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Systems Programmer Course
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Systems Programmer Course

Go from writing application code to owning the full systems stack — kernel interfaces, memory management, concurrency, and hardware-level debugging. This course gives you the deep technical foundation that separates senior systems engineers from everyone else. Every concept is grounded in real tools, real code, and real production scenarios.

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What you will learn:

You will build a complete mental model of how software interacts with hardware and the Linux kernel, starting from CPU architecture and process memory layout. You will master C for systems work, including manual memory management, pointer arithmetic, and defensive coding patterns. The course covers x86-64 assembly, low-level debugging with GDB, and binary analysis with objdump. You will implement process creation, POSIX threads, synchronization primitives, and inter-process communication. Advanced topics include virtual memory, custom allocator design, high-performance file I/O, and kernel module development. Security hardening, containerization internals, real-time scheduling, and performance profiling with perf round out the curriculum.

How you study in practice Systems Programmer Course

How you practice Systems Programmer Course

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Course Content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Foundations of Systems Programming

  • Lesson 1 • Toolchain and Build Environment

    Sets up compilers, linkers, assemblers, and debuggers used throughout the course. Ensures every student can compile, link, and inspect binaries from day one.

  • Lesson 2 • Operating System Abstractions

    Introduces kernel vs. user space, system calls, and OS resource management. Connects hardware concepts to the software interfaces programmers use daily.

  • Lesson 3 • Process Memory Layout

    Examines stack, heap, BSS, data, and text segments in a running process. Provides the spatial model required for pointer arithmetic and memory management.

  • Lesson 4 • Computer Architecture Essentials

    Covers CPU registers, instruction cycles, and memory hierarchy. Establishes hardware vocabulary needed for every subsequent systems topic.

  • Lesson 5 • Privilege Levels and Protection Rings

    Explains hardware-enforced privilege rings and how the OS enforces isolation. Prepares students to reason about security boundaries in systems code.

Chapter 2See details

C Programming for Systems Work

  • Lesson 1 • Data Types and Memory Representation

    Covers integer widths, endianness, alignment, and padding in structs. Grounds students in how C types map to actual bytes in memory.

  • Lesson 2 • Error Handling and Defensive Coding

    Introduces errno, return-code conventions, and assertion strategies in C. Builds habits that prevent silent failures in production systems code.

  • Lesson 3 • C Preprocessor and Macros

    Explains include guards, object-like and function-like macros, and conditional compilation. Enables students to write portable, configurable systems headers.

  • Lesson 4 • Manual Memory Management

    Covers malloc, calloc, realloc, and free, plus common allocation errors. Students learn to detect leaks and use valgrind-style tools for verification.

  • Lesson 5 • Pointers and Pointer Arithmetic

    Teaches pointer declaration, dereferencing, and arithmetic on arrays and buffers. Directly enables manual memory management and hardware register access.

Chapter 3See details

Assembly Language and Low-Level Debugging

  • Lesson 1 • Inline Assembly in C

    Teaches GCC extended inline assembly syntax, constraints, and clobber lists. Enables direct hardware access from C without a separate assembly file.

  • Lesson 2 • Core Instruction Set

    Covers data movement, arithmetic, logical, and control-flow instructions. Gives students enough vocabulary to read compiler output and write small routines.

  • Lesson 3 • x86-64 Register Set and Calling Conventions

    Maps general-purpose, segment, and SIMD registers to their roles. Establishes the ABI contract that C and assembly code must honor when interoperating.

  • Lesson 4 • Binary Analysis with Disassemblers

    Uses objdump and similar tools to inspect compiled binaries and shared libraries. Connects source-level understanding to actual machine code in production artifacts.

  • Lesson 5 • Low-Level Debugging Techniques

    Applies GDB at the assembly level: breakpoints, watchpoints, and register inspection. Students diagnose crashes and memory corruption by reading raw machine state.

Chapter 4See details

Process and Thread Management

  • Lesson 1 • Signals and Asynchronous Events

    Explains signal delivery, masking, and handler registration with sigaction. Prepares students to write signal-safe code and handle asynchronous OS notifications.

  • Lesson 2 • Process Creation and Lifecycle

    Covers fork, exec, wait, and exit semantics in POSIX environments. Students understand how the OS tracks process state from creation to termination.

  • Lesson 3 • POSIX Threads Fundamentals

    Introduces pthread creation, joining, and detachment alongside thread attributes. Establishes the threading model used in all subsequent concurrency topics.

  • Lesson 4 • Synchronization Primitives

    Covers mutexes, condition variables, semaphores, and read-write locks. Students apply each primitive to eliminate data races in shared-memory programs.

