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Motion Graphics Designer Course
More than 2 million students worldwide

Motion Graphics Designer Course

Master motion graphics from the ground up and build the skills studios and clients actually hire for. This course covers everything from animation principles and kinetic typography to expressions, compositing, and 3D design. You'll finish with a professional reel and the technical confidence to deliver broadcast-quality work.

Dedika for businesses

What you will learn:

You'll start with the core principles of animation and visual design, then move into advanced techniques including shape systems, text animators, and the graph editor. You'll learn to write expressions that automate your workflow and make your projects smarter. The course covers compositing, color grading, green screen keying, and 3D camera work. You'll also design motion graphics for broadcast, social media, and explainer video formats. Business skills like client communication, pricing, and contract basics are included so you can work professionally. By the end, you'll have a curated demo reel and a clear path forward in your motion design career.

How you study in practice Motion Graphics Designer Course

How you practice Motion Graphics Designer Course

For companies looking to train their teams

With Dedika for businesses, the course includes exercises and examples tailored to your own business and the way your company needs.

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Course Content

8 Chapters • 38 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Motion Graphics

  • Lesson 1 • Visual Design Principles for Motion

    Applies static design fundamentals—hierarchy, contrast, balance—to time-based media. Connects visual theory directly to motion decision-making.

  • Lesson 2 • What Motion Graphics Actually Are

    Defines motion graphics by distinguishing them from animation, video, and VFX. Establishes the discipline's scope and professional applications.

  • Lesson 3 • Software Environment and Workflow

    Orients students to the industry-standard compositing and animation interface. Covers project setup, panels, and file management best practices.

  • Lesson 4 • Understanding the Timeline

    Introduces time-based thinking through layers, keyframes, and playback controls. Provides the structural foundation for all animation work ahead.

Chapter 2See details

Core Animation Principles

  • Lesson 1 • Secondary Motion and Overlap

    Introduces trailing elements and overlapping action to add depth and realism. Students layer secondary motion onto primary animations for polish.

  • Lesson 2 • Easing and Graph Editor Mastery

    Teaches velocity curves using the graph editor to move beyond linear interpolation. Connects easing choices to emotional tone and brand feel.

  • Lesson 3 • Staging and Directing the Eye

    Uses motion to guide viewer attention through a composition over time. Applies staging principles to ensure clear visual storytelling.

  • Lesson 4 • Squash, Stretch, and Exaggeration

    Applies organic deformation principles to shapes and text for expressive motion. Balances realism with stylized exaggeration for different project tones.

  • Lesson 5 • Timing and Spacing Fundamentals

    Explains how the distance between keyframes controls perceived speed and weight. Students adjust timing to create natural-feeling motion.

Chapter 3See details

Typography in Motion

  • Lesson 1 • Type Hierarchy and Legibility in Motion

    Establishes rules for maintaining readability when type is animated. Covers size, weight, and contrast decisions specific to moving text.

  • Lesson 2 • Lower Thirds and Title Cards

    Designs broadcast-ready lower thirds and title sequences with clean animation. Connects type motion to brand standards and production specs.

  • Lesson 3 • Text Animators and Range Selectors

    Introduces the text animator engine for character- and word-level animation. Students build complex type reveals without manual keyframing.

  • Lesson 4 • Kinetic Typography Techniques

    Applies animation principles to expressive type sequences synced to content. Students produce word-by-word and character-level motion pieces.

Chapter 4See details

Shape Animation and Vector Design

  • Lesson 1 • Building Reusable Shape Systems

    Organizes shape animations into modular, reusable components for production efficiency. Introduces pre-comps and master controllers for scalable design.

  • Lesson 2 • Shape Layer Architecture

    Explains the group, path, and operator hierarchy within shape layers. Students build organized, editable shape structures from the start.

  • Lesson 3 • Shape Operators and Repeaters

    Uses procedural operators—trim paths, repeaters, and offsets—to generate complex patterns. Reduces manual work through non-destructive shape logic.

  • Lesson 4 • Path Animation and Morphing

    Animates vector paths to create morphing shapes and organic transitions. Covers vertex manipulation and path interpolation strategies.

  • Lesson 5 • Icon and Logo Animation

    Applies shape animation techniques to real-world icon and logo assets. Students produce polished brand animations from imported vector files.

Chapter 5See details

Expressions and Automation

  • Lesson 1 • Introduction to Expressions

    Explains what expressions are and how they replace or augment manual keyframing. Students link properties and apply built-in expression helpers.

