
UI Designer Course
Master every skill a professional UI designer needs — from visual principles and component libraries to design systems and developer handoff. This course takes you from foundational theory to a complete, portfolio-ready project. If you want to work in product design, this is where you start.
What you will learn:
You will learn core visual design principles, color theory, typography, and layout systems that form the backbone of every great interface. You will gain hands-on proficiency with industry-standard design tools, including auto layout, components, and prototyping. The course covers UI component design, design tokens, and how to build and document a full design system. You will apply accessibility standards to real components and learn interaction design principles that make products feel polished. By the end, you will complete an end-to-end project — from brief and wireframes to high-fidelity screens, usability testing, and a case study ready for your portfolio.
How you study in practice UI Designer Course
How you practice UI Designer Course
For companies looking to train their teams
With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.
Course Content
8 Chapters • 41 LessonsDuration between 4 and 360 hours (you decide)
Chapter 1HideHide detailsSee detailsFoundations of UI Design
Foundations of UI Design
Lesson 1 • Gestalt Principles in UI
Applies Gestalt psychology—figure-ground, closure, continuity—to interface layout decisions. Students learn to predict how users perceive grouped elements.
Lesson 2 • Typography Fundamentals
Introduces typeface classification, typographic scale, and readability rules for digital screens. Students apply these rules to create legible, hierarchical text layouts.
Lesson 3 • Core Visual Design Principles
Covers contrast, alignment, repetition, and proximity as the structural rules of visual composition. These principles underpin every layout decision in later chapters.
Lesson 4 • Color Theory for Interfaces
Teaches hue, saturation, value, and color relationships as applied to screen-based design. Students build palettes that communicate meaning and support usability.
Lesson 5 • What UI Design Actually Is
Defines UI design, distinguishes it from UX and graphic design, and maps its role in product development. Establishes the mental model used throughout the course.
Chapter 2HideHide detailsSee detailsDesign Tools and Workspace Setup
Design Tools and Workspace Setup
Lesson 1 • Vector Shape and Path Editing
Teaches Bézier curves, boolean operations, and pen tool usage for creating precise UI shapes. These skills enable custom icon and illustration work in later chapters.
Lesson 2 • Auto Layout and Constraints
Covers auto layout rules and responsive constraints for building adaptive UI elements. Students produce frames that resize correctly across multiple screen sizes.
Lesson 3 • Exporting and Handoff Basics
Explains export formats, resolution settings, and developer handoff annotations. Proper handoff reduces miscommunication between designers and engineers.
Lesson 4 • Working with Components
Introduces reusable components, instances, and overrides to build scalable design systems. Component mastery is prerequisite for design system work in Chapter 5.
Lesson 5 • Navigating the Design Canvas
Covers artboards, frames, layers, and canvas navigation across modern design tools. Efficient canvas management accelerates every subsequent design task.
Chapter 3HideHide detailsSee detailsLayout and Grid Systems
Layout and Grid Systems
Lesson 1 • Spacing and Sizing Scales
Introduces 4pt and 8pt spacing systems and proportional sizing scales for consistent UI density. Systematic spacing reduces visual noise and speeds up design decisions.
Lesson 2 • Grid Anatomy and Setup
Defines columns, gutters, margins, and baseline grids and shows how to configure them in design tools. A solid grid foundation ensures visual consistency across all screens.
Lesson 3 • Layout Patterns for Common Screens
Surveys dashboard, list, card, and form layout patterns with real-world application examples. Pattern recognition accelerates design decisions in applied project chapters.
Lesson 4 • Responsive Layout Strategies
Covers fluid grids, fixed breakpoints, and adaptive layout patterns for mobile, tablet, and desktop. Students design a single UI across three breakpoints as a practical exercise.
Lesson 5 • Visual Hierarchy Through Layout
Teaches how placement, size, and whitespace create reading order and direct user attention. Students apply hierarchy principles to redesign a flat, unstructured layout.
Chapter 4HideHide detailsSee detailsUI Components and Patterns
UI Components and Patterns
Lesson 1 • Navigation Components
Builds top navigation bars, side drawers, tabs, and breadcrumbs for wayfinding across screens. Navigation patterns are applied directly in the multi-screen project in Chapter 7.
Lesson 2 • Form Elements and Inputs
Designs text fields, dropdowns, checkboxes, radio buttons, and toggles with full state coverage. Form usability directly impacts task completion rates in real products.
Lesson 3 • Data Display Components
Covers tables, badges, tags, avatars, and progress indicators for presenting structured information. Data display components are essential for dashboard and analytics UI work.
Lesson 4 • Feedback and Overlay Components
Designs modals, toasts, tooltips, and loading indicators that communicate system status. Feedback components close the loop between user action and system response.
Lesson 5 • Buttons and Interactive Controls
Covers primary, secondary, ghost, and icon button variants with all interactive states. Consistent button design is the entry point to a scalable component library.
Chapter 5HideHide detailsSee detailsDesign Systems and Tokens
Design Systems and Tokens
Lesson 1 • Design System Architecture
Explains the atomic design model—atoms, molecules, organisms—and how it structures a component library. Understanding architecture prevents duplication and inconsistency at scale.
