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Java Course

4.3

Master Java from the ground up and build the skills employers actually look for. This course takes you from core syntax and object-oriented design all the way to concurrency, performance tuning, and professional workflows. Every concept is backed by practical code you write yourself. Start writing production-quality Java today.

Dedika for students

What your team will master:

You will learn to set up a professional Java development environment and write clean, well-structured code from day one. The course covers object-oriented programming, the Collections Framework, generics, lambdas, and the Streams API. You will handle exceptions properly, work with files and networks, and build multithreaded applications using modern concurrency tools. Beyond the language itself, you will use Maven or Gradle, write automated tests with JUnit 5 and Mockito, and connect Java applications to relational databases with JDBC and JPA. You will also study design patterns, performance profiling, and the professional practices that make Java developers effective on real teams.

How your team learns in practice Java Course

How your team practices Java Course

Professionals from these companies study at Dedika

ActemiumFR
Nunner LogisticsNL
GT Constructora GeotécnicaCR
Sydel StarBR
Metrô de São PauloBR
Aguas AndinasCL
DSMIN
MeridianbetRS
CDHCN

Course Content

8 Chapters • 40 LessonsDuration between 4 and 360 hours (you decide)

Chapter 1See details

Java Fundamentals and Environment Setup

  • Lesson 1 • Java Platform and Ecosystem Overview

    Covers JVM, JDK, and JRE roles and how Java achieves platform independence. Grounds students in the architecture before writing any code.

  • Lesson 2 • Primitive Data Types and Variables

    Explains the eight primitive types, variable declaration, and type casting rules. Students gain precise control over data representation in memory.

  • Lesson 3 • Java Syntax and Program Structure

    Introduces classes, methods, and the main entry point as the skeleton of every Java program. Builds the syntactic foundation all later chapters depend on.

  • Lesson 4 • Installing and Configuring the Development Environment

    Guides installation of JDK and a modern IDE, then verifies the setup with a first compilation. Ensures every student has a functional workspace from day one.

  • Lesson 5 • Operators and Expressions

    Covers arithmetic, relational, logical, and bitwise operators with operator precedence. Students learn to construct correct expressions for computations and decisions.

Chapter 2See details

Control Flow and Methods

  • Lesson 1 • Recursion Fundamentals

    Introduces recursive thinking with base cases and recursive calls. Prepares students for tree traversal and divide-and-conquer patterns in later chapters.

  • Lesson 2 • Looping Constructs

    Covers for, while, and do-while loops along with loop control statements. Students learn to iterate over data and avoid common infinite-loop pitfalls.

  • Lesson 3 • Defining and Calling Methods

    Explains method signatures, return types, and invocation mechanics. Establishes reusability as a core design principle applied throughout the course.

  • Lesson 4 • Scope, Lifetime, and Variable Shadowing

    Defines block scope, local variables, and shadowing risks. Prevents subtle bugs that arise when variable names collide across nested scopes.

  • Lesson 5 • Conditional Statements

    Teaches if-else chains and switch statements for branching logic. Connects directly to operator knowledge from Chapter 1 to form complete decision structures.

Chapter 3See details

Object-Oriented Programming Foundations

  • Lesson 1 • Polymorphism and Dynamic Dispatch

    Demonstrates runtime polymorphism through reference types and method dispatch. Students write flexible code that operates on families of related types.

  • Lesson 2 • Classes, Objects, and Constructors

    Defines class blueprints, object instantiation, and constructor overloading. Translates real-world entities into Java class designs.

  • Lesson 3 • Encapsulation and Access Modifiers

    Covers public, private, and protected access levels with getter/setter patterns. Enforces data hiding as the first pillar of OOP.

  • Lesson 4 • Abstract Classes and Interfaces

    Contrasts abstract classes with interfaces and explains when to use each. Completes the OOP foundation needed for design patterns and frameworks.

  • Lesson 5 • Inheritance and the Class Hierarchy

    Explains extends, method overriding, and the super keyword for reusing parent behavior. Builds the second OOP pillar on top of encapsulation concepts.

Chapter 4See details

Arrays, Strings, and Core Data Structures

  • Lesson 1 • Lists and the ArrayList Class

    Introduces the List interface and ArrayList as the most-used collection. Bridges raw arrays to the full Collections Framework introduced next.

  • Lesson 2 • Arrays and Multidimensional Arrays

    Covers array declaration, initialization, and traversal including 2D arrays. Provides the low-level data structure baseline before introducing collections.

  • Lesson 3 • Sorting and Searching Collections

    Applies Comparable, Comparator, and Collections utility methods for ordering. Prepares students for algorithm-level thinking used in advanced chapters.

  • Lesson 4 • String Manipulation and Immutability

    Explains String immutability, the string pool, and key String API methods. Students handle text processing tasks correctly and efficiently.