  • Lesson 5 • Inter-Process Communication

    Surveys pipes, FIFOs, shared memory, and message queues for IPC. Students select and implement the appropriate IPC mechanism for a given design constraint.

Chapter 5See details

Memory Management and Virtual Memory

  • Lesson 1 • Memory Profiling and Leak Detection

    Applies Valgrind Memcheck, AddressSanitizer, and /proc maps to find leaks and corruption. Students produce clean memory profiles for production-grade code.

  • Lesson 2 • Virtual Memory Architecture

    Explains page tables, TLB operation, and address translation hardware. Provides the foundation for understanding mmap, huge pages, and NUMA effects.

  • Lesson 3 • Huge Pages and NUMA Awareness

    Introduces transparent huge pages, explicit huge page allocation, and NUMA topology. Students tune memory placement for latency-sensitive systems workloads.

  • Lesson 4 • Custom Memory Allocator Design

    Builds a slab-style allocator using sbrk and mmap as backing stores. Reinforces understanding of fragmentation, coalescing, and allocator metadata.

  • Lesson 5 • Memory Mapping with mmap

    Covers anonymous and file-backed mappings, protection flags, and MAP_SHARED vs. MAP_PRIVATE. Students use mmap for zero-copy I/O and shared-memory IPC.

Chapter 6See details

File Systems and I/O Subsystems

  • Lesson 1 • Advanced I/O: Scatter-Gather and Async

    Introduces readv/writev, io_uring, and epoll for high-performance I/O. Enables students to build event-driven servers with minimal system call overhead.

  • Lesson 2 • Storage Performance Tuning

    Applies fio, iostat, and blktrace to measure and improve I/O throughput and latency. Students identify bottlenecks in the storage stack from application to device.

  • Lesson 3 • Buffered vs. Unbuffered I/O

    Contrasts stdio buffering with direct syscall I/O and explains when each is appropriate. Students measure the performance impact of buffering strategies on throughput.

  • Lesson 4 • POSIX File I/O API

    Covers open, read, write, lseek, and close with all relevant flags and modes. Establishes the file descriptor model as the universal I/O abstraction in POSIX.

  • Lesson 5 • File System Internals

    Examines inodes, directory entries, extents, and journaling in modern file systems. Students understand how on-disk structures affect durability and crash recovery.

Chapter 7See details

Kernel Interfaces and Device Drivers

  • Lesson 1 • Kernel Module Development

    Covers module init/exit, Kbuild system, and kernel coding style requirements. Students compile, load, and unload a minimal kernel module safely.

  • Lesson 2 • Kernel Memory and DMA

    Explains kmalloc, vmalloc, and DMA-coherent allocation for driver use. Students choose the correct allocation API based on size, alignment, and DMA requirements.

  • Lesson 3 • Character Device Driver Basics

    Implements file_operations callbacks: open, release, read, write, and ioctl. Students expose a kernel data source to user space through a device file.

  • Lesson 4 • System Call Internals

    Traces a system call from user space through the syscall table to kernel handler. Students understand context switching, argument passing, and return paths.

  • Lesson 5 • Interrupt Handling and Bottom Halves

    Registers IRQ handlers, implements tasklets and workqueues for deferred work. Students write interrupt-safe driver code that meets real-time latency constraints.

Chapter 8See details

Performance Analysis and Optimization

  • Lesson 1 • Cache Optimization Techniques

    Applies data structure layout, prefetching, and loop tiling to improve cache utilization. Students measure cache miss rates before and after each transformation.

  • Lesson 2 • Benchmarking Methodology

    Covers microbenchmark design, statistical analysis, and avoiding common pitfalls. Students produce reproducible benchmark results that withstand peer review.

  • Lesson 3 • Compiler Optimization and Link-Time Optimization

    Explores -O levels, PGO, LTO, and auto-vectorization flags. Students verify that compiler transformations produce correct, faster binaries.

  • Lesson 4 • Lock Contention and Scalability

    Measures lock contention with perf lock and applies lock-free techniques where appropriate. Students redesign synchronization to scale across many CPU cores.

  • Lesson 5 • CPU Performance Counters and Profiling

    Uses perf stat, perf record, and flame graphs to identify CPU hotspots. Students correlate hardware counter data with source code to guide optimization.

Certification

Your valid completion certificate

This course is for you:

  • Backend engineer: wants to stop treating the OS as a black box.

  • Computer science student: ready to apply theory to real kernel-level code.

  • Firmware developer: needs stronger Linux and POSIX foundations for embedded work.

  • DevOps engineer: seeks deeper insight into container and scheduler internals.

  • Security researcher: must understand memory layout and privilege boundaries firsthand.

  • Career changer: transitioning from scripting roles into low-level infrastructure engineering.

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