Lesson 2 • Design System Governance
Establishes contribution models, versioning, and deprecation workflows for maintaining a living system. Governance prevents design drift as teams and products grow over time.
Lesson 3 • Documenting Components
Covers usage guidelines, do/don't examples, and prop documentation for each component. Clear documentation drives consistent adoption by designers and developers alike.
Lesson 4 • Design Tokens Deep Dive
Defines color, typography, spacing, and elevation tokens and shows how they connect design to code. Tokens enable single-source-of-truth updates across platforms.
Lesson 5 • Theming and Dark Mode
Applies token layers to build light and dark themes and brand-specific theme variants. Students produce a dual-theme component set using semantic token mapping.
Chapter 6HideHide detailsSee detailsInteraction Design and Prototyping
Interaction Design and Prototyping
Lesson 1 • Building Click-Through Prototypes
Connects frames with hotspots, overlays, and scroll behaviors to simulate navigation flows. Click-through prototypes are the primary artifact for usability testing in Chapter 7.
Lesson 2 • Advanced Prototyping Techniques
Uses variables, conditionals, and component interactions to prototype dynamic, stateful behaviors. Advanced prototypes reduce ambiguity in developer handoff for complex features.
Lesson 3 • Micro-Interaction Design
Designs trigger-feedback loops for hover states, button presses, toggles, and form validation. Micro-interactions increase perceived quality and guide user attention effectively.
Lesson 4 • Motion and Animation Principles
Applies easing curves, duration guidelines, and choreography to UI transitions and screen changes. Motion communicates hierarchy and continuity between interface states.
Lesson 5 • Principles of Interaction Design
Covers affordances, feedback, mapping, and constraints as the behavioral rules of interactive UI. These principles guide every animation and transition decision in this chapter.
Chapter 7HideHide detailsSee detailsAccessibility and Inclusive Design
Accessibility and Inclusive Design
Lesson 1 • Color and Contrast Accessibility
Covers contrast ratio requirements, color-blind-safe palettes, and non-color-dependent information design. Students test and fix contrast failures in their existing component library.
Lesson 2 • Accessible Component Patterns
Applies ARIA roles, labels, and live regions to modals, forms, and dynamic content components. Students update their component library with accessibility annotations for developers.
Lesson 3 • Focus, Keyboard, and Touch Access
Designs visible focus indicators, logical tab order, and adequate touch target sizes for all input methods. These elements ensure operability for keyboard and motor-impaired users.
Lesson 4 • Typography and Readability
Applies minimum font size, line spacing, and text resizing rules to ensure readable interfaces. Readable typography reduces cognitive load for users with visual or cognitive differences.
Lesson 5 • Accessibility Fundamentals
Introduces the four accessibility principles—perceivable, operable, understandable, robust—and their design implications. These principles frame every accessibility decision in this chapter.
Chapter 8HideHide detailsSee detailsEnd-to-End UI Design Project
End-to-End UI Design Project
Lesson 1 • High-Fidelity Screen Design
Applies the design system, typography, color, and components to produce polished, production-ready screens. High-fidelity screens are the primary deliverable reviewed by stakeholders.
Lesson 2 • Information Architecture and Flows
Creates site maps, user flows, and task flows to define navigation structure before visual design begins. Solid IA prevents costly structural revisions during high-fidelity design.
Lesson 3 • Prototype, Test, and Iterate
Builds a navigable prototype, conducts a moderated usability test, and iterates based on findings. This section closes the design loop and demonstrates evidence-based decision-making.
Lesson 4 • Project Brief and Discovery
Analyzes a realistic product brief, defines scope, and identifies user goals and business constraints. Discovery outputs directly shape the information architecture and flow in the next section.
Lesson 5 • Handoff and Case Study Presentation
Prepares developer-ready specs, a redline document, and a structured portfolio case study narrative. A compelling case study is the primary tool for landing a UI design role.
Lesson 6 • Wireframing and Low-Fidelity Design
Produces annotated wireframes for all key screens to validate layout and content before visual styling. Wireframes serve as the structural blueprint for high-fidelity screens.
Your valid completion certificate
This course is for you:
Career changer: wants to move into tech through a creative, visual discipline.
Marketing professional: seeks to own design work instead of briefing agencies.
Freelance developer: wants to handle UI design independently on client projects.
Recent graduate: building a first portfolio to compete in the design job market.
Entrepreneur: needs to design credible product interfaces without hiring a designer.
Graphic designer: ready to transition skills into screen-based product design work.
What our students say
Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to switch platforms... I thank you for everything you do, I've already recommended you to other people...

I like how the lessons are straight to the point and how I can switch chapters and skip content I don't need.

I like the content and the presentation style and video transcription, which speeds up the process!

The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.

Top trainings
FAQ
Who is Dedika?
Is the certificate valid in United States?
Are the courses free?
What is the course workload?
What are the courses like?
How do the courses work?
What is the duration of the courses?
What is the cost or price of the courses?
What is an EAD or online course and how does it work?
PDF Course




