  • Lesson 5 • Maps, Sets, and Queue Structures

    Covers HashMap, HashSet, LinkedList as Queue, and their use cases. Students choose the correct collection based on access pattern and uniqueness needs.

Chapter 5See details

Exception Handling and Debugging

  • Lesson 1 • Try-Catch-Finally and Multi-Catch

    Covers try-catch blocks, multi-catch syntax, and the finally clause for cleanup. Students handle multiple failure modes without duplicating recovery code.

  • Lesson 2 • Try-With-Resources and AutoCloseable

    Introduces automatic resource management for I/O and database connections. Eliminates resource leaks that arise from manual close calls in finally blocks.

  • Lesson 3 • Creating Custom Exceptions

    Guides design of domain-specific exception classes with meaningful messages. Enables APIs to communicate failure context clearly to callers.

  • Lesson 4 • Debugging Techniques and Tools

    Covers IDE debugger usage, stack trace reading, and logging basics. Students locate and fix defects systematically rather than relying on print statements.

  • Lesson 5 • Java Exception Hierarchy

    Maps the Throwable, Exception, and Error class tree and distinguishes checked from unchecked exceptions. Provides the conceptual model for all exception handling decisions.

Chapter 6See details

Generics, Lambdas, and Functional Programming

  • Lesson 1 • Generics and Type Parameters

    Explains generic classes, methods, and bounded type parameters. Eliminates unsafe casts and enables reusable, type-safe data structures.

  • Lesson 2 • The Streams API

    Teaches stream creation, intermediate operations, and terminal operations for collection processing. Replaces verbose loops with declarative, pipeline-style data transformations.

  • Lesson 3 • Functional Interfaces and Lambda Expressions

    Introduces @FunctionalInterface, lambda syntax, and method references. Enables passing behavior as data, a prerequisite for the Streams API.

  • Lesson 4 • Built-In Functional Interfaces

    Covers Predicate, Function, Consumer, Supplier, and BiFunction from java.util.function. Students compose reusable behavioral building blocks for stream pipelines.

  • Lesson 5 • Optional and Null Safety

    Uses Optional to model absent values without null references. Reduces NullPointerExceptions and makes absence explicit in method signatures.

Chapter 7See details

File I/O, Serialization, and Networking Basics

  • Lesson 1 • Byte and Character Streams

    Explains InputStream, OutputStream, Reader, and Writer hierarchies with buffering. Students handle binary and text data efficiently without resource leaks.

  • Lesson 2 • Networking with Sockets and HTTP

    Covers TCP socket programming and the HttpClient API for HTTP requests. Students build simple client-server communication programs.

  • Lesson 3 • Working with JSON and Text Formats

    Introduces JSON parsing and generation using a standard library. Prepares students for REST API integration covered in supplementary chapters.

  • Lesson 4 • Object Serialization and Deserialization

    Teaches Serializable, ObjectOutputStream, and versioning with serialVersionUID. Students persist object graphs to disk and restore them reliably.

  • Lesson 5 • File System Operations with java.nio.file

    Covers Path, Files, and directory traversal using the NIO.2 API. Replaces legacy File class usage with the modern, exception-safe alternative.

Chapter 8See details

Concurrency and Multithreading

  • Lesson 1 • Synchronization and Shared State

    Covers synchronized blocks, intrinsic locks, and the volatile keyword. Students eliminate race conditions and visibility bugs in shared-memory programs.

  • Lesson 2 • Executor Framework and Thread Pools

    Introduces ExecutorService, thread pool types, and Future for async results. Replaces raw thread management with scalable, configurable execution policies.

  • Lesson 3 • Concurrent Collections and Atomic Variables

    Covers ConcurrentHashMap, CopyOnWriteArrayList, and AtomicInteger for lock-free operations. Students avoid coarse-grained locking that limits throughput.

  • Lesson 4 • CompletableFuture and Async Pipelines

    Teaches CompletableFuture chaining, exception handling, and combining multiple async tasks. Students build non-blocking pipelines that maximize CPU utilization.

  • Lesson 5 • Threads and the Runnable Interface

    Explains thread creation via Thread subclassing and Runnable, plus thread lifecycle states. Establishes the concurrency model all subsequent sections build upon.

Certification

Your valid completion certificate

This course is for you:

  • Aspiring developers: eager to break into software engineering with a marketable, in-demand language.

  • Career changers: ready to leave non-technical roles and build a foundation in programming.

  • Computer science students: looking to reinforce classroom theory with hands-on, practical Java projects.

  • Hobbyist coders: wanting to move beyond scripting and tackle structured, object-oriented development.

  • IT professionals: aiming to expand their skill set from infrastructure into application development.

  • Junior developers: working in another language and adding Java to increase their job market value.

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