
Lesson 3 • Synthesizing Research into Insights
Transforms raw data into actionable insights using affinity mapping and thematic analysis. Outputs feed directly into personas and journey maps.
Lesson 4 • Planning a Research Study
Covers research objectives, scope, and method selection before fieldwork begins. Ensures students avoid common planning pitfalls that waste time and budget.
Lesson 5 • Personas and Empathy Maps
Builds research-backed personas and empathy maps that represent real user segments. These artifacts guide design decisions throughout the project lifecycle.
Chapter 3HideHide detailsSee detailsInformation Architecture and Navigation
Information Architecture and Navigation
Lesson 1 • Content Inventory and Audit
Teaches systematic cataloging and evaluation of existing content before restructuring. Students identify gaps, redundancies, and priority content.
Lesson 2 • Sitemaps and Navigation Patterns
Translates IA research into sitemaps and selects navigation patterns suited to content depth and user goals. Covers global, local, and contextual navigation.
Lesson 3 • Card Sorting and Tree Testing
Uses participatory methods to validate category labels and hierarchy with real users. Results directly inform sitemap decisions.
Lesson 4 • Search and Findability
Covers search UX design including filters, facets, and zero-results states. Connects findability to overall IA quality.
Lesson 5 • Mental Models and User Expectations
Explains how users form expectations based on prior experience and how IA must align with those models. Misalignment causes confusion and abandonment.
Chapter 4HideHide detailsSee detailsWireframing and Low-Fidelity Prototyping
Wireframing and Low-Fidelity Prototyping
Lesson 1 • Sketching and Ideation Techniques
Rapid sketching methods generate many layout ideas quickly without commitment to detail. Divergent thinking at this stage prevents premature design fixation.
Lesson 2 • Annotating Wireframes for Handoff
Documents interaction logic, states, and edge cases so developers understand intent. Reduces back-and-forth during implementation.
Lesson 3 • Clickable Prototypes for Testing
Links wireframe screens into navigable prototypes that simulate user flows without code. Enables early usability testing before visual investment.
Lesson 4 • Wireframe Anatomy and Standards
Defines wireframe fidelity levels and establishes annotation conventions for developer handoff. Students learn what to include and what to defer.
Lesson 5 • Designing Key Screen Types
Applies wireframing to common screen types: dashboards, forms, lists, and detail views. Pattern recognition accelerates future design work.
Chapter 5HideHide detailsSee detailsVisual Design and UI Systems
Visual Design and UI Systems
Lesson 1 • Design System Documentation
Packages components, tokens, and usage guidelines into a living design system document. Enables cross-team consistency and faster future design work.
Lesson 2 • Component Design and Variants
Builds reusable UI components with all states and variants documented in a design tool. Atomic design methodology structures components from atoms to templates.
Lesson 3 • Color Systems and Brand Alignment
Constructs a scalable color palette with primary, secondary, semantic, and neutral tokens. Ensures brand consistency and accessibility compliance across all screens.
Lesson 4 • Iconography and Imagery
Defines icon style, sizing, and usage rules alongside image treatment guidelines. Consistency in visual assets reinforces brand identity.
Lesson 5 • Typography Systems
Establishes a type scale, font pairing, and hierarchy rules that ensure readability across devices. Covers responsive type sizing and line-length guidelines.
Chapter 6HideHide detailsSee detailsInteraction Design and Prototyping
Interaction Design and Prototyping
Lesson 1 • Gesture and Touch Interaction
Designs for swipe, pinch, long-press, and other touch gestures on mobile platforms. Covers target sizing, gesture discoverability, and fallback patterns.
Lesson 2 • Principles of Interaction Design
Covers feedback, affordance, mapping, and constraints as the core vocabulary of interaction design. Applies each principle to real interface decisions.
Lesson 3 • Voice and Multimodal Interaction
Introduces voice UI design principles and multimodal experiences combining touch, voice, and visual feedback. Prepares students for emerging interaction paradigms.
Lesson 4 • High-Fidelity Prototyping
Builds pixel-accurate, interactive prototypes using advanced prototyping features in design tools. Simulates real product behavior for stakeholder demos and usability tests.
Lesson 5 • Micro-Interactions and Animation
Designs purposeful micro-interactions that guide attention, confirm actions, and delight users. Covers timing, easing, and when animation hurts rather than helps.
Chapter 7HideHide detailsSee detailsUsability Testing and Iteration
Usability Testing and Iteration
Lesson 1 • Writing Test Plans and Tasks
Constructs test plans with clear objectives, realistic tasks, and measurable outcomes. Well-written tasks prevent facilitator bias from contaminating results.
Lesson 2 • Facilitating Usability Sessions
Covers facilitator techniques for keeping sessions neutral while gathering rich behavioral data. Students practice think-aloud protocol and probing questions.
Lesson 3 • Analyzing and Reporting Findings
Synthesizes session observations into severity-rated issues and actionable recommendations. Reports are structured for both design teams and non-technical stakeholders.
Lesson 4 • Usability Testing Fundamentals
Defines usability testing goals, types, and when to use each. Distinguishes formative from summative testing and sets realistic expectations for findings.
Lesson 5 • Iterating Based on Test Results
Prioritizes fixes using impact-effort analysis and redesigns targeted problem areas. Validates iterations with rapid follow-up tests before final handoff.
Chapter 8HideHide detailsSee detailsDesign Handoff and Collaboration
Design Handoff and Collaboration
Lesson 1 • Using Handoff and Inspection Tools
Demonstrates how inspection tools expose CSS values, spacing, and assets to developers without design tool access. Covers commenting and version history features.
Lesson 2 • Design QA and Launch Readiness
Establishes a design quality assurance process to catch implementation errors before launch. Covers QA checklists, bug reporting, and sign-off procedures.
Lesson 3 • Preparing Files for Developer Handoff
Organizes design files with consistent naming, layer structure, and exported assets. Clean files reduce developer confusion and speed up implementation.
Lesson 4 • Collaborating with Developers
Builds productive designer-developer relationships through shared vocabulary and mutual respect. Covers how to handle implementation deviations constructively.
Lesson 5 • Working with Product Managers
Aligns design work with product roadmaps, sprint cycles, and business priorities. Students learn to negotiate scope and advocate for user needs diplomatically.
Your valid completion certificate
This course is for you:
Career changers: ready to leave their current field for design.
Graphic designers: wanting to move into digital product and UX work.
Developers: seeking to understand the design side of product building.
Marketing professionals: looking to apply user empathy to campaign experiences.
Entrepreneurs: needing to design and validate their own product interfaces.
Recent graduates: exploring design as a viable and in-demand career path.
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