  • Lesson 2 • Building Expression-Driven Systems

    Creates automated animation systems such as clocks, counters, and progress bars. Students build reusable rigs that update dynamically with minimal input.

  • Lesson 3 • Essential Expression Techniques

    Covers the most-used expressions in professional motion graphics production. Students apply wiggle, loopOut, and time-based expressions immediately.

  • Lesson 4 • Scripting for Workflow Automation

    Introduces scripting to automate repetitive project tasks beyond single-layer expressions. Students run and modify existing scripts to accelerate production.

  • Lesson 5 • Connecting Properties with Expressions

    Links multiple layer properties to a single controller for unified animation control. Reduces keyframe count and increases project maintainability.

Chapter 6See details

Compositing and Visual Effects

  • Lesson 1 • Color Correction and Grading

    Applies color tools to match, correct, and stylize footage and graphics together. Establishes a consistent visual tone across composite layers.

  • Lesson 2 • Green Screen and Keying

    Removes color backgrounds using keying tools to integrate subjects into motion graphics. Covers spill suppression and edge refinement for clean keys.

  • Lesson 3 • Blending Modes and Layer Styles

    Explains how blending modes combine pixel values for creative and technical effects. Students use modes to integrate graphics with live footage.

  • Lesson 4 • Motion Blur and Depth of Field

    Adds camera-realistic blur to animated elements for visual cohesion. Differentiates between shutter-based and lens-based blur applications.

  • Lesson 5 • Masking and Mattes

    Creates precise selections using masks and track mattes to isolate and reveal elements. Connects masking to compositing workflows and layer interaction.

Chapter 7See details

Motion Graphics for Video and Broadcast

  • Lesson 1 • Social Media Motion Content

    Adapts motion graphics for vertical, square, and short-form social formats. Covers platform-specific constraints and attention-driven design.

  • Lesson 2 • Delivery and Export Workflows

    Configures render settings and export formats for multiple delivery destinations. Covers codec selection, file naming, and client handoff protocols.

  • Lesson 3 • Explainer Video Graphics

    Designs animated graphics that support narrated explainer video scripts. Connects visual pacing to voiceover timing and content clarity.

  • Lesson 4 • Broadcast Standards and Specifications

    Covers frame rates, color spaces, and safe zones required for broadcast delivery. Ensures students produce technically compliant work from the start.

  • Lesson 5 • Opener and Promo Design

    Builds full show openers and promotional sequences using pacing and brand logic. Students apply storytelling structure to timed motion sequences.

Chapter 8See details

Advanced Motion Design and 3D

  • Lesson 1 • 3D Layers and Camera Fundamentals

    Activates 3D space for layers and introduces camera objects for cinematic framing. Students navigate and animate within a three-dimensional composition.

  • Lesson 2 • Integrating 3D Software Assets

    Imports rendered 3D sequences and live 3D data from external software into composites. Covers multi-pass rendering and element integration workflows.

  • Lesson 3 • Lighting in 3D Compositions

    Adds ambient, spot, and point lights to create depth and mood in 3D scenes. Covers shadow casting and material acceptance for realistic rendering.

  • Lesson 4 • Particle Systems and Simulations

    Generates particle-based effects for dust, sparks, and organic motion graphics. Students control emitter properties to match stylistic and narrative needs.

  • Lesson 5 • 3D Text and Shape Extrusion

    Extrudes text and shapes into true 3D geometry using the Cinema 4D renderer. Students create dimensional type and logo treatments with material control.

Certification

Your valid completion certificate

This course is for you:

  • Graphic designers: ready to bring their static layouts to life through motion.

  • Video editors: looking to expand their skill set beyond cutting and color work.

  • Marketing professionals: wanting to produce their own branded motion content independently.

  • Aspiring freelancers: building the technical and business foundation for client work.

  • Career changers: drawn to the creative industry and seeking a structured entry point.

  • Students: pursuing design or media programs and wanting a competitive professional edge.

What our students say

Your classes are perfect. I purchased the one-year package and finally have the opportunity to follow various topics of interest without needing to switch platforms... I thank you for everything you do, I've already recommended you to other people...
Giulio Carlo
Giulio CarloDigital Marketing Student
I like how the lessons are straight to the point and how I can switch chapters and skip content I don't need.
Mariana Ferres
Mariana FerresPhotography Student
I like the content and the presentation style and video transcription, which speeds up the process!
Luciana Alvarenga
Luciana AlvarengaNail Design Student
The platform is fast, simple to use. The diversity of content and complementary videos really help with learning.
André Felipe
André FelipePrompt Engineering Student